385 lines
13 KiB
C++
385 lines
13 KiB
C++
/*************************************************************************/
|
|
/* path_3d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "path_3d.h"
|
|
|
|
void Path3D::_curve_changed() {
|
|
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
|
|
update_gizmos();
|
|
}
|
|
if (is_inside_tree()) {
|
|
emit_signal(SNAME("curve_changed"));
|
|
}
|
|
|
|
// update the configuration warnings of all children of type PathFollow
|
|
// previously used for PathFollowOriented (now enforced orientation is done in PathFollow)
|
|
if (is_inside_tree()) {
|
|
for (int i = 0; i < get_child_count(); i++) {
|
|
PathFollow3D *child = Object::cast_to<PathFollow3D>(get_child(i));
|
|
if (child) {
|
|
child->update_configuration_warnings();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Path3D::set_curve(const Ref<Curve3D> &p_curve) {
|
|
if (curve.is_valid()) {
|
|
curve->disconnect("changed", callable_mp(this, &Path3D::_curve_changed));
|
|
}
|
|
|
|
curve = p_curve;
|
|
|
|
if (curve.is_valid()) {
|
|
curve->connect("changed", callable_mp(this, &Path3D::_curve_changed));
|
|
}
|
|
_curve_changed();
|
|
}
|
|
|
|
Ref<Curve3D> Path3D::get_curve() const {
|
|
return curve;
|
|
}
|
|
|
|
void Path3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path3D::set_curve);
|
|
ClassDB::bind_method(D_METHOD("get_curve"), &Path3D::get_curve);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_curve", "get_curve");
|
|
|
|
ADD_SIGNAL(MethodInfo("curve_changed"));
|
|
}
|
|
|
|
//////////////
|
|
|
|
void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
|
|
if (!path) {
|
|
return;
|
|
}
|
|
|
|
Ref<Curve3D> c = path->get_curve();
|
|
if (!c.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
real_t bl = c->get_baked_length();
|
|
if (bl == 0.0) {
|
|
return;
|
|
}
|
|
real_t bi = c->get_bake_interval();
|
|
real_t o_next = offset + bi;
|
|
real_t o_prev = offset - bi;
|
|
|
|
if (loop) {
|
|
o_next = Math::fposmod(o_next, bl);
|
|
o_prev = Math::fposmod(o_prev, bl);
|
|
} else if (rotation_mode == ROTATION_ORIENTED) {
|
|
if (o_next >= bl) {
|
|
o_next = bl;
|
|
}
|
|
if (o_prev <= 0) {
|
|
o_prev = 0;
|
|
}
|
|
}
|
|
|
|
Vector3 pos = c->interpolate_baked(offset, cubic);
|
|
Transform3D t = get_transform();
|
|
// Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
|
|
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
|
|
|
|
if (rotation_mode == ROTATION_ORIENTED) {
|
|
Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
|
|
|
|
// Try with the previous position
|
|
if (forward.length_squared() < CMP_EPSILON2) {
|
|
forward = pos - c->interpolate_baked(o_prev, cubic);
|
|
}
|
|
|
|
if (forward.length_squared() < CMP_EPSILON2) {
|
|
forward = Vector3(0, 0, 1);
|
|
} else {
|
|
forward.normalize();
|
|
}
|
|
|
|
Vector3 up = c->interpolate_baked_up_vector(offset, true);
|
|
|
|
if (o_next < offset) {
|
|
Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
|
|
Vector3 axis = up.cross(up1);
|
|
|
|
if (axis.length_squared() < CMP_EPSILON2) {
|
|
axis = forward;
|
|
} else {
|
|
axis.normalize();
|
|
}
|
|
|
|
up.rotate(axis, up.angle_to(up1) * 0.5f);
|
|
}
|
|
|
|
Vector3 scale = t.basis.get_scale();
|
|
Vector3 sideways = up.cross(forward).normalized();
|
|
up = forward.cross(sideways).normalized();
|
|
|
|
t.basis.set_columns(sideways, up, forward);
|
|
t.basis.scale_local(scale);
|
|
|
|
t.origin = pos + sideways * h_offset + up * v_offset;
|
|
} else if (rotation_mode != ROTATION_NONE) {
|
|
// perform parallel transport
|
|
//
|
|
// see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example
|
|
// for a discussion about why not Frenet frame.
|
|
|
|
t.origin = pos;
|
|
|
|
if (p_update_xyz_rot && delta_offset != 0) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
|
|
Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
|
|
Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
|
|
|
|
Vector3 axis = t_prev.cross(t_cur);
|
|
real_t dot = t_prev.dot(t_cur);
|
|
real_t angle = Math::acos(CLAMP(dot, -1, 1));
|
|
|
|
if (likely(!Math::is_zero_approx(angle))) {
|
|
if (rotation_mode == ROTATION_Y) {
|
|
// assuming we're referring to global Y-axis. is this correct?
|
|
axis.x = 0;
|
|
axis.z = 0;
|
|
} else if (rotation_mode == ROTATION_XY) {
|
|
axis.z = 0;
|
|
} else if (rotation_mode == ROTATION_XYZ) {
|
|
// all components are allowed
|
|
}
|
|
|
|
if (likely(!Math::is_zero_approx(axis.length()))) {
|
|
t.rotate_basis(axis.normalized(), angle);
|
|
}
|
|
}
|
|
|
|
// do the additional tilting
|
|
real_t tilt_angle = c->interpolate_baked_tilt(offset);
|
|
Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
|
|
|
|
if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
|
|
if (rotation_mode == ROTATION_Y) {
|
|
tilt_axis.x = 0;
|
|
tilt_axis.z = 0;
|
|
} else if (rotation_mode == ROTATION_XY) {
|
|
tilt_axis.z = 0;
|
|
} else if (rotation_mode == ROTATION_XYZ) {
|
|
// all components are allowed
|
|
}
|
|
|
|
if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
|
|
t.rotate_basis(tilt_axis.normalized(), tilt_angle);
|
|
}
|
|
}
|
|
}
|
|
|
|
t.translate(Vector3(h_offset, v_offset, 0));
|
|
} else {
|
|
t.origin = pos + Vector3(h_offset, v_offset, 0);
|
|
}
|
|
|
|
set_transform(t);
|
|
}
|
|
|
|
void PathFollow3D::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
Node *parent = get_parent();
|
|
if (parent) {
|
|
path = Object::cast_to<Path3D>(parent);
|
|
if (path) {
|
|
_update_transform(false);
|
|
}
|
|
}
|
|
} break;
|
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
path = nullptr;
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void PathFollow3D::set_cubic_interpolation(bool p_enable) {
|
|
cubic = p_enable;
|
|
}
|
|
|
|
bool PathFollow3D::get_cubic_interpolation() const {
|
|
return cubic;
|
|
}
|
|
|
|
void PathFollow3D::_validate_property(PropertyInfo &property) const {
|
|
if (property.name == "offset") {
|
|
real_t max = 10000;
|
|
if (path && path->get_curve().is_valid()) {
|
|
max = path->get_curve()->get_baked_length();
|
|
}
|
|
|
|
property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
|
|
}
|
|
Node3D::_validate_property(property);
|
|
}
|
|
|
|
TypedArray<String> PathFollow3D::get_configuration_warnings() const {
|
|
TypedArray<String> warnings = Node::get_configuration_warnings();
|
|
|
|
if (is_visible_in_tree() && is_inside_tree()) {
|
|
if (!Object::cast_to<Path3D>(get_parent())) {
|
|
warnings.push_back(RTR("PathFollow3D only works when set as a child of a Path3D node."));
|
|
} else {
|
|
Path3D *path = Object::cast_to<Path3D>(get_parent());
|
|
if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) {
|
|
warnings.push_back(RTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource."));
|
|
}
|
|
}
|
|
}
|
|
|
|
return warnings;
|
|
}
|
|
|
|
void PathFollow3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow3D::set_offset);
|
|
ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow3D::get_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow3D::set_h_offset);
|
|
ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow3D::get_h_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow3D::set_v_offset);
|
|
ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow3D::get_v_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow3D::set_unit_offset);
|
|
ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow3D::get_unit_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_rotation_mode", "rotation_mode"), &PathFollow3D::set_rotation_mode);
|
|
ClassDB::bind_method(D_METHOD("get_rotation_mode"), &PathFollow3D::get_rotation_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &PathFollow3D::set_cubic_interpolation);
|
|
ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &PathFollow3D::get_cubic_interpolation);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop);
|
|
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_offset", "get_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
|
|
|
|
BIND_ENUM_CONSTANT(ROTATION_NONE);
|
|
BIND_ENUM_CONSTANT(ROTATION_Y);
|
|
BIND_ENUM_CONSTANT(ROTATION_XY);
|
|
BIND_ENUM_CONSTANT(ROTATION_XYZ);
|
|
BIND_ENUM_CONSTANT(ROTATION_ORIENTED);
|
|
}
|
|
|
|
void PathFollow3D::set_offset(real_t p_offset) {
|
|
delta_offset = p_offset - offset;
|
|
offset = p_offset;
|
|
|
|
if (path) {
|
|
if (path->get_curve().is_valid()) {
|
|
real_t path_length = path->get_curve()->get_baked_length();
|
|
|
|
if (loop && path_length) {
|
|
offset = Math::fposmod(offset, path_length);
|
|
if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
|
|
offset = path_length;
|
|
}
|
|
} else {
|
|
offset = CLAMP(offset, 0, path_length);
|
|
}
|
|
}
|
|
|
|
_update_transform();
|
|
}
|
|
}
|
|
|
|
void PathFollow3D::set_h_offset(real_t p_h_offset) {
|
|
h_offset = p_h_offset;
|
|
if (path) {
|
|
_update_transform();
|
|
}
|
|
}
|
|
|
|
real_t PathFollow3D::get_h_offset() const {
|
|
return h_offset;
|
|
}
|
|
|
|
void PathFollow3D::set_v_offset(real_t p_v_offset) {
|
|
v_offset = p_v_offset;
|
|
if (path) {
|
|
_update_transform();
|
|
}
|
|
}
|
|
|
|
real_t PathFollow3D::get_v_offset() const {
|
|
return v_offset;
|
|
}
|
|
|
|
real_t PathFollow3D::get_offset() const {
|
|
return offset;
|
|
}
|
|
|
|
void PathFollow3D::set_unit_offset(real_t p_unit_offset) {
|
|
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
|
|
set_offset(p_unit_offset * path->get_curve()->get_baked_length());
|
|
}
|
|
}
|
|
|
|
real_t PathFollow3D::get_unit_offset() const {
|
|
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
|
|
return get_offset() / path->get_curve()->get_baked_length();
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void PathFollow3D::set_rotation_mode(RotationMode p_rotation_mode) {
|
|
rotation_mode = p_rotation_mode;
|
|
|
|
update_configuration_warnings();
|
|
_update_transform();
|
|
}
|
|
|
|
PathFollow3D::RotationMode PathFollow3D::get_rotation_mode() const {
|
|
return rotation_mode;
|
|
}
|
|
|
|
void PathFollow3D::set_loop(bool p_loop) {
|
|
loop = p_loop;
|
|
}
|
|
|
|
bool PathFollow3D::has_loop() const {
|
|
return loop;
|
|
}
|