godot/servers/rendering/renderer_rd/storage_rd
风青山 7c3ac4d170 Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project
The issue is primarily due to `RSG::texture_storage->render_target_was_used()`
returning inconsistent results in the editor and exported projects.

(cherry picked from commit 59d0fdbacc)
2023-11-01 15:30:00 +01:00
..
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
forward_id_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_id_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
light_storage.cpp Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.cpp Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project 2023-11-01 15:30:00 +01:00
material_storage.h More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
mesh_storage.cpp Fix incorrect error checking and notifications introduced in PR #80414. 2023-09-21 14:20:04 +02:00
mesh_storage.h Improve handling of motion vectors for multimesh instances. 2023-09-21 14:20:04 +02:00
particles_storage.cpp Fix errors when freeing GPUParticles 2023-10-24 19:00:16 +02:00
particles_storage.h Fix errors when freeing GPUParticles 2023-10-24 19:00:16 +02:00
render_buffer_custom_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
render_scene_buffers_rd.cpp Fix massive validation errors when enabling TAA + MSAA 2023-10-24 16:52:59 +02:00
render_scene_buffers_rd.h Add layer slice support to render device and render buffers 2023-02-03 09:48:56 +11:00
render_scene_data_rd.cpp Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken. 2023-09-21 15:28:23 +02:00
render_scene_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
texture_storage.cpp Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
texture_storage.h For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
utilities.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
utilities.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00