.. |
a_star.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
a_star.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
aabb.cpp
|
Reformat structure string operators
|
2021-06-11 10:53:20 -04:00 |
aabb.h
|
Type consistencies in core
|
2021-01-26 13:04:22 -05:00 |
audio_frame.h
|
Make audio bus channels' peak volume consistent
|
2021-02-02 11:30:32 +01:00 |
basis.cpp
|
Reformat structure string operators
|
2021-06-11 10:53:20 -04:00 |
basis.h
|
Allow multiplying Transforms and Basis by numbers
|
2021-06-15 22:26:29 -04:00 |
bvh_abb.h
|
Dynamic BVH broadphase in 2D & 3D Godot Physics
|
2021-05-10 16:28:55 -07:00 |
bvh_cull.inc
|
Dynamic BVH broadphase in 2D & 3D Godot Physics
|
2021-05-10 16:28:55 -07:00 |
bvh_debug.inc
|
Dynamic BVH broadphase in 2D & 3D Godot Physics
|
2021-05-10 16:28:55 -07:00 |
bvh_integrity.inc
|
Dynamic BVH broadphase in 2D & 3D Godot Physics
|
2021-05-10 16:28:55 -07:00 |
bvh_logic.inc
|
BVH - fix stale current_tree in deactivate function [4.x]
|
2021-05-29 18:03:43 +01:00 |
bvh_misc.inc
|
Dynamic BVH broadphase in 2D & 3D Godot Physics
|
2021-05-10 16:28:55 -07:00 |
bvh_pair.inc
|
Dynamic BVH broadphase in 2D & 3D Godot Physics
|
2021-05-10 16:28:55 -07:00 |
bvh_public.inc
|
BVH - fix stale current_tree in deactivate function [4.x]
|
2021-05-29 18:03:43 +01:00 |
bvh_refit.inc
|
BVH - fix stale current_tree in deactivate function [4.x]
|
2021-05-29 18:03:43 +01:00 |
bvh_split.inc
|
Dynamic BVH broadphase in 2D & 3D Godot Physics
|
2021-05-10 16:28:55 -07:00 |
bvh_structs.inc
|
BVH - fix stale current_tree in deactivate function [4.x]
|
2021-05-29 18:03:43 +01:00 |
bvh_tree.h
|
BVH - fix stale current_tree in deactivate function [4.x]
|
2021-05-29 18:03:43 +01:00 |
bvh.h
|
Dynamic BVH broadphase in 2D & 3D Godot Physics
|
2021-05-10 16:28:55 -07:00 |
camera_matrix.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
camera_matrix.h
|
Rename files and the exposed name for Transform3D
|
2021-06-03 07:30:01 -04:00 |
color_names.inc
|
Rename color constants (alternative)
|
2021-01-26 19:07:00 +03:00 |
color.cpp
|
Merge pull request #34668 from aaronfranke/to-string
|
2021-06-13 11:58:24 +02:00 |
color.h
|
Allow clamping vectors and colors
|
2021-06-03 12:05:20 -04:00 |
convex_hull.cpp
|
Replace QuickHull with Bullet's convex hull computer.
|
2021-05-22 22:35:42 +02:00 |
convex_hull.h
|
Replace QuickHull with Bullet's convex hull computer.
|
2021-05-22 22:35:42 +02:00 |
delaunay_2d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
delaunay_3d.h
|
Use C++ iterators for Lists in many situations
|
2021-07-23 17:38:28 -04:00 |
disjoint_set.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
dynamic_bvh.cpp
|
Use the standard C INFINITY and NAN constants directly
|
2021-07-21 10:41:08 +02:00 |
dynamic_bvh.h
|
Core: Drop custom copymem /zeromem defines
|
2021-04-27 16:26:27 +02:00 |
expression.cpp
|
Use the standard C INFINITY and NAN constants directly
|
2021-07-21 10:41:08 +02:00 |
expression.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
face3.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
face3.h
|
Rename files and the exposed name for Transform3D
|
2021-06-03 07:30:01 -04:00 |
geometry_2d.cpp
|
Core: Drop custom copymem /zeromem defines
|
2021-04-27 16:26:27 +02:00 |
geometry_2d.h
|
Implement painting properties over TileSets
|
2021-06-29 11:07:46 +02:00 |
geometry_3d.cpp
|
Fix unchecked array access in build_*_planes
|
2021-02-22 16:32:51 +01:00 |
geometry_3d.h
|
Cylinder support in Godot Physics 3D
|
2021-02-10 10:00:53 -07:00 |
math_defs.h
|
Use the standard C INFINITY and NAN constants directly
|
2021-07-21 10:41:08 +02:00 |
math_fieldwise.cpp
|
Rename Quat to Quaternion
|
2021-06-04 18:14:32 +01:00 |
math_fieldwise.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
math_funcs.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
math_funcs.h
|
Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef
|
2021-05-21 00:35:48 +02:00 |
octree.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
plane.cpp
|
Reformat structure string operators
|
2021-06-11 10:53:20 -04:00 |
plane.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
quaternion.cpp
|
Add Quaternion angle_to method
|
2021-06-17 23:57:00 -04:00 |
quaternion.h
|
Add Quaternion angle_to method
|
2021-06-17 23:57:00 -04:00 |
quick_hull.cpp
|
Use C++ iterators for Lists in many situations
|
2021-07-23 17:38:28 -04:00 |
quick_hull.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
random_number_generator.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
random_number_generator.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
random_pcg.cpp
|
Cast Unix time to uint in the randomize function
|
2021-05-03 11:08:39 -03:00 |
random_pcg.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
rect2.cpp
|
Reformat structure string operators
|
2021-06-11 10:53:20 -04:00 |
rect2.h
|
Reformat structure string operators
|
2021-06-11 10:53:20 -04:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-03-30 09:05:53 +02:00 |
transform_2d.cpp
|
Allow multiplying Transforms and Basis by numbers
|
2021-06-15 22:26:29 -04:00 |
transform_2d.h
|
Allow multiplying Transforms and Basis by numbers
|
2021-06-15 22:26:29 -04:00 |
transform_3d.cpp
|
Allow multiplying Transforms and Basis by numbers
|
2021-06-15 22:26:29 -04:00 |
transform_3d.h
|
Allow multiplying Transforms and Basis by numbers
|
2021-06-15 22:26:29 -04:00 |
triangle_mesh.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
triangle_mesh.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
triangulate.cpp
|
Fixes small typos and grammar correction
|
2021-03-12 19:05:16 +05:30 |
triangulate.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
vector2.cpp
|
Reformat structure string operators
|
2021-06-11 10:53:20 -04:00 |
vector2.h
|
Add min_axis and max_axis to Vector2i
|
2021-07-21 12:29:51 +02:00 |
vector3.cpp
|
Reformat structure string operators
|
2021-06-11 10:53:20 -04:00 |
vector3.h
|
Allow clamping vectors and colors
|
2021-06-03 12:05:20 -04:00 |
vector3i.cpp
|
Reformat structure string operators
|
2021-06-11 10:53:20 -04:00 |
vector3i.h
|
Allow clamping vectors and colors
|
2021-06-03 12:05:20 -04:00 |