godot/modules/mono/glue/GodotSharp
Sami Kalliomäki c26722badf Do not call Array default constructor when not necessary.
This fixes a bug where Array would get registered twice with the
DisposablesTracker causing an exception on shutdown.

Fixes #81231

(cherry picked from commit 43a6748dfd)
2023-09-21 15:28:24 +02:00
..
ExternalAnnotations C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
Godot.SourceGenerators.Internal C#: Compare symbol names without null flow state 2023-07-10 17:26:13 +02:00
GodotPlugins C#: Fix editor integration breaking and causing error spam when reloading assemblies fails 2023-06-21 12:47:52 +02:00
GodotSharp Do not call Array default constructor when not necessary. 2023-09-21 15:28:24 +02:00
GodotSharpEditor Bump version to 4.1.2-rc 2023-07-17 15:36:23 +02:00
.editorconfig C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
.gitignore Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
GodotSharp.sln C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
GodotSharp.sln.DotSettings Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00