godot/modules/mono
Ignacio Roldán Etcheverry 2c180f62d9 C#: Replace P/Invoke with delegate pointers
- Moves interop functions to UnmanagedCallbacks struct that
  contains the function pointers and is passed to C#.

- Implements UnmanagedCallbacksGenerator, a C# source generator that
  generates the UnmanagedCallbacks struct in C# and the body for the
  NativeFuncs methods (their implementation just calls the function
  pointer in the UnmanagedCallbacks). The generated methods are needed
  because .NET pins byref parameters of native calls, even if they are
  'ref struct's, which don't need pinning. The generated methods use
  `Unsafe.AsPointer` so that we can benefit from byref parameters
  without suffering overhead of pinning.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2022-08-22 03:36:52 +02:00
..
build_scripts C#: Make GodotSharp API a NuGet package 2022-08-22 03:36:51 +02:00
doc_classes C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
editor C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
glue C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
icons Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
mono_gd C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
utils C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
.editorconfig C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
.gitignore C#: Remove IL post-processor build dependency 2022-08-22 03:36:52 +02:00
class_db_api_json.cpp Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
class_db_api_json.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
config.py C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
csharp_script.cpp C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
csharp_script.h C#: Add source generator for method list 2022-08-22 03:36:52 +02:00
Directory.Build.props C#: Make GodotSharp API a NuGet package 2022-08-22 03:36:51 +02:00
Directory.Build.targets C#: Make GodotSharp API a NuGet package 2022-08-22 03:36:51 +02:00
godotsharp_defs.h C#: Ensure native handles are freed after switch to .NET Core 2022-08-22 03:36:51 +02:00
godotsharp_dirs.cpp C#: Use custom project setting for C# project files name 2022-08-22 03:36:52 +02:00
godotsharp_dirs.h C#: Use custom project setting for C# project files name 2022-08-22 03:36:52 +02:00
interop_types.h C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
managed_callable.cpp C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
managed_callable.h C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
mono_gc_handle.cpp C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
mono_gc_handle.h C#: Add source generator for properties and exports default values 2022-08-22 03:36:51 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
SdkPackageVersions.props C#: Make GodotSharp API a NuGet package 2022-08-22 03:36:51 +02:00
signal_awaiter_utils.cpp C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
signal_awaiter_utils.h C#: Restructure code prior move to .NET Core 2022-08-22 03:35:59 +02:00