godot/editor/debugger
Rémi Verschelde c2d410a19e
Merge pull request #82868 from SaracenOne/multi_session_debugger_fixes
Fix debugger behaviour with multi-session debugging
2023-10-16 10:38:58 +02:00
..
debug_adapter
SCsub
editor_debugger_inspector.cpp Avoid retrieving the object ID of a Nil variable 2023-08-04 22:38:43 +08:00
editor_debugger_inspector.h
editor_debugger_node.cpp Fix debugger behaviour with multi-session debugging: 2023-10-06 19:20:37 +01:00
editor_debugger_node.h Fix debugger behaviour with multi-session debugging: 2023-10-06 19:20:37 +01:00
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-15 20:15:39 +02:00
editor_debugger_tree.h
editor_file_server.cpp
editor_file_server.h
editor_performance_profiler.cpp [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-15 20:15:39 +02:00
editor_performance_profiler.h
editor_profiler.cpp Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
editor_profiler.h
editor_visual_profiler.cpp Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
editor_visual_profiler.h
script_editor_debugger.cpp Fix right-click menu position for the debugger breakpoint tree. 2023-10-06 19:47:19 +01:00
script_editor_debugger.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00