godot/servers/rendering/renderer_rd/shaders
Rémi Verschelde 2cdef4d532
Merge pull request #63589 from RandomShaper/sdfgi_debug_pc
Keep SdfgiDebug shader's push constant size <= 128
2022-08-02 07:11:58 +02:00
..
effects Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
environment Keep SdfgiDebug shader's push constant size <= 128 2022-07-29 13:25:11 +02:00
blit.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_occlusion.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_sdf.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
canvas.glsl Implement Label3D node. 2022-04-22 12:08:46 +03:00
cluster_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_render.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_store.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
decal_data_inc.glsl More fixes to mobile renderer 2021-08-18 12:20:19 -03:00
fsr_upscale.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
giprobe_write.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
light_data_inc.glsl Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
luminance_reduce_raster_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
luminance_reduce_raster.glsl Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
luminance_reduce.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
particles_copy.glsl Revert "Fix particle trail glitch" 2022-03-01 20:16:10 +01:00
particles.glsl Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
roughness_limiter.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
scene_forward_aa_inc.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
scene_forward_clustered_inc.glsl Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
scene_forward_clustered.glsl Merge pull request #63587 from clayjohn/specular-occlusion 2022-08-01 07:54:57 +02:00
scene_forward_gi_inc.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
scene_forward_lights_inc.glsl Treat specular less than 0.02 as occlusion 2022-07-31 15:45:21 -07:00
scene_forward_mobile_inc.glsl Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
scene_forward_mobile.glsl Workaround MoltenVK shader conversion error 2022-06-22 11:58:50 +02:00
SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
skeleton.glsl Fix normal and tangent blending in blend shapes 2022-05-20 07:59:45 -04:00
sort.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
subsurface_scattering.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
taa_resolve.glsl Fix various typos not caught by codespell 2022-07-21 07:38:23 -04:00