godot/core/input
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
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default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-07-18 15:42:48 +02:00
godotcontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-02-20 12:20:17 +01:00
input.cpp Input: Make `get_action_raw_strength` print error when the action doesn't exist 2022-06-28 15:58:26 +02:00
input.h Input: Re-enable input accumulation by default 2022-07-03 12:16:16 +02:00
input_builders.py Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
input_enums.h
input_event.cpp [macOS, Windows, X11] Add stylus inverted/eraser support to 2022-07-04 10:36:53 -07:00
input_event.h [macOS, Windows, X11] Add stylus inverted/eraser support to 2022-07-04 10:36:53 -07:00
input_map.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
input_map.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
shortcut.cpp
shortcut.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00