godot/servers/physics
Marcel Admiraal 2e99b5b137 Fix cast_motion sometimes failing
- Fixes Godot physics failing when the cast Shape is inside of, or
already colliding with another Shape.
- Fixes Bullet physics failing when there is no motion.
- Ensures Godot and Bullet physics behave the same.
- Updates the documentation to exclude the caveats for the failures and
differences.
2020-11-27 15:32:25 +00:00
..
joints SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
area_pair_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
area_pair_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
area_sw.cpp Remove elements from monitored_bodies and monitored_areas as they are 2020-07-04 10:08:33 +01:00
area_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
body_pair_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
body_pair_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
body_sw.cpp Properly pass safe margin on initialization. 2020-07-15 12:48:18 +02:00
body_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_basic.cpp Test collision mask before creating constraint pair in Godot physics 2020-06-08 17:43:41 +01:00
broad_phase_basic.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_octree.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_octree.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object_sw.h Trigger broadphase update when changing collision layer/mask, and 2020-06-27 18:11:21 +01:00
collision_solver_sat.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_solver_sat.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_solver_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_solver_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
constraint_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gjk_epa.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gjk_epa.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joints_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server_sw.cpp Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. 2020-09-18 10:42:59 +01:00
physics_server_sw.h Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. 2020-09-18 10:42:59 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shape_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
space_sw.cpp Fix cast_motion sometimes failing 2020-11-27 15:32:25 +00:00
space_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
step_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
step_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00