godot/scene/resources/surface_tool.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

879 lines
21 KiB
C++

/*************************************************************************/
/* surface_tool.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "surface_tool.h"
#include "method_bind_ext.inc"
#define _VERTEX_SNAP 0.0001
#define EQ_VERTEX_DIST 0.00001
bool SurfaceTool::Vertex::operator==(const Vertex& p_b) const {
if (vertex!=p_b.vertex)
return false;
if (uv!=p_b.uv)
return false;
if (uv2!=p_b.uv2)
return false;
if (normal!=p_b.normal)
return false;
if (binormal!=p_b.binormal)
return false;
if (color!=p_b.color)
return false;
if (bones.size()!=p_b.bones.size())
return false;
for(int i=0;i<bones.size();i++) {
if (bones[i]!=p_b.bones[i])
return false;
}
for(int i=0;i<weights.size();i++) {
if (weights[i]!=p_b.weights[i])
return false;
}
return true;
}
uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
uint32_t h = hash_djb2_buffer((const uint8_t*)&p_vtx.vertex,sizeof(real_t)*3);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.normal,sizeof(real_t)*3,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.binormal,sizeof(real_t)*3,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.tangent,sizeof(real_t)*3,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.uv,sizeof(real_t)*2,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.uv2,sizeof(real_t)*2,h);
h = hash_djb2_buffer((const uint8_t*)&p_vtx.color,sizeof(real_t)*4,h);
h = hash_djb2_buffer((const uint8_t*)p_vtx.bones.ptr(),p_vtx.bones.size()*sizeof(int),h);
h = hash_djb2_buffer((const uint8_t*)p_vtx.weights.ptr(),p_vtx.weights.size()*sizeof(float),h);
return h;
}
void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) {
clear();
primitive=p_primitive;
begun=true;
first=true;
}
void SurfaceTool::add_vertex( const Vector3& p_vertex) {
ERR_FAIL_COND(!begun);
Vertex vtx;
vtx.vertex=p_vertex;
vtx.color=last_color;
vtx.normal=last_normal;
vtx.uv=last_uv;
vtx.weights=last_weights;
vtx.bones=last_bones;
vtx.tangent=last_tangent.normal;
vtx.binormal=last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
vertex_array.push_back(vtx);
first=false;
format|=Mesh::ARRAY_FORMAT_VERTEX;
}
void SurfaceTool::add_color( Color p_color ) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_COLOR));
format|=Mesh::ARRAY_FORMAT_COLOR;
last_color=p_color;
}
void SurfaceTool::add_normal( const Vector3& p_normal) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_NORMAL));
format|=Mesh::ARRAY_FORMAT_NORMAL;
last_normal=p_normal;
}
void SurfaceTool::add_tangent( const Plane& p_tangent ) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TANGENT));
format|=Mesh::ARRAY_FORMAT_TANGENT;
last_tangent=p_tangent;
}
void SurfaceTool::add_uv( const Vector2& p_uv) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TEX_UV));
format|=Mesh::ARRAY_FORMAT_TEX_UV;
last_uv=p_uv;
}
void SurfaceTool::add_uv2( const Vector2& p_uv2) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TEX_UV2));
format|=Mesh::ARRAY_FORMAT_TEX_UV2;
last_uv2=p_uv2;
}
void SurfaceTool::add_bones( const Vector<int>& p_bones) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(p_bones.size()!=4);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_BONES));
format|=Mesh::ARRAY_FORMAT_BONES;
last_bones=p_bones;
}
void SurfaceTool::add_weights( const Vector<float>& p_weights) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(p_weights.size()!=4);
ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_WEIGHTS));
format|=Mesh::ARRAY_FORMAT_WEIGHTS;
last_weights=p_weights;
}
void SurfaceTool::add_smooth_group(bool p_smooth) {
ERR_FAIL_COND(!begun);
if (index_array.size()) {
smooth_groups[index_array.size()]=p_smooth;
} else {
smooth_groups[vertex_array.size()]=p_smooth;
}
}
void SurfaceTool::add_triangle_fan(const Vector<Vector3>& p_vertexes, const Vector<Vector2>& p_uvs, const Vector<Color>& p_colors,const Vector<Vector2>& p_uv2s, const Vector<Vector3>& p_normals, const Vector<Plane>& p_tangents) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(primitive!=Mesh::PRIMITIVE_TRIANGLES);
ERR_FAIL_COND(p_vertexes.size()<3);
#define ADD_POINT(n)\
{\
if(p_colors.size() > n)\
add_color(p_colors[n]);\
if(p_uvs.size() > n)\
add_uv(p_uvs[n]);\
if(p_uv2s.size() > n)\
add_uv2(p_uv2s[n]);\
if(p_normals.size() > n)\
add_normal(p_normals[n]);\
if(p_tangents.size() > n)\
add_tangent(p_tangents[n]);\
add_vertex(p_vertexes[n]);\
}
for(int i=0;i<p_vertexes.size() - 2;i++) {
ADD_POINT(0);
ADD_POINT(i+1);
ADD_POINT(i+2);
}
#undef ADD_POINT
}
void SurfaceTool::add_index( int p_index) {
ERR_FAIL_COND(!begun);
format|=Mesh::ARRAY_FORMAT_INDEX;
index_array.push_back(p_index);
}
Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
Ref<Mesh> mesh;
if (p_existing.is_valid())
mesh=p_existing;
else
mesh= Ref<Mesh>( memnew( Mesh ) );
int varr_len=vertex_array.size();
if (varr_len==0)
return mesh;
int surface = mesh->get_surface_count();
Array a;
a.resize(Mesh::ARRAY_MAX);
for (int i=0;i<Mesh::ARRAY_MAX;i++) {
switch(format&(1<<i)) {
case Mesh::ARRAY_FORMAT_VERTEX:
case Mesh::ARRAY_FORMAT_NORMAL: {
DVector<Vector3> array;
array.resize(varr_len);
DVector<Vector3>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
const Vertex &v=E->get();
switch(i) {
case Mesh::ARRAY_VERTEX: {
w[idx]=v.vertex;
} break;
case Mesh::ARRAY_NORMAL: {
w[idx]=v.normal;
} break;
}
}
w=DVector<Vector3>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_TEX_UV:
case Mesh::ARRAY_FORMAT_TEX_UV2: {
DVector<Vector2> array;
array.resize(varr_len);
DVector<Vector2>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
const Vertex &v=E->get();
switch(i) {
case Mesh::ARRAY_TEX_UV: {
w[idx]=v.uv;
} break;
case Mesh::ARRAY_TEX_UV2: {
w[idx]=v.uv2;
} break;
}
}
w=DVector<Vector2>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_TANGENT: {
DVector<float> array;
array.resize(varr_len*4);
DVector<float>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
const Vertex &v=E->get();
w[idx+0]=v.tangent.x;
w[idx+1]=v.tangent.y;
w[idx+2]=v.tangent.z;
//float d = v.tangent.dot(v.binormal,v.normal);
float d = v.binormal.dot( v.normal.cross(v.tangent));
w[idx+3]=d<0 ? -1 : 1;
}
w=DVector<float>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_COLOR: {
DVector<Color> array;
array.resize(varr_len);
DVector<Color>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
const Vertex &v=E->get();
w[idx]=v.color;
}
w=DVector<Color>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_BONES:
case Mesh::ARRAY_FORMAT_WEIGHTS: {
DVector<float> array;
array.resize(varr_len*4);
DVector<float>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
const Vertex &v=E->get();
for(int j=0;j<4;j++) {
switch(i) {
case Mesh::ARRAY_WEIGHTS: {
ERR_CONTINUE( v.weights.size()!=4 );
w[idx+j]=v.weights[j];
} break;
case Mesh::ARRAY_BONES: {
ERR_CONTINUE( v.bones.size()!=4 );
w[idx+j]=v.bones[j];
} break;
}
}
}
w=DVector<float>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_INDEX: {
ERR_CONTINUE( index_array.size() ==0 );
DVector<int> array;
array.resize(index_array.size());
DVector<int>::Write w = array.write();
int idx=0;
for(List< int>::Element *E=index_array.front();E;E=E->next(),idx++) {
w[idx]=E->get();
}
w=DVector<int>::Write();
a[i]=array;
} break;
default: {}
}
}
mesh->add_surface(primitive,a);
if (material.is_valid())
mesh->surface_set_material(surface,material);
return mesh;
}
void SurfaceTool::index() {
if (index_array.size())
return; //already indexed
HashMap<Vertex,int,VertexHasher> indices;
List<Vertex> new_vertices;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next()) {
int *idxptr=indices.getptr(E->get());
int idx;
if (!idxptr) {
idx=indices.size();
new_vertices.push_back(E->get());
indices[E->get()]=idx;
} else {
idx=*idxptr;
}
index_array.push_back(idx);
}
vertex_array.clear();
vertex_array=new_vertices;
format|=Mesh::ARRAY_FORMAT_INDEX;
}
void SurfaceTool::deindex() {
if (index_array.size()==0)
return; //nothing to deindex
Vector< Vertex > varr;
varr.resize(vertex_array.size());
int idx=0;
for (List< Vertex >::Element *E=vertex_array.front();E;E=E->next()) {
varr[idx++]=E->get();
}
vertex_array.clear();
for (List<int>::Element *E=index_array.front();E;E=E->next()) {
ERR_FAIL_INDEX(E->get(),varr.size());
vertex_array.push_back(varr[E->get()]);
}
format&=~Mesh::ARRAY_FORMAT_INDEX;
}
void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int& lformat) {
Array arr = p_existing->surface_get_arrays(p_surface);
ERR_FAIL_COND( arr.size() !=VS::ARRAY_MAX );
DVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
DVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
DVector<float> tarr = arr[VS::ARRAY_TANGENT];
DVector<Color> carr = arr[VS::ARRAY_COLOR];
DVector<Vector2> uvarr = arr[VS::ARRAY_TEX_UV];
DVector<Vector2> uv2arr = arr[VS::ARRAY_TEX_UV2];
DVector<int> barr = arr[VS::ARRAY_BONES];
DVector<float> warr = arr[VS::ARRAY_WEIGHTS];
int vc = varr.size();
if (vc==0)
return;
lformat=0;
DVector<Vector3>::Read rv;
if (varr.size()) {
lformat|=VS::ARRAY_FORMAT_VERTEX;
rv=varr.read();
}
DVector<Vector3>::Read rn;
if (narr.size()) {
lformat|=VS::ARRAY_FORMAT_NORMAL;
rn=narr.read();
}
DVector<float>::Read rt;
if (tarr.size()) {
lformat|=VS::ARRAY_FORMAT_TANGENT;
rt=tarr.read();
}
DVector<Color>::Read rc;
if (carr.size()) {
lformat|=VS::ARRAY_FORMAT_COLOR;
rc=carr.read();
}
DVector<Vector2>::Read ruv;
if (uvarr.size()) {
lformat|=VS::ARRAY_FORMAT_TEX_UV;
ruv=uvarr.read();
}
DVector<Vector2>::Read ruv2;
if (uv2arr.size()) {
lformat|=VS::ARRAY_FORMAT_TEX_UV2;
ruv2=uv2arr.read();
}
DVector<int>::Read rb;
if (barr.size()) {
lformat|=VS::ARRAY_FORMAT_BONES;
rb=barr.read();
}
DVector<float>::Read rw;
if (warr.size()) {
lformat|=VS::ARRAY_FORMAT_WEIGHTS;
rw=warr.read();
}
for(int i=0;i<vc;i++) {
Vertex v;
if (lformat&VS::ARRAY_FORMAT_VERTEX)
v.vertex=varr[i];
if (lformat&VS::ARRAY_FORMAT_NORMAL)
v.normal=narr[i];
if (lformat&VS::ARRAY_FORMAT_TANGENT) {
Plane p( tarr[i*4+0], tarr[i*4+1], tarr[i*4+2], tarr[i*4+3] );
v.tangent=p.normal;
v.binormal=p.normal.cross(last_normal).normalized() * p.d;
}
if (lformat&VS::ARRAY_FORMAT_COLOR)
v.color=carr[i];
if (lformat&VS::ARRAY_FORMAT_TEX_UV)
v.uv=uvarr[i];
if (lformat&VS::ARRAY_FORMAT_TEX_UV2)
v.uv2=uv2arr[i];
if (lformat&VS::ARRAY_FORMAT_BONES) {
Vector<int> b;
b.resize(4);
b[0]=barr[i*4+0];
b[1]=barr[i*4+1];
b[2]=barr[i*4+2];
b[3]=barr[i*4+3];
v.bones=b;
}
if (lformat&VS::ARRAY_FORMAT_WEIGHTS) {
Vector<float> w;
w.resize(4);
w[0]=warr[i*4+0];
w[1]=warr[i*4+1];
w[2]=warr[i*4+2];
w[3]=warr[i*4+3];
v.weights=w;
}
r_vertex->push_back(v);
}
//indices
DVector<int> idx= arr[VS::ARRAY_INDEX];
int is = idx.size();
if (is) {
lformat|=VS::ARRAY_FORMAT_INDEX;
DVector<int>::Read iarr=idx.read();
for(int i=0;i<is;i++) {
r_index->push_back(iarr[i]);
}
}
}
void SurfaceTool::create_from(const Ref<Mesh>& p_existing, int p_surface) {
clear();
primitive=p_existing->surface_get_primitive_type(p_surface);
_create_list(p_existing,p_surface,&vertex_array,&index_array,format);
material=p_existing->surface_get_material(p_surface);
}
void SurfaceTool::append_from(const Ref<Mesh>& p_existing, int p_surface,const Transform& p_xform) {
if (vertex_array.size()==0) {
primitive=p_existing->surface_get_primitive_type(p_surface);
format=0;
}
int nformat;
List<Vertex> nvertices;
List<int> nindices;
_create_list(p_existing,p_surface,&nvertices,&nindices,nformat);
format|=nformat;
int vfrom = vertex_array.size();
for(List<Vertex>::Element *E=nvertices.front();E;E=E->next()) {
Vertex v=E->get();
v.vertex=p_xform.xform(v.vertex);
if (nformat&VS::ARRAY_FORMAT_NORMAL) {
v.normal=p_xform.basis.xform(v.normal);
}
if (nformat&VS::ARRAY_FORMAT_TANGENT) {
v.tangent=p_xform.basis.xform(v.tangent);
v.binormal=p_xform.basis.xform(v.binormal);
}
vertex_array.push_back(v);
}
for(List<int>::Element *E=nindices.front();E;E=E->next()) {
int dst_index = E->get()+vfrom;
//if (dst_index <0 || dst_index>=vertex_array.size()) {
// print_line("invalid index!");
//}
index_array.push_back(dst_index);
}
if (index_array.size()%3)
print_line("IA not div of 3?");
}
//mikktspace callbacks
int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext * pContext) {
Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
return varr.size()/3;
}
int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext * pContext, const int iFace){
return 3; //always 3
}
void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert){
Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
Vector3 v = varr[iFace*3+iVert]->get().vertex;
fvPosOut[0]=v.x;
fvPosOut[1]=v.y;
fvPosOut[2]=v.z;
}
void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert){
Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
Vector3 v = varr[iFace*3+iVert]->get().normal;
fvNormOut[0]=v.x;
fvNormOut[1]=v.y;
fvNormOut[2]=v.z;
}
void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert){
Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
Vector2 v = varr[iFace*3+iVert]->get().uv;
fvTexcOut[0]=v.x;
fvTexcOut[1]=v.y;
//fvTexcOut[1]=1.0-v.y;
}
void SurfaceTool::mikktSetTSpaceBasic(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert){
Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
Vertex &vtx = varr[iFace*3+iVert]->get();
vtx.tangent = Vector3(fvTangent[0],fvTangent[1],fvTangent[2]);
vtx.binormal = vtx.normal.cross(vtx.tangent) * fSign;
}
void SurfaceTool::generate_tangents() {
ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_TEX_UV));
ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_NORMAL));
bool indexed = index_array.size()>0;
if (indexed)
deindex();
SMikkTSpaceInterface mkif;
mkif.m_getNormal=mikktGetNormal;
mkif.m_getNumFaces=mikktGetNumFaces;
mkif.m_getNumVerticesOfFace=mikktGetNumVerticesOfFace;
mkif.m_getPosition=mikktGetPosition;
mkif.m_getTexCoord=mikktGetTexCoord;
mkif.m_setTSpaceBasic=mikktSetTSpaceBasic;
mkif.m_setTSpace=NULL;
SMikkTSpaceContext msc;
msc.m_pInterface=&mkif;
Vector<List<Vertex>::Element*> vtx;
vtx.resize(vertex_array.size());
int idx=0;
for (List<Vertex>::Element *E=vertex_array.front();E;E=E->next()) {
vtx[idx++]=E;
E->get().binormal=Vector3();
E->get().tangent=Vector3();
}
msc.m_pUserData=&vtx;
bool res = genTangSpaceDefault(&msc);
ERR_FAIL_COND(!res);
format|=Mesh::ARRAY_FORMAT_TANGENT;
if (indexed)
index();
}
void SurfaceTool::generate_normals() {
ERR_FAIL_COND(primitive!=Mesh::PRIMITIVE_TRIANGLES);
bool was_indexed=index_array.size();
deindex();
HashMap<Vertex,Vector3,VertexHasher> vertex_hash;
int count=0;
bool smooth=false;
if (smooth_groups.has(0))
smooth=smooth_groups[0];
List< Vertex >::Element *B=vertex_array.front();
for(List< Vertex >::Element *E=B;E;) {
List< Vertex >::Element *v[3];
v[0]=E;
v[1]=v[0]->next();
ERR_FAIL_COND(!v[1]);
v[2]=v[1]->next();
ERR_FAIL_COND(!v[2]);
E=v[2]->next();
Vector3 normal = Plane(v[0]->get().vertex,v[1]->get().vertex,v[2]->get().vertex).normal;
if (smooth) {
for(int i=0;i<3;i++) {
Vector3 *lv=vertex_hash.getptr(v[i]->get());
if (!lv) {
vertex_hash.set(v[i]->get(),normal);
} else {
(*lv)+=normal;
}
}
} else {
for(int i=0;i<3;i++) {
v[i]->get().normal=normal;
}
}
count+=3;
if (smooth_groups.has(count) || !E) {
if (vertex_hash.size()) {
while (B!=E) {
Vector3* lv=vertex_hash.getptr(B->get());
if (lv) {
B->get().normal=lv->normalized();
}
B=B->next();
}
} else {
B=E;
}
vertex_hash.clear();
if (E) {
smooth=smooth_groups[count];
print_line("SMOOTH AT "+itos(count)+": "+itos(smooth));
}
}
}
format|=Mesh::ARRAY_FORMAT_NORMAL;
if (was_indexed) {
index();
smooth_groups.clear();
}
}
void SurfaceTool::set_material(const Ref<Material>& p_material) {
material=p_material;
}
void SurfaceTool::clear() {
begun=false;
primitive=Mesh::PRIMITIVE_LINES;
format=0;
last_bones.clear();;
last_weights.clear();
index_array.clear();
vertex_array.clear();
smooth_groups.clear();
}
void SurfaceTool::_bind_methods() {
ObjectTypeDB::bind_method(_MD("begin","primitive"),&SurfaceTool::begin);
ObjectTypeDB::bind_method(_MD("add_vertex","vertex"),&SurfaceTool::add_vertex);
ObjectTypeDB::bind_method(_MD("add_color","color"),&SurfaceTool::add_color);
ObjectTypeDB::bind_method(_MD("add_normal","normal"),&SurfaceTool::add_normal);
ObjectTypeDB::bind_method(_MD("add_tangent","tangent"),&SurfaceTool::add_tangent);
ObjectTypeDB::bind_method(_MD("add_uv","uv"),&SurfaceTool::add_uv);
ObjectTypeDB::bind_method(_MD("add_uv2","uv2"),&SurfaceTool::add_uv2);
ObjectTypeDB::bind_method(_MD("add_bones","bones"),&SurfaceTool::add_bones);
ObjectTypeDB::bind_method(_MD("add_weights","weights"),&SurfaceTool::add_weights);
ObjectTypeDB::bind_method(_MD("add_smooth_group","smooth"),&SurfaceTool::add_smooth_group);
ObjectTypeDB::bind_method(_MD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"),&SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()),DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
ObjectTypeDB::bind_method(_MD("set_material","material:Material"),&SurfaceTool::set_material);
ObjectTypeDB::bind_method(_MD("index"),&SurfaceTool::index);
ObjectTypeDB::bind_method(_MD("deindex"),&SurfaceTool::deindex);
///ObjectTypeDB::bind_method(_MD("generate_flat_normals"),&SurfaceTool::generate_flat_normals);
ObjectTypeDB::bind_method(_MD("generate_normals"),&SurfaceTool::generate_normals);
ObjectTypeDB::bind_method(_MD("add_index", "index"), &SurfaceTool::add_index);
ObjectTypeDB::bind_method(_MD("commit:Mesh","existing:Mesh"),&SurfaceTool::commit,DEFVAL(Variant()));
ObjectTypeDB::bind_method(_MD("clear"),&SurfaceTool::clear);
}
SurfaceTool::SurfaceTool() {
first=false;
begun=false;
primitive=Mesh::PRIMITIVE_LINES;
format=0;
}