152 lines
6.0 KiB
C++
152 lines
6.0 KiB
C++
/**************************************************************************/
|
|
/* renderer_compositor_rd.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef RENDERER_COMPOSITOR_RD_H
|
|
#define RENDERER_COMPOSITOR_RD_H
|
|
|
|
#include "core/os/os.h"
|
|
#include "servers/rendering/renderer_compositor.h"
|
|
#include "servers/rendering/renderer_rd/environment/fog.h"
|
|
#include "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h"
|
|
#include "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h"
|
|
#include "servers/rendering/renderer_rd/framebuffer_cache_rd.h"
|
|
#include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
|
|
#include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h"
|
|
#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
|
|
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
|
|
#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
|
|
#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
|
|
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
|
|
#include "servers/rendering/renderer_rd/storage_rd/utilities.h"
|
|
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
|
|
|
|
class RendererCompositorRD : public RendererCompositor {
|
|
protected:
|
|
UniformSetCacheRD *uniform_set_cache = nullptr;
|
|
FramebufferCacheRD *framebuffer_cache = nullptr;
|
|
RendererCanvasRenderRD *canvas = nullptr;
|
|
RendererRD::Utilities *utilities = nullptr;
|
|
RendererRD::LightStorage *light_storage = nullptr;
|
|
RendererRD::MaterialStorage *material_storage = nullptr;
|
|
RendererRD::MeshStorage *mesh_storage = nullptr;
|
|
RendererRD::ParticlesStorage *particles_storage = nullptr;
|
|
RendererRD::TextureStorage *texture_storage = nullptr;
|
|
RendererRD::Fog *fog = nullptr;
|
|
RendererSceneRenderRD *scene = nullptr;
|
|
|
|
enum BlitMode {
|
|
BLIT_MODE_NORMAL,
|
|
BLIT_MODE_USE_LAYER,
|
|
BLIT_MODE_LENS,
|
|
BLIT_MODE_NORMAL_ALPHA,
|
|
BLIT_MODE_MAX
|
|
};
|
|
|
|
struct BlitPushConstant {
|
|
float src_rect[4];
|
|
float dst_rect[4];
|
|
|
|
float eye_center[2];
|
|
float k1;
|
|
float k2;
|
|
|
|
float upscale;
|
|
float aspect_ratio;
|
|
uint32_t layer;
|
|
uint32_t pad1;
|
|
};
|
|
|
|
struct Blit {
|
|
BlitPushConstant push_constant;
|
|
BlitShaderRD shader;
|
|
RID shader_version;
|
|
RID pipelines[BLIT_MODE_MAX];
|
|
RID index_buffer;
|
|
RID array;
|
|
RID sampler;
|
|
} blit;
|
|
|
|
HashMap<RID, RID> render_target_descriptors;
|
|
|
|
double time = 0.0;
|
|
double delta = 0.0;
|
|
|
|
static uint64_t frame;
|
|
static RendererCompositorRD *singleton;
|
|
|
|
public:
|
|
RendererUtilities *get_utilities() { return utilities; };
|
|
RendererLightStorage *get_light_storage() { return light_storage; }
|
|
RendererMaterialStorage *get_material_storage() { return material_storage; }
|
|
RendererMeshStorage *get_mesh_storage() { return mesh_storage; }
|
|
RendererParticlesStorage *get_particles_storage() { return particles_storage; }
|
|
RendererTextureStorage *get_texture_storage() { return texture_storage; }
|
|
RendererGI *get_gi() {
|
|
ERR_FAIL_NULL_V(scene, nullptr);
|
|
return scene->get_gi();
|
|
}
|
|
RendererFog *get_fog() { return fog; }
|
|
RendererCanvasRender *get_canvas() { return canvas; }
|
|
RendererSceneRender *get_scene() { return scene; }
|
|
|
|
void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter);
|
|
|
|
void initialize();
|
|
void begin_frame(double frame_step);
|
|
void prepare_for_blitting_render_targets();
|
|
void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
|
|
|
|
void end_frame(bool p_swap_buffers);
|
|
void finalize();
|
|
|
|
_ALWAYS_INLINE_ uint64_t get_frame_number() const { return frame; }
|
|
_ALWAYS_INLINE_ double get_frame_delta_time() const { return delta; }
|
|
_ALWAYS_INLINE_ double get_total_time() const { return time; }
|
|
|
|
static Error is_viable() {
|
|
return OK;
|
|
}
|
|
|
|
static RendererCompositor *_create_current() {
|
|
return memnew(RendererCompositorRD);
|
|
}
|
|
|
|
static void make_current() {
|
|
_create_func = _create_current;
|
|
low_end = false;
|
|
}
|
|
|
|
static RendererCompositorRD *get_singleton() { return singleton; }
|
|
RendererCompositorRD();
|
|
~RendererCompositorRD();
|
|
};
|
|
|
|
#endif // RENDERER_COMPOSITOR_RD_H
|