bbfe054175
The "webgl/webgl2.h" include provides that function, but it's not available in emscripten versions < 2.0.17 . Since we need to support emscripten 1.39.9 (mono builds), this commit adds a JS function in library_godot_display.js as a compatibility layer for it, and implement glGetBufferSubData by funneling the call to that function (so we don't have name collisions JS-side with recent emcc). All those hacks are now moved to the platform directory instead of being ifdefs inside the drivers implementations. |
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android | ||
iphone | ||
javascript | ||
osx | ||
server | ||
uwp | ||
windows | ||
x11 | ||
SCsub | ||
register_platform_apis.h |