..
blend_shape.glsl
Blend shapes using transform feedback (GPU)
2016-11-24 20:46:55 -03:00
canvas_shadow.glsl
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
canvas.glsl
TIME constant reverted to a single float, fixes #9123
2017-06-16 08:30:21 -03:00
copy.glsl
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
cube_to_dp.glsl
all light types and shadows are working, pending a lot of clean-up
2016-11-09 23:55:06 -03:00
cubemap_filter.glsl
Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not.
2017-05-25 14:00:43 -03:00
effect_blur.glsl
DOF blur, near and far fields..
2016-12-10 01:13:20 -03:00
exposure.glsl
Tonemapping and Auto Exposure support
2016-12-07 17:49:52 -03:00
particles.glsl
TIME constant reverted to a single float, fixes #9123
2017-06-16 08:30:21 -03:00
resolve.glsl
Rework shading modes and change location of light shader
2017-06-01 18:56:02 -03:00
scene.glsl
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
2017-06-17 11:03:48 -03:00
screen_space_reflection.glsl
Cleaned up Screen Space Reflections, closes #8119
2017-06-16 08:30:21 -03:00
SCsub
begin work on new particle system
2016-12-30 08:35:54 -03:00
ssao_blur.glsl
many fixes to image loader, voxel cone tracing, etc.
2017-06-02 22:08:41 -03:00
ssao_minify.glsl
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
2017-02-22 19:14:21 -03:00
ssao.glsl
Fixed several bugs with directional light, and changed defaults to be more sensible.
2017-06-14 17:06:36 -03:00
subsurf_scattering.glsl
subsurface scattering is fixed and working again
2017-06-03 21:14:05 -03:00
tonemap.glsl
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00