Godot Engine – Multi-platform 2D and 3D game engine
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aaronp64 302af188a1
Fix tooltip content being cut off at some display scales
When getting the minimum size for a tooltip, we get the value as a Vector2.  Window::set_size() takes a Vector2i, so this size was getting truncated.  At certain display scales, this could be enough to cut off part of the tooltip.  Updated to call Vector2::ceil() to round up before calling Window::set_size()

Fixes #91958

(cherry picked from commit ca8e3d4923)
2024-09-16 16:34:31 +02:00
.github Bump version to 4.3.1-rc 2024-08-15 11:35:17 +02:00
core ResourceLoader: Fix error on querying progress for uncached loads 2024-08-13 12:41:11 +02:00
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drivers Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer 2024-09-16 16:33:38 +02:00
editor Corrected rotation gizmo plane math for off-center perspective view. 2024-09-16 16:34:16 +02:00
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modules OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our own sRGB conversion 2024-09-16 16:30:06 +02:00
platform DisplayServerWindows: Fix logic when creating with transient parent 2024-08-15 04:10:15 +08:00
scene Fix tooltip content being cut off at some display scales 2024-09-16 16:34:31 +02:00
servers Fix uniform subgroup in shader will carry out to next group 2024-09-16 16:34:02 +02:00
tests Fix Vector4, Vector4i, and Projection missing from ClassDB tests 2024-08-14 02:59:59 -07:00
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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