godot/servers
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
..
arvr Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
camera Texture refactor 2020-02-11 11:53:26 +01:00
physics PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
physics_2d PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
arvr_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
arvr_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_server.cpp Workaround WebM playback bug after AudioServer latency fixes 2020-02-07 21:01:05 +01:00
audio_server.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
camera_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation_2d_server.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_2d_server.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_server.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_server.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
physics_2d_server.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
physics_2d_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
physics_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
register_server_types.cpp Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
server_wrap_mt_common.h A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
visual_server.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00