godot/servers/rendering
Hugo Locurcio 26a220bd31
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
This also makes the Overdraw and Shadow Splits debug draw modes ignore fog.
The Lighting debug draw mode still displays fog as that debug draw mode
is intended to preview scene lighting, and fog has an impact on how
lighting is perceived.
2024-03-07 17:40:49 +01:00
..
dummy Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
renderer_rd Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 2024-03-07 17:40:49 +01:00
storage Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
renderer_canvas_cull.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
renderer_canvas_cull.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
renderer_compositor.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_compositor.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_geometry_instance.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
renderer_scene_cull.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_occlusion_cull.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_occlusion_cull.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_render.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_render.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_viewport.cpp Merge pull request #87297 from adamscott/2d-pixel-art-stability 2024-02-12 23:53:51 +01:00
renderer_viewport.h Fix drawing of viewports without swapping buffers 2023-10-03 13:51:47 +02:00
rendering_context_driver.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_binds.cpp Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
rendering_device_binds.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp Make shader binary alignment handling simpler and more robust 2024-03-06 11:48:23 +01:00
rendering_device_commons.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device_driver.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
rendering_device_driver.h Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life 2024-02-27 16:36:59 +01:00
rendering_device_graph.cpp Remove tracking logic for input attachments as it's not necessary. 2024-02-21 11:18:10 -03:00
rendering_device_graph.h Remove tracking logic for input attachments as it's not necessary. 2024-02-21 11:18:10 -03:00
rendering_device.compat.inc Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.cpp Vulkan: Don't warn about pipelines cache if missing 2024-03-05 16:39:14 +01:00
rendering_device.h Remove self includes in some files 2024-02-27 17:10:54 +01:00
rendering_light_culler.cpp Fix various typos with codespell 2024-02-07 11:09:34 +01:00
rendering_light_culler.h Shadow volume culling and tighter shadow caster culling 2024-01-30 08:38:31 +00:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_server_default.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
rendering_server_default.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Add missing check when insert function normal_roughness_compatibility 2024-01-15 17:22:19 +08:00
shader_compiler.h Change shader compiler default setting to avoid doctool error 2024-02-29 11:01:56 +08:00
shader_language.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
shader_language.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
shader_preprocessor.cpp Fix shader language preprocessor include marker handling 2023-09-06 16:57:40 +03:00
shader_preprocessor.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
shader_types.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
shader_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00