godot/platform/windows
Rafał Mikrut 6b6324441f
Allow to not optimize release build
(cherry picked from commit 0b298d201e)
2021-03-20 23:05:13 +01:00
..
export Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 22:36:32 +01:00
context_gl_windows.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
context_gl_windows.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
crash_handler_windows.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
crash_handler_windows.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
detect.py Allow to not optimize release build 2021-03-20 23:05:13 +01:00
godot.ico
godot.natvis Added LocalVector to Visual Studio debugger visualization 2021-02-25 15:14:32 +01:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
joypad_windows.cpp Replace malloc's with Godot's memalloc macro 2021-03-13 22:01:27 +01:00
joypad_windows.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
key_mapping_windows.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
key_mapping_windows.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
lang_table.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_windows.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
os_windows.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_windows.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_windows.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
windows_terminal_logger.cpp Replace malloc's with Godot's memalloc macro 2021-03-13 22:01:27 +01:00
windows_terminal_logger.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00