godot/modules/mono/glue/cs_files
Xavier Cho 31171ea5a2 #18051: Use 'var' when applicable
(cherry picked from commit fdfc478c88)
2018-04-29 13:39:08 +02:00
..
AABB.cs #18051: Use 'var' when applicable 2018-04-29 13:39:08 +02:00
Basis.cs #18051: Use 'var' when applicable 2018-04-29 13:39:08 +02:00
Color.cs #18051: Use 'var' when applicable 2018-04-29 13:39:08 +02:00
DebuggingUtils.cs #18051: Use 'var' when applicable 2018-04-29 13:39:08 +02:00
ExportAttribute.cs Mono: Make the bindings generator output enums 2017-12-24 04:20:41 +01:00
GD.cs #18051: Use 'var' when applicable 2018-04-29 13:39:08 +02:00
GodotMethodAttribute.cs #18051: Remove redundant casts and 'using', 'else', 'this' statements 2018-04-29 13:38:58 +02:00
GodotSynchronizationContext.cs #18051: Remove redundant casts and 'using', 'else', 'this' statements 2018-04-29 13:38:58 +02:00
GodotTaskScheduler.cs #18051: Remove redundant casts and 'using', 'else', 'this' statements 2018-04-29 13:38:58 +02:00
IAwaitable.cs Added mono module 2017-10-03 00:01:26 +02:00
IAwaiter.cs #18051: Remove redundant casts and 'using', 'else', 'this' statements 2018-04-29 13:38:58 +02:00
MarshalUtils.cs #18051: Use 'var' when applicable 2018-04-29 13:39:08 +02:00
Mathf.cs #18051: Remove redundant casts and 'using', 'else', 'this' statements 2018-04-29 13:38:58 +02:00
MathfEx.cs [Mono] Improve Mathf 2018-04-15 00:57:14 +02:00
Plane.cs #18051: Use 'var' when applicable 2018-04-29 13:39:08 +02:00
Quat.cs #18051: Use 'var' when applicable 2018-04-29 13:39:08 +02:00
RPCAttributes.cs Added mono module 2017-10-03 00:01:26 +02:00
Rect2.cs #18051: Use 'var' when applicable 2018-04-29 13:39:08 +02:00
SignalAttribute.cs #18051: Remove redundant casts and 'using', 'else', 'this' statements 2018-04-29 13:38:58 +02:00
SignalAwaiter.cs #18051: Remove redundant casts and 'using', 'else', 'this' statements 2018-04-29 13:38:58 +02:00
StringExtensions.cs #18051: Use 'var' when applicable 2018-04-29 13:39:08 +02:00
ToolAttribute.cs Convert DOS line endings to Unix line endings 2017-11-05 11:37:59 +01:00
Transform.cs #18051: Use 'var' when applicable 2018-04-29 13:39:08 +02:00
Transform2D.cs #18051: Use 'var' when applicable 2018-04-29 13:39:08 +02:00
VERSION.txt Replace float with real_t, default Vectors, other misc C# improvements 2018-04-14 23:20:03 +02:00
Vector2.cs #18051: Use 'var' when applicable 2018-04-29 13:39:08 +02:00
Vector3.cs #18051: Use 'var' when applicable 2018-04-29 13:39:08 +02:00