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effects
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Fix various typos with codespell
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2023-10-03 20:45:35 +02:00 |
environment
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Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
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2023-10-24 18:29:41 +02:00 |
forward_clustered
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Avoid default fallback material when using world_vertex_coords
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2023-10-24 19:00:16 +02:00 |
forward_mobile
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fix clear color on mobile renderer
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2024-01-23 22:41:00 +01:00 |
shaders
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Fixes spotlight's cluster artifacts and negative light.
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2023-10-24 18:29:41 +02:00 |
spirv-reflect
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
storage_rd
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Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project
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2023-11-01 15:30:00 +01:00 |
SCsub
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
cluster_builder_rd.cpp
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Fixup special case of cluster render
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2023-10-24 16:06:28 +02:00 |
cluster_builder_rd.h
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2023-01-31 20:04:11 +01:00 |
framebuffer_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
framebuffer_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.cpp
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Properly handle wireframe mode in RendererRD pipeline cache
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2023-06-14 09:14:34 +02:00 |
pipeline_cache_rd.h
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Properly handle wireframe mode in RendererRD pipeline cache
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2023-06-14 09:14:34 +02:00 |
renderer_canvas_render_rd.cpp
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Ensure POINT_SIZE takes effect
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2023-10-19 21:49:01 +02:00 |
renderer_canvas_render_rd.h
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fix normal map not flipping in sprite2D
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2023-01-14 11:51:56 +05:30 |
renderer_compositor_rd.cpp
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Fix bad parameter of rendering_method crashes Godot
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2024-01-23 20:22:00 +01:00 |
renderer_compositor_rd.h
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
renderer_scene_render_rd.cpp
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Fix various typos with codespell
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2023-10-03 20:45:35 +02:00 |
renderer_scene_render_rd.h
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2023-01-31 20:04:11 +01:00 |
shader_rd.cpp
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Move some worker_thread_pool.h includes out of header files
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2023-02-13 14:02:01 -05:00 |
shader_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |