godot/scene
Rémi Verschelde 2ad9f7ca61
Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_event
Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07 11:08:46 +02:00
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2d New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
3d Rename CollisionObject3D input_event signal position and normal parameters 2021-06-07 08:52:24 +01:00
animation Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gui Use a more specific type for AcceptDialog register_text_enter 2021-06-03 19:57:03 -04:00
main Merge pull request #49325 from reduz/rename-gi-classes 2021-06-06 09:50:06 +02:00
resources Adds UVFunc for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
register_scene_types.cpp Adds UVFunc for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Scene: Remove unused mesh_materials StringNames 2021-04-15 13:02:10 +02:00
scene_string_names.h Scene: Remove unused mesh_materials StringNames 2021-04-15 13:02:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00