godot/servers/rendering
Juan Linietsky 28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
..
dummy Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
environment One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_rd Refactor high quality texture import 2023-01-30 15:53:23 +01:00
storage Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
renderer_canvas_cull.cpp CanvasItem::draw_polyline Support thin polylines drawn using line strip 2023-01-19 21:08:25 +01:00
renderer_canvas_cull.h CanvasItem::draw_polyline Support thin polylines drawn using line strip 2023-01-19 21:08:25 +01:00
renderer_canvas_render.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_canvas_render.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_compositor.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_compositor.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_cull.cpp Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
renderer_scene_cull.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_occlusion_cull.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_occlusion_cull.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_render.cpp Rename center method to get_center in Plane. 2023-01-15 17:18:50 +01:00
renderer_scene_render.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_viewport.cpp Warn when trying to enable TAA from mobile or gl_compatibility backend 2023-01-16 13:32:40 -08:00
renderer_viewport.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_device_binds.cpp Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
rendering_device_binds.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_device.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_device.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_default.cpp Add framework for avoidance of color flash in new windows 2023-01-12 21:42:51 +01:00
rendering_server_default.h Fix scaling issue in draw_line and similar methods 2023-01-16 12:49:58 +03:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
shader_compiler.h Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
shader_language.cpp Merge pull request #72138 from clayjohn/GL-globals 2023-01-26 22:52:42 +01:00
shader_language.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_preprocessor.cpp Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
shader_preprocessor.h Several shader preprocessor parser fixes and improvements 2023-01-26 14:57:23 +02:00
shader_types.cpp Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
shader_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00