godot/servers/rendering/renderer_rd/forward_clustered
Chaosus f538376c3b Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
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SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
render_forward_clustered.cpp Merge pull request #89919 from BlueCube3310/bicubic-lightmap 2024-08-20 10:01:41 +02:00
render_forward_clustered.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
scene_shader_forward_clustered.cpp Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
scene_shader_forward_clustered.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00