..
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
forward_id_storage.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
forward_id_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
light_storage.cpp
Re-implement the PSSM_SPLITS debug option
2023-04-28 17:53:56 -07:00
light_storage.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
material_storage.cpp
Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project
2023-11-01 15:30:00 +01:00
material_storage.h
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
mesh_storage.cpp
Fix incorrect error checking and notifications introduced in PR #80414 .
2023-09-21 14:20:04 +02:00
mesh_storage.h
Improve handling of motion vectors for multimesh instances.
2023-09-21 14:20:04 +02:00
particles_storage.cpp
Fix errors when freeing GPUParticles
2023-10-24 19:00:16 +02:00
particles_storage.h
Fix errors when freeing GPUParticles
2023-10-24 19:00:16 +02:00
render_buffer_custom_data_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
render_scene_buffers_rd.cpp
Fix massive validation errors when enabling TAA + MSAA
2023-10-24 16:52:59 +02:00
render_scene_buffers_rd.h
Add layer slice support to render device and render buffers
2023-02-03 09:48:56 +11:00
render_scene_data_rd.cpp
Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken.
2023-09-21 15:28:23 +02:00
render_scene_data_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
texture_storage.cpp
Expose RD::texture_native_handle
2023-06-14 09:58:08 +10:00
texture_storage.h
For GDExternal use, provides access to internal graphics handles for textures
2023-05-09 13:47:22 +10:00
utilities.cpp
Refactor high quality texture import
2023-01-30 15:53:23 +01:00
utilities.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00