.. |
2d
|
Merge pull request #66143 from DarkKilauea/nav-queries-agent
|
2022-09-29 15:33:25 +02:00 |
3d
|
Remove NO_THREADS fallback code, Godot 4 requires thread support
|
2022-10-03 11:23:26 +02:00 |
animation
|
Merge pull request #66160 from dpalais/double_time
|
2022-09-27 10:04:10 +02:00 |
audio
|
Fix AudioStreamPlayer not resuming after returning to SceneTree
|
2022-09-05 16:52:46 +02:00 |
debugger
|
Swap arguments of ResourceSaver.save()
|
2022-07-29 19:53:09 +02:00 |
gui
|
Improve MenuButton and OptionButton
|
2022-10-03 20:07:39 +10:00 |
main
|
Allow shortcut input to be JoypadButton.
|
2022-10-02 17:11:18 +10:00 |
resources
|
Merge pull request #65903 from groud/improve_terrain_painting
|
2022-09-30 17:44:48 +02:00 |
theme
|
Un-defer the initial theme changed notification
|
2022-09-02 23:44:23 +03:00 |
SCsub
|
Add ThemeDB, expose previously static Theme methods
|
2022-08-26 19:23:05 +03:00 |
property_utils.cpp
|
Cleanup and move char functions to the `char_utils.h` header.
|
2022-02-04 11:35:01 +02:00 |
property_utils.h
|
Update copyright statements to 2022
|
2022-01-03 21:27:34 +01:00 |
register_scene_types.cpp
|
Add QuadMesh back as a subclass of PlaneMesh.
|
2022-09-19 08:53:10 -07:00 |
register_scene_types.h
|
Add ThemeDB, expose previously static Theme methods
|
2022-08-26 19:23:05 +03:00 |
scene_string_names.cpp
|
Update copyright statements to 2022
|
2022-01-03 21:27:34 +01:00 |
scene_string_names.h
|
Update copyright statements to 2022
|
2022-01-03 21:27:34 +01:00 |