godot/servers/visual
lawnjelly 0b30d77384 Physics Interpolation - refactor `Camera` and fix `get_camera_transform()`
* Moves 3D Camera interpolation scene side.
* Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
* Fixes `ClippedCamera` to work with physics interpolation.
2024-06-09 12:08:27 +01:00
..
portals Portals - include in bound and special cases in start room 2024-01-31 09:22:33 +00:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
rasterizer.cpp Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 2024-06-09 12:08:27 +01:00
rasterizer.h CPUParticles2D - fix interpolated transforms and culling 2023-08-22 12:57:54 +01:00
shader_language.cpp Prevent shuffling custom shader functions (shader cache requires determinism) 2024-01-03 13:12:48 +01:00
shader_language.h Prevent shuffling custom shader functions (shader cache requires determinism) 2024-01-03 13:12:48 +01:00
shader_types.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
shader_types.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
visual_server_canvas.cpp Physics Interpolation 2D - change transform API to use const ref 2024-03-16 16:50:47 +00:00
visual_server_canvas.h Physics Interpolation 2D - change transform API to use const ref 2024-03-16 16:50:47 +00:00
visual_server_canvas_helper.cpp MultiRect - Fix flushing in TextEdit 2023-07-15 14:02:21 +01:00
visual_server_canvas_helper.h MultiRect - Fix flushing in TextEdit 2023-07-15 14:02:21 +01:00
visual_server_constants.h Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 2024-06-09 12:08:27 +01:00
visual_server_globals.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
visual_server_globals.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
visual_server_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:05:49 +01:00
visual_server_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:29:16 +01:00
visual_server_raster.cpp 2D Fixed Timestep Interpolation 2023-08-01 16:07:48 +01:00
visual_server_raster.h Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 2024-06-09 12:08:27 +01:00
visual_server_scene.cpp Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 2024-06-09 12:08:27 +01:00
visual_server_scene.h Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 2024-06-09 12:08:27 +01:00
visual_server_viewport.cpp 2D Fixed Timestep Interpolation 2023-08-01 16:07:48 +01:00
visual_server_viewport.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
visual_server_wrap_mt.cpp 2D Fixed Timestep Interpolation 2023-08-01 16:07:48 +01:00
visual_server_wrap_mt.h Physics Interpolation - refactor `Camera` and fix `get_camera_transform()` 2024-06-09 12:08:27 +01:00