godot/modules/mono
Ignacio Etcheverry 445f1c6e7b Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-04-14 18:03:10 +02:00
..
build_scripts Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
doc_classes
editor Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
glue C#: Replace uses of old Configuration and update old csprojs 2020-03-25 11:38:54 +01:00
icons [Mono]: the C# script icon is now visible in the editor. 2020-01-03 22:49:22 +01:00
mono_gd Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
utils Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
.gitignore
SCsub Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
__init__.py
class_db_api_json.cpp Fix ClassDB API portability with some android and editor classes 2020-01-19 20:15:13 +01:00
class_db_api_json.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
config.py Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
csharp_script.cpp Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
csharp_script.h Mono/C#: Lighten up unsafe reference checks 2020-01-23 21:23:32 +01:00
godotsharp_defs.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_dirs.cpp Mono/C#: Add iOS support 2020-04-14 18:03:10 +02:00
godotsharp_dirs.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mono_gc_handle.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mono_gc_handle.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
signal_awaiter_utils.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
signal_awaiter_utils.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00