godot/modules/mono/glue/GodotSharp/GodotSharp/Core
Rémi Verschelde 6bebd9c961
Merge pull request #82664 from hackerzhuli/master
Fixed an error in `Vector3.BezierDerivative` in mono module
2023-10-02 13:17:02 +02:00
..
Attributes C#: Add global class support 2023-05-29 19:04:02 +02:00
Bridge Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support 2023-09-25 17:18:05 +02:00
Extensions Fix C# examples in documentation 2023-01-31 19:04:07 +01:00
Interfaces C#: Document generated members 2023-07-09 14:26:15 +02:00
NativeInterop Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
Aabb.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
Array.cs Do not call Array default constructor when not necessary. 2023-09-03 11:25:23 +01:00
Basis.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
Callable.cs C#: Print error when MethodBind/Callable call fails 2023-07-28 19:18:08 +02:00
Callable.generics.cs C#: Annotate API with MustBeVariant 2023-01-25 17:28:59 +01:00
Color.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
Colors.cs Avoid dictionary lookup for common colors 2023-07-30 09:17:59 +02:00
CustomGCHandle.cs C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
DebuggingUtils.cs C#: Improve GD.PushError and GD.PushWarning 2023-07-11 11:19:11 +02:00
DelegateUtils.cs C# Fix deserialization of delegates that are 0-parameter overloads 2023-06-30 17:26:43 -04:00
Dictionary.cs C#: Implement readonly-ness in Array and Dictionary 2023-01-27 15:25:34 +01:00
Dispatcher.cs C#: Implement disposable pattern and seal GodotSynchronizationContext class and related 2023-01-25 17:04:41 +01:00
DisposablesTracker.cs C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
GD.cs C#: Improve GD.PushError and GD.PushWarning 2023-07-11 11:19:11 +02:00
GodotObject.base.cs C#: Generate and use compat methods 2023-09-19 20:35:11 +02:00
GodotObject.exceptions.cs C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
GodotSynchronizationContext.cs Implement GodotSynchronizationContext.Send 2023-02-12 14:12:09 -07:00
GodotTaskScheduler.cs C#: Implement disposable pattern and seal GodotSynchronizationContext class and related 2023-01-25 17:04:41 +01:00
GodotTraceListener.cs C#: Restructure code prior move to .NET Core 2022-08-22 03:35:59 +02:00
GodotUnhandledExceptionEvent.cs C#: Re-introduce exception logging and error stack traces in editor 2022-08-22 03:36:51 +02:00
Mathf.cs Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
MathfEx.cs C#: Add float an double overloads to Mathf 2023-01-24 15:01:26 +01:00
NodePath.cs C#: Implement IEquatable<> and equality operators in NodePath 2023-02-03 00:25:48 +01:00
Plane.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
Projection.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
Quaternion.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
Rect2.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
Rect2I.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
ReflectionUtils.cs C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
Rid.cs C#: Implement IEquatable in Rid 2023-01-31 04:44:18 +01:00
Signal.cs C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
SignalAwaiter.cs C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
StringExtensions.cs add hex_decode() to String 2023-04-05 19:44:00 +07:00
StringName.cs C#: Declare IEquatable<> interface for StringName 2023-02-03 00:26:18 +01:00
Transform2D.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
Transform3D.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
Variant.cs C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
Vector2.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
Vector2I.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
Vector3.cs Fixed an error in Vector3.BezierDerivative in mono module 2023-10-02 15:00:05 +08:00
Vector3I.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
Vector4.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
Vector4I.cs [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00