godot/servers
PouleyKetchoupp 26bd432707 Harmonize default value for collision mask in ray/shape queries
The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending
on the cases.

Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear)
in order to use all layers by default.
2021-08-30 16:42:49 -07:00
..
audio Require AudioStream::mix to return the number of frames successfully mixed 2021-08-27 10:27:58 -07:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Harmonize default value for collision mask in ray/shape queries 2021-08-30 16:42:49 -07:00
physics_3d Harmonize default value for collision mask in ray/shape queries 2021-08-30 16:42:49 -07:00
rendering Merge pull request #51908 from bruvzg/msdf_fonts2 2021-08-27 08:51:37 -07:00
xr Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00
audio_server.cpp Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
audio_server.h Do all audio mixing in the AudioServer 2021-08-27 10:41:57 -07:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.cpp Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Harmonize default value for collision mask in ray/shape queries 2021-08-30 16:42:49 -07:00
physics_server_2d.h Harmonize default value for collision mask in ray/shape queries 2021-08-30 16:42:49 -07:00
physics_server_3d.cpp Harmonize default value for collision mask in ray/shape queries 2021-08-30 16:42:49 -07:00
physics_server_3d.h Harmonize default value for collision mask in ray/shape queries 2021-08-30 16:42:49 -07:00
register_server_types.cpp Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
rendering_server.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Fix double named size parameter 2021-08-28 13:30:43 +10:00
text_server.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
xr_server.cpp Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00
xr_server.h Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00