.. |
SCsub
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Disable Skeleton3D when compiling without 3D
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2021-06-04 08:33:50 -04:00 |
area_3d.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
area_3d.h
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Merge pull request #42742 from madmiraal/fix-12215
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2021-05-18 20:00:48 +02:00 |
audio_stream_player_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
audio_stream_player_3d.h
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Increase the default AudioStreamPlayer3D unit size to 10
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2021-05-06 02:45:46 +02:00 |
bone_attachment_3d.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
bone_attachment_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
camera_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
camera_3d.h
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Add is_position_in_frustum to Camera3D
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2021-06-14 12:03:18 -04:00 |
collision_object_3d.cpp
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Support for 3D sync to physics
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2021-07-15 10:15:13 -07:00 |
collision_object_3d.h
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Support for 3D sync to physics
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2021-07-15 10:15:13 -07:00 |
collision_polygon_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
collision_polygon_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
collision_shape_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
collision_shape_3d.h
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Create CollisionObject3D debug shapes using RS
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2021-05-05 09:12:50 +02:00 |
cpu_particles_3d.cpp
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Merge pull request #50370 from QbieShay/circle-emitter-particle
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2021-07-21 16:50:26 +02:00 |
cpu_particles_3d.h
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This commits adds a new emitter type for particles material
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2021-07-11 17:30:47 +02:00 |
decal.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
decal.h
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Add node configuration warnings for the Decal node
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2021-07-13 01:57:59 +02:00 |
gpu_particles_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
gpu_particles_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
gpu_particles_collision_3d.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
gpu_particles_collision_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
light_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
light_3d.h
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Remove leftovers from the DirectionalLight3D Optimized shadow depth range
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2021-07-02 20:32:43 +02:00 |
lightmap_gi.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
lightmap_gi.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
lightmap_probe.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
lightmap_probe.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
lightmapper.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
lightmapper.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
listener_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
listener_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
mesh_instance_3d.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
mesh_instance_3d.h
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Options to clean/simplify convex hull generated from mesh
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2021-07-07 12:14:12 -07:00 |
multimesh_instance_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
multimesh_instance_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_agent_3d.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
navigation_agent_3d.h
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Fix NavigationAgent3D not emitting "target_reached" Signal
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2021-04-27 12:31:50 +02:00 |
navigation_obstacle_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_obstacle_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_region_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
navigation_region_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
node_3d.cpp
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
node_3d.h
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
occluder_instance_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
occluder_instance_3d.h
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Add node configuration warnings to OccluderInstance3D
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2021-07-07 13:59:52 +02:00 |
path_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
path_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
physics_body_3d.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
physics_body_3d.h
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Support for 3D sync to physics
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2021-07-15 10:15:13 -07:00 |
physics_joint_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
physics_joint_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
position_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
position_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
proximity_group_3d.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
proximity_group_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
ray_cast_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
ray_cast_3d.h
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Adding Raycast3D custom debug shape thickness and color
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2021-03-04 11:17:26 +01:00 |
reflection_probe.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
reflection_probe.h
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Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
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2021-06-27 16:46:03 +02:00 |
remote_transform_3d.cpp
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Rename `is_a_parent_of()` to `is_ancestor_of()`
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2021-06-21 08:39:28 -06:00 |
remote_transform_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
skeleton_3d.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
skeleton_3d.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
skeleton_ik_3d.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
skeleton_ik_3d.h
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Rename files and the exposed name for Transform3D
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2021-06-03 07:30:01 -04:00 |
soft_body_3d.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
soft_body_3d.h
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Add support for controlling physics nodes' behavior when disabled
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2021-06-30 09:20:44 -07:00 |
spring_arm_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
spring_arm_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
sprite_3d.cpp
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
sprite_3d.h
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
vehicle_body_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
vehicle_body_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
velocity_tracker_3d.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
velocity_tracker_3d.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
visible_on_screen_notifier_3d.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
visible_on_screen_notifier_3d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
visual_instance_3d.cpp
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
visual_instance_3d.h
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Implement visibility range and dependencies.
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2021-06-14 12:17:11 +02:00 |
voxel_gi.cpp
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
voxel_gi.h
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
voxelizer.cpp
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Use is_equal_approx in more places
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2021-07-21 00:32:37 -04:00 |
voxelizer.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
world_environment.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
world_environment.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
xr_nodes.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
xr_nodes.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |