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area.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
area.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
arvr_nodes.cpp
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Added ARVRAnchor support and a few small enhancements
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2017-08-03 18:58:05 +10:00 |
arvr_nodes.h
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Added ARVRAnchor support and a few small enhancements
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2017-08-03 18:58:05 +10:00 |
audio_stream_player_3d.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
audio_stream_player_3d.h
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-Fix for multiple reflection probes causing issues.
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2017-07-15 18:42:06 -03:00 |
bone_attachment.cpp
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bone_attachment.h
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camera.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
camera.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
character_camera.cpp
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character_camera.h
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collision_object.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
collision_object.h
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expose missing CollisionShape API for CollisionObject
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2017-07-24 20:29:49 +02:00 |
collision_polygon.cpp
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
collision_polygon.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
collision_shape.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
collision_shape.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
gi_probe.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
gi_probe.h
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Few small GI Probe fixes
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2017-07-29 00:04:29 -03:00 |
immediate_geometry.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
immediate_geometry.h
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interpolated_camera.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
interpolated_camera.h
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light.cpp
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
light.h
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Fixed several bugs with directional light, and changed defaults to be more sensible.
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2017-06-14 17:06:36 -03:00 |
listener.cpp
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
listener.h
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mesh_instance.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
mesh_instance.h
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tagents --> tangents
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2017-07-26 15:14:52 +07:00 |
multimesh_instance.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
multimesh_instance.h
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navigation.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
navigation.h
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Moved member variables from constructor to initialization list
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2017-08-08 21:43:19 -04:00 |
navigation_mesh.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
navigation_mesh.h
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-Added proper access to depth texture from shader
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2017-06-07 18:20:04 -03:00 |
particles.cpp
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Disabling Particles::one_shot restarts emission
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2017-08-12 18:37:01 +08:00 |
particles.h
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Ability to pause particles, closes #3675
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2017-08-07 19:02:25 -03:00 |
path.cpp
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Fixes method definitions with extra number of arguments
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2017-08-10 07:17:51 +02:00 |
path.h
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physics_body.cpp
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Fixes method definitions with extra number of arguments
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2017-08-10 07:17:51 +02:00 |
physics_body.h
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Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
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2017-08-05 16:06:15 -03:00 |
physics_joint.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
physics_joint.h
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
portal.cpp
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
portal.h
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position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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ray_cast.cpp
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
ray_cast.h
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
reflection_probe.cpp
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-Fix for multiple reflection probes causing issues.
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2017-07-15 18:42:06 -03:00 |
reflection_probe.h
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remote_transform.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
remote_transform.h
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Added the following features to RemoteTransform and RemoteTransform2D:
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2017-07-05 16:29:48 -04:00 |
room_instance.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
room_instance.h
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scenario_fx.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
scenario_fx.h
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-Restored support for Canvas BG mode on Environment
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2017-06-24 08:58:27 -03:00 |
skeleton.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
skeleton.h
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spatial.cpp
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Merge pull request #10202 from neikeq/how-do-you-turn-this-on
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2017-08-11 10:29:41 +02:00 |
spatial.h
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Add .to_local/.to_global methods on Node2D and Spatial
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2017-07-23 14:37:26 +03:00 |
spatial_indexer.cpp
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spatial_indexer.h
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spatial_velocity_tracker.cpp
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
spatial_velocity_tracker.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
sprite_3d.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
sprite_3d.h
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Add double-sided flag to SpriteBase3D (fixes #8007)
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2017-05-02 21:03:17 +01:00 |
vehicle_body.cpp
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GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
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2017-05-20 12:42:09 +02:00 |
vehicle_body.h
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GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
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2017-05-20 12:42:09 +02:00 |
visibility_notifier.cpp
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Made bool constructor explicit in Variant to avoid bugs, fixes #7843
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2017-08-05 19:50:53 -03:00 |
visibility_notifier.h
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visual_instance.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
visual_instance.h
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