501 lines
14 KiB
C++
501 lines
14 KiB
C++
/*************************************************************************/
|
|
/* animated_sprite_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "animated_sprite_2d.h"
|
|
|
|
#include "scene/main/viewport.h"
|
|
#include "scene/scene_string_names.h"
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Dictionary AnimatedSprite2D::_edit_get_state() const {
|
|
Dictionary state = Node2D::_edit_get_state();
|
|
state["offset"] = offset;
|
|
return state;
|
|
}
|
|
|
|
void AnimatedSprite2D::_edit_set_state(const Dictionary &p_state) {
|
|
Node2D::_edit_set_state(p_state);
|
|
set_offset(p_state["offset"]);
|
|
}
|
|
|
|
void AnimatedSprite2D::_edit_set_pivot(const Point2 &p_pivot) {
|
|
set_offset(get_offset() - p_pivot);
|
|
set_position(get_transform().xform(p_pivot));
|
|
}
|
|
|
|
Point2 AnimatedSprite2D::_edit_get_pivot() const {
|
|
return Vector2();
|
|
}
|
|
|
|
bool AnimatedSprite2D::_edit_use_pivot() const {
|
|
return true;
|
|
}
|
|
|
|
Rect2 AnimatedSprite2D::_edit_get_rect() const {
|
|
return _get_rect();
|
|
}
|
|
|
|
bool AnimatedSprite2D::_edit_use_rect() const {
|
|
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
|
|
return false;
|
|
}
|
|
Ref<Texture2D> t;
|
|
if (animation) {
|
|
t = frames->get_frame(animation, frame);
|
|
}
|
|
return t.is_valid();
|
|
}
|
|
#endif
|
|
|
|
Rect2 AnimatedSprite2D::get_anchorable_rect() const {
|
|
return _get_rect();
|
|
}
|
|
|
|
Rect2 AnimatedSprite2D::_get_rect() const {
|
|
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
|
|
return Rect2();
|
|
}
|
|
|
|
Ref<Texture2D> t;
|
|
if (animation) {
|
|
t = frames->get_frame(animation, frame);
|
|
}
|
|
if (t.is_null()) {
|
|
return Rect2();
|
|
}
|
|
Size2 s = t->get_size();
|
|
|
|
Point2 ofs = offset;
|
|
if (centered) {
|
|
ofs -= s / 2;
|
|
}
|
|
|
|
if (s == Size2(0, 0)) {
|
|
s = Size2(1, 1);
|
|
}
|
|
|
|
return Rect2(ofs, s);
|
|
}
|
|
|
|
void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
|
|
if (!frames.is_valid()) {
|
|
return;
|
|
}
|
|
if (property.name == "animation") {
|
|
property.hint = PROPERTY_HINT_ENUM;
|
|
List<StringName> names;
|
|
frames->get_animation_list(&names);
|
|
names.sort_custom<StringName::AlphCompare>();
|
|
|
|
bool current_found = false;
|
|
|
|
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
|
|
if (E->prev()) {
|
|
property.hint_string += ",";
|
|
}
|
|
|
|
property.hint_string += String(E->get());
|
|
if (animation == E->get()) {
|
|
current_found = true;
|
|
}
|
|
}
|
|
|
|
if (!current_found) {
|
|
if (property.hint_string == String()) {
|
|
property.hint_string = String(animation);
|
|
} else {
|
|
property.hint_string = String(animation) + "," + property.hint_string;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (property.name == "frame") {
|
|
property.hint = PROPERTY_HINT_RANGE;
|
|
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
|
|
property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
|
|
}
|
|
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
|
|
}
|
|
}
|
|
|
|
void AnimatedSprite2D::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_INTERNAL_PROCESS: {
|
|
if (frames.is_null()) {
|
|
return;
|
|
}
|
|
if (!frames->has_animation(animation)) {
|
|
return;
|
|
}
|
|
if (frame < 0) {
|
|
return;
|
|
}
|
|
|
|
double speed = frames->get_animation_speed(animation) * speed_scale;
|
|
if (speed == 0) {
|
|
return; //do nothing
|
|
}
|
|
|
|
double remaining = get_process_delta_time();
|
|
|
|
while (remaining) {
|
|
if (timeout <= 0) {
|
|
timeout = _get_frame_duration();
|
|
|
|
int fc = frames->get_frame_count(animation);
|
|
if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) {
|
|
if (frames->get_animation_loop(animation)) {
|
|
if (backwards) {
|
|
frame = fc - 1;
|
|
} else {
|
|
frame = 0;
|
|
}
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->animation_finished);
|
|
} else {
|
|
if (backwards) {
|
|
frame = 0;
|
|
} else {
|
|
frame = fc - 1;
|
|
}
|
|
|
|
if (!is_over) {
|
|
is_over = true;
|
|
emit_signal(SceneStringNames::get_singleton()->animation_finished);
|
|
}
|
|
}
|
|
} else {
|
|
if (backwards) {
|
|
frame--;
|
|
} else {
|
|
frame++;
|
|
}
|
|
}
|
|
|
|
update();
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
|
}
|
|
|
|
double to_process = MIN(timeout, remaining);
|
|
remaining -= to_process;
|
|
timeout -= to_process;
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_DRAW: {
|
|
if (frames.is_null()) {
|
|
return;
|
|
}
|
|
if (frame < 0) {
|
|
return;
|
|
}
|
|
if (!frames->has_animation(animation)) {
|
|
return;
|
|
}
|
|
|
|
Ref<Texture2D> texture = frames->get_frame(animation, frame);
|
|
if (texture.is_null()) {
|
|
return;
|
|
}
|
|
|
|
RID ci = get_canvas_item();
|
|
|
|
Size2 s = texture->get_size();
|
|
Point2 ofs = offset;
|
|
if (centered) {
|
|
ofs -= s / 2;
|
|
}
|
|
|
|
if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
|
|
ofs = ofs.floor();
|
|
}
|
|
Rect2 dst_rect(ofs, s);
|
|
|
|
if (hflip) {
|
|
dst_rect.size.x = -dst_rect.size.x;
|
|
}
|
|
if (vflip) {
|
|
dst_rect.size.y = -dst_rect.size.y;
|
|
}
|
|
|
|
texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false);
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
|
|
if (frames.is_valid()) {
|
|
frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
|
|
}
|
|
frames = p_frames;
|
|
if (frames.is_valid()) {
|
|
frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
|
|
}
|
|
|
|
if (!frames.is_valid()) {
|
|
frame = 0;
|
|
} else {
|
|
set_frame(frame);
|
|
}
|
|
|
|
notify_property_list_changed();
|
|
_reset_timeout();
|
|
update();
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
|
|
return frames;
|
|
}
|
|
|
|
void AnimatedSprite2D::set_frame(int p_frame) {
|
|
if (!frames.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
if (frames->has_animation(animation)) {
|
|
int limit = frames->get_frame_count(animation);
|
|
if (p_frame >= limit) {
|
|
p_frame = limit - 1;
|
|
}
|
|
}
|
|
|
|
if (p_frame < 0) {
|
|
p_frame = 0;
|
|
}
|
|
|
|
if (frame == p_frame) {
|
|
return;
|
|
}
|
|
|
|
frame = p_frame;
|
|
_reset_timeout();
|
|
update();
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->frame_changed);
|
|
}
|
|
|
|
int AnimatedSprite2D::get_frame() const {
|
|
return frame;
|
|
}
|
|
|
|
void AnimatedSprite2D::set_speed_scale(double p_speed_scale) {
|
|
double elapsed = _get_frame_duration() - timeout;
|
|
|
|
speed_scale = MAX(p_speed_scale, 0.0f);
|
|
|
|
// We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed
|
|
_reset_timeout();
|
|
timeout -= elapsed;
|
|
}
|
|
|
|
double AnimatedSprite2D::get_speed_scale() const {
|
|
return speed_scale;
|
|
}
|
|
|
|
void AnimatedSprite2D::set_centered(bool p_center) {
|
|
centered = p_center;
|
|
update();
|
|
item_rect_changed();
|
|
}
|
|
|
|
bool AnimatedSprite2D::is_centered() const {
|
|
return centered;
|
|
}
|
|
|
|
void AnimatedSprite2D::set_offset(const Point2 &p_offset) {
|
|
offset = p_offset;
|
|
update();
|
|
item_rect_changed();
|
|
}
|
|
|
|
Point2 AnimatedSprite2D::get_offset() const {
|
|
return offset;
|
|
}
|
|
|
|
void AnimatedSprite2D::set_flip_h(bool p_flip) {
|
|
hflip = p_flip;
|
|
update();
|
|
}
|
|
|
|
bool AnimatedSprite2D::is_flipped_h() const {
|
|
return hflip;
|
|
}
|
|
|
|
void AnimatedSprite2D::set_flip_v(bool p_flip) {
|
|
vflip = p_flip;
|
|
update();
|
|
}
|
|
|
|
bool AnimatedSprite2D::is_flipped_v() const {
|
|
return vflip;
|
|
}
|
|
|
|
void AnimatedSprite2D::_res_changed() {
|
|
set_frame(frame);
|
|
|
|
update();
|
|
}
|
|
|
|
void AnimatedSprite2D::_set_playing(bool p_playing) {
|
|
if (playing == p_playing) {
|
|
return;
|
|
}
|
|
playing = p_playing;
|
|
_reset_timeout();
|
|
set_process_internal(playing);
|
|
}
|
|
|
|
bool AnimatedSprite2D::_is_playing() const {
|
|
return playing;
|
|
}
|
|
|
|
void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
|
|
backwards = p_backwards;
|
|
|
|
if (p_animation) {
|
|
set_animation(p_animation);
|
|
if (frames.is_valid() && backwards && get_frame() == 0) {
|
|
set_frame(frames->get_frame_count(p_animation) - 1);
|
|
}
|
|
}
|
|
|
|
_set_playing(true);
|
|
}
|
|
|
|
void AnimatedSprite2D::stop() {
|
|
_set_playing(false);
|
|
}
|
|
|
|
bool AnimatedSprite2D::is_playing() const {
|
|
return playing;
|
|
}
|
|
|
|
double AnimatedSprite2D::_get_frame_duration() {
|
|
if (frames.is_valid() && frames->has_animation(animation)) {
|
|
double speed = frames->get_animation_speed(animation) * speed_scale;
|
|
if (speed > 0) {
|
|
return 1.0 / speed;
|
|
}
|
|
}
|
|
return 0.0;
|
|
}
|
|
|
|
void AnimatedSprite2D::_reset_timeout() {
|
|
if (!playing) {
|
|
return;
|
|
}
|
|
|
|
timeout = _get_frame_duration();
|
|
is_over = false;
|
|
}
|
|
|
|
void AnimatedSprite2D::set_animation(const StringName &p_animation) {
|
|
ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
|
|
ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation));
|
|
|
|
if (animation == p_animation) {
|
|
return;
|
|
}
|
|
|
|
animation = p_animation;
|
|
_reset_timeout();
|
|
set_frame(0);
|
|
notify_property_list_changed();
|
|
update();
|
|
}
|
|
|
|
StringName AnimatedSprite2D::get_animation() const {
|
|
return animation;
|
|
}
|
|
|
|
TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
|
|
TypedArray<String> warnings = Node::get_configuration_warnings();
|
|
|
|
if (frames.is_null()) {
|
|
warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
|
|
}
|
|
|
|
return warnings;
|
|
}
|
|
|
|
void AnimatedSprite2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames);
|
|
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite2D::set_animation);
|
|
ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite2D::get_animation);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite2D::_set_playing);
|
|
ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite2D::_is_playing);
|
|
|
|
ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite2D::play, DEFVAL(StringName()), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite2D::stop);
|
|
ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite2D::set_centered);
|
|
ClassDB::bind_method(D_METHOD("is_centered"), &AnimatedSprite2D::is_centered);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &AnimatedSprite2D::set_offset);
|
|
ClassDB::bind_method(D_METHOD("get_offset"), &AnimatedSprite2D::get_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &AnimatedSprite2D::set_flip_h);
|
|
ClassDB::bind_method(D_METHOD("is_flipped_h"), &AnimatedSprite2D::is_flipped_h);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &AnimatedSprite2D::set_flip_v);
|
|
ClassDB::bind_method(D_METHOD("is_flipped_v"), &AnimatedSprite2D::is_flipped_v);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite2D::set_frame);
|
|
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite2D::get_frame);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite2D::set_speed_scale);
|
|
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite2D::get_speed_scale);
|
|
|
|
ADD_SIGNAL(MethodInfo("frame_changed"));
|
|
ADD_SIGNAL(MethodInfo("animation_finished"));
|
|
|
|
ADD_GROUP("Animation", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
|
|
ADD_GROUP("Offset", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
|
|
}
|
|
|
|
AnimatedSprite2D::AnimatedSprite2D() {
|
|
}
|