godot/scene
Juan Linietsky 334acc017f Add distance based dithering to the default material. 2018-08-22 10:24:00 -03:00
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2d Restrict set_pitch_scale to positive scales for AudioStreamPlayer* 2018-08-22 00:11:53 +02:00
3d Restrict set_pitch_scale to positive scales for AudioStreamPlayer* 2018-08-22 00:11:53 +02:00
animation Style: Fix issues that went past CI 2018-08-21 21:28:06 +02:00
audio Restrict set_pitch_scale to positive scales for AudioStreamPlayer* 2018-08-22 00:11:53 +02:00
gui Merge pull request #21152 from DualMatrix/fileselect_error 2018-08-22 14:27:17 +02:00
main Merge pull request #21245 from RandomShaper/fix-physics-canvas-xform 2018-08-21 21:46:04 +02:00
resources Add distance based dithering to the default material. 2018-08-22 10:24:00 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Clipped camera implementation, a camera that avoids going into geometry. 2018-08-21 11:48:48 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
scene_string_names.h Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00