godot/tools/translations/id.po
Rémi Verschelde 4a7d5f7b0e i18n: Sync translations with Weblate
Adds 100% complete Bengali translation.
2017-01-08 12:16:19 +01:00

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# Indonesian translation of the Godot Engine editor
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
# Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016.
# Andevid Dynmyn <doyan4forum@gmail.com>, 2016.
# Andinawan Asa <asaandinawan@gmail.com>, 2016.
# Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016.
# yursan9 <rizal.sagi@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2016-10-15 04:17+0000\n"
"Last-Translator: Andevid Dynmyn <doyan4forum@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 2.9-dev\n"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Tipe argument salah dalam menggunakan convert(), gunakan konstanta TYPE_*."
#: modules/gdscript/gd_functions.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Tidak cukup bytes untuk menerjemahkan, atau format tidak sah."
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
msgstr "Langkah argumen adalah nol!"
#: modules/gdscript/gd_functions.cpp
#, fuzzy
msgid "Not a script with an instance"
msgstr "Skrip tidak mempunyai turunannya"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
msgstr "Tidak berbasis skrip"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
msgstr "Tidak berbasis resource file"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Format kamus acuan tidak sah (@path hilang)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "Format kamus acuan tidak sah (tidak dapat memuat script pada @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Format kamus acuan tidak sah (skrip tidak sah pada @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Kamus acuan tidak sah (sub kelas tidak sah)"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Sebuah resource SpriteFrames seharusnya diciptakan atau diatur dalam "
"properti 'Frames' agar AnimatedSprite menampilkan frame-frame."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Hanya satu visible CanvasModulate yang diizinkan per scene (atau atur pada "
"scene-scene yang diacu). Yang diciptakan pertama akan bekerja, sedangkan "
"sisanya akan diabaikan."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D hanya berfungsi untuk menyediakan sebuah bentuk collision "
"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai "
"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. "
"untuk memberikan mereka sebuah bentuk."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
"Sebuah CollisionPolygon2D yang kosong tidak memiliki efek pada collision."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D hanya berfungsi untuk menyediakan sebuah bentuk collision "
"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai "
"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. "
"untuk memberikan mereka sebuah bentuk."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Sebuah bentuk harus disediakan untuk CollisionShape2D untuk fungsi. Mohon "
"ciptakan resource bentuk untuk itu!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'texture'."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Sebuah polygon occluder harus diatur (atau digambar) untuk occluder ini "
"berpengaruh."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""
"Polygon occluder untuk occluder ini kosong. Mohon gambar dulu sebuah polygon!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Sebuah resource NavigationPolygon harus diatur atau diciptakan untuk node "
"ini bekerja. Mohon atur sebuah properti atau gambar sebuah polygon."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance harus menjadi sebuah child atau grandchild ke "
"sebuah node Navigation2D. Ini hanya menyediakan data navigasi."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Node ParallaxLayer hanya bekerja ketika diatur sebagai child dari sebuah "
"node ParallaxBackground."
#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
msgstr ""
"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar "
"bekerja."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah "
"node Path2D."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Properti path harus menunjuk pada sebuah node Node2D yang sah untuk bekerja."
#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
"Sebuah resource SampleLibrary harus diciptakan atau diatur didalam properti "
"'samples' agar SamplePlayer memainkan suara."
#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
"Properti path harus menunjuk pada node Viewport yang sah untuk bekerja. "
"Viewport tersebut harus diatur ke mode 'render target'."
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
"Pengaturan Vieport dalam properti path harus diatur sebagai 'render target' "
"agar sprite bekerja."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D bekerja dengan sangat baik ketika digunakan dengan "
"mengedit root scene secara langsung sebagai parent."
#: scene/3d/baked_light_instance.cpp
msgid "BakedLightInstance does not contain a BakedLight resource."
msgstr "BakedLightInstance tidak berisi resource BakedLight."
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape hanya berfungsi untuk memberikan sebuah bentuk collision ke "
"node CollisionObject asal. Mohon hanya gunakan ini sebagai child dari Area, "
"StaticBody, RigidBody, KinematicBody, dll. untuk memberi mereka sebuah "
"bentuk."
#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Sebuah bentuk harus disediakan untuk CollisionShape untuk fungsi. Mohon "
"ciptakan sebuah resource bentuk untuk itu!"
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon hanya berfungsi untuk menyediakan sebuah bentuk collision "
"ke node CollisionObject asal. Mohon hanya gunakan ini sebagai child dari "
"Area, StaticBody, RigidBody, KinematicBody, dll. untuk memberi mereka bentuk."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
"Sebuah CollisionPolygon yang kosong tidak memiliki efek pada collision."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Sebuah resource NavigationMesh harus diatur atau diciptakan untuk node ini "
"bekerja."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance harus menjadi child atau grandchild untuk sebuah node "
"Navigation. Ini hanya menyediakan data navigasi."
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Hanya satu WorldEnvironment yang diizinkan per scene (atau atur scene-scene "
"yang diacu)."
#: scene/3d/spatial_sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
"Sebuah resource SampleLibrary harus dibuat atau diatur didalam properti "
"'samples' agar SpatialSamplePlayer memainkan suara."
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Sebuah resource SpriteFrames harus diciptakan atau diatur didalam properti "
"'Frames' agar AnimatedSprite3D menampilkan frame-frame."
#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Cancel"
msgstr "Batal"
#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr "Oke"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Peringatan!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Mohon konfirmasi..."
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "File telah ada, Overwrite?"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Recognized"
msgstr "Semua diakui"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Files (*)"
msgstr "Semua File-file (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
msgid "Open"
msgstr "Buka"
#: scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Buka sebuah File"
#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Buka File (File-file)"
#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Buka sebuah Direktori"
#: scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Buka sebuah File atau Direktori"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save"
msgstr "Simpan"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Save a File"
msgstr "Simpan sebuah File"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Create Folder"
msgstr "Buat Folder"
#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
#: tools/editor/editor_file_dialog.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Path:"
msgstr "Path:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Directories & Files:"
msgstr "Direktori-direktori & File-file:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "File:"
msgstr "File:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Filter:"
msgstr "Filter:"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Name:"
msgstr "Nama:"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Could not create folder."
msgstr "Tidak dapat membuat folder."
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Harus menggunakan ekstensi yang sah."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"
#: scene/gui/input_action.cpp
msgid "Ctrl+"
msgstr "Ctrl+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Meta+"
msgstr "Meta+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Device"
msgstr "Perangkat"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Button"
msgstr "Tombol"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Left Button."
msgstr "Tombol Kiri."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Right Button."
msgstr "Tombol Kanan."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Middle Button."
msgstr "Tombol Tengah."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#, fuzzy
msgid "Wheel Up."
msgstr "Scroll keatas."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#, fuzzy
msgid "Wheel Down."
msgstr "Scroll kebawah."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Axis"
msgstr "Axis"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr "Potong"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
msgstr "Kopy"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Paste"
msgstr "Tempel"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
msgstr "Pilih Semua"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/rich_text_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Clear"
msgstr "Bersihkan"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "Batal"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Popup-popup akan sembunyi secara default kecuali panggil popup() atau apapun "
"dari fungsi-fungsi popup*(). Meskipun membuat mereka terlihat untuk mengedit "
"itu baik, tetapi mereka akan sembunyi saat berjalan."
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Viewport ini tidak diatur sebagai target render. Jika anda berniat untuk "
"menampilkan konten-kontennya secara langsung ke layar, buatlah sebuah child "
"dari kontrol jadi hal tersebut bisa memperoleh ukuran. Jika tidak, buatlah "
"sebuah RenderTarget dan tetapkannya tekstur internal untuk beberapa node "
"untuk ditampilkan."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error initializing FreeType."
msgstr "Error menginisialisasi FreeType."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Unknown font format."
msgstr "Format font tidak diketahui."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error loading font."
msgstr "Error memuat font."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font size."
msgstr "Ukuran font tidak sah."
#: tools/editor/animation_editor.cpp
msgid "Disabled"
msgstr "Dinonaktifkan"
#: tools/editor/animation_editor.cpp
msgid "All Selection"
msgstr "Semua pilihan"
#: tools/editor/animation_editor.cpp
msgid "Move Add Key"
msgstr "Pindahkan Kunci Tambah"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Anim Change Transition"
msgstr "Ubah Transisi Anim"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Anim Change Transform"
msgstr "Ubah Transformasi Anim"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Anim Change Value"
msgstr "Ubah Nilai Anim"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Anim Change Call"
msgstr "Ubah Panggilan Anim"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Anim Add Track"
msgstr "Tambah Track Anim"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Anim Duplicate Keys"
msgstr "Duplikat Tombol Anim"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Move Anim Track Up"
msgstr "Pindahkan Track Anim ke Atas"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Move Anim Track Down"
msgstr "Pindahkan Track Anim ke Bawah"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Remove Anim Track"
msgstr "Hapus Track Anim"
#: tools/editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Atur transisi ke:"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Anim Track Rename"
msgstr "Namai Kembali Track Anim"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Ganti Mode Nilai Track Anim"
#: tools/editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "Edit Kurva Node"
#: tools/editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Edit Kurva Pilihan"
#: tools/editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Hapus Kunci Anim"
#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplikat Pilihan"
#: tools/editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplikat Dialihkan"
#: tools/editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Hapus Pilihan"
#: tools/editor/animation_editor.cpp
msgid "Continuous"
msgstr "Lanjut"
#: tools/editor/animation_editor.cpp
msgid "Discrete"
msgstr "Berlainan"
#: tools/editor/animation_editor.cpp
msgid "Trigger"
msgstr "Pemicu"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Tambah Kunci Anim"
#: tools/editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "Pindahkan Kunci Anim"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Scale Selection"
msgstr "Beri Skala Seleksi"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Scale From Cursor"
msgstr "Beri Skala dari Kursor"
#: tools/editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Lanjut ke Langkah Berikutnya"
#: tools/editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Lanjut ke Langkah Sebelumnya"
#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
msgid "Linear"
msgstr "Linier"
#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Konstan"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "In"
msgstr "Kedalam"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Out"
msgstr "Keluar"
#: tools/editor/animation_editor.cpp
msgid "In-Out"
msgstr "Masuk-Keluar"
#: tools/editor/animation_editor.cpp
msgid "Out-In"
msgstr "Keluar-Masuk"
#: tools/editor/animation_editor.cpp
msgid "Transitions"
msgstr "Transisi"
#: tools/editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Optimalkan Animasi"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Bersihkan Animasi"
#: tools/editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Buat track BARU untuk %s dan masukkan tombol?"
#: tools/editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Buat track BARU %d dan masukkan tombol-tombol?"
#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/particles_editor_plugin.cpp
#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
msgid "Create"
msgstr "Buat"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Anim Create & Insert"
msgstr "Anim Buat & Masukan"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Anim Insert Track & Key"
msgstr "Masukkan Track & Tombol Anim"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Anim Insert Key"
msgstr "Anim Masukkan Tombol"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "Ubah Panjang Animasi"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Ubah Perulangan Animasi"
#: tools/editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "Buat Nilai Kunci Animasi Tertulis"
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Anim Insert"
msgstr "Anim Masukkan"
#: tools/editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "Skala Kunci Anim"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Tambah Pemanggilan Track Anim"
#: tools/editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Zoom animasi."
#: tools/editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Panjang:"
#: tools/editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Panjang animasi (dalam detik)."
#: tools/editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Langkah:"
#: tools/editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Langkah kursor sekejap (dalam detik)."
#: tools/editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Aktifkan/Nonaktifkan pengulangan dalam animasi."
#: tools/editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Tambah tracks baru."
#: tools/editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Pindahkan track sekarang ke atas."
#: tools/editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Pindahkan track sekarang ke bawah."
#: tools/editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Hapus track yang dipilih."
#: tools/editor/animation_editor.cpp
msgid "Track tools"
msgstr "Alat track"
#: tools/editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Aktifkan penyuntingan tombol-tombol individual dengan mengkliknya."
#: tools/editor/animation_editor.cpp
#, fuzzy
msgid "Anim. Optimizer"
msgstr "Anim. Optimisasi"
#: tools/editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maks. Linier Error:"
#: tools/editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Maks. Angular Error:"
#: tools/editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maksimal Angle yang dapat Dioptimalkan:"
#: tools/editor/animation_editor.cpp
msgid "Optimize"
msgstr "Optimasi"
#: tools/editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr "Pilih sebuah AnimationPlayer dari Scene Tree untuk menyunting animasi."
#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr "Tombol"
#: tools/editor/animation_editor.cpp
msgid "Transition"
msgstr "Transisi"
#: tools/editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Skala Rasio:"
#: tools/editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "Memanggil Fungsi-Fungsi dalam Node yang Mana?"
#: tools/editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Hapus Tombol-tombol yang tidak sah"
#: tools/editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Hapus tracks yang kosong dan belum diselesaikan"
#: tools/editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Bersihkan semua animasi"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Bersihkan Animasi (Tidak Dapat Dikembalikan!)"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Bersihkan"
#: tools/editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Ubah ukuran Array"
#: tools/editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Ubah Tipe Nilai Array"
#: tools/editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Ubah Nilai Array"
#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Search:"
msgstr "Cari:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Sortir:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Terbalik"
#: tools/editor/asset_library_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Category:"
msgstr "Kategori:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Semua"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Situs:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Dukungan.."
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Resmi"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Komunitas"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Menguji"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Aset-aset File ZIP"
#: tools/editor/call_dialog.cpp
msgid "Method List For '%s':"
msgstr "Daftar Fungsi Untuk '%s':"
#: tools/editor/call_dialog.cpp
msgid "Call"
msgstr "Panggil"
#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
msgid "Close"
msgstr "Tutup"
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Daftar Fungsi:"
#: tools/editor/call_dialog.cpp
msgid "Arguments:"
msgstr "Argumen:"
#: tools/editor/call_dialog.cpp
#, fuzzy
msgid "Return:"
msgstr "Kembali:"
#: tools/editor/code_editor.cpp
msgid "Go to Line"
msgstr "Pergi ke Barisan"
#: tools/editor/code_editor.cpp
msgid "Line Number:"
msgstr "Nomor Barisan:"
#: tools/editor/code_editor.cpp
msgid "No Matches"
msgstr "Tidak ada yang cocok"
#: tools/editor/code_editor.cpp
#, fuzzy
msgid "Replaced %d Ocurrence(s)."
msgstr "Diganti Kejadian (Kejadian-kejadian) %d."
#: tools/editor/code_editor.cpp
msgid "Replace"
msgstr "Tukar"
#: tools/editor/code_editor.cpp
msgid "Replace All"
msgstr "Tukar Semua"
#: tools/editor/code_editor.cpp
msgid "Match Case"
msgstr "Kasus Kecocokan"
#: tools/editor/code_editor.cpp
msgid "Whole Words"
msgstr "Semua Kata"
#: tools/editor/code_editor.cpp
msgid "Selection Only"
msgstr "Hanya yang Dipilih"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
msgstr "Cari"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
msgid "Find"
msgstr "Cari"
#: tools/editor/code_editor.cpp
msgid "Next"
msgstr "Berikutnya"
#: tools/editor/code_editor.cpp
#, fuzzy
msgid "Replaced %d ocurrence(s)."
msgstr "Diganti kejadian (kejadian-kejadian) %d."
#: tools/editor/code_editor.cpp
msgid "Not found!"
msgstr "Tidak ditemukan!"
#: tools/editor/code_editor.cpp
msgid "Replace By"
msgstr "Ganti dengan"
#: tools/editor/code_editor.cpp
#, fuzzy
msgid "Case Sensitive"
msgstr "Case Sensitive"
#: tools/editor/code_editor.cpp
msgid "Backwards"
msgstr "Ke belakang"
#: tools/editor/code_editor.cpp
#, fuzzy
msgid "Prompt On Replace"
msgstr "Cepat Pada Penggantian"
#: tools/editor/code_editor.cpp
msgid "Skip"
msgstr "Lalui"
#: tools/editor/code_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
msgstr "Perbesar Pandangan"
#: tools/editor/code_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Perkecil Pandangan"
#: tools/editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Kebalikan Semula Pandangan"
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Baris:"
#: tools/editor/code_editor.cpp
msgid "Col:"
msgstr "Kolom:"
#: tools/editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Method dalam Node target harus spesifik!"
#: tools/editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Sambungkan Ke Node:"
#: tools/editor/connections_dialog.cpp
#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Add"
msgstr "Tambah"
#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Remove"
msgstr "Hapus"
#: tools/editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Tambah Argumen Panggilan Ekstra:"
#: tools/editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Argumen-argumen Panggilan Ekstra:"
#: tools/editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Path ke Node:"
#: tools/editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Buat Fungsi"
#: tools/editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Ditunda"
#: tools/editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Satu Waktu"
#: tools/editor/connections_dialog.cpp
msgid "Connect"
msgstr "Menghubungkan"
#: tools/editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Sambungkan '%s' ke '%s'"
#: tools/editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Menyambungkan Sinyal:"
#: tools/editor/connections_dialog.cpp
msgid "Create Subscription"
msgstr "Buat Subskribsi"
#: tools/editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Menyambungkan.."
#: tools/editor/connections_dialog.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Tidak tersambung"
#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
msgid "Signals"
msgstr "Sinyal-sinyal"
#: tools/editor/create_dialog.cpp
msgid "Create New"
msgstr "Buat Baru"
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
#, fuzzy
msgid "Matches:"
msgstr "Kecocokan:"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Cari Ganti Untuk:"
#: tools/editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Ketergantungan Untuk:"
#: tools/editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"Scene '%s' sedang disunting saat ini.\n"
"Perubahan-perubahan tidak akan berefek kecuali dimuat ulang."
#: tools/editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"Resource '%s' sedang digunakan.\n"
"Perubahan-perubahan akan terjadi ketika dimuat ulang."
#: tools/editor/dependency_editor.cpp
msgid "Dependencies"
msgstr "Ketergantungan"
#: tools/editor/dependency_editor.cpp
msgid "Resource"
msgstr "Resource"
#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
msgid "Path"
msgstr "Path"
#: tools/editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Ketergantungan:"
#: tools/editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Perbaiki yang Rusak"
#: tools/editor/dependency_editor.cpp
#, fuzzy
msgid "Dependency Editor"
msgstr "Editor Ketergantungan"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Cari Resource Pengganti:"
#: tools/editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Pemilik Dari:"
#: tools/editor/dependency_editor.cpp
#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"File-file yang telah dihapus diperlukan oleh resource-resource lainnya agar "
"mereka bekerja.\n"
"Hapus saja mereka? (tanpa membatalkan/undo)"
#: tools/editor/dependency_editor.cpp
#, fuzzy
msgid "Remove selected files from the project? (no undo)"
msgstr "Hapus file-file yang dipilih dari proyek? (tanpa membatalkan/undo)"
#: tools/editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Error memuat:"
#: tools/editor/dependency_editor.cpp
#, fuzzy
msgid "Scene failed to load due to missing dependencies:"
msgstr "Scene gagal memuat disebabkan oleh ketergantungan yang hilang:"
#: tools/editor/dependency_editor.cpp
msgid "Open Anyway"
msgstr "Buka Saja"
#: tools/editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Tindakan mana yang seharusnya diambil?"
#: tools/editor/dependency_editor.cpp
#, fuzzy
msgid "Fix Dependencies"
msgstr "Perbaiki Ketergantungan"
#: tools/editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Gagal memuat!"
#: tools/editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Hapus secara permanen %d item? (Tidak dapat dikembalikan!)"
#: tools/editor/dependency_editor.cpp
msgid "Owns"
msgstr "Memiliki"
#: tools/editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Resource-resource tanpa kepemilikan yang jelas:"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
#, fuzzy
msgid "Orphan Resource Explorer"
msgstr "Penjelajah Resource Orphan"
#: tools/editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Hapus file yang dipilih?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Hapus"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nama tidak sah."
#: tools/editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Karakter sah:"
#: tools/editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr "Nama tidak sah. Harus tidak serupa dengan class name engine yang ada."
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr "Nama tidak sah. Tidak boleh serupa dengan nama bawaan."
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Nama tidak sah. Tidak boleh serupa dengan nama konstanta global yang ada."
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Path Tidak Sah."
#: tools/editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "File tidak ada."
#: tools/editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "Tidak didalam path resource."
#: tools/editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Tambahkan AutoLoad"
#: tools/editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' telah ada!"
#: tools/editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Namai kembali Autoload"
#: tools/editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Beralih AutoLoad Globals"
#: tools/editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Pindahkan Autoload"
#: tools/editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Hapus Autoload"
#: tools/editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Enable"
msgstr "Aktifkan"
#: tools/editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Mengatur kembali Autoload-autoload"
#: tools/editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nama Node:"
#: tools/editor/editor_autoload_settings.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Name"
msgstr "Nama"
#: tools/editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"
#: tools/editor/editor_autoload_settings.cpp
msgid "List:"
msgstr "Daftar:"
#: tools/editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Memperbaharui Scene"
#: tools/editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "Menyimpan perubahan-perubahan lokal.."
#: tools/editor/editor_data.cpp
msgid "Updating scene.."
msgstr "Memperbaharui scene.."
#: tools/editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Pilih sebuah Direktori"
#: tools/editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Pilih"
#: tools/editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go Back"
msgstr "Mundur"
#: tools/editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go Forward"
msgstr "Maju"
#: tools/editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go Up"
msgstr "Naik"
#: tools/editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Segarkan"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Beralih File Tersembunyi"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Beralih Favorit"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Beralih Mode"
#: tools/editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Garis Fokus"
#: tools/editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Pindahkan Favorit Keatas"
#: tools/editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Pindahkan Favorit Kebawah"
#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favorit:"
#: tools/editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Saat ini:"
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Pratinjau:"
#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Sumber Pemindaian"
#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Mencari Bantuan"
#: tools/editor/editor_help.cpp
msgid "Class List:"
msgstr "Daftar Class:"
#: tools/editor/editor_help.cpp
msgid "Search Classes"
msgstr "Cari Kelas"
#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
msgid "Class:"
msgstr "Kelas:"
#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Turunan:"
#: tools/editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Diturunkan oleh:"
#: tools/editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Deskripsi Singkat:"
#: tools/editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Metode Publik:"
#: tools/editor/editor_help.cpp
msgid "Members:"
msgstr "Member-member:"
#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Item-item Tema GUI:"
#: tools/editor/editor_help.cpp
msgid "Signals:"
msgstr "Sinyal-sinyal:"
#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr "Konstanta:"
#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Deskripsi:"
#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "Deskripsi Metode:"
#: tools/editor/editor_help.cpp
msgid "Search Text"
msgstr "Mencari Teks"
#: tools/editor/editor_import_export.cpp
msgid "Added:"
msgstr "Ditambahkan:"
#: tools/editor/editor_import_export.cpp
msgid "Removed:"
msgstr "Dihapus:"
#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
msgid "Error saving atlas:"
msgstr "Gagal menyimpan atlas:"
#: tools/editor/editor_import_export.cpp
msgid "Could not save atlas subtexture:"
msgstr "Tidak dapat menyimpan sub tekstur atlas:"
#: tools/editor/editor_import_export.cpp
msgid "Storing File:"
msgstr "Menyimpan File:"
#: tools/editor/editor_import_export.cpp
msgid "Packing"
msgstr "Mengemas"
#: tools/editor/editor_import_export.cpp
msgid "Exporting for %s"
msgstr "Mengekspor untuk %s"
#: tools/editor/editor_import_export.cpp
msgid "Setting Up.."
msgstr "Mengatur.."
#: tools/editor/editor_log.cpp
msgid " Output:"
msgstr " Keluaran:"
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
msgid "Re-Importing"
msgstr "Mengimpor ulang"
#: tools/editor/editor_node.cpp
msgid "Importing:"
msgstr "Mengimpor:"
#: tools/editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Node Dari Scene"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/resources_dock.cpp
msgid "Error saving resource!"
msgstr "Error menyimpan resource!"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/resources_dock.cpp
msgid "Save Resource As.."
msgstr "Simpan Resource Sebagai.."
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
#, fuzzy
msgid "I see.."
msgstr "Aku tahu.."
#: tools/editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Tidak dapat membuka file untuk menulis:"
#: tools/editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Format file yang diminta tidak diketahui:"
#: tools/editor/editor_node.cpp
msgid "Error while saving."
msgstr "Error saat menyimpan."
#: tools/editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Menyimpan Scene"
#: tools/editor/editor_node.cpp
msgid "Analyzing"
msgstr "Menganalisis"
#: tools/editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Membuat Thumbnail"
#: tools/editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
"Tidak dapat menyimpan scene. Dependensi (instance) mungkin tidak terpenuhi."
#: tools/editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Gagal memuat resource."
#: tools/editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Tidak dapat memuat MeshLibrary untuk menggabungkan!"
#: tools/editor/editor_node.cpp
#, fuzzy
msgid "Error saving MeshLibrary!"
msgstr "Error menyimpan MeshLibrary!"
#: tools/editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Tidak dapat memuat TileSet untuk menggabungkan!"
#: tools/editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Error menyimpan TileSet!"
#: tools/editor/editor_node.cpp
msgid "Can't open export templates zip."
msgstr "Tidak dapat membuka ekspor template-template zip."
#: tools/editor/editor_node.cpp
msgid "Loading Export Templates"
msgstr "Memuat Ekspor Template-template."
#: tools/editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Error mencoba untuk menyimpan layout!"
#: tools/editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Layout editor default ditimpa."
#: tools/editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Nama layout tidak ditemukan!"
#: tools/editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Mengembalikan semula layout default ke pengaturan-pengaturan awal."
#: tools/editor/editor_node.cpp
msgid "Copy Params"
msgstr "Salin Parameter"
#: tools/editor/editor_node.cpp
msgid "Paste Params"
msgstr "Tempel Parameter"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Tempel Resource"
#: tools/editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Salin Resource"
#: tools/editor/editor_node.cpp
msgid "Make Built-In"
msgstr "Buat Menjadi Bawaan"
#: tools/editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "Membuat sub-Resource Unik"
#: tools/editor/editor_node.cpp
msgid "Open in Help"
msgstr "Buka di Bantuan"
#: tools/editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Tidak ada definisi scene untuk dijalankan."
#: tools/editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
"Tidak ada scene utama yang pernah didefinisikan, pilih satu?\n"
"Anda dapat mengubahnya nanti di akhir dalam \"Project Settings\" dibawah "
"kategori 'application'."
#: tools/editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Scene '%s' tidak tersedia, pilih yang sah?\n"
"Anda dapat menggantinya kemudian di \"Pengaturan Proyek\" di bawah kategori "
"'aplikasi'."
#: tools/editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Scene '%s' bukanlah sebuah file scene, pilih yang sah?\n"
"Anda dapat menggantinya kemudian di \"Pengaturan Proyek\" di bawah kategori "
"'aplikasi'."
#: tools/editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"Scene saat ini belum pernah disimpan, mohon simpat dahulu untuk "
"menjalankannya."
#: tools/editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Tidak dapat memulai subprocess!"
#: tools/editor/editor_node.cpp
msgid "Open Scene"
msgstr "Buka Scene"
#: tools/editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Buka Scene Dasar"
#: tools/editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "Buka Cepat Scene.."
#: tools/editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "Buka Cepat Script.."
#: tools/editor/editor_node.cpp
msgid "Yes"
msgstr "Ya"
#: tools/editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
msgstr "Tutup scene? (Perubahan-perubahan yang belum disimpan akan hilang)"
#: tools/editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "Simpan Scene Sebagai.."
#: tools/editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Scene ini belum pernah disimpan. Simpan sebelum menjalankan?"
#: tools/editor/editor_node.cpp
msgid "Please save the scene first."
msgstr "Mohon simpan scene terlebih dahulu."
#: tools/editor/editor_node.cpp
msgid "Save Translatable Strings"
msgstr "Simpan Kalimat yang Dapat Diterjemahkan"
#: tools/editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Ekspor Mesh Library"
#: tools/editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Ekspor Tile Set"
#: tools/editor/editor_node.cpp
msgid "Quit"
msgstr "Keluar"
#: tools/editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Keluar editor?"
#: tools/editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Scene saat ini tidak disimpan. Buka saja?"
#: tools/editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Tidak bisa memuat ulang scene yang tidak pernah disimpan."
#: tools/editor/editor_node.cpp
msgid "Revert"
msgstr "Pulihkan"
#: tools/editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Tindakan ini tidak dapat dibatalkan. Pulihkan saja?"
#: tools/editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "Jalankan Cepat Scene.."
#: tools/editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr ""
"Buka Manajer Proyek?\n"
"(Perubahan yang tidak disimpan akan hilang)"
#: tools/editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Pilih sebuah Scene Utama"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
#, fuzzy
msgid "Ugh"
msgstr "Wadoo"
#: tools/editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Gagal memuat scene, harus dalam alamat proyek. Gunakan 'Impor\" untuk "
"membuka scene tersebut, kemudian simpan di dalam alamat proyek."
#: tools/editor/editor_node.cpp
msgid "Error loading scene."
msgstr "Gagal memuat scene."
#: tools/editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Scene '%s' memiliki dependensi yang rusak:"
#: tools/editor/editor_node.cpp
msgid "Save Layout"
msgstr "Simpan Penampilan"
#: tools/editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Hapus Penampilan"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Default"
msgstr "Bawaan"
#: tools/editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Pilih Tab Scene"
#: tools/editor/editor_node.cpp
msgid "%d more file(s)"
msgstr "%d file lagi"
#: tools/editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
msgstr "%d file atau folder lagi"
#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
msgstr "Suasana"
#: tools/editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Pergi ke scene yang dibuka sebelumnya."
#: tools/editor/editor_node.cpp
#, fuzzy
msgid "Fullscreen Mode"
msgstr "Mode Layar Penuh"
#: tools/editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Mode Tanpa Gangguan"
#: tools/editor/editor_node.cpp
msgid "Next tab"
msgstr "Tab selanjutnya"
#: tools/editor/editor_node.cpp
msgid "Previous tab"
msgstr "Tab sebelumnya"
#: tools/editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operasi dengan file scene."
#: tools/editor/editor_node.cpp
msgid "New Scene"
msgstr "Scene Baru"
#: tools/editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "Scene Turunan Baru.."
#: tools/editor/editor_node.cpp
msgid "Open Scene.."
msgstr "Buka Scene.."
#: tools/editor/editor_node.cpp
msgid "Save Scene"
msgstr "Simpan Scene"
#: tools/editor/editor_node.cpp
msgid "Save all Scenes"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Close Scene"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Open Recent"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Quick Filter Files.."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Convert To.."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Translatable Strings.."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "TileSet.."
msgstr ""
#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Run Script"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Project Settings"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Revert Scene"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Import"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Tools"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Export the project to many platforms."
msgstr ""
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Play the project."
msgstr ""
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Pause the scene"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Pause Scene"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Stop the scene."
msgstr ""
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Play the edited scene."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Play Scene"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Play custom scene"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Debug options"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
#: tools/editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr ""
#: tools/editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr ""
#: tools/editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Visible Navigation"
msgstr ""
#: tools/editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr ""
#: tools/editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr ""
#: tools/editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
msgstr ""
#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Editor Layout"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "About"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Update Always"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Update Changes"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr ""
#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Object properties."
msgstr ""
#: tools/editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
msgid "Node"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr ""
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
msgid "Re-Import"
msgstr ""
#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
msgid "Update"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Thanks from the Godot community!"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Thanks!"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr ""
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export Project"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Export Library"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Merge With Existing"
msgstr ""
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Password:"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr ""
#: tools/editor/editor_node.cpp
msgid "Load Errors"
msgstr ""
#: tools/editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr ""
#: tools/editor/editor_plugin_settings.cpp
msgid "Version:"
msgstr ""
#: tools/editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
#: tools/editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr ""
#: tools/editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr ""
#: tools/editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr ""
#: tools/editor/editor_profiler.cpp
msgid "Measure:"
msgstr ""
#: tools/editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr ""
#: tools/editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr ""
#: tools/editor/editor_profiler.cpp
msgid "Frame %"
msgstr ""
#: tools/editor/editor_profiler.cpp
msgid "Fixed Frame %"
msgstr ""
#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
msgid "Time:"
msgstr ""
#: tools/editor/editor_profiler.cpp
msgid "Inclusive"
msgstr ""
#: tools/editor/editor_profiler.cpp
msgid "Self"
msgstr ""
#: tools/editor/editor_profiler.cpp
msgid "Frame #:"
msgstr ""
#: tools/editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
msgstr ""
#: tools/editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
msgstr ""
#: tools/editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
msgstr ""
#: tools/editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
msgstr ""
#: tools/editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
#: tools/editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr ""
#: tools/editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr ""
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr ""
#: tools/editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr ""
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr ""
#: tools/editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr ""
#: tools/editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
#: tools/editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr ""
#: tools/editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr ""
#: tools/editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Same source and destination files, doing nothing."
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Same source and destination paths, doing nothing."
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Can't move directories to within themselves."
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "No files selected!"
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Rename or Move.."
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Move To.."
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Info"
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Re-Import.."
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: tools/editor/filesystem_dock.cpp
msgid "Move"
msgstr ""
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
#: tools/editor/groups_editor.cpp
msgid "Remove from Group"
msgstr ""
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
msgstr ""
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
msgstr ""
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
msgstr ""
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
msgstr ""
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
msgstr ""
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
msgstr ""
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
msgstr ""
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Target Path:"
msgstr ""
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
msgstr ""
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr ""
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
msgstr ""
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
msgstr ""
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
msgstr ""
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr ""
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
msgstr ""
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
msgstr ""
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
msgstr ""
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
msgstr ""
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Same as Target Scene"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Shared"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Target Texture Folder:"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Root Node Name:"
msgstr "Nama Node:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "3D Texture"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Language"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Add to Project (engine.cfg)"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
msgstr ""
#: tools/editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: tools/editor/node_dock.cpp
msgid "Groups"
msgstr ""
#: tools/editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
msgid "Error!"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
msgstr ""
#: tools/editor/plugins/camera_editor_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Edit"
msgstr "Edit"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "OK :("
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change default type"
msgstr "Ubah Tipe Nilai Array"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr ""
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr ""
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr ""
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr ""
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr ""
#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr ""
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr ""
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr ""
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr ""
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
msgstr ""
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr ""
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr ""
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
msgstr ""
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Mesh"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Node"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Positions:"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Fill:"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
msgstr ""
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
msgstr ""
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
msgstr ""
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr ""
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: tools/editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
msgstr ""
#: tools/editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "File"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_editor.cpp
msgid "New"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Move Down"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Indent Left"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Indent Right"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Toggle Comment"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Clone Down"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Complete Symbol"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Auto Indent"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Goto Function.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Toggle Breakpoint"
msgstr "Beralih Breakpoint"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Goto Next Breakpoint"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Goto Previous Breakpoint"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Window"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Help"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Contextual Help"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Open https://godotengine.org at tutorials section."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Fragment"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Lighting"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default sRGB"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
msgstr ""
#: tools/editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
msgid "Options"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Type:"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr ""
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr ""
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr ""
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr ""
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: tools/editor/plugins/tile_set_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Error"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Edit Script Options"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Please export outside the project folder!"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Error exporting project!"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Error writing the project PCK!"
msgstr ""
#: tools/editor/project_export.cpp
msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Change Image Group"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Group name can't be empty!"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Invalid character in group name!"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Group name already exists!"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Add Image Group"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Delete Image Group"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Atlas Preview"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Project Export Settings"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Target"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Export to Platform"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Resources"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Export selected resources (including dependencies)."
msgstr ""
#: tools/editor/project_export.cpp
msgid "Export all resources in the project."
msgstr ""
#: tools/editor/project_export.cpp
msgid "Export all files in the project directory."
msgstr ""
#: tools/editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Resources to Export:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Action"
msgstr ""
#: tools/editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Convert text scenes to binary on export."
msgstr ""
#: tools/editor/project_export.cpp
msgid "Images"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Keep Original"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress for Disk (Lossy, WebP)"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress for RAM (BC/PVRTC/ETC)"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Convert Images (*.png):"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress for Disk (Lossy) Quality:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Shrink All Images:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress Formats:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Image Groups"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Groups:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress Disk"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress RAM"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress Mode:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Lossy Quality:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Atlas:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Shrink By:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Preview Atlas"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Image Filter:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Images:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Select None"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Group"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Samples"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Sample Conversion Mode: (.wav files):"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Keep"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compress (RAM - IMA-ADPCM)"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Sampling Rate Limit (Hz):"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Trim"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Trailing Silence:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Script"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Script Export Mode:"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Text"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Compiled"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Export Project PCK"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Export.."
msgstr ""
#: tools/editor/project_export.cpp
msgid "Project Export"
msgstr ""
#: tools/editor/project_export.cpp
msgid "Export Preset:"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must not exist."
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must exist."
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Couldn't create engine.cfg in project path."
msgstr ""
#: tools/editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Project Path (Must Exist):"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Install"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Browse"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: tools/editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Project List"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Run"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Exit"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Key "
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Joy Button"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Joy Axis"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Mouse Button"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Action '%s' already exists!"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Rename Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Add Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Mouse Button Index:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Left Button"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Right Button"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Middle Button"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Wheel Up Button"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Wheel Down Button"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Button 6"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Button 7"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Button 8"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Button 9"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Joystick Axis Index:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Joystick Button Index:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Add Input Action"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Toggle Persisting"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Settings saved OK."
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Add Translation"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Remove Translation"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Add Remapped Path"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Remove Resource Remap"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Project Settings (engine.cfg)"
msgstr ""
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
msgid "Property:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Del"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Copy To Platform.."
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Input Map"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Action:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Device:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Index:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Localization"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Translations"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Translations:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Add.."
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Remaps"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Resources:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Remaps by Locale:"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Locale"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "AutoLoad"
msgstr ""
#: tools/editor/project_settings.cpp
msgid "Plugins"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Preset.."
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "File.."
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Dir.."
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Load"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Couldn't load image"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: tools/editor/property_editor.cpp
msgid "On"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Set"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Global"
msgstr ""
#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
#: tools/editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""
#: tools/editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: tools/editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: tools/editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: tools/editor/resources_dock.cpp
msgid "Create New Resource"
msgstr ""
#: tools/editor/resources_dock.cpp
msgid "Open Resource"
msgstr ""
#: tools/editor/resources_dock.cpp
msgid "Save Resource"
msgstr ""
#: tools/editor/resources_dock.cpp
msgid "Resource Tools"
msgstr ""
#: tools/editor/resources_dock.cpp
msgid "Make Local"
msgstr ""
#: tools/editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: tools/editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
#: tools/editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: tools/editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: tools/editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Ok"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Edit Groups"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Edit Connections"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
#, fuzzy
msgid "Add Script"
msgstr "Scene Baru"
#: tools/editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
"parent first."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Editable Children"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Load As Placeholder"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Discard Instancing"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Clear Inheritance"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Clear!"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
#: tools/editor/script_create_dialog.cpp
msgid "Valid chars:"
msgstr ""
#: tools/editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr ""
#: tools/editor/script_create_dialog.cpp
msgid "Valid name"
msgstr ""
#: tools/editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: tools/editor/script_create_dialog.cpp
msgid "Class name is invalid!"
msgstr ""
#: tools/editor/script_create_dialog.cpp
msgid "Parent class name is invalid!"
msgstr ""
#: tools/editor/script_create_dialog.cpp
msgid "Invalid path!"
msgstr ""
#: tools/editor/script_create_dialog.cpp
msgid "Could not create script in filesystem."
msgstr ""
#: tools/editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
#: tools/editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr ""
#: tools/editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr ""
#: tools/editor/script_create_dialog.cpp
#, fuzzy
msgid "File exists"
msgstr "File tidak ada."
#: tools/editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
#: tools/editor/script_create_dialog.cpp
#, fuzzy
msgid "Valid path"
msgstr "Path Tidak Sah."
#: tools/editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
#: tools/editor/script_create_dialog.cpp
msgid "Built-In Script"
msgstr ""
#: tools/editor/script_create_dialog.cpp
#, fuzzy
msgid "Create Node Script"
msgstr "Buat Subskribsi"
#: tools/editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Warning"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Error:"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Source:"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Function:"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Variable"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: tools/editor/script_editor_debugger.cpp
#, fuzzy
msgid "Set From Tree"
msgstr "Menyetel Dari Keturunan"
#: tools/editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Ganti Radius Lampu"
#: tools/editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Camera FOV"
msgstr "Ganti FOV Kamera"
#: tools/editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Change Camera Size"
msgstr "Ganti Ukuran Kamera"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Ganti Radius Bentuk Bola"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
#~ msgstr ""
#~ "Sebuah node dihasilkan tanpa kerja memori, silahkan baca dokumentasi "
#~ "tentang bagaimana menggunakannya dengan benar!"
#~ msgid ""
#~ "Node yielded, but did not return a function state in the first working "
#~ "memory."
#~ msgstr ""
#~ "Node dihasilkan, tetapi keadaan sebuah fungsi tidak kembali saat kerja "
#~ "memori pertama."
#~ msgid ""
#~ "Return value must be assigned to first element of node working memory! "
#~ "Fix your node please."
#~ msgstr ""
#~ "Nilai pengembalian harus ditetapkan pada elemen pertama dari node kerja "
#~ "memori! Silahkan perbaiki node anda."
#~ msgid "Node returned an invalid sequence output: "
#~ msgstr "Node mengembalikan sebuah keluaran urutan yang tidak sah: "
#~ msgid "Found sequence bit but not the node in the stack, report bug!"
#~ msgstr ""
#~ "Telah ditemukan urutan dalam jumlah sedikit tetapi bukan node dalam "
#~ "jumlah besar, laporkan bug!"
#~ msgid "Stack overflow with stack depth: "
#~ msgstr "Tumpukan melimpah dengan kedalaman tumpukan: "
#~ msgid "Functions:"
#~ msgstr "Fungsi-fungsi:"
#~ msgid "Variables:"
#~ msgstr "Variabel-variabel:"
#~ msgid "Name is not a valid identifier:"
#~ msgstr "Nama bukan sebuah pengidentifikasi yang sah:"
#~ msgid "Name already in use by another func/var/signal:"
#~ msgstr "Nama telah digunakan oleh fungsi/variabel/sinyal yang lain:"
#~ msgid "Rename Function"
#~ msgstr "Namai kembali Fungsi"
#~ msgid "Rename Variable"
#~ msgstr "Namai kembali Variabel"
#~ msgid "Rename Signal"
#~ msgstr "Namai kembali Sinyal"
#~ msgid "Add Function"
#~ msgstr "Tambahkan Fungsi"
#~ msgid "Add Variable"
#~ msgstr "Tambahkan Variabel"
#~ msgid "Add Signal"
#~ msgstr "Tambahkan Sinyal"
#~ msgid "Remove Function"
#~ msgstr "Hapus Fungsi"
#~ msgid "Remove Variable"
#~ msgstr "Hapus Variabel"
#~ msgid "Editing Variable:"
#~ msgstr "Mengedit Variabel:"
#~ msgid "Remove Signal"
#~ msgstr "Hapus Sinyal"
#~ msgid "Editing Signal:"
#~ msgstr "Mengedit Sinyal:"
#, fuzzy
#~ msgid "Change Expression"
#~ msgstr "Ubah Transisi Anim"
#~ msgid "Add Node"
#~ msgstr "Tambahkan Node"
#, fuzzy
#~ msgid "Add Preload Node"
#~ msgstr "Tambahkan Node"
#~ msgid "Add Node(s) From Tree"
#~ msgstr "Tambahkan Node (Node-node) dari Tree"
#~ msgid "Add Getter Property"
#~ msgstr "Tambahkan Properti Getter"
#~ msgid "Add Setter Property"
#~ msgstr "Tambahkan Properti Setter"
#, fuzzy
#~ msgid "Condition"
#~ msgstr "Transisi"
#, fuzzy
#~ msgid "Return"
#~ msgstr "Kembali:"
#~ msgid "Base Type:"
#~ msgstr "Tipe Dasar:"
#~ msgid "Available Nodes:"
#~ msgstr "Node-node yang Tersedia:"
#~ msgid "Select or create a function to edit graph"
#~ msgstr "Pilih atau ciptakan sebuah fungsi untuk mengedit grafik"
#~ msgid "Edit Signal Arguments:"
#~ msgstr "Edit Argumen-argumen Sinyal:"
#~ msgid "Edit Variable:"
#~ msgstr "Edit Variabel:"
#~ msgid "Change"
#~ msgstr "Ubah"
#~ msgid "Delete Selected"
#~ msgstr "Hapus yang Dipilih"
#, fuzzy
#~ msgid "Find Node Type"
#~ msgstr "Cari Tipe Node"
#, fuzzy
#~ msgid "Copy Nodes"
#~ msgstr "Salin Resource"
#, fuzzy
#~ msgid "Paste Nodes"
#~ msgstr "Path ke Node:"
#~ msgid "Input type not iterable: "
#~ msgstr "Tipe masukan tidak iterable: "
#~ msgid "Iterator became invalid"
#~ msgstr "Iterator menjadi tidak sah"
#~ msgid "Iterator became invalid: "
#~ msgstr "Iterator menjadi tidak sah: "
#~ msgid "Invalid index property name."
#~ msgstr "Nama properti index tidak sah."
#~ msgid "Base object is not a Node!"
#~ msgstr "Objek dasar bukan sebuah Node!"
#~ msgid "Path does not lead Node!"
#~ msgstr "Path tidak menunjukkan Node!"
#~ msgid "Invalid index property name '%s' in node %s."
#~ msgstr "Nama properti index '%s' tidak sah dalam node %s."
#~ msgid ": Invalid argument of type: "
#~ msgstr ": Argumen tidak sah dari tipe: "
#~ msgid ": Invalid arguments: "
#~ msgstr ": Argumen-argumen tidak sah: "
#~ msgid "VariableGet not found in script: "
#~ msgstr "VariableGet tidak ditemukan dalam script: "
#~ msgid "VariableSet not found in script: "
#~ msgstr "VariableSet tidak ditemukan dalam script: "
#~ msgid "Custom node has no _step() method, can't process graph."
#~ msgstr ""
#~ "Node modifikasi tidak memiliki method _step(), tidak bisa memproses "
#~ "grafik."
#~ msgid ""
#~ "Invalid return value from _step(), must be integer (seq out), or string "
#~ "(error)."
#~ msgstr ""
#~ "Nilai kembali dari _step() tidak sah, seharusnya integer (seq out), atau "
#~ "string (error)."
#, fuzzy
#~ msgid "Invalid unique name."
#~ msgstr "Nama tidak sah."
#, fuzzy
#~ msgid "Invalid product GUID."
#~ msgstr "Ukuran font tidak sah."
#, fuzzy
#~ msgid "Path property must point to a valid Spatial node to work."
#~ msgstr ""
#~ "Properti path harus menunjuk ke sebuah node Particles2D yang sah agar "
#~ "bekerja."
#, fuzzy
#~ msgid "Close All"
#~ msgstr "Tutup"
#, fuzzy
#~ msgid "Select Property"
#~ msgstr "Tambahkan Properti Setter"
#, fuzzy
#~ msgid "Select Method"
#~ msgstr "Metode Publik:"
#, fuzzy
#~ msgid "Attach Script"
#~ msgstr "Scene Baru"
#, fuzzy
#~ msgid "Clear Script"
#~ msgstr "Scene Baru"
#, fuzzy
#~ msgid "Error loading script from %s"
#~ msgstr "Error memuat font."
#, fuzzy
#~ msgid "Attach Node Script"
#~ msgstr "Scene Baru"
#, fuzzy
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "Path tidak bisa diawali dengan '/', tetapi absolut path harus diawali "
#~ "dengan 'res://', 'user://', atau 'local://'"
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
#~ msgstr ""
#~ "Node modifikasi tidak memiliki _get_output_port_unsequenced(idx,wmem), "
#~ "tetapi port-port unsequenced dispesifikasikan."