godot/modules/mono
Viktor Ferenczi c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
..
doc_classes doc: Remove status from hardcoded version string 2018-02-27 13:40:49 +01:00
editor Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
glue Add missing methods to Node class in the mono glue 2018-07-27 08:50:35 +02:00
mono_gd Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
utils Mono: Pending exceptions and cleanup 2018-07-04 03:08:29 +02:00
SCsub Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
config.py Mono: Fix build script not decoding process utf-8 output 2018-07-04 16:07:52 +02:00
csharp_script.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
csharp_script.h Add editor highlight for type-safe lines 2018-07-20 21:55:18 -03:00
godotsharp_defs.h Mono: Better versioning and gracefully unloading of Godot API assemblies 2018-02-25 20:56:27 +01:00
godotsharp_dirs.cpp
godotsharp_dirs.h
mono_gc_handle.cpp Mono: Pending exceptions and cleanup 2018-07-04 03:08:29 +02:00
mono_gc_handle.h
mono_reg_utils.py convert unicode mono root path to ascii string 2018-06-30 08:58:41 +08:00
register_types.cpp
register_types.h
signal_awaiter_utils.cpp Mono: Pending exceptions and cleanup 2018-07-04 03:08:29 +02:00
signal_awaiter_utils.h
tls_configure.py Mono: Pending exceptions and cleanup 2018-07-04 03:08:29 +02:00