godot/servers
clayjohn 27a3014f50 Emulate double precision for regular rendering operation.
We calculate the lost precision on the CPU and pass it into the GPU
so that it can calculate an error-corrected version of the vertex position
2022-09-20 23:40:01 -07:00
..
audio Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
camera Remove unused GDNative code 2022-03-09 13:59:03 +01:00
debugger Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
extensions PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really) 2022-09-09 14:35:01 +02:00
movie_writer Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
physics_2d Merge pull request #65048 from rburing/solve_static_world_boundary_motion_2d 2022-09-14 23:13:35 +02:00
physics_3d Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
rendering Emulate double precision for regular rendering operation. 2022-09-20 23:40:01 -07:00
text Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
xr Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
audio_server.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
audio_server.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
camera_server.cpp Use verbose prints when registering cameras in CameraServer 2022-09-02 23:26:04 +02:00
camera_server.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
display_server_headless.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
display_server.cpp Merge pull request #65026 from bruvzg/dark_mode 2022-09-02 13:54:46 +02:00
display_server.h Merge pull request #65026 from bruvzg/dark_mode 2022-09-02 13:54:46 +02:00
navigation_server_2d.cpp Added node for Navigation links 2022-08-26 22:05:15 -07:00
navigation_server_2d.h Added node for Navigation links 2022-08-26 22:05:15 -07:00
navigation_server_3d.cpp Added node for Navigation links 2022-08-26 22:05:15 -07:00
navigation_server_3d.h Added node for Navigation links 2022-08-26 22:05:15 -07:00
physics_server_2d_wrap_mt.cpp Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_2d_wrap_mt.h Add collision weight to PhysicsBody for penetrations must be avoided 2022-08-18 08:10:31 +09:00
physics_server_2d.cpp Expose registration of physics servers to GDExtension 2022-09-07 15:05:46 +02:00
physics_server_2d.h Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor. 2022-09-18 22:23:09 +02:00
physics_server_3d_wrap_mt.cpp Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_3d_wrap_mt.h Add collision weight to PhysicsBody for penetrations must be avoided 2022-08-18 08:10:31 +09:00
physics_server_3d.cpp Expose registration of physics servers to GDExtension 2022-09-07 15:05:46 +02:00
physics_server_3d.h Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor. 2022-09-18 22:23:09 +02:00
register_server_types.cpp Expose registration of physics servers to GDExtension 2022-09-07 15:05:46 +02:00
register_server_types.h Change Server initialization order 2022-06-01 16:48:28 +02:00
rendering_server.cpp Decode octahedral compression when retreiving meshes 2022-09-14 15:48:03 -07:00
rendering_server.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
SCsub Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
server_wrap_mt_common.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
text_server.cpp [TextServer] Fix excessive space trimming. 2022-09-01 21:31:39 +03:00
text_server.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
xr_server.cpp Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
xr_server.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00