godot/scene
lawnjelly 328866ee6a Physics Interpolation - Reset on adding child to SceneTree
For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer.
2022-05-10 11:09:20 +01:00
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2d Add autocompletion for AnimatedSprite.play() 2022-05-05 09:04:40 +08:00
3d Physics Interpolation - Reset on adding child to SceneTree 2022-05-10 11:09:20 +01:00
animation Improve Tween infinite loop detection 2022-05-05 13:47:23 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Rename profiler "Idle Time" to "Process Time" 2022-05-06 19:31:31 +02:00
gui Merge pull request #60891 from YeldhamDev/pm_sep_font 2022-05-09 13:57:02 +02:00
main Physics Interpolation - Reset on adding child to SceneTree 2022-05-10 11:09:20 +01:00
resources Merge pull request #60876 from timothyqiu/outline-size-hint 2022-05-09 22:20:16 +02:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.cpp Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00
scene_string_names.h Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00