godot/platform/android/dir_access_android.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

198 lines
4.8 KiB
C++

/*************************************************************************/
/* dir_access_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef ANDROID_NATIVE_ACTIVITY
#include "dir_access_android.h"
#include "file_access_android.h"
DirAccess *DirAccessAndroid::create_fs() {
return memnew(DirAccessAndroid);
}
bool DirAccessAndroid::list_dir_begin() {
list_dir_end();
AAssetDir* aad = AAssetManager_openDir(FileAccessAndroid::asset_manager,current_dir.utf8().get_data());
if (!aad)
return true; //nothing
return false;
}
String DirAccessAndroid::get_next(){
const char* fn= AAssetDir_getNextFileName(aad);
if (!fn)
return "";
String s;
s.parse_utf8(fn);
current=s;
return s;
}
bool DirAccessAndroid::current_is_dir() const{
String sd;
if (current_dir=="")
sd=current;
else
sd=current_dir+"/"+current;
AAssetDir* aad2 = AAssetManager_openDir(FileAccessAndroid::asset_manager,sd.utf8().get_data());
if (aad2) {
AAssetDir_close(aad2);
return true;
}
return false;
}
bool DirAccessAndroid::current_is_hidden() const{
return current!="." && current!=".." && current.begins_with(".");
}
void DirAccessAndroid::list_dir_end(){
if (aad==NULL)
return;
AAssetDir_close(aad);
aad=NULL;
}
int DirAccessAndroid::get_drive_count(){
return 0;
}
String DirAccessAndroid::get_drive(int p_drive){
return "";
}
Error DirAccessAndroid::change_dir(String p_dir){
p_dir=p_dir.simplify_path();
if (p_dir=="" || p_dir=="." || (p_dir==".." && current_dir==""))
return OK;
String new_dir;
if (p_dir.begins_with("/"))
new_dir=p_dir.substr(1,p_dir.length());
else if (p_dir.begins_with("res://"))
new_dir=p_dir.substr(6,p_dir.length());
else //relative
new_dir=new_dir+"/"+p_dir;
//test if newdir exists
new_dir=new_dir.simplify_path();
AAssetDir* aad = AAssetManager_openDir(FileAccessAndroid::asset_manager,new_dir.utf8().get_data());
if (aad) {
current_dir=new_dir;
AAssetDir_close(aad);
return OK;
}
return ERR_INVALID_PARAMETER;
}
String DirAccessAndroid::get_current_dir(){
return "/"+current_dir;
}
bool DirAccessAndroid::file_exists(String p_file){
String sd;
if (current_dir=="")
sd=p_file;
else
sd=current_dir+"/"+p_file;
AAsset *a=AAssetManager_open(FileAccessAndroid::asset_manager,sd.utf8().get_data(),AASSET_MODE_STREAMING);
if (a) {
AAsset_close(a);
return true;
}
return false;
}
Error DirAccessAndroid::make_dir(String p_dir){
ERR_FAIL_V(ERR_UNAVAILABLE);
}
Error DirAccessAndroid::rename(String p_from, String p_to){
ERR_FAIL_V(ERR_UNAVAILABLE);
}
Error DirAccessAndroid::remove(String p_name){
ERR_FAIL_V(ERR_UNAVAILABLE);
}
//FileType get_file_type() const;
size_t DirAccessAndroid::get_space_left() {
return 0;
}
void DirAccessAndroid::make_default() {
instance_func=create_fs;
}
DirAccessAndroid::DirAccessAndroid() {
aad=NULL;
}
DirAccessAndroid::~DirAccessAndroid() {
list_dir_end();;
}
#endif