This website requires JavaScript.
Explore
Help
Sign In
godotengine
/
godot
Watch
1
Star
0
Fork
You've already forked godot
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
31d44043bb
godot
/
core
/
config
History
Gilles Roudière
56fa8f1d58
Fix localize_path with custom protocol identifiers
2022-10-20 14:12:25 +02:00
..
SCsub
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
engine.cpp
Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-03 23:54:36 +02:00
engine.h
Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-03 23:54:36 +02:00
project_settings.cpp
Fix localize_path with custom protocol identifiers
2022-10-20 14:12:25 +02:00
project_settings.h
Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
2022-09-18 11:17:22 +10:00