godot/modules/mono/editor
Rémi Verschelde 0559d1001c
Merge pull request #41410 from neikeq/no-bom-on-csproj-creation
C#: Save newly created csproj files without BOM
2020-08-21 02:02:17 +02:00
..
Godot.NET.Sdk C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
GodotTools Merge pull request #41410 from neikeq/no-bom-on-csproj-creation 2020-08-21 02:02:17 +02:00
bindings_generator.cpp C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
bindings_generator.h Added tests for ClassDB 2020-05-16 17:32:58 +02:00
code_completion.cpp Add a map of autoloads to ProjectSettings 2020-07-06 12:35:51 -03:00
code_completion.h C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00
editor_internal_calls.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
editor_internal_calls.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.cpp Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00
godotsharp_export.h Mono/C#: Allow debugging exported games 2020-04-22 16:44:03 +02:00
script_class_parser.cpp Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
script_class_parser.h Mono/C#: Fix several clang-tidy warnings and cleanup 2020-07-05 19:19:36 +02:00