godot/servers/rendering/renderer_rd/environment
viksl ee6bdce5a1 Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
(cherry picked from commit 00c2fb4a08)
2023-10-24 18:29:41 +02:00
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SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
fog.cpp Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders. 2023-10-24 18:29:41 +02:00
fog.h Fix management of life cycle of vol. fog related uniform sets 2023-05-31 19:54:28 +02:00
gi.cpp Fix various typos with codespell 2023-10-03 20:45:35 +02:00
gi.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
sky.cpp Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00
sky.h Fix volumetric fog in stereo by projection vertex in combined space 2023-06-20 14:36:14 +10:00