godot/scene/3d
Zher Huei Lee a625d7edfc Disabling Particles::one_shot restarts emission
Fixes #10181
2017-08-12 18:37:01 +08:00
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SCsub
area.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
area.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
arvr_nodes.cpp Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
arvr_nodes.h Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
audio_stream_player_3d.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
audio_stream_player_3d.h -Fix for multiple reflection probes causing issues. 2017-07-15 18:42:06 -03:00
bone_attachment.cpp
bone_attachment.h
camera.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
camera.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
character_camera.cpp
character_camera.h
collision_object.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
collision_object.h expose missing CollisionShape API for CollisionObject 2017-07-24 20:29:49 +02:00
collision_polygon.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
collision_polygon.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
collision_shape.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
collision_shape.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
gi_probe.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
gi_probe.h Few small GI Probe fixes 2017-07-29 00:04:29 -03:00
immediate_geometry.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
immediate_geometry.h
interpolated_camera.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
interpolated_camera.h
light.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
light.h Fixed several bugs with directional light, and changed defaults to be more sensible. 2017-06-14 17:06:36 -03:00
listener.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
listener.h
mesh_instance.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
mesh_instance.h tagents --> tangents 2017-07-26 15:14:52 +07:00
multimesh_instance.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
multimesh_instance.h
navigation.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
navigation.h Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
navigation_mesh.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
navigation_mesh.h -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
particles.cpp Disabling Particles::one_shot restarts emission 2017-08-12 18:37:01 +08:00
particles.h Ability to pause particles, closes #3675 2017-08-07 19:02:25 -03:00
path.cpp Fixes method definitions with extra number of arguments 2017-08-10 07:17:51 +02:00
path.h
physics_body.cpp Fixes method definitions with extra number of arguments 2017-08-10 07:17:51 +02:00
physics_body.h Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615 2017-08-05 16:06:15 -03:00
physics_joint.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
physics_joint.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
portal.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
ray_cast.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
reflection_probe.cpp -Fix for multiple reflection probes causing issues. 2017-07-15 18:42:06 -03:00
reflection_probe.h
remote_transform.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
remote_transform.h Added the following features to RemoteTransform and RemoteTransform2D: 2017-07-05 16:29:48 -04:00
room_instance.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
room_instance.h
scenario_fx.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
scenario_fx.h -Restored support for Canvas BG mode on Environment 2017-06-24 08:58:27 -03:00
skeleton.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
skeleton.h
spatial.cpp Merge pull request #10202 from neikeq/how-do-you-turn-this-on 2017-08-11 10:29:41 +02:00
spatial.h Add .to_local/.to_global methods on Node2D and Spatial 2017-07-23 14:37:26 +03:00
spatial_indexer.cpp
spatial_indexer.h
spatial_velocity_tracker.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
spatial_velocity_tracker.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
sprite_3d.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
sprite_3d.h Add double-sided flag to SpriteBase3D (fixes #8007) 2017-05-02 21:03:17 +01:00
vehicle_body.cpp GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor 2017-05-20 12:42:09 +02:00
vehicle_body.h GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor 2017-05-20 12:42:09 +02:00
visibility_notifier.cpp Made bool constructor explicit in Variant to avoid bugs, fixes #7843 2017-08-05 19:50:53 -03:00
visibility_notifier.h
visual_instance.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
visual_instance.h