godot/core/variant
Juan Linietsky 273a6eeb66 Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.

The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.

Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
..
array.cpp Fix Array.slice() rounding for abs(step) != 1 2023-03-14 15:46:45 +01:00
array.h Merge pull request #71786 from raulsntos/dotnet/array 2023-02-04 00:24:06 +01:00
binder_common.h Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
callable_bind.cpp Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
callable_bind.h Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
callable.cpp Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
callable.h Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
container_type_validate.h GDScript: Fix usage of ints with typed array of floats 2023-02-13 22:06:38 +02:00
dictionary.cpp GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
dictionary.h GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
method_ptrcall.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
native_ptr.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
type_info.h Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
typed_array.h GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_call.cpp Expose determinant in Transform2D, rename internal method 2023-04-22 13:44:14 -05:00
variant_construct.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
variant_construct.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
variant_destruct.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
variant_destruct.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
variant_internal.h GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_op.cpp Fix Variant::in() error on invalid evaluate 2023-02-13 12:37:41 +01:00
variant_op.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
variant_parser.cpp GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_parser.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
variant_setget.cpp Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
variant_setget.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
variant_utility.cpp Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
variant.cpp Fix expected argument count in Callable call error text 2023-04-19 16:06:00 +02:00
variant.h Make sure Variant is not implicitely cast when using operator[] 2023-02-13 10:50:22 +01:00