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api
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
export
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fix Android/HTML5 custom templates option does not work
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2018-08-20 17:38:23 +02:00 |
SCsub
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Small refactoring in HTML5 build scripts
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2018-05-14 15:30:27 +02:00 |
audio_driver_javascript.cpp
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Detect channel count, mix rate, and buffer length in HTML5 audio driver
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2018-06-08 02:50:58 +02:00 |
audio_driver_javascript.h
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Detect channel count, mix rate, and buffer length in HTML5 audio driver
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2018-06-08 02:50:58 +02:00 |
detect.py
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Build HTML5 release_debug with -Os, like release.
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2018-05-14 15:31:16 +02:00 |
dom_keys.inc
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Refactor OS_JavaScript
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2018-07-10 16:57:56 +02:00 |
engine.js
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Merge pull request #18765 from eska014/enginejs-extalt
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2018-05-10 21:57:07 +02:00 |
http_client.h.inc
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Warn when polling HTTPClient synchronously in HTML5 platform
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2018-02-17 18:12:50 +01:00 |
http_client_javascript.cpp
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Fix bug in HTML5 HTTPClient.
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2018-03-30 14:31:18 +02:00 |
http_request.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
http_request.js
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use console.warn instead of Module.printErr: emscripten no longer exports printErr by default, and instead err() should be used in code seen by the optimizer; however, as Godot only runs on the Web (and not in node.js or elsewhere), using console.warn directly is good enough, and will work in all versions if emscripten
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2018-08-11 09:49:19 -07:00 |
javascript_eval.cpp
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use console.warn instead of Module.printErr: emscripten no longer exports printErr by default, and instead err() should be used in code seen by the optimizer; however, as Godot only runs on the Web (and not in node.js or elsewhere), using console.warn directly is good enough, and will work in all versions if emscripten
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2018-08-11 09:49:19 -07:00 |
javascript_main.cpp
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Refactor OS_JavaScript
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2018-07-10 16:57:56 +02:00 |
logo.png
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Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
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2018-06-28 19:17:41 +02:00 |
os_javascript.cpp
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use console.warn instead of Module.printErr: emscripten no longer exports printErr by default, and instead err() should be used in code seen by the optimizer; however, as Godot only runs on the Web (and not in node.js or elsewhere), using console.warn directly is good enough, and will work in all versions if emscripten
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2018-08-11 09:49:19 -07:00 |
os_javascript.h
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-Project/Editor settings now use new inspector
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2018-07-19 19:02:04 -03:00 |
platform_config.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
pre.js
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Expose Emscripten libs to engine.js discreetly
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2018-03-27 09:12:08 +02:00 |
run_icon.png
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Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
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2018-06-28 19:17:41 +02:00 |