.. |
Attributes
|
C#: Add global class support
|
2023-05-29 19:04:02 +02:00 |
Bridge
|
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
|
2023-09-25 17:18:05 +02:00 |
Extensions
|
Fix C# examples in documentation
|
2023-01-31 19:04:07 +01:00 |
Interfaces
|
C#: Document generated members
|
2023-07-09 14:26:15 +02:00 |
NativeInterop
|
Fix expected argument count for Callable call errors
|
2023-09-29 20:00:10 +03:00 |
Aabb.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |
Array.cs
|
Do not call Array default constructor when not necessary.
|
2023-09-03 11:25:23 +01:00 |
Basis.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |
Callable.cs
|
C#: Print error when MethodBind/Callable call fails
|
2023-07-28 19:18:08 +02:00 |
Callable.generics.cs
|
C#: Annotate API with MustBeVariant
|
2023-01-25 17:28:59 +01:00 |
Color.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |
Colors.cs
|
Avoid dictionary lookup for common colors
|
2023-07-30 09:17:59 +02:00 |
CustomGCHandle.cs
|
C#: Re-implement assembly reloading with ALCs
|
2022-08-22 03:36:51 +02:00 |
DebuggingUtils.cs
|
C#: Improve GD.PushError and GD.PushWarning
|
2023-07-11 11:19:11 +02:00 |
DelegateUtils.cs
|
C# Fix deserialization of delegates that are 0-parameter overloads
|
2023-06-30 17:26:43 -04:00 |
Dictionary.cs
|
C#: Implement readonly-ness in Array and Dictionary
|
2023-01-27 15:25:34 +01:00 |
Dispatcher.cs
|
C#: Implement disposable pattern and seal GodotSynchronizationContext class and related
|
2023-01-25 17:04:41 +01:00 |
DisposablesTracker.cs
|
C#: Rename Object to GodotObject
|
2023-01-27 02:04:18 +01:00 |
GD.cs
|
C#: Improve GD.PushError and GD.PushWarning
|
2023-07-11 11:19:11 +02:00 |
GodotObject.base.cs
|
C#: Generate and use compat methods
|
2023-09-19 20:35:11 +02:00 |
GodotObject.exceptions.cs
|
C#: Rename Object to GodotObject
|
2023-01-27 02:04:18 +01:00 |
GodotSynchronizationContext.cs
|
Implement GodotSynchronizationContext.Send
|
2023-02-12 14:12:09 -07:00 |
GodotTaskScheduler.cs
|
C#: Implement disposable pattern and seal GodotSynchronizationContext class and related
|
2023-01-25 17:04:41 +01:00 |
GodotTraceListener.cs
|
C#: Restructure code prior move to .NET Core
|
2022-08-22 03:35:59 +02:00 |
GodotUnhandledExceptionEvent.cs
|
C#: Re-introduce exception logging and error stack traces in editor
|
2022-08-22 03:36:51 +02:00 |
Mathf.cs
|
Add rotate_toward and angle_difference to GDScript and C#
|
2023-10-01 22:19:42 +02:00 |
MathfEx.cs
|
C#: Add float an double overloads to Mathf
|
2023-01-24 15:01:26 +01:00 |
NodePath.cs
|
C#: Implement IEquatable<> and equality operators in NodePath
|
2023-02-03 00:25:48 +01:00 |
Plane.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |
Projection.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |
Quaternion.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |
Rect2.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |
Rect2I.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |
ReflectionUtils.cs
|
C#: Re-implement assembly reloading with ALCs
|
2022-08-22 03:36:51 +02:00 |
Rid.cs
|
C#: Implement IEquatable in Rid
|
2023-01-31 04:44:18 +01:00 |
Signal.cs
|
C#: Rename Object to GodotObject
|
2023-01-27 02:04:18 +01:00 |
SignalAwaiter.cs
|
C#: Rename Object to GodotObject
|
2023-01-27 02:04:18 +01:00 |
StringExtensions.cs
|
add hex_decode() to String
|
2023-04-05 19:44:00 +07:00 |
StringName.cs
|
C#: Declare IEquatable<> interface for StringName
|
2023-02-03 00:26:18 +01:00 |
Transform2D.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |
Transform3D.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |
Variant.cs
|
C#: Rename Object to GodotObject
|
2023-01-27 02:04:18 +01:00 |
Vector2.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |
Vector2I.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |
Vector3.cs
|
Fixed an error in Vector3.BezierDerivative in mono module
|
2023-10-02 15:00:05 +08:00 |
Vector3I.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |
Vector4.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |
Vector4I.cs
|
[C#] Use HashCode.Combine() for basic composite types instead of xor
|
2023-09-25 13:56:23 +03:00 |