godot/platform/android/java/lib
Fredia Huya-Kouadio 28a99e4cf6 Resolve issue where the Godot app remains stuck when resuming.
This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 21:05:18 -07:00
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aidl/com/android/vending/licensing Complete the implementation of the GodotPayment plugin. 2020-03-17 17:43:09 -07:00
patches Split the Android platform java logic into an Android library module (lib) and an application module (app). 2019-09-04 16:20:22 -07:00
res Style: Cleanup uses of double spaces between words 2021-06-07 11:03:08 +02:00
src Resolve issue where the Godot app remains stuck when resuming. 2021-08-12 21:05:18 -07:00
AndroidManifest.xml Add logic to record the version of the Godot engine for the Android platform. 2021-02-24 04:23:46 -08:00
build.gradle Enable doNotStrip when doing development/debugging within Android Studio 2021-03-16 17:21:00 -07:00
THIRDPARTY.md Split the Android platform java logic into an Android library module (lib) and an application module (app). 2019-09-04 16:20:22 -07:00