..
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
blend_shape.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
canvas.glsl
Fix bug in normal map decompression
2020-12-11 10:34:53 +00:00
canvas_shadow.glsl
update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
2019-07-28 11:43:01 +08:00
copy.glsl
reduce complexity of irradiance map generation
2020-01-18 16:51:52 -08:00
cube_to_dp.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
cubemap_filter.glsl
Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization
2020-01-19 18:55:51 +01:00
effect_blur.glsl
fixed bug in mip map sigma
2019-04-12 17:48:38 -07:00
exposure.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
lens_distorted.glsl
Moving lens distortion shader into drivers and adding GLES2 support
2018-10-02 17:14:43 +10:00
particles.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
resolve.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
scene.glsl
CPU lightmapper fixes.
2021-01-15 12:32:54 +01:00
screen_space_reflection.glsl
Merge pull request #38954 from puchik/ssr-far-clip
2020-10-18 20:48:44 +02:00
ssao.glsl
Improve SSAO performance and quality
2019-05-26 12:01:01 +02:00
ssao_blur.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
ssao_minify.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
subsurf_scattering.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
tonemap.glsl
Properly apply auto exposure with FXAA in GLES3
2020-12-26 15:23:08 -08:00