.. |
animated_sprite_2d.cpp
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Fix _validate_property on AnimatedSprite 2D and 3D
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2021-12-08 16:59:11 -06:00 |
animated_sprite_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
area_2d.cpp
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Separate space override modes for gravity/damping in Area
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2021-11-09 10:29:24 -07:00 |
area_2d.h
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Separate space override modes for gravity/damping in Area
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2021-11-09 10:29:24 -07:00 |
audio_listener_2d.cpp
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Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
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2021-09-16 17:51:51 -04:00 |
audio_listener_2d.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
audio_stream_player_2d.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
audio_stream_player_2d.h
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Add polyphony to Audio Stream Player nodes
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2021-09-07 09:44:39 -07:00 |
back_buffer_copy.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
back_buffer_copy.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
camera_2d.cpp
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Fix condition on 'jump to limits' logic
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2021-11-17 21:12:34 -08:00 |
camera_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
canvas_group.cpp
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
canvas_group.h
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
canvas_modulate.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
canvas_modulate.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
collision_object_2d.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
collision_object_2d.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
collision_polygon_2d.cpp
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Fix unexpected crashes in notification
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2021-10-23 13:01:52 +08:00 |
collision_polygon_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
collision_shape_2d.cpp
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Fix unexpected crashes in notification
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2021-10-23 13:01:52 +08:00 |
collision_shape_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
cpu_particles_2d.cpp
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Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
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2021-11-26 01:12:23 +01:00 |
cpu_particles_2d.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
gpu_particles_2d.cpp
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Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes.
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2021-11-28 19:42:42 +01:00 |
gpu_particles_2d.h
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Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes.
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2021-11-28 19:42:42 +01:00 |
joint_2d.cpp
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Joint2D: Use boolean instead of warning string for validity test
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2021-10-07 14:18:44 -03:00 |
joint_2d.h
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
light_2d.cpp
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Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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2021-11-03 23:06:17 +01:00 |
light_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
light_occluder_2d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
light_occluder_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
line_2d.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
line_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
line_builder.cpp
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
line_builder.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
mesh_instance_2d.cpp
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Fix MeshInstance2D rect
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2021-10-21 15:18:52 +02:00 |
mesh_instance_2d.h
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Fix MeshInstance2D rect
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2021-10-21 15:18:52 +02:00 |
multimesh_instance_2d.cpp
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Fixed a bunch of connection errors in TextureEditorPlugin
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2021-06-12 08:01:02 +03:00 |
multimesh_instance_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_agent_2d.cpp
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Improved readability for failing error conditions
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2021-10-08 17:29:25 -04:00 |
navigation_agent_2d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
navigation_obstacle_2d.cpp
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Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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2021-11-03 23:06:17 +01:00 |
navigation_obstacle_2d.h
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Improve NavigationObstacle3D usability
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2021-10-25 19:57:33 +02:00 |
navigation_region_2d.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
navigation_region_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
node_2d.cpp
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Revert "Display a matrix for Node2D and don't display a duplicate origin"
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2021-08-29 17:01:07 -03:00 |
node_2d.h
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
parallax_background.cpp
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
parallax_background.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
parallax_layer.cpp
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Fix some LGTM errors of "Multiplication result converted to larger type"
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2021-10-12 00:17:27 -05:00 |
parallax_layer.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
path_2d.cpp
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Faster Path2D drawing with polyline
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2021-12-01 15:23:27 +00:00 |
path_2d.h
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Faster Path2D drawing with polyline
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2021-12-01 15:23:27 +00:00 |
physical_bone_2d.cpp
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
physical_bone_2d.h
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
physics_body_2d.cpp
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Scales the horizontal velocity according to the wall slope in 2D
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2021-11-19 14:09:17 +01:00 |
physics_body_2d.h
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Merge pull request #37880 from nekomatata/rigid-body-damping-override
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2021-11-01 11:24:01 -07:00 |
polygon_2d.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
polygon_2d.h
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
position_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
position_2d.h
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
ray_cast_2d.cpp
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Add raycast options to hit when starting inside / hit back faces
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2021-11-10 17:43:35 -07:00 |
ray_cast_2d.h
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Add raycast options to hit when starting inside / hit back faces
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2021-11-10 17:43:35 -07:00 |
remote_transform_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
remote_transform_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
shape_cast_2d.cpp
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Remove get_closest_* methods from ShapeCast2D
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2021-11-12 21:30:35 +02:00 |
shape_cast_2d.h
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Remove get_closest_* methods from ShapeCast2D
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2021-11-12 21:30:35 +02:00 |
skeleton_2d.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
skeleton_2d.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
sprite_2d.cpp
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Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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2021-11-03 23:06:17 +01:00 |
sprite_2d.h
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Change frame_coords to Vector2i
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2021-05-23 21:38:27 +02:00 |
tile_map.cpp
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
tile_map.h
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Implement runtime update of TileData object in TileMap
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2021-10-27 18:32:52 +02:00 |
touch_screen_button.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
touch_screen_button.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
visible_on_screen_notifier_2d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
visible_on_screen_notifier_2d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |