godot/servers/rendering/renderer_rd
Alula 346cbc7f1f
Add support for compiling with VS clang-cl toolset
2024-08-28 13:30:44 -05:00
..
effects Fix double free in FSR2 destructor 2024-08-16 22:44:57 -07:00
environment Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
forward_clustered Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
forward_mobile Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
shaders Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
cluster_builder_rd.cpp Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00
cluster_builder_rd.h Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Merge pull request #90993 from darksylinc/matias-TheForge 2024-08-22 00:38:22 +02:00
renderer_canvas_render_rd.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_compositor_rd.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor_rd.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
renderer_scene_render_rd.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
shader_rd.cpp Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
shader_rd.h Namespace shader cache files by graphics API 2024-01-31 20:19:12 +01:00
uniform_set_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
uniform_set_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00