godot/scene/3d
Rémi Verschelde ac3322b0af
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
..
SCsub Disable Skeleton3D when compiling without 3D 2021-06-04 08:33:50 -04:00
area_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
area_3d.h Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
audio_stream_player_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
audio_stream_player_3d.h Increase the default AudioStreamPlayer3D unit size to 10 2021-05-06 02:45:46 +02:00
bone_attachment_3d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
bone_attachment_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
camera_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
camera_3d.h Add is_position_in_frustum to Camera3D 2021-06-14 12:03:18 -04:00
collision_object_3d.cpp Support for 3D sync to physics 2021-07-15 10:15:13 -07:00
collision_object_3d.h Support for 3D sync to physics 2021-07-15 10:15:13 -07:00
collision_polygon_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
collision_polygon_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
collision_shape_3d.h Create CollisionObject3D debug shapes using RS 2021-05-05 09:12:50 +02:00
cpu_particles_3d.cpp Merge pull request #50370 from QbieShay/circle-emitter-particle 2021-07-21 16:50:26 +02:00
cpu_particles_3d.h This commits adds a new emitter type for particles material 2021-07-11 17:30:47 +02:00
decal.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
decal.h Add node configuration warnings for the Decal node 2021-07-13 01:57:59 +02:00
gpu_particles_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
gpu_particles_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gpu_particles_collision_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gpu_particles_collision_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
light_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
light_3d.h Remove leftovers from the DirectionalLight3D Optimized shadow depth range 2021-07-02 20:32:43 +02:00
lightmap_gi.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
lightmap_gi.h Rename GI Classes 2021-06-05 09:28:56 -03:00
lightmap_probe.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmap_probe.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmapper.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
lightmapper.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
listener_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
listener_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh_instance_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
mesh_instance_3d.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
multimesh_instance_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh_instance_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_agent_3d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_agent_3d.h Fix NavigationAgent3D not emitting "target_reached" Signal 2021-04-27 12:31:50 +02:00
navigation_obstacle_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_obstacle_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_region_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
navigation_region_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
node_3d.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
node_3d.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
occluder_instance_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
occluder_instance_3d.h Add node configuration warnings to OccluderInstance3D 2021-07-07 13:59:52 +02:00
path_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
path_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
physics_body_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
physics_body_3d.h Support for 3D sync to physics 2021-07-15 10:15:13 -07:00
physics_joint_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
physics_joint_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
position_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
position_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
proximity_group_3d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
proximity_group_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ray_cast_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
ray_cast_3d.h Adding Raycast3D custom debug shape thickness and color 2021-03-04 11:17:26 +01:00
reflection_probe.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
reflection_probe.h Increase the default ReflectionProbe extents to Vector3(10, 10, 10) 2021-06-27 16:46:03 +02:00
remote_transform_3d.cpp Rename `is_a_parent_of()` to `is_ancestor_of()` 2021-06-21 08:39:28 -06:00
remote_transform_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
skeleton_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
skeleton_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
skeleton_ik_3d.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
skeleton_ik_3d.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
soft_body_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
soft_body_3d.h Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
spring_arm_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
spring_arm_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
sprite_3d.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
sprite_3d.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
vehicle_body_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
vehicle_body_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
velocity_tracker_3d.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
velocity_tracker_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
visible_on_screen_notifier_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
visual_instance_3d.h Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
voxel_gi.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
voxel_gi.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
voxelizer.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
voxelizer.h Rename GI Classes 2021-06-05 09:28:56 -03:00
world_environment.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
world_environment.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
xr_nodes.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
xr_nodes.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00