godot/core/math
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
..
a_star.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
a_star.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
aabb.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
aabb.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_frame.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_frame.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
basis.cpp Modified rendering to use cluster instead of foward 2020-02-11 12:15:27 +01:00
basis.h Modified rendering to use cluster instead of foward 2020-02-11 12:15:27 +01:00
camera_matrix.cpp Modified rendering to use cluster instead of foward 2020-02-11 12:15:27 +01:00
camera_matrix.h Modified rendering to use cluster instead of foward 2020-02-11 12:15:27 +01:00
delaunay.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
disjoint_set.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
disjoint_set.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
expression.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
expression.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
face3.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
face3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
geometry.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
geometry.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
math_defs.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
math_fieldwise.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
math_fieldwise.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
math_funcs.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
math_funcs.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
octree.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
plane.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
plane.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
quat.cpp Add explanations for errors related to Vector/Quat normalization 2020-01-24 14:19:23 +01:00
quat.h Add explanations for errors related to Vector/Quat normalization 2020-01-24 14:19:23 +01:00
quick_hull.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
quick_hull.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
random_number_generator.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
random_number_generator.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
random_pcg.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
random_pcg.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rect2.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rect2.h Add support for Vector2i, Rect2i and Vector3i to Variant 2020-02-22 23:16:44 +01:00
SCsub Move CryptoCore to it's own folder. 2019-08-19 16:31:05 +02:00
transform_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
transform_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
transform.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
transform.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
triangle_mesh.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
triangle_mesh.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
triangulate.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
triangulate.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
vector2.cpp Add explanations for errors related to Vector/Quat normalization 2020-01-24 14:19:23 +01:00
vector2.h Add support for Vector2i, Rect2i and Vector3i to Variant 2020-02-22 23:16:44 +01:00
vector3.cpp Fix Vector3 ambiguities and out of bounds init. 2020-02-11 12:03:39 +01:00
vector3.h GIProbes working. 2020-02-11 12:03:20 +01:00
vector3i.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
vector3i.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00