..
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
base_button.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
base_button.h
…
box_container.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
box_container.h
…
button.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
button.h
Texture refactor
2020-02-11 11:53:26 +01:00
center_container.cpp
…
center_container.h
…
check_box.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
check_box.h
…
check_button.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
check_button.h
…
color_picker.cpp
Rename InputFilter back to Input
2020-04-28 15:19:49 +02:00
color_picker.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
color_rect.cpp
…
color_rect.h
…
container.cpp
Signals: Port connect calls to use callable_mp
2020-02-28 14:24:09 +01:00
container.h
…
control.cpp
Remove Node.get_position_in_parent()
2020-04-06 01:19:20 +02:00
control.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
dialogs.cpp
Fixes leaks when running editor
2020-04-06 20:07:08 +02:00
dialogs.h
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
file_dialog.cpp
Merge pull request #37591 from Anutrix/remove_reduntant_class
2020-04-07 09:14:53 +02:00
file_dialog.h
Removed reduntant class LineEditFileChooser.
2020-04-05 02:50:32 +05:30
gradient_edit.cpp
[Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
gradient_edit.h
…
graph_edit.cpp
[Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
graph_edit.h
Add "node_unselected" signal for GraphEdit
2020-04-15 18:06:21 +03:00
graph_node.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
graph_node.h
Texture refactor
2020-02-11 11:53:26 +01:00
grid_container.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
grid_container.h
…
item_list.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
item_list.h
Texture refactor
2020-02-11 11:53:26 +01:00
label.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
label.h
…
line_edit.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
line_edit.h
Texture refactor
2020-02-11 11:53:26 +01:00
link_button.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
link_button.h
…
margin_container.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
margin_container.h
…
menu_button.cpp
Fixes to X11, still pretty broken
2020-03-26 15:50:00 +01:00
menu_button.h
…
nine_patch_rect.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
nine_patch_rect.h
Texture refactor
2020-02-11 11:53:26 +01:00
option_button.cpp
Fix OptionButton docs godotengine#36803
2020-04-10 20:35:40 -05:00
option_button.h
Texture refactor
2020-02-11 11:53:26 +01:00
panel.cpp
doc: Sync classref with DisplayServer/Window changes
2020-03-31 11:56:58 +02:00
panel.h
doc: Sync classref with DisplayServer/Window changes
2020-03-31 11:56:58 +02:00
panel_container.cpp
Reworked tooltips to use the popup system.
2020-03-26 15:49:45 +01:00
panel_container.h
…
popup.cpp
Reworked tooltips to use the popup system.
2020-03-26 15:49:45 +01:00
popup.h
Popups have also been converted to windows
2020-03-26 15:49:44 +01:00
popup_menu.cpp
Rename InputFilter back to Input
2020-04-28 15:19:49 +02:00
popup_menu.h
Popups have also been converted to windows
2020-03-26 15:49:44 +01:00
progress_bar.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
progress_bar.h
…
range.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
range.h
…
reference_rect.cpp
…
reference_rect.h
…
rich_text_effect.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
rich_text_effect.h
…
rich_text_label.cpp
Fixed bbcode parsing for built-in RichTextEffects in RichTextLabel
2020-04-30 11:56:40 +02:00
rich_text_label.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
scroll_bar.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
scroll_bar.h
…
scroll_container.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
scroll_container.h
…
separator.cpp
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
separator.h
…
shortcut.cpp
…
shortcut.h
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
slider.cpp
Add style for highlighted Slider grab area
2020-04-02 15:05:46 +02:00
slider.h
…
spin_box.cpp
Rename InputFilter back to Input
2020-04-28 15:19:49 +02:00
spin_box.h
Texture refactor
2020-02-11 11:53:26 +01:00
split_container.cpp
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
split_container.h
…
subviewport_container.cpp
Rename ViewportContainer to SubViewportContainer
2020-04-01 16:11:44 -03:00
subviewport_container.h
Rename ViewportContainer to SubViewportContainer
2020-04-01 16:11:44 -03:00
tab_container.cpp
Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix
2020-04-16 12:36:42 +02:00
tab_container.h
Texture refactor
2020-02-11 11:53:26 +01:00
tabs.cpp
erase : if ( i < offset ) { continue;} in for loops
2020-04-08 11:14:46 +02:00
tabs.h
Texture refactor
2020-02-11 11:53:26 +01:00
text_edit.cpp
Merge pull request #37846 from CaptainProton42/text-edit-undo-stack-size
2020-04-29 15:56:08 +02:00
text_edit.h
Limit undo stack size
2020-04-29 11:31:01 +02:00
texture_button.cpp
Texture refactor
2020-02-11 11:53:26 +01:00
texture_button.h
Texture refactor
2020-02-11 11:53:26 +01:00
texture_progress.cpp
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
texture_progress.h
Texture refactor
2020-02-11 11:53:26 +01:00
texture_rect.cpp
Fix TextureRect::flip_* when used with atlas texture
2020-04-06 08:36:36 -03:00
texture_rect.h
Texture refactor
2020-02-11 11:53:26 +01:00
tool_button.cpp
…
tool_button.h
…
tree.cpp
Rename InputFilter back to Input
2020-04-28 15:19:49 +02:00
tree.h
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
video_player.cpp
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 12:55:53 +01:00
video_player.h
Texture refactor
2020-02-11 11:53:26 +01:00