Godot Engine – Multi-platform 2D and 3D game engine
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This fixes Issue #7694 and also the error mentioned in the comments of that issue.

(cherry picked from commit 1169f4e040)
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core Add ClassDB binding for File.get_modified_time 2017-03-18 19:46:36 +01:00
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drivers Finish fix for POSITION in 2D shaders 2017-03-06 18:31:29 +01:00
main Core motion for Godot 2.x (based on PR 7127) 2017-03-09 21:46:38 +11:00
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platform Fix issues with set_window_resizable on x11 2017-03-18 19:56:16 +01:00
scene Selected text is now deselected on ctrl+home/end 2017-03-18 19:58:13 +01:00
servers Merge pull request #7969 from RandomShaper/pr-7565-polish 2017-03-13 11:00:20 +01:00
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tools SceneTreeDock: Fix crash when dragging invalid nodes. 2017-03-18 19:54:51 +01:00
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.travis.yml Travis: Disable Android builds for now 2017-03-05 13:40:45 +01:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
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LICENSE.md Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
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methods.py style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00
README.md Rewrite the README to be more descriptive 2016-11-15 08:29:23 +01:00
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version.py Release 2.1.2-stable 2017-01-21 14:43:37 +01:00

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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