ae0c1b2b5c
(cherry picked from commit 367ffd10c8
)
28703 lines
725 KiB
Plaintext
28703 lines
725 KiB
Plaintext
# Polish translation of the Godot Engine editor
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# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
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# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
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# This file is distributed under the same license as the Godot source code.
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# 8-bit Pixel <dawdejw@gmail.com>, 2016.
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# Adam Wolanski <adam.wolanski94@gmail.com>, 2017.
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# Adrian Węcławski <weclawskiadrian@gmail.com>, 2016.
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# aelspire <aelspire@gmail.com>, 2017, 2019, 2020, 2021.
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# Daniel Lewan <vision360.daniel@gmail.com>, 2016-2018, 2020.
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# Dariusz Król <rexioweb@gmail.com>, 2018.
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# heya10 <igor.gielzak@gmail.com>, 2017.
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# holistyczny interlokutor <jakubowesmieci@gmail.com>, 2017.
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# Igor <igor.gielzak@gmail.com>, 2018.
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# Kajetan Kuszczyński <kajetanek99@gmail.com>, 2016.
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# Kamil Lewan <lewan.kamil@gmail.com>, 2016.
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# Karol Walasek <coreconviction@gmail.com>, 2016.
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# Maksymilian Świąć <maksymilian.swiac@gmail.com>, 2017-2018.
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# Mietek Szcześniak <ravaging@go2.pl>, 2016.
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# NeverK <neverkoxu@gmail.com>, 2018, 2019, 2020, 2021, 2022.
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# Rafal Brozio <rafal.brozio@gmail.com>, 2016, 2019, 2020, 2021.
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# Rafał Ziemniak <synaptykq@gmail.com>, 2017.
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# RM <synaptykq@gmail.com>, 2018, 2020, 2022.
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# Sebastian Krzyszkowiak <dos@dosowisko.net>, 2017.
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# Sebastian Pasich <sebastian.pasich@gmail.com>, 2017, 2019, 2020, 2022.
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# siatek papieros <sbigneu@gmail.com>, 2016.
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# Zatherz <zatherz@linux.pl>, 2017, 2020, 2021.
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# Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020, 2021, 2022.
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# Wojcieh Er Zet <wojcieh.rzepecki@gmail.com>, 2018.
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# Dariusz Siek <dariuszynski@gmail.com>, 2018, 2019, 2020, 2021.
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# Szymon Nowakowski <smnbdg13@gmail.com>, 2019.
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# Nie Powiem <blazek10@tlen.pl>, 2019.
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# Sebastian Hojka <sibibibi1@gmail.com>, 2019.
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# Robert <vizz0@onet.pl>, 2019.
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# Michał Topa <moonchasered@gmail.com>, 2019.
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# Przemysław Pierzga <przemyslawpierzga@gmail.com>, 2019.
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# Artur Maciąg <arturmaciag@gmail.com>, 2019.
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# Rafał Wyszomirski <rawyszo@gmail.com>, 2019.
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# Myver <igormakarowicz@gmail.com>, 2019.
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# Maciej Chamera <chameramaciej@gmail.com>, 2019.
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# Cezary Stasiak <cezary.p.stasiak@gmail.com>, 2019.
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# Jan Ligudziński <jan.ligudzinski@gmail.com>, 2020, 2021.
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# Adam Jagoda <kontakt@lukasz.xyz>, 2020.
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# Filip Glura <mcmr.slendy@gmail.com>, 2020.
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# Roman Skiba <romanskiba0@gmail.com>, 2020, 2022.
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# Piotr Grodzki <ziemniakglados@gmail.com>, 2020.
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# Dzejkop <jakubtrad@gmail.com>, 2020, 2021.
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# Mateusz Grzonka <alpinus4@gmail.com>, 2020.
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# gnu-ewm <gnu.ewm@protonmail.com>, 2021.
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# vrid <patryksoon@live.com>, 2021.
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# Suchy Talerz <kacperkubis06@gmail.com>, 2021.
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# Bartosz Stasiak <bs97086@amu.edu.pl>, 2021.
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# Marek Malaria <to.tylko.dla.kont@gmail.com>, 2021, 2022.
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# Mateusz Żak <matisgramy@gmail.com>, 2021, 2022.
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# voltinus <voltinusmail@gmail.com>, 2021.
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# Lech Migdal <lech.migdal@gmail.com>, 2022.
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# Piotr <promantix@gmail.com>, 2022.
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# Igor Kordiukiewicz <igorkordiukiewicz@gmail.com>, 2022.
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# lewando54 <lewando54@gmail.com>, 2022.
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# Katarzyna Twardowska <katarina.twardowska@gmail.com>, 2022.
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# Mateusz Zdrzałek <matjozohd@gmail.com>, 2022.
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# Konrad <kobe-interactive@protonmail.com>, 2022.
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# Pixel Zone - Godot Engine Tutorials <karoltomaszewskimusic@gmail.com>, 2022.
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# DK0492 <doriankaczmarek28@gmail.com>, 2022.
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# Dawid Skubij <davidsd@tlen.pl>, 2022.
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# kingofsponges <q.patex.q@gmail.com>, 2022.
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# Patryk Morawski <gormit7@gmail.com>, 2022.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2022-08-17 18:20+0000\n"
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"Last-Translator: Patryk Morawski <gormit7@gmail.com>\n"
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"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
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"godot/pl/>\n"
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"Language: pl\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
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"|| n%100>=20) ? 1 : 2;\n"
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"X-Generator: Weblate 4.14-dev\n"
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#: core/bind/core_bind.cpp main/main.cpp
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msgid "Tablet Driver"
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msgstr "Sterownik tabletu"
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#: core/bind/core_bind.cpp
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msgid "Clipboard"
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msgstr "Schowek"
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#: core/bind/core_bind.cpp
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msgid "Current Screen"
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msgstr "Bieżący ekran"
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#: core/bind/core_bind.cpp
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msgid "Exit Code"
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msgstr "Kod zakończenia"
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#: core/bind/core_bind.cpp
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msgid "V-Sync Enabled"
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msgstr "V-Sync Włączone"
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#: core/bind/core_bind.cpp main/main.cpp
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msgid "V-Sync Via Compositor"
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msgstr "V-Sync przez kompozytor"
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#: core/bind/core_bind.cpp main/main.cpp
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msgid "Delta Smoothing"
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msgstr "Wygładzanie Delta"
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#: core/bind/core_bind.cpp
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msgid "Low Processor Usage Mode"
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msgstr "Tryb niskiego wykorzystania procesora"
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#: core/bind/core_bind.cpp
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msgid "Low Processor Usage Mode Sleep (µsec)"
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msgstr "Niskie zużycie procesora Tryb uśpienia (µsec)"
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#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
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msgid "Keep Screen On"
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msgstr "Zachowaj włączony ekran"
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#: core/bind/core_bind.cpp
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msgid "Min Window Size"
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msgstr "Min. rozmiar okna"
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#: core/bind/core_bind.cpp
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msgid "Max Window Size"
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msgstr "Maks. rozmiar okna"
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#: core/bind/core_bind.cpp
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msgid "Screen Orientation"
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msgstr "Orientacja ekranu"
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#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
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#: platform/uwp/os_uwp.cpp
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msgid "Window"
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msgstr "Okno"
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#: core/bind/core_bind.cpp core/project_settings.cpp
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msgid "Borderless"
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msgstr "Bez obramowania"
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#: core/bind/core_bind.cpp
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msgid "Per Pixel Transparency Enabled"
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msgstr "Włączona przezroczystość na piksel"
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#: core/bind/core_bind.cpp core/project_settings.cpp
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msgid "Fullscreen"
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msgstr "Pełny ekran"
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#: core/bind/core_bind.cpp
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msgid "Maximized"
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msgstr "Zmaksymalizowane"
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#: core/bind/core_bind.cpp
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msgid "Minimized"
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msgstr "Zminimalizowane"
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#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
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#: scene/gui/graph_node.cpp
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msgid "Resizable"
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msgstr "Zmienny rozmiar"
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#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
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#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
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#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
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#: scene/gui/control.cpp scene/gui/line_edit.cpp
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#: scene/resources/default_theme/default_theme.cpp
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msgid "Position"
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msgstr "Pozycja"
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#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
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#: main/main.cpp modules/gridmap/grid_map.cpp
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#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
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#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
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#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
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#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
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#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
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#: scene/resources/style_box.cpp scene/resources/texture.cpp
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#: scene/resources/visual_shader.cpp servers/visual_server.cpp
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msgid "Size"
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msgstr "Rozmiar"
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#: core/bind/core_bind.cpp
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msgid "Endian Swap"
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msgstr "Zamiana Endian"
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#: core/bind/core_bind.cpp
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msgid "Editor Hint"
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msgstr "Wskazówka edytora"
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#: core/bind/core_bind.cpp
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msgid "Print Error Messages"
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msgstr "Wyświetlaj komunikaty o błędach"
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#: core/bind/core_bind.cpp
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msgid "Iterations Per Second"
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msgstr "Iteracje na sekundę"
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#: core/bind/core_bind.cpp
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msgid "Target FPS"
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msgstr "Docelowa liczba klatek na sekundę (FPS)"
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#: core/bind/core_bind.cpp
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msgid "Time Scale"
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msgstr "Skala czasu"
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#: core/bind/core_bind.cpp main/main.cpp
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msgid "Physics Jitter Fix"
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msgstr "Poprawka zakłóceń w fizyce"
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#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
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msgid "Error"
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msgstr "Błąd"
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#: core/bind/core_bind.cpp
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msgid "Error String"
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msgstr "Tekst Błędu"
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#: core/bind/core_bind.cpp
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msgid "Error Line"
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msgstr "Linia błędu"
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#: core/bind/core_bind.cpp
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msgid "Result"
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msgstr "Wynik"
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#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
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msgid "Memory"
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msgstr "Pamięć"
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#: core/command_queue_mt.cpp core/message_queue.cpp
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#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
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#: drivers/gles2/rasterizer_scene_gles2.cpp
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#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
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#: drivers/gles3/rasterizer_scene_gles3.cpp
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#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
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#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
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#: servers/visual_server.cpp
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msgid "Limits"
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msgstr "Limity"
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#: core/command_queue_mt.cpp
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msgid "Command Queue"
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msgstr "Kolejka komend"
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#: core/command_queue_mt.cpp
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msgid "Multithreading Queue Size (KB)"
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msgstr "Rozmiar kolejki wielowątkowej (KB)"
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#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
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#: modules/visual_script/visual_script_func_nodes.cpp
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#: modules/visual_script/visual_script_nodes.cpp
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#: scene/resources/visual_shader_nodes.cpp
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msgid "Function"
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msgstr "Funkcja"
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#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
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#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
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msgid "Data"
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msgstr "Dane"
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#: core/io/file_access_network.cpp core/register_core_types.cpp
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#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
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#: modules/gdscript/language_server/gdscript_language_server.cpp
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#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
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#: scene/gui/file_dialog.cpp
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msgid "Network"
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msgstr "Sieć"
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#: core/io/file_access_network.cpp
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msgid "Remote FS"
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msgstr "Zdalny System Plików"
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#: core/io/file_access_network.cpp
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msgid "Page Size"
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msgstr "Rozmiar strony"
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#: core/io/file_access_network.cpp
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msgid "Page Read Ahead"
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msgstr "Strona czytana z wyprzedzeniem"
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#: core/io/http_client.cpp
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msgid "Blocking Mode Enabled"
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msgstr "Tryb blokowania włączony"
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#: core/io/http_client.cpp
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msgid "Connection"
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msgstr "Połączenie"
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#: core/io/http_client.cpp
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msgid "Read Chunk Size"
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msgstr "Odczytaj rozmiar fragmentu"
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#: core/io/marshalls.cpp
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msgid "Object ID"
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msgstr "ID Obiektu"
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#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
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msgid "Allow Object Decoding"
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msgstr "Zezwalaj na dekodowanie obiektów"
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#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
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msgid "Refuse New Network Connections"
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msgstr "Odmowa nowych połączeń sieciowych"
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#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
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msgid "Network Peer"
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msgstr "Członek sieci"
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#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
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msgid "Root Node"
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msgstr "Węzeł główny"
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#: core/io/networked_multiplayer_peer.cpp
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msgid "Refuse New Connections"
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msgstr "Odmowa nowych połączeń"
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#: core/io/networked_multiplayer_peer.cpp
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msgid "Transfer Mode"
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msgstr "Tryb transferu"
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#: core/io/packet_peer.cpp
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msgid "Encode Buffer Max Size"
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msgstr "Maks. rozmiar bufora kodowania"
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#: core/io/packet_peer.cpp
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msgid "Input Buffer Max Size"
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msgstr "Maks. rozmiar bufora wejściowego"
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#: core/io/packet_peer.cpp
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msgid "Output Buffer Max Size"
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msgstr "Maksymalna wielkość bufora wyjściowego"
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#: core/io/packet_peer.cpp
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msgid "Stream Peer"
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msgstr "Członek transmisji"
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#: core/io/stream_peer.cpp
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msgid "Big Endian"
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msgstr "Big endian"
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#: core/io/stream_peer.cpp
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msgid "Data Array"
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msgstr "Tablica danych"
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#: core/io/stream_peer_ssl.cpp
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msgid "Blocking Handshake"
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msgstr "Blokowanie uścisku dłoni"
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#: core/io/udp_server.cpp
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msgid "Max Pending Connections"
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msgstr "Maks. liczba połączeń oczekujących"
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Invalid type argument to convert(), use TYPE_* constants."
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msgstr "Niepoprawny typ argumentu funkcji convert(), użyj stałych TYPE_*."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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msgid "Expected a string of length 1 (a character)."
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msgstr "Oczekiwano ciągu znaków o długości 1 (znaku)."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/mono/glue/gd_glue.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Not enough bytes for decoding bytes, or invalid format."
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msgstr "Niewystarczająca ilość bajtów dla bajtów dekodujących lub zły format."
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#: core/math/expression.cpp
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msgid "Invalid input %d (not passed) in expression"
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msgstr "Niewłaściwe dane %d (nie przekazane) w wyrażeniu"
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#: core/math/expression.cpp
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msgid "self can't be used because instance is null (not passed)"
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msgstr ""
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"self nie może zostać użyte, ponieważ instancja jest nullem (nie przekazana)"
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#: core/math/expression.cpp
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msgid "Invalid operands to operator %s, %s and %s."
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msgstr "Nieprawidłowe operandy dla operatora %s, %s i %s."
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#: core/math/expression.cpp
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msgid "Invalid index of type %s for base type %s"
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msgstr "Nieprawidłowy indeks we właściwości \"%s\" węzła %s"
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#: core/math/expression.cpp
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msgid "Invalid named index '%s' for base type %s"
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msgstr "Niepoprawny nazwany indeks \"%s\" dla bazowego typu %s"
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#: core/math/expression.cpp
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msgid "Invalid arguments to construct '%s'"
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msgstr "Niepoprawne argumenty do utworzenia \"%s\""
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#: core/math/expression.cpp
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msgid "On call to '%s':"
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msgstr "Przy wywołaniu \"%s\":"
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#: core/math/random_number_generator.cpp
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#: modules/opensimplex/open_simplex_noise.cpp
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msgid "Seed"
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msgstr "Ziarno"
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#: core/math/random_number_generator.cpp
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msgid "State"
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msgstr "Stan"
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#: core/message_queue.cpp
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msgid "Message Queue"
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msgstr "Kolejka komunikatów"
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#: core/message_queue.cpp
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msgid "Max Size (KB)"
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msgstr "Maks. rozmiar (KB)"
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#: core/os/input.cpp
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msgid "Mouse Mode"
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msgstr "Tryb myszki"
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#: core/os/input.cpp
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msgid "Use Accumulated Input"
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msgstr "Użyj skumulowanego wejścia"
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#: core/os/input_event.cpp editor/project_settings_editor.cpp
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#: servers/audio_server.cpp
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msgid "Device"
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msgstr "Urządzenie"
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#: core/os/input_event.cpp
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msgid "Alt"
|
||
msgstr "Alt"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Shift"
|
||
msgstr "Shift"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Control"
|
||
msgstr "Control"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Meta"
|
||
msgstr "Meta"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Command"
|
||
msgstr "Command"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Physical"
|
||
msgstr "Fizyczny"
|
||
|
||
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
|
||
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Pressed"
|
||
msgstr "Wciśnięty"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Scancode"
|
||
msgstr "Kod skanu"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Physical Scancode"
|
||
msgstr "Fizyczny kod skanu"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Unicode"
|
||
msgstr "Unicode"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Echo"
|
||
msgstr "Echo"
|
||
|
||
#: core/os/input_event.cpp scene/gui/base_button.cpp
|
||
msgid "Button Mask"
|
||
msgstr "Maska przycisku"
|
||
|
||
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
|
||
msgid "Global Position"
|
||
msgstr "Globalna pozycja"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Factor"
|
||
msgstr "Czynnik"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Button Index"
|
||
msgstr "Indeks przycisków"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Doubleclick"
|
||
msgstr "Podwójne kliknięcie"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Tilt"
|
||
msgstr "Pochylenie"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Pressure"
|
||
msgstr "Nacisk"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Pen Inverted"
|
||
msgstr "Odwrócone pióro"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Relative"
|
||
msgstr "Względny"
|
||
|
||
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
|
||
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
msgid "Speed"
|
||
msgstr "Prędkość"
|
||
|
||
#: core/os/input_event.cpp editor/project_settings_editor.cpp
|
||
#: scene/3d/sprite_3d.cpp
|
||
msgid "Axis"
|
||
msgstr "Oś"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Axis Value"
|
||
msgstr "Wartość osi"
|
||
|
||
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Index"
|
||
msgstr "Indeks"
|
||
|
||
#: core/os/input_event.cpp editor/project_settings_editor.cpp
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
#: scene/2d/touch_screen_button.cpp
|
||
msgid "Action"
|
||
msgstr "Akcja"
|
||
|
||
#: core/os/input_event.cpp scene/resources/environment.cpp
|
||
#: scene/resources/material.cpp
|
||
msgid "Strength"
|
||
msgstr "Siła"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Delta"
|
||
msgstr "Delta"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Channel"
|
||
msgstr "Kanał"
|
||
|
||
#: core/os/input_event.cpp main/main.cpp
|
||
msgid "Message"
|
||
msgstr "Wiadomość"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Pitch"
|
||
msgstr "Poziom"
|
||
|
||
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
|
||
msgid "Velocity"
|
||
msgstr "Prędkość"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Instrument"
|
||
msgstr "Instrument"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Controller Number"
|
||
msgstr "Numer kontrolera"
|
||
|
||
#: core/os/input_event.cpp
|
||
msgid "Controller Value"
|
||
msgstr "Wartość kontrolera"
|
||
|
||
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
|
||
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
||
#: platform/windows/export/export.cpp
|
||
msgid "Application"
|
||
msgstr "Aplikacja"
|
||
|
||
#: core/project_settings.cpp main/main.cpp
|
||
msgid "Config"
|
||
msgstr "Konfiguracja"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Project Settings Override"
|
||
msgstr "Nadpisanie ustawień projektu"
|
||
|
||
#: core/project_settings.cpp core/resource.cpp
|
||
#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
|
||
#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
|
||
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
|
||
#: modules/gdnative/nativescript/nativescript.cpp
|
||
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
|
||
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
|
||
#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
|
||
#: scene/resources/skin.cpp
|
||
msgid "Name"
|
||
msgstr "Nazwa"
|
||
|
||
#: core/project_settings.cpp editor/editor_help.cpp
|
||
#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
|
||
#: platform/windows/export/export.cpp
|
||
msgid "Description"
|
||
msgstr "Opis"
|
||
|
||
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
||
#: main/main.cpp platform/android/export/export_plugin.cpp
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Run"
|
||
msgstr "Uruchom"
|
||
|
||
#: core/project_settings.cpp editor/editor_node.cpp
|
||
#: editor/run_settings_dialog.cpp main/main.cpp
|
||
msgid "Main Scene"
|
||
msgstr "Scena główna"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Disable stdout"
|
||
msgstr "Wyłączenie stdout"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Disable stderr"
|
||
msgstr "Wyłączenie stderr"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Use Hidden Project Data Directory"
|
||
msgstr "Użyj ukrytego katalogu danych projektu"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Use Custom User Dir"
|
||
msgstr "Użyj niestandardowego katalogu użytkownika"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Custom User Dir Name"
|
||
msgstr "Własna nazwa katalogu użytkownika"
|
||
|
||
#: core/project_settings.cpp main/main.cpp
|
||
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
|
||
#: platform/uwp/os_uwp.cpp
|
||
msgid "Display"
|
||
msgstr "Wyświetlanie"
|
||
|
||
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
|
||
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
|
||
#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
|
||
msgid "Width"
|
||
msgstr "Szerokość"
|
||
|
||
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
|
||
#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
|
||
#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
|
||
#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
|
||
#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
|
||
#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
|
||
msgid "Height"
|
||
msgstr "Wysokość"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Always On Top"
|
||
msgstr "Zawsze na wierzchu"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Test Width"
|
||
msgstr "Szerokość testowa"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Test Height"
|
||
msgstr "Wysokość testowa"
|
||
|
||
#: core/project_settings.cpp editor/animation_track_editor.cpp
|
||
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
|
||
msgid "Audio"
|
||
msgstr "Audio"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Default Bus Layout"
|
||
msgstr "Domyślny układ magistrali"
|
||
|
||
#: core/project_settings.cpp editor/editor_export.cpp
|
||
#: editor/editor_file_system.cpp editor/editor_node.cpp
|
||
#: editor/editor_settings.cpp editor/script_create_dialog.cpp
|
||
#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
|
||
msgid "Editor"
|
||
msgstr "Edytor"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Main Run Args"
|
||
msgstr "Główne argumenty włączania"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Scene Naming"
|
||
msgstr "Nazywanie scen"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Search In File Extensions"
|
||
msgstr "Wyszukiwanie w rozszerzeniach plików"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Script Templates Search Path"
|
||
msgstr "Ścieżka wyszukiwania szablonów skryptów"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Version Control Autoload On Startup"
|
||
msgstr "Automatyczne ładowanie kontroli wersji podczas uruchamiania"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Version Control Plugin Name"
|
||
msgstr "Nazwa wtyczki kontroli wersji"
|
||
|
||
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
|
||
#: scene/3d/collision_object.cpp scene/gui/control.cpp
|
||
msgid "Input"
|
||
msgstr "Wejście"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "UI Accept"
|
||
msgstr "UI Akceptuj"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "UI Select"
|
||
msgstr "UI Wybierz"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "UI Cancel"
|
||
msgstr "UI Anuluj"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "UI Focus Next"
|
||
msgstr "UI Zaznacz Następny"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "UI Focus Prev"
|
||
msgstr "UI Zaznacz Poprz."
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "UI Left"
|
||
msgstr "UI Lewo"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "UI Right"
|
||
msgstr "UI Prawo"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "UI Up"
|
||
msgstr "UI Góra"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "UI Down"
|
||
msgstr "UI Dół"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "UI Page Up"
|
||
msgstr "UI Strona powyżej"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "UI Page Down"
|
||
msgstr "UI Strona poniżej"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "UI Home"
|
||
msgstr "UI Home"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "UI End"
|
||
msgstr "UI Koniec"
|
||
|
||
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
|
||
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
|
||
#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
|
||
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
||
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
|
||
#: servers/physics_2d/physics_2d_server_wrap_mt.h
|
||
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
|
||
#: servers/physics_server.cpp
|
||
msgid "Physics"
|
||
msgstr "Fizyka"
|
||
|
||
#: core/project_settings.cpp editor/editor_settings.cpp
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
|
||
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
|
||
#: scene/3d/physics_body.cpp scene/resources/world.cpp
|
||
#: servers/physics/space_sw.cpp servers/physics_server.cpp
|
||
msgid "3D"
|
||
msgstr "3D"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Smooth Trimesh Collision"
|
||
msgstr "Płynna kolizja trimesh"
|
||
|
||
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
|
||
#: drivers/gles2/rasterizer_scene_gles2.cpp
|
||
#: drivers/gles2/rasterizer_storage_gles2.cpp
|
||
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
|
||
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
||
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
|
||
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
|
||
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
|
||
#: servers/visual_server.cpp
|
||
msgid "Rendering"
|
||
msgstr "Renderowanie"
|
||
|
||
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
|
||
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
||
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
|
||
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
|
||
#: scene/main/scene_tree.cpp scene/resources/environment.cpp
|
||
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
|
||
#: servers/visual_server.cpp
|
||
msgid "Quality"
|
||
msgstr "Jakość"
|
||
|
||
#: core/project_settings.cpp scene/gui/file_dialog.cpp
|
||
#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
|
||
#: servers/visual_server.cpp
|
||
msgid "Filters"
|
||
msgstr "Filtry"
|
||
|
||
#: core/project_settings.cpp scene/main/viewport.cpp
|
||
msgid "Sharpen Intensity"
|
||
msgstr "Intensywność wyostrzania"
|
||
|
||
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
|
||
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
|
||
#: modules/visual_script/visual_script.cpp
|
||
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
|
||
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
|
||
#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
|
||
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
|
||
#: servers/visual_server.cpp
|
||
msgid "Debug"
|
||
msgstr "Debugowanie"
|
||
|
||
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
|
||
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
|
||
msgid "Settings"
|
||
msgstr "Ustawienia"
|
||
|
||
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
|
||
#: modules/mono/mono_gd/gd_mono.cpp
|
||
msgid "Profiler"
|
||
msgstr "Profiler"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Max Functions"
|
||
msgstr "Maksymalna ilość funkcji"
|
||
|
||
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
|
||
msgid "Compression"
|
||
msgstr "Kompresja"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Formats"
|
||
msgstr "Formaty"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Zstd"
|
||
msgstr "Zstd"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Long Distance Matching"
|
||
msgstr "Dopasowanie długodystansowe"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Compression Level"
|
||
msgstr "Poziom kompresji"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Window Log Size"
|
||
msgstr "Rozmiar logów okna"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Zlib"
|
||
msgstr "Zlib"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Gzip"
|
||
msgstr "Gzip"
|
||
|
||
#: core/project_settings.cpp platform/android/export/export.cpp
|
||
msgid "Android"
|
||
msgstr "Android"
|
||
|
||
#: core/project_settings.cpp
|
||
msgid "Modules"
|
||
msgstr "Moduły"
|
||
|
||
#: core/register_core_types.cpp
|
||
msgid "TCP"
|
||
msgstr "TCP"
|
||
|
||
#: core/register_core_types.cpp
|
||
msgid "Connect Timeout Seconds"
|
||
msgstr "Sekundowy limit czasu połączenia"
|
||
|
||
#: core/register_core_types.cpp
|
||
#, fuzzy
|
||
msgid "Packet Peer Stream"
|
||
msgstr "Strumień członków pakietów"
|
||
|
||
#: core/register_core_types.cpp
|
||
msgid "Max Buffer (Power of 2)"
|
||
msgstr "Maksymalny bufor (do potęgi 2)"
|
||
|
||
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
|
||
msgid "SSL"
|
||
msgstr "SSL"
|
||
|
||
#: core/register_core_types.cpp main/main.cpp
|
||
msgid "Certificates"
|
||
msgstr "Certyfikaty"
|
||
|
||
#: core/resource.cpp editor/dependency_editor.cpp
|
||
#: editor/editor_resource_picker.cpp
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Resource"
|
||
msgstr "Zasób"
|
||
|
||
#: core/resource.cpp
|
||
msgid "Local To Scene"
|
||
msgstr "Lokalne na scenę"
|
||
|
||
#: core/resource.cpp editor/dependency_editor.cpp
|
||
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
|
||
#: editor/project_manager.cpp editor/project_settings_editor.cpp
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Path"
|
||
msgstr "Ścieżka"
|
||
|
||
#: core/script_language.cpp
|
||
msgid "Source Code"
|
||
msgstr "Kod źródłowy"
|
||
|
||
#: core/translation.cpp editor/project_settings_editor.cpp
|
||
msgid "Locale"
|
||
msgstr "Ustawienia regionalne"
|
||
|
||
#: core/translation.cpp
|
||
msgid "Test"
|
||
msgstr "Test"
|
||
|
||
#: core/translation.cpp scene/resources/font.cpp
|
||
msgid "Fallback"
|
||
msgstr "Fallback"
|
||
|
||
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
|
||
msgid "B"
|
||
msgstr "B"
|
||
|
||
#: core/ustring.cpp
|
||
msgid "KiB"
|
||
msgstr "KiB"
|
||
|
||
#: core/ustring.cpp
|
||
msgid "MiB"
|
||
msgstr "MiB"
|
||
|
||
#: core/ustring.cpp
|
||
msgid "GiB"
|
||
msgstr "GiB"
|
||
|
||
#: core/ustring.cpp
|
||
msgid "TiB"
|
||
msgstr "TiB"
|
||
|
||
#: core/ustring.cpp
|
||
msgid "PiB"
|
||
msgstr "PiB"
|
||
|
||
#: core/ustring.cpp
|
||
msgid "EiB"
|
||
msgstr "EiB"
|
||
|
||
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
|
||
#: drivers/gles2/rasterizer_scene_gles2.cpp
|
||
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
|
||
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
||
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
|
||
msgid "Buffers"
|
||
msgstr "Bufory"
|
||
|
||
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
|
||
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
|
||
msgid "Canvas Polygon Buffer Size (KB)"
|
||
msgstr "Rozmiar buforu poligonu płutna (KB)"
|
||
|
||
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
|
||
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
|
||
msgid "Canvas Polygon Index Buffer Size (KB)"
|
||
msgstr "Rozmiar bufora indeksu wielokąta płutna (KB)"
|
||
|
||
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
|
||
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
#: editor/import/resource_importer_texture.cpp main/main.cpp
|
||
#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
|
||
#: servers/physics_2d/physics_2d_server_sw.cpp
|
||
#: servers/physics_2d/physics_2d_server_wrap_mt.h
|
||
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
|
||
#: servers/visual_server.cpp
|
||
msgid "2D"
|
||
msgstr "2D"
|
||
|
||
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
|
||
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
|
||
msgid "Snapping"
|
||
msgstr "Przyciąganie"
|
||
|
||
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
|
||
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
|
||
msgid "Use GPU Pixel Snap"
|
||
msgstr "Użyj przyciągania pikseli przez kartę graficzną"
|
||
|
||
#: drivers/gles2/rasterizer_scene_gles2.cpp
|
||
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
||
msgid "Immediate Buffer Size (KB)"
|
||
msgstr "Natychmiastowy rozmiar bufora (KB)"
|
||
|
||
#: drivers/gles2/rasterizer_storage_gles2.cpp
|
||
#: drivers/gles3/rasterizer_storage_gles3.cpp
|
||
msgid "Lightmapping"
|
||
msgstr "Lightmapping"
|
||
|
||
#: drivers/gles2/rasterizer_storage_gles2.cpp
|
||
#: drivers/gles3/rasterizer_storage_gles3.cpp
|
||
msgid "Use Bicubic Sampling"
|
||
msgstr "Użyj próbkowania dwusześciennego"
|
||
|
||
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
||
msgid "Max Renderable Elements"
|
||
msgstr "Maksymalna liczba elementów renderowanych"
|
||
|
||
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
||
msgid "Max Renderable Lights"
|
||
msgstr "Maksymalna liczba renderowalnych świateł"
|
||
|
||
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
||
msgid "Max Renderable Reflections"
|
||
msgstr "Maksymalna liczba możliwych do renderowania odbić"
|
||
|
||
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
||
msgid "Max Lights Per Object"
|
||
msgstr "Maksymalna liczba świateł na obiekt"
|
||
|
||
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
||
msgid "Subsurface Scattering"
|
||
msgstr "Rozpraszanie podpowierzchniowe"
|
||
|
||
#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
|
||
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
|
||
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
|
||
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
|
||
#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
|
||
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
|
||
#: scene/resources/material.cpp scene/resources/particles_material.cpp
|
||
msgid "Scale"
|
||
msgstr "Skala"
|
||
|
||
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
||
msgid "Follow Surface"
|
||
msgstr "Śledź powierzchnię"
|
||
|
||
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
||
msgid "Weight Samples"
|
||
msgstr "Próbki wagowe"
|
||
|
||
#: drivers/gles3/rasterizer_scene_gles3.cpp
|
||
msgid "Voxel Cone Tracing"
|
||
msgstr "Śledzenie stożka wokselowego"
|
||
|
||
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
|
||
msgid "High Quality"
|
||
msgstr "Wysoka jakość"
|
||
|
||
#: drivers/gles3/rasterizer_storage_gles3.cpp
|
||
msgid "Blend Shape Max Buffer Size (KB)"
|
||
msgstr "Maksymalny rozmiar bufora mieszania kształtów (KB)"
|
||
|
||
#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
|
||
#: editor/animation_bezier_editor.cpp
|
||
msgid "Free"
|
||
msgstr "Wolne"
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
msgid "Balanced"
|
||
msgstr "Zrównoważony"
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
msgid "Mirror"
|
||
msgstr "Odbij"
|
||
|
||
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
|
||
msgid "Time:"
|
||
msgstr "Czas:"
|
||
|
||
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
|
||
msgid "Value:"
|
||
msgstr "Wartość:"
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
msgid "Insert Key Here"
|
||
msgstr "Wstaw klucz tutaj"
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
msgid "Duplicate Selected Key(s)"
|
||
msgstr "Duplikuj zaznaczone klucz(e)"
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
msgid "Delete Selected Key(s)"
|
||
msgstr "Usuń zaznaczony klucz(e)"
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
msgid "Add Bezier Point"
|
||
msgstr "Dodaj punkt krzywej Beziera"
|
||
|
||
#: editor/animation_bezier_editor.cpp
|
||
msgid "Move Bezier Points"
|
||
msgstr "Przesuń punkty krzywej Beziera"
|
||
|
||
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
|
||
msgid "Anim Duplicate Keys"
|
||
msgstr "Animacja Duplikuj klucze"
|
||
|
||
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
|
||
msgid "Anim Delete Keys"
|
||
msgstr "Animacja Usuń klucze"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Change Keyframe Time"
|
||
msgstr "Animacja Zmień wartość czasu klatki kluczowej"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Change Transition"
|
||
msgstr "Animacja Zmień przejście"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Change Transform"
|
||
msgstr "Animacja Zmień transformacjię"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Change Keyframe Value"
|
||
msgstr "Animacja Zmień wartość klatki kluczowej"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Change Call"
|
||
msgstr "Animacja Wywołanie funkcji"
|
||
|
||
#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
|
||
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Frame"
|
||
msgstr "Klatka %"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
||
#: scene/resources/particles_material.cpp servers/visual_server.cpp
|
||
msgid "Time"
|
||
msgstr "Czas"
|
||
|
||
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Location"
|
||
msgstr "Lokalizacja"
|
||
|
||
#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
|
||
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
|
||
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
|
||
#, fuzzy
|
||
msgid "Rotation"
|
||
msgstr "Krok obrotu:"
|
||
|
||
#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
|
||
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
|
||
msgid "Value"
|
||
msgstr "Wartość"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Arg Count"
|
||
msgstr "Ilośc:"
|
||
|
||
#: editor/animation_track_editor.cpp main/main.cpp
|
||
#: modules/mono/mono_gd/gd_mono.cpp
|
||
msgid "Args"
|
||
msgstr "Argumenty"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
|
||
#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
|
||
#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
|
||
#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
|
||
msgid "Type"
|
||
msgstr "Typ"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "In Handle"
|
||
msgstr "Ustaw uchwyt"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Out Handle"
|
||
msgstr "Ustaw uchwyt"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
|
||
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
|
||
msgid "Stream"
|
||
msgstr "Strumień"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Start Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "End Offset"
|
||
msgstr "Przesunięcie:"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
|
||
#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
msgid "Animation"
|
||
msgstr "Animacja"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Easing"
|
||
msgstr "Łagodne wejście-wyjście"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Multi Change Keyframe Time"
|
||
msgstr "Animacja Zmień czas wielu klatek"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Multi Change Transition"
|
||
msgstr "Animacja Zmień przejście wielu klatek"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Multi Change Transform"
|
||
msgstr "Animacja Zmień transformację wielu klatek"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Multi Change Keyframe Value"
|
||
msgstr "Animacja Zmień wartość wielu klatek kluczowych"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Multi Change Call"
|
||
msgstr "Animacja Zmień wywołanie wielu funkcji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Change Animation Length"
|
||
msgstr "Zmień długość animacji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation Loop"
|
||
msgstr "Zmień pętle animacji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Property Track"
|
||
msgstr "Ścieżka właściwości"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "3D Transform Track"
|
||
msgstr "Ścieżka przekształcenia 3D"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Call Method Track"
|
||
msgstr "Ścieżka wywołania metody"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Bezier Curve Track"
|
||
msgstr "Ścieżka krzywej Béziera"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Audio Playback Track"
|
||
msgstr "Ścieżka odtwarzania dźwięku"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation Playback Track"
|
||
msgstr "Ścieżka odtwarzania animacji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation length (frames)"
|
||
msgstr "Długość animacji (klatki)"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation length (seconds)"
|
||
msgstr "Długość animacji (sekundy)"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Add Track"
|
||
msgstr "Dodaj ścieżkę"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation Looping"
|
||
msgstr "Zapętlenie animacji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Functions:"
|
||
msgstr "Funkcje:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Audio Clips:"
|
||
msgstr "Klipy dźwiękowe:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Clips:"
|
||
msgstr "Klipy animacji:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Change Track Path"
|
||
msgstr "Zmień adres ścieżki"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Toggle this track on/off."
|
||
msgstr "Włącz/wyłącz ścieżkę."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Update Mode (How this property is set)"
|
||
msgstr "Sposób odświeżania (jak ta właściwość jest ustawiana)"
|
||
|
||
#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
|
||
msgid "Interpolation Mode"
|
||
msgstr "Sposób interpolacji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
|
||
msgstr "Tryb zawijania pętli (interpolacja końca i początku pętli)"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Remove this track."
|
||
msgstr "Usuń tę ścieżkę."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Time (s):"
|
||
msgstr "Czas (s): "
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Position:"
|
||
msgstr "Pozycja"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Rotation:"
|
||
msgstr "Krok obrotu:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Scale:"
|
||
msgstr "Skala:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Type:"
|
||
msgstr "Typ:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "(Invalid, expected type: %s)"
|
||
msgstr "Szablon eksportu nieprawidłowy:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Easing:"
|
||
msgstr "Łagodne wejście-wyjście"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "In-Handle:"
|
||
msgstr "Ustaw uchwyt"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Out-Handle:"
|
||
msgstr "Ustaw uchwyt"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Stream:"
|
||
msgstr "Członek transmisji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Start (s):"
|
||
msgstr "Restart(y):"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "End (s):"
|
||
msgstr "Zanikanie w (s):"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Animation Clip:"
|
||
msgstr "Animacje:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Toggle Track Enabled"
|
||
msgstr "Przełącz aktywność ścieżki"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Continuous"
|
||
msgstr "Ciągłe"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Discrete"
|
||
msgstr "Dyskretnie"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Trigger"
|
||
msgstr "Wyzwalacz"
|
||
|
||
#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
|
||
msgid "Capture"
|
||
msgstr "Przechwyć"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Nearest"
|
||
msgstr "Najbliższy"
|
||
|
||
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
|
||
#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
|
||
#: scene/3d/physics_body.cpp
|
||
msgid "Linear"
|
||
msgstr "Liniowy"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Cubic"
|
||
msgstr "Sześcienny"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clamp Loop Interp"
|
||
msgstr "Przytnij"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Wrap Loop Interp"
|
||
msgstr "Zawiń pętlę interpolacji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key"
|
||
msgstr "Wprowadź klucz"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Duplicate Key(s)"
|
||
msgstr "Duplikuj klucz(e)"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Add RESET Value(s)"
|
||
msgstr "Dodaj wartość(i) RESET"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Delete Key(s)"
|
||
msgstr "Usuń klucz(e)"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Change Animation Update Mode"
|
||
msgstr "Zmień sposób aktualizacji animacji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Change Animation Interpolation Mode"
|
||
msgstr "Zmień sposób interpolacji animacji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Change Animation Loop Mode"
|
||
msgstr "Zmień sposób zapętlania animacji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Remove Anim Track"
|
||
msgstr "Usuń ścieżkę animacji"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Editors"
|
||
msgstr "Edytory"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
|
||
msgid "Confirm Insert Track"
|
||
msgstr "Potwierdź wstawienie ścieżki"
|
||
|
||
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Create NEW track for %s and insert key?"
|
||
msgstr "Utworzyć NOWĄ ścieżkę dla %s i wstawić klucz?"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Create %d NEW tracks and insert keys?"
|
||
msgstr "Utworzyć %d NOWYCH ścieżek i dodać klatki kluczowe?"
|
||
|
||
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
|
||
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create"
|
||
msgstr "Utwórz"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Insert"
|
||
msgstr "Wstaw animację"
|
||
|
||
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "node '%s'"
|
||
msgstr "węzeł \"%s\""
|
||
|
||
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "animation"
|
||
msgstr "animacja"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "AnimationPlayer can't animate itself, only other players."
|
||
msgstr ""
|
||
"AnimationPlayer nie może animować sam siebie, tylko inne węzły tego typu."
|
||
|
||
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "property '%s'"
|
||
msgstr "właściwość \"%s\""
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Create & Insert"
|
||
msgstr "Utwórz i wstaw"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Insert Track & Key"
|
||
msgstr "Wstaw ścieżkę i klatkę kluczową"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Insert Key"
|
||
msgstr "Wstaw klatkę kluczową"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Change Animation Step"
|
||
msgstr "Zmień krok animacji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Rearrange Tracks"
|
||
msgstr "Przestaw ścieżki"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Transform tracks only apply to Spatial-based nodes."
|
||
msgstr "Ścieżki przekształceń działają tylko z węzłami bazującymi na Spatial."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid ""
|
||
"Audio tracks can only point to nodes of type:\n"
|
||
"-AudioStreamPlayer\n"
|
||
"-AudioStreamPlayer2D\n"
|
||
"-AudioStreamPlayer3D"
|
||
msgstr ""
|
||
"Ścieżki audio mogą wskazywać tylko na węzły tych typów:\n"
|
||
"-AudioStreamPlayer\n"
|
||
"-AudioStreamPlayer2D\n"
|
||
"-AudioStreamPlayer3D"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation tracks can only point to AnimationPlayer nodes."
|
||
msgstr "Ścieżki animacji mogą wskazywać tylko na węzły AnimationPlayer."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Not possible to add a new track without a root"
|
||
msgstr "Nie da się dodać nowej ścieżki bez korzenia"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Invalid track for Bezier (no suitable sub-properties)"
|
||
msgstr "Nieprawidłowa ścieżka dla Beziera (brak odpowiednich podwłaściwości)"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Add Bezier Track"
|
||
msgstr "Dodaj ścieżkę krzywej Beziera"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Track path is invalid, so can't add a key."
|
||
msgstr "Ścieżka jest nieprawidłowa, więc nie można wstawić klucza."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Track is not of type Spatial, can't insert key"
|
||
msgstr "Ścieżka nie jest typu Spatial, nie można wstawić klucza"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Add Transform Track Key"
|
||
msgstr "Dodaj klucz ścieżki transformacji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Add Track Key"
|
||
msgstr "Dodaj klucz ścieżki"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Track path is invalid, so can't add a method key."
|
||
msgstr "Ścieżka jest nieprawidłowa, więc nie można wstawić klucza metody."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Add Method Track Key"
|
||
msgstr "Dodaj klucz ścieżki metody"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#, fuzzy
|
||
msgid "Method not found in object:"
|
||
msgstr "Metoda nie znaleziona w obiekcie: "
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Move Keys"
|
||
msgstr "Przemieść klucze animacji"
|
||
|
||
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
|
||
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
|
||
#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
|
||
#: servers/physics_server.cpp
|
||
msgid "Transform"
|
||
msgstr "Przekształcanie"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_help.cpp
|
||
msgid "Methods"
|
||
msgstr "Metody"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Bezier"
|
||
msgstr "Bezier"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Clipboard is empty!"
|
||
msgstr "Schowek jest pusty!"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Paste Tracks"
|
||
msgstr "Wklej ścieżki"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Scale Keys"
|
||
msgstr "Przeskaluj klatki kluczowe"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid ""
|
||
"This option does not work for Bezier editing, as it's only a single track."
|
||
msgstr ""
|
||
"Ta opcja nie działa dla edycji Beziera, ponieważ jest to tylko jedna ścieżka."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim Add RESET Keys"
|
||
msgstr "Dodaj klucze animacji RESET"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid ""
|
||
"This animation belongs to an imported scene, so changes to imported tracks "
|
||
"will not be saved.\n"
|
||
"\n"
|
||
"To enable the ability to add custom tracks, navigate to the scene's import "
|
||
"settings and set\n"
|
||
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
|
||
"Tracks\", then re-import.\n"
|
||
"Alternatively, use an import preset that imports animations to separate "
|
||
"files."
|
||
msgstr ""
|
||
"Ta animacja należy do importowanej sceny, więc zmiany w importowanych "
|
||
"ścieżkach nie zostaną zapisane.\n"
|
||
"\n"
|
||
"By umożliwić dodawanie własnych ścieżek, przejdź do ustawień importu i "
|
||
"zmień\n"
|
||
"\"Animation > Storage\" na \"Files\", włącz \"Animation > Keep Custom "
|
||
"Tracks\", a potem importuj ponownie.\n"
|
||
"Alternatywnie, użyj profilu importu, który importuje animacje do oddzielnych "
|
||
"plików."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Warning: Editing imported animation"
|
||
msgstr "Ostrzeżenie: Edytowanie importowanej animacji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select an AnimationPlayer node to create and edit animations."
|
||
msgstr "Wybierz węzeł AnimationPlayer, by tworzyć i edytować animacje."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Only show tracks from nodes selected in tree."
|
||
msgstr "Pokaż tylko ścieżki z węzłów zaznaczonych w drzewie."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Group tracks by node or display them as plain list."
|
||
msgstr "Grupuj ścieżki po węzłach lub wyświetl je jako prostą listę."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Snap:"
|
||
msgstr "Przyciąganie:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation step value."
|
||
msgstr "Wartość kroku animacji."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Seconds"
|
||
msgstr "sekund"
|
||
|
||
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
|
||
#: scene/resources/texture.cpp
|
||
msgid "FPS"
|
||
msgstr "klatek na sekundę"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
|
||
#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit"
|
||
msgstr "Edycja"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation properties."
|
||
msgstr "Właściwości animacji."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Copy Tracks"
|
||
msgstr "Kopiuj ścieżki"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale Selection"
|
||
msgstr "Skaluj zaznaczone"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale From Cursor"
|
||
msgstr "Skaluj od kursora"
|
||
|
||
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Duplicate Selection"
|
||
msgstr "Duplikuj zaznaczone"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Duplicate Transposed"
|
||
msgstr "Duplikuj transponowane"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Delete Selection"
|
||
msgstr "Usuń zaznaczone"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Go to Next Step"
|
||
msgstr "Przejdź do następnego kroku"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Go to Previous Step"
|
||
msgstr "Przejdź do poprzedniego kroku"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Apply Reset"
|
||
msgstr "Zastosuj reset"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Optimize Animation"
|
||
msgstr "Optymalizuj animację"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up Animation"
|
||
msgstr "Wyczyść animację"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Pick the node that will be animated:"
|
||
msgstr "Wybierz węzeł, który będzie animowany:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Use Bezier Curves"
|
||
msgstr "Użyj krzywych Beziera"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Create RESET Track(s)"
|
||
msgstr "Utwórz ścieżki RESET"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim. Optimizer"
|
||
msgstr "Optymalizator animacji"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max. Linear Error:"
|
||
msgstr "Maks. błąd liniowy:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max. Angular Error:"
|
||
msgstr "Maks. błąd kątowy:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max Optimizable Angle:"
|
||
msgstr "Maksymalny kąt do optymalizacji:"
|
||
|
||
#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
|
||
#: servers/visual_server.cpp
|
||
msgid "Optimize"
|
||
msgstr "Zoptymalizuj"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Remove invalid keys"
|
||
msgstr "Usuń wadliwe klatki kluczowe"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Remove unresolved and empty tracks"
|
||
msgstr "Usuń nierozwiązane i puste ścieżki"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-up all animations"
|
||
msgstr "Wyczyść wszystkie animacje"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up Animation(s) (NO UNDO!)"
|
||
msgstr "Oczyść animacje (NIE MOŻNA COFNĄĆ!)"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up"
|
||
msgstr "Oczyść"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale Ratio:"
|
||
msgstr "Współczynnik skali:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select Tracks to Copy"
|
||
msgstr "Wybierz ścieżki do skopiowania"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_log.cpp
|
||
#: editor/editor_resource_picker.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Copy"
|
||
msgstr "Kopiuj"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select All/None"
|
||
msgstr "Wybierz wszystkie/żadne"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Add Audio Track Clip"
|
||
msgstr "Dodaj klip ścieżki audio"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Change Audio Track Clip Start Offset"
|
||
msgstr "Zmień początkowe przesunięcie klipu ścieżki audio"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Change Audio Track Clip End Offset"
|
||
msgstr "Zmień końcowe przesunięcie klipu ścieżki audio"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Resize Array"
|
||
msgstr "Zmień rozmiar Tablicy"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Change Array Value Type"
|
||
msgstr "Zmień typ wartości tablicy"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Change Array Value"
|
||
msgstr "Zmień Wartość Tablicy"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Go to Line"
|
||
msgstr "Idź do lini"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Line Number:"
|
||
msgstr "Numer linii:"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "%d replaced."
|
||
msgstr "%d zamieniono."
|
||
|
||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||
msgid "%d match."
|
||
msgstr "%d dopasowanie."
|
||
|
||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||
msgid "%d matches."
|
||
msgstr "%d dopasowań."
|
||
|
||
#: editor/code_editor.cpp editor/find_in_files.cpp
|
||
msgid "Match Case"
|
||
msgstr "Uwzględnij wielkość liter"
|
||
|
||
#: editor/code_editor.cpp editor/find_in_files.cpp
|
||
msgid "Whole Words"
|
||
msgstr "Całe słowa"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replace"
|
||
msgstr "Zastąp"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replace All"
|
||
msgstr "Zastąp wszystkie"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Selection Only"
|
||
msgstr "Tylko zaznaczenie"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/text_editor.cpp
|
||
msgid "Standard"
|
||
msgstr "Standardowy"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle Scripts Panel"
|
||
msgstr "Przełącz panel skryptów"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom In"
|
||
msgstr "Przybliż"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom Out"
|
||
msgstr "Oddal"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Reset Zoom"
|
||
msgstr "Wyzeruj przybliżenie"
|
||
|
||
#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
|
||
msgid "Warnings"
|
||
msgstr "Ostrzeżenia"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Line and column numbers."
|
||
msgstr "Numery linii i kolumn."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Method in target node must be specified."
|
||
msgstr "Metoda w węźle docelowym musi zostać podana."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Method name must be a valid identifier."
|
||
msgstr "Nazwa metody musi być poprawnym identyfikatorem."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid ""
|
||
"Target method not found. Specify a valid method or attach a script to the "
|
||
"target node."
|
||
msgstr ""
|
||
"Docelowa metoda nie znaleziona. Podaj właściwą metodę lub dołącz skrypt do "
|
||
"wybranego węzła."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect to Node:"
|
||
msgstr "Połącz do węzła:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect to Script:"
|
||
msgstr "Połącz do skryptu:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "From Signal:"
|
||
msgstr "Z sygnału:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Scene does not contain any script."
|
||
msgstr "Scena nie posiada żadnego skryptu."
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/groups_editor.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
msgid "Add"
|
||
msgstr "Dodaj"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove"
|
||
msgstr "Usuń"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Add Extra Call Argument:"
|
||
msgstr "Dodaj dodatkowy argument wywołania funkcji:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Extra Call Arguments:"
|
||
msgstr "Dodatkowe argumenty wywołania:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Receiver Method:"
|
||
msgstr "Metoda odbiorcy:"
|
||
|
||
#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
|
||
#: servers/visual_server.cpp
|
||
msgid "Advanced"
|
||
msgstr "Zaawansowane"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Deferred"
|
||
msgstr "Opóźniony"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid ""
|
||
"Defers the signal, storing it in a queue and only firing it at idle time."
|
||
msgstr ""
|
||
"Opóźnij sygnał, kolejkując go i uruchamiając tylko w czasie bezczynności."
|
||
|
||
#: editor/connections_dialog.cpp scene/resources/texture.cpp
|
||
msgid "Oneshot"
|
||
msgstr "Wywołaj raz"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnects the signal after its first emission."
|
||
msgstr "Odłącza sygnał po pierwszej emisji."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Cannot connect signal"
|
||
msgstr "Nie można połączyć sygnału"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/export_template_manager.cpp editor/groups_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Close"
|
||
msgstr "Zamknij"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect"
|
||
msgstr "Połącz"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Signal:"
|
||
msgstr "Sygnał:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect '%s' to '%s'"
|
||
msgstr "Połącz '%s' z '%s'"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect '%s' from '%s'"
|
||
msgstr "Rozłącz \"%s\" z \"%s\""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect all from signal: '%s'"
|
||
msgstr "Rozłącz wszystko z sygnału: \"%s\""
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect..."
|
||
msgstr "Połącz..."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Disconnect"
|
||
msgstr "Rozłącz"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect a Signal to a Method"
|
||
msgstr "Połącz sygnał do metody"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Edit Connection:"
|
||
msgstr "Edytuj połączenie:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
|
||
msgstr "Na pewno chcesz usunąć wszystkie połączenia z sygnału \"%s\"?"
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
|
||
msgid "Signals"
|
||
msgstr "Sygnały"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Filter signals"
|
||
msgstr "Filtruj sygnały"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Are you sure you want to remove all connections from this signal?"
|
||
msgstr "Na pewno chcesz usunąć wszystkie połączenia z tego sygnału?"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect All"
|
||
msgstr "Rozłącz wszystkie"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Edit..."
|
||
msgstr "Edytuj..."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Go to Method"
|
||
msgstr "Idź do metody"
|
||
|
||
#: editor/create_dialog.cpp
|
||
msgid "Change %s Type"
|
||
msgstr "Zmień typ %s"
|
||
|
||
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
|
||
msgid "Change"
|
||
msgstr "Zmień"
|
||
|
||
#: editor/create_dialog.cpp
|
||
msgid "Create New %s"
|
||
msgstr "Utwórz nowy %s"
|
||
|
||
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No results for \"%s\"."
|
||
msgstr "Brak wyników dla \"%s\"."
|
||
|
||
#: editor/create_dialog.cpp editor/property_selector.cpp
|
||
msgid "No description available for %s."
|
||
msgstr "Brak dostępnego opisu dla %s."
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Favorites:"
|
||
msgstr "Ulubione:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
msgid "Recent:"
|
||
msgstr "Ostatnie:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_quick_open.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
|
||
#: editor/rename_dialog.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Search:"
|
||
msgstr "Szukaj:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_quick_open.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Matches:"
|
||
msgstr "Pasujące:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Description:"
|
||
msgstr "Opis:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement For:"
|
||
msgstr "Znajdź i zamień:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies For:"
|
||
msgstr "Zależności:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Scene '%s' is currently being edited.\n"
|
||
"Changes will only take effect when reloaded."
|
||
msgstr ""
|
||
"Scena \"%s\" jest obecnie edytowana.\n"
|
||
"Zmiany zajdą dopiero po przeładowaniu."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Resource '%s' is in use.\n"
|
||
"Changes will only take effect when reloaded."
|
||
msgstr ""
|
||
"Zasób \"%s\" jest w użyciu.\n"
|
||
"Zmiany zajdą dopiero po jego przeładowaniu."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Dependencies"
|
||
msgstr "Zależności"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies:"
|
||
msgstr "Zależności:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Broken"
|
||
msgstr "Napraw uszkodzone"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependency Editor"
|
||
msgstr "Edytor zależnośći"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement Resource:"
|
||
msgstr "Szukaj zastępczego zasobu:"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
||
#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Open"
|
||
msgstr "Otwórz"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owners of: %s (Total: %d)"
|
||
msgstr "Właściciele: %s (Suma: %d)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Remove the selected files from the project? (Cannot be undone.)\n"
|
||
"Depending on your filesystem configuration, the files will either be moved "
|
||
"to the system trash or deleted permanently."
|
||
msgstr ""
|
||
"Usunąć wybrane pliki z projektu? (nie można tego cofnąć)\n"
|
||
"W zależności od konfiguracji systemu plików, te pliki zostaną przeniesione "
|
||
"do kosza albo usunięte na stałe."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"The files being removed are required by other resources in order for them to "
|
||
"work.\n"
|
||
"Remove them anyway? (Cannot be undone.)\n"
|
||
"Depending on your filesystem configuration, the files will either be moved "
|
||
"to the system trash or deleted permanently."
|
||
msgstr ""
|
||
"Usuwane pliki są wymagane przez inne zasoby, żeby mogły one działać.\n"
|
||
"Usunąć mimo to? (nie można tego cofnąć)\n"
|
||
"W zależności od konfiguracji systemu plików, te pliki zostaną przeniesione "
|
||
"do kosza albo usunięte na stałe."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Cannot remove:"
|
||
msgstr "Nie można usunąć:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Error loading:"
|
||
msgstr "Błąd ładowania:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Load failed due to missing dependencies:"
|
||
msgstr "Wczytywanie nieudane z powodu brakujących zależności:"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
||
msgid "Open Anyway"
|
||
msgstr "Otwórz pomimo"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Which action should be taken?"
|
||
msgstr "Jakie działanie powinno zostać podjęte?"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Dependencies"
|
||
msgstr "Napraw zależności"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Errors loading!"
|
||
msgstr "Błędy ładowania!"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Permanently delete %d item(s)? (No undo!)"
|
||
msgstr "Permanentnie usuń %d obiekt(ów) (Nie można tego cofnąć)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Show Dependencies"
|
||
msgstr "Pokaż zależności"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Orphan Resource Explorer"
|
||
msgstr "Eksplorator osieroconych zasobów"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
|
||
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
|
||
msgid "Delete"
|
||
msgstr "Usuń"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owns"
|
||
msgstr "Posiada"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resources Without Explicit Ownership:"
|
||
msgstr "Zasoby bez jawnych właścicieli:"
|
||
|
||
#: editor/dictionary_property_edit.cpp
|
||
msgid "Change Dictionary Key"
|
||
msgstr "Zmień klucz słownika"
|
||
|
||
#: editor/dictionary_property_edit.cpp
|
||
msgid "Change Dictionary Value"
|
||
msgstr "Zmień wartość słownika"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Thanks from the Godot community!"
|
||
msgstr "Podziękowania od społeczności Godota!"
|
||
|
||
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "Click to copy."
|
||
msgstr "Kliknij, by skopiować."
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Godot Engine contributors"
|
||
msgstr "Współtwórcy Godot Engine"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Project Founders"
|
||
msgstr "Założyciele projektu"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Lead Developer"
|
||
msgstr "Deweloper naczelny"
|
||
|
||
#. TRANSLATORS: This refers to a job title.
|
||
#: editor/editor_about.cpp
|
||
msgctxt "Job Title"
|
||
msgid "Project Manager"
|
||
msgstr "Kierownik projektu"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Developers"
|
||
msgstr "Deweloperzy"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Authors"
|
||
msgstr "Autorzy"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Platinum Sponsors"
|
||
msgstr "Platynowi sponsorzy"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Gold Sponsors"
|
||
msgstr "Złoci sponsorzy"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Silver Sponsors"
|
||
msgstr "Srebrni sponsorzy"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Bronze Sponsors"
|
||
msgstr "Brązowi sponsorzy"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Mini Sponsors"
|
||
msgstr "Mini-sponsorzy"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Gold Donors"
|
||
msgstr "Złoci darczyńcy"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Silver Donors"
|
||
msgstr "Srebrni darczyńcy"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Bronze Donors"
|
||
msgstr "Brązowi darczyńcy"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Donors"
|
||
msgstr "Darczyńcy"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "License"
|
||
msgstr "Licencja"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Third-party Licenses"
|
||
msgstr "Licencje zewnętrzne"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid ""
|
||
"Godot Engine relies on a number of third-party free and open source "
|
||
"libraries, all compatible with the terms of its MIT license. The following "
|
||
"is an exhaustive list of all such third-party components with their "
|
||
"respective copyright statements and license terms."
|
||
msgstr ""
|
||
"Godot Engine opiera się na wielu niezależnych i otwartych bibliotekach, "
|
||
"wszystkie zgodne z warunkami licencji MIT. Poniżej znajduje się kompletna "
|
||
"lista wszystkich takich zewnętrznych komponentów wraz z ich oświadczeniami o "
|
||
"prawach autorskich i postanowieniami licencyjnymi."
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "All Components"
|
||
msgstr "Wszystkie komponenty"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Components"
|
||
msgstr "Komponenty"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Licenses"
|
||
msgstr "Licencje"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
|
||
msgstr "Błąd otwierania pliku zasobu dla \"%s\" (nie jest w formacie ZIP)."
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "%s (already exists)"
|
||
msgstr "%s (już istnieje)"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
|
||
msgstr "Zawartość zasobu \"%s\" - %d plik(ów) konfliktuje z twoim projektem:"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Contents of asset \"%s\" - No files conflict with your project:"
|
||
msgstr ""
|
||
"Zawartość zasobu \"%s\" - Żaden plik nie konfliktuje z twoim projektem:"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Uncompressing Assets"
|
||
msgstr "Dekompresja zasobów"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "The following files failed extraction from asset \"%s\":"
|
||
msgstr "Nie powiodło się wypakowanie następujących plików z zasobu \"%s\":"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "(and %s more files)"
|
||
msgstr "(i jeszcze %s plików)"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Asset \"%s\" installed successfully!"
|
||
msgstr "Zasób \"%s\" zainstalowany pomyślnie!"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Success!"
|
||
msgstr "Sukces!"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
|
||
msgid "Install"
|
||
msgstr "Zainstaluj"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Asset Installer"
|
||
msgstr "Instalator zasobu"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Speakers"
|
||
msgstr "Głośniki"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Effect"
|
||
msgstr "Dodaj efekt"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Rename Audio Bus"
|
||
msgstr "Zmień nazwę magistrali audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Change Audio Bus Volume"
|
||
msgstr "Zmień głośność magistrali audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Solo"
|
||
msgstr "Przełącz tryb solo magistrali audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Mute"
|
||
msgstr "Przełącz wyciszenie magistrali audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Bypass Effects"
|
||
msgstr "Przełącz ominięcie efektów w magistrali audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Select Audio Bus Send"
|
||
msgstr "Wybierz przesył magistrali audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus Effect"
|
||
msgstr "Dodaj efekt do magistrali audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Move Bus Effect"
|
||
msgstr "Przemieść efekt magistrali"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Bus Effect"
|
||
msgstr "Usuń efekt magistrali"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Drag & drop to rearrange."
|
||
msgstr "Przeciągnij i upuść, by zmienić kolejność."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Solo"
|
||
msgstr "Solo"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Mute"
|
||
msgstr "Wyciszenie"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Bypass"
|
||
msgstr "Omiń"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Bus Options"
|
||
msgstr "Opcje magistrali"
|
||
|
||
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
|
||
#: editor/project_export.cpp editor/scene_tree_dock.cpp
|
||
msgid "Duplicate"
|
||
msgstr "Duplikuj"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Reset Volume"
|
||
msgstr "Zresetuj głośność"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Effect"
|
||
msgstr "Usuń efekt"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus"
|
||
msgstr "Dodaj magistralę audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Master bus can't be deleted!"
|
||
msgstr "Nie można usunąć głównej magistrali!"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Audio Bus"
|
||
msgstr "Usuń magistralę audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Duplicate Audio Bus"
|
||
msgstr "Duplikuj magistralę audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Reset Bus Volume"
|
||
msgstr "Zresetuj głośność magistrali"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Move Audio Bus"
|
||
msgstr "Przemieść magistralę audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save Audio Bus Layout As..."
|
||
msgstr "Zapisz układ magistrali audio jako..."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Location for New Layout..."
|
||
msgstr "Lokalizacja nowego układu..."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Open Audio Bus Layout"
|
||
msgstr "Otwórz układ magistrali audio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "There is no '%s' file."
|
||
msgstr "Nie ma pliku \"%s\"."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
#, fuzzy
|
||
msgid "Layout:"
|
||
msgstr "Układ"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Invalid file, not an audio bus layout."
|
||
msgstr "Plik niepoprawny, nie jest układem magistral audio."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Error saving file: %s"
|
||
msgstr "Błąd zapisywania pliku: %s"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Bus"
|
||
msgstr "Dodaj magistralę"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add a new Audio Bus to this layout."
|
||
msgstr "Dodaj nową Szynę Audio do tego układu."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Load"
|
||
msgstr "Wczytaj"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Load an existing Bus Layout."
|
||
msgstr "Załaduj istniejący układ magistral."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save As"
|
||
msgstr "Zapisz jako"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save this Bus Layout to a file."
|
||
msgstr "Zapisz układ magistrali audio jako..."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
|
||
msgid "Load Default"
|
||
msgstr "Wczytaj domyślny"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Load the default Bus Layout."
|
||
msgstr "Załaduj domyślny układ magistral."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Create a new Bus Layout."
|
||
msgstr "Utwórz nowy układ magistral."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Audio Bus Layout"
|
||
msgstr "Układ magistrali audio"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name."
|
||
msgstr "Niewłaściwa nazwa."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Cannot begin with a digit."
|
||
msgstr "Nie może zaczynać się od cyfry."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Valid characters:"
|
||
msgstr "Dopuszczalne znaki:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing engine class name."
|
||
msgstr "Nie może kolidować z nazwą istniejącej klasy silnika."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing built-in type name."
|
||
msgstr "Nie może kolidować z nazwą istniejącego wbudowanego typu."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing global constant name."
|
||
msgstr "Nie może kolidować z nazwą istniejącej globalnej stałej."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Keyword cannot be used as an autoload name."
|
||
msgstr "Słowo kluczowe nie może zostać użyte jako nazwa autoładowania."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Autoload '%s' already exists!"
|
||
msgstr "Autoładowanie \"%s\" już istnieje!"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rename Autoload"
|
||
msgstr "Zmień nazwę Autoload"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Toggle AutoLoad Globals"
|
||
msgstr "Globalnie przełącz Autoload"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Move Autoload"
|
||
msgstr "Przemieść Autoload"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Remove Autoload"
|
||
msgstr "Usuń Autoload"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
|
||
#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
|
||
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
|
||
#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
|
||
#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
|
||
#: scene/resources/material.cpp servers/visual_server.cpp
|
||
msgid "Enable"
|
||
msgstr "Włącz"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rearrange Autoloads"
|
||
msgstr "Przestaw Autoloady"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Can't add autoload:"
|
||
msgstr "Nie można dodać Autoload:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "%s is an invalid path. File does not exist."
|
||
msgstr "Ścieżka %s jest nieprawidłowa. Plik nie istnieje."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "%s is an invalid path. Not in resource path (res://)."
|
||
msgstr "%s jest nieprawidłową ścieżką. Nie jest ścieżką zasobu (res://)."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Add AutoLoad"
|
||
msgstr "Dodaj AutoLoad"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Path:"
|
||
msgstr "Ścieżka:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Node Name:"
|
||
msgstr "Nazwa węzła:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Global Variable"
|
||
msgstr "Zmienna globalna"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Paste Params"
|
||
msgstr "Wklej parametry"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating Scene"
|
||
msgstr "Aktualizowanie Sceny"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Storing local changes..."
|
||
msgstr "Zachowywanie lokalnych zmian..."
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating scene..."
|
||
msgstr "Aktualizacja sceny ..."
|
||
|
||
#: editor/editor_data.cpp editor/editor_resource_picker.cpp
|
||
msgid "[empty]"
|
||
msgstr "[pusty]"
|
||
|
||
#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "[unsaved]"
|
||
msgstr "[niezapisany]"
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Please select a base directory first."
|
||
msgstr "Najpierw wybierz katalog podstawowy."
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose a Directory"
|
||
msgstr "Wybierz katalog"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Create Folder"
|
||
msgstr "Utwórz katalog"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
|
||
msgid "Name:"
|
||
msgstr "Nazwa:"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
|
||
msgid "Could not create folder."
|
||
msgstr "Nie można utworzyć katalogu."
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose"
|
||
msgstr "Wybierz"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Project export for platform:"
|
||
msgstr "Eksportowanie projektu dla platformy:"
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid "Completed with warnings."
|
||
msgstr "Skopiuj ścieżkę węzła"
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid "Completed successfully."
|
||
msgstr "Pakiet zainstalowano poprawnie!"
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid "Failed."
|
||
msgstr "Nie powiodło się:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Storing File:"
|
||
msgstr "Zapisywanie pliku:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "No export template found at the expected path:"
|
||
msgstr "Nie znaleziono szablonu eksportu w przewidywanej lokalizacji:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Packing"
|
||
msgstr "Pakowanie"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Save PCK"
|
||
msgstr "Zapisz plik PCK"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Cannot create file \"%s\"."
|
||
msgstr "Nie można utworzyć pliku \"%s\"."
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid "Failed to export project files."
|
||
msgstr "Nie udało się eksportować plików projektu"
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid "Can't open file to read from path \"%s\"."
|
||
msgstr "Nie można otworzyć pliku do zapisu:"
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid "Save ZIP"
|
||
msgstr "Zapisz jako"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
|
||
"Etc' in Project Settings."
|
||
msgstr ""
|
||
"Platforma docelowa wymaga dla GLES2 kompresji tekstur \"ETC\". Włącz "
|
||
"\"Import Etc\" w Ustawieniach Projektu."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
|
||
"'Import Etc 2' in Project Settings."
|
||
msgstr ""
|
||
"Platforma docelowa wymaga dla GLES3 kompresji tekstur \"ETC2\". Włącz "
|
||
"\"Import Etc 2\" w Ustawieniach Projektu."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC' texture compression for the driver fallback "
|
||
"to GLES2.\n"
|
||
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
|
||
"Enabled'."
|
||
msgstr ""
|
||
"Platforma docelowa wymaga kompresji tekstur \"ETC\", by sterownik awaryjny "
|
||
"GLES2 mógł zadziałać.\n"
|
||
"Włącz \"Import Etc\" w Ustawieniach Projektu lub wyłącz \"Driver Fallback "
|
||
"Enabled\"."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
|
||
"'Import Pvrtc' in Project Settings."
|
||
msgstr ""
|
||
"Platforma docelowa wymaga dla GLES2 kompresji tekstur \"PVRTC\". Włącz "
|
||
"\"Import Pvrtc\" w Ustawieniach Projektu."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
|
||
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
|
||
msgstr ""
|
||
"Platforma docelowa wymaga dla GLES3 kompresji tekstur \"ETC2\" lub "
|
||
"\"PVRTC\". Włącz \"Import Etc 2\" lub \"Import Pvrtc\" w Ustawieniach "
|
||
"Projektu."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'PVRTC' texture compression for the driver fallback "
|
||
"to GLES2.\n"
|
||
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
|
||
"Enabled'."
|
||
msgstr ""
|
||
"Platforma docelowa wymaga kompresji tekstur \"PVRTC\", by sterownik awaryjny "
|
||
"GLES2 mógł zadziałać.\n"
|
||
"Włącz \"Import Pvrtc\" w Ustawieniach Projektu lub wyłącz \"Driver Fallback "
|
||
"Enabled\"."
|
||
|
||
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
|
||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
||
msgid "Custom Template"
|
||
msgstr "Własny szablon"
|
||
|
||
#: editor/editor_export.cpp editor/project_export.cpp
|
||
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
|
||
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Release"
|
||
msgstr "Wydanie"
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid "Binary Format"
|
||
msgstr "Operator koloru."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "64 Bits"
|
||
msgstr "64 Bity"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Embed PCK"
|
||
msgstr "Osadź PCK"
|
||
|
||
#: editor/editor_export.cpp platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Texture Format"
|
||
msgstr "Obszar tekstury"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "BPTC"
|
||
msgstr "BPTC"
|
||
|
||
#: editor/editor_export.cpp platform/osx/export/export.cpp
|
||
msgid "S3TC"
|
||
msgstr "S3TC"
|
||
|
||
#: editor/editor_export.cpp platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "ETC"
|
||
msgstr "TCP"
|
||
|
||
#: editor/editor_export.cpp platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "ETC2"
|
||
msgstr "ETC2"
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid "No BPTC Fallbacks"
|
||
msgstr "Fallback"
|
||
|
||
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
|
||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
||
msgid "Custom debug template not found."
|
||
msgstr "Nie znaleziono własnego szablonu debugowania."
|
||
|
||
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
|
||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
||
msgid "Custom release template not found."
|
||
msgstr "Nie znaleziono własnego szablonu wydania."
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid "Prepare Template"
|
||
msgstr "Zarządzaj szablonami"
|
||
|
||
#: editor/editor_export.cpp platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "The given export path doesn't exist."
|
||
msgstr "Podana ścieżka eksportu nie istnieje:"
|
||
|
||
#: editor/editor_export.cpp platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Template file not found: \"%s\"."
|
||
msgstr "Nie znaleziono pliku szablonu:"
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid "Failed to copy export template."
|
||
msgstr "Szablon eksportu nieprawidłowy:"
|
||
|
||
#: editor/editor_export.cpp platform/windows/export/export.cpp
|
||
#: platform/x11/export/export.cpp
|
||
#, fuzzy
|
||
msgid "PCK Embedding"
|
||
msgstr "Wyrównanie"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
|
||
msgstr "W eksportach 32-bitowych dołączony PCK nie może być większy niż 4 GiB."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Convert Text Resources To Binary On Export"
|
||
msgstr "Konwertuj Zasoby Tekstowe Na Binarne Przy Eksporcie"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "3D Editor"
|
||
msgstr "Edytor 3D"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Script Editor"
|
||
msgstr "Edytor skryptów"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Asset Library"
|
||
msgstr "Biblioteka zasobów"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Scene Tree Editing"
|
||
msgstr "Edycja drzewa sceny"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Node Dock"
|
||
msgstr "Dok węzła"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "FileSystem Dock"
|
||
msgstr "System plików"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Import Dock"
|
||
msgstr "Dok importowania"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Allows to view and edit 3D scenes."
|
||
msgstr "Pozwala wyświetlać i edytować sceny 3D."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Allows to edit scripts using the integrated script editor."
|
||
msgstr "Pozwala edytować skrypty, z użyciem zintegrowanego edytora skryptów."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Provides built-in access to the Asset Library."
|
||
msgstr "Zapewnia wbudowany dostęp do Biblioteki Zasobów."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Allows editing the node hierarchy in the Scene dock."
|
||
msgstr "Pozwala edytować hierarchię węzłów w doku sceny."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid ""
|
||
"Allows to work with signals and groups of the node selected in the Scene "
|
||
"dock."
|
||
msgstr ""
|
||
"Pozwala pracować z sygnałami i grupami węzłów zaznaczonych w doku sceny."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Allows to browse the local file system via a dedicated dock."
|
||
msgstr "Pozwala przeglądać lokalny system plików używając dedykowanego doku."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid ""
|
||
"Allows to configure import settings for individual assets. Requires the "
|
||
"FileSystem dock to function."
|
||
msgstr ""
|
||
"Pozwala konfigurować ustawienia importu dla indywidualnych zasobów. Wymaga "
|
||
"doku systemu plików do funkcjonowania."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(current)"
|
||
msgstr "(bieżący)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(none)"
|
||
msgstr "(żaden)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Remove currently selected profile, '%s'? Cannot be undone."
|
||
msgstr "Usunąć aktualnie wybrany profil, \"%s\"? Nie można cofnąć."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Profile must be a valid filename and must not contain '.'"
|
||
msgstr "Nazwa profilu musi być poprawną nazwą pliku i nie może zawierać \".\""
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Profile with this name already exists."
|
||
msgstr "Profil o tej nazwie już istnieje."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Editor Disabled, Properties Disabled)"
|
||
msgstr "(Edytor wyłączony, Właściwości wyłączone)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Properties Disabled)"
|
||
msgstr "(Właściwości wyłączone)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Editor Disabled)"
|
||
msgstr "(Edytor wyłączony)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Class Options:"
|
||
msgstr "Opcje klasy:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enable Contextual Editor"
|
||
msgstr "Włącz edytor kontekstowy"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Class Properties:"
|
||
msgstr "Właściwości klasy:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Main Features:"
|
||
msgstr "Główne funkcjonalności:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Nodes and Classes:"
|
||
msgstr "Węzły i klasy:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "File '%s' format is invalid, import aborted."
|
||
msgstr "Format pliku \"%s\" jest nieprawidłowy, import przerwany."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid ""
|
||
"Profile '%s' already exists. Remove it first before importing, import "
|
||
"aborted."
|
||
msgstr ""
|
||
"Profil \"%s\" już istnieje. Usuń go przed importowaniem, import przerwany."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Error saving profile to path: '%s'."
|
||
msgstr "Błąd zapisywania profilu do ścieżki \"%s\"."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Reset to Default"
|
||
msgstr "Resetuj do domyślnych"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Current Profile:"
|
||
msgstr "Bieżący profil:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Create Profile"
|
||
msgstr "Utwórz profil"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Remove Profile"
|
||
msgstr "Usuń profil"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Available Profiles:"
|
||
msgstr "Dostępne profile:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Make Current"
|
||
msgstr "Ustaw na bieżący"
|
||
|
||
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
|
||
#: modules/fbx/editor_scene_importer_fbx.cpp
|
||
msgid "Import"
|
||
msgstr "Zaimportuj"
|
||
|
||
#: editor/editor_feature_profile.cpp editor/project_export.cpp
|
||
#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
|
||
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
|
||
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
|
||
msgid "Export"
|
||
msgstr "Eksportuj"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Configure Selected Profile:"
|
||
msgstr "Konfiguruj wybrany profil:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Extra Options:"
|
||
msgstr "Opcje dodatkowe:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Create or import a profile to edit available classes and properties."
|
||
msgstr ""
|
||
"Utwórz lub zaimportuj profil, by edytować dostępne klasy i właściwości."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "New profile name:"
|
||
msgstr "Nazwa nowego profilu:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Godot Feature Profile"
|
||
msgstr "Profil funkcjonalności Godota"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Import Profile(s)"
|
||
msgstr "Importuj profil(e)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Export Profile"
|
||
msgstr "Eksportuj profil"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Manage Editor Feature Profiles"
|
||
msgstr "Zarządzaj profilami funkcjonalności edytora"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "Default Feature Profile"
|
||
msgstr "Profil funkcjonalności Godota"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Select Current Folder"
|
||
msgstr "Wybierz bieżący katalog"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "File exists, overwrite?"
|
||
msgstr "Plik istnieje, nadpisać?"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Select This Folder"
|
||
msgstr "Wybierz ten folder"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "Copy Path"
|
||
msgstr "Skopiuj ścieżkę"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "Open in File Manager"
|
||
msgstr "Otwórz w menedżerze plików"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
||
msgid "Show in File Manager"
|
||
msgstr "Pokaż w menedżerze plików"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "New Folder..."
|
||
msgstr "Utwórz katalog..."
|
||
|
||
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
|
||
msgid "Refresh"
|
||
msgstr "Odśwież"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Recognized"
|
||
msgstr "Wszystkie rozpoznane"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Files (*)"
|
||
msgstr "Wszystkie pliki (*)"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a File"
|
||
msgstr "Otwórz plik"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open File(s)"
|
||
msgstr "Otwórz plik(i)"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a Directory"
|
||
msgstr "Otwórz katalog"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a File or Directory"
|
||
msgstr "Otwórz plik lub katalog"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
|
||
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save"
|
||
msgstr "Zapisz"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save a File"
|
||
msgstr "Zapisz plik"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Access"
|
||
msgstr "Sukces!"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Display Mode"
|
||
msgstr "Tryb odtwarzania:"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#: editor/import/resource_importer_wav.cpp main/main.cpp
|
||
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
|
||
#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
|
||
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
|
||
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
|
||
#: scene/resources/environment.cpp scene/resources/material.cpp
|
||
#: scene/resources/visual_shader.cpp
|
||
#: servers/audio/effects/audio_effect_distortion.cpp
|
||
#, fuzzy
|
||
msgid "Mode"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Current Dir"
|
||
msgstr "Bieżący:"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Current File"
|
||
msgstr "Bieżący profil:"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Current Path"
|
||
msgstr "Bieżący:"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Show Hidden Files"
|
||
msgstr "Przełącz ukryte pliki"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Disable Overwrite Warning"
|
||
msgstr "Wyłącz ostrzeżenie o nadpisaniu"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Back"
|
||
msgstr "Wróć"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Forward"
|
||
msgstr "Dalej"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Up"
|
||
msgstr "W górę"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Hidden Files"
|
||
msgstr "Przełącz ukryte pliki"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Favorite"
|
||
msgstr "Przełącz ulubione"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
|
||
#: scene/gui/base_button.cpp
|
||
msgid "Toggle Mode"
|
||
msgstr "Przełącz tryb"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Focus Path"
|
||
msgstr "Przejdź do wprowadzania ścieżki"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Up"
|
||
msgstr "Przesuń ulubiony w górę"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Down"
|
||
msgstr "Przesuń ulubiony w dół"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go to previous folder."
|
||
msgstr "Przejdź do poprzedniego folderu."
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go to next folder."
|
||
msgstr "Przejdź do następnego folderu."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Go to parent folder."
|
||
msgstr "Przejdź folder wyżej."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Refresh files."
|
||
msgstr "Odśwież pliki."
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "(Un)favorite current folder."
|
||
msgstr "Dodaj/usuń aktualny folder z ulubionych."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Toggle the visibility of hidden files."
|
||
msgstr "Przełącz widoczność ukrytych plików."
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "View items as a grid of thumbnails."
|
||
msgstr "Wyświetl elementy jako siatkę miniatur."
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "View items as a list."
|
||
msgstr "Wyświetl elementy jako listę."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Directories & Files:"
|
||
msgstr "Katalogi i pliki:"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
|
||
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
|
||
msgid "Preview:"
|
||
msgstr "Podgląd:"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
|
||
msgid "File:"
|
||
msgstr "Plik:"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "ScanSources"
|
||
msgstr "Przeszukaj źródła"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid ""
|
||
"There are multiple importers for different types pointing to file %s, import "
|
||
"aborted"
|
||
msgstr "Istnieje wiele importerów różnych typów dla pliku %s, import przerwany"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "(Re)Importing Assets"
|
||
msgstr "(Ponowne) importowanie zasobów"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
#, fuzzy
|
||
msgid "Reimport Missing Imported Files"
|
||
msgstr "Zaimportuj ponownie brakujące importowane pliki"
|
||
|
||
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
|
||
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
|
||
#: scene/resources/style_box.cpp scene/resources/texture.cpp
|
||
msgid "Top"
|
||
msgstr "Góra"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Class:"
|
||
msgstr "Klasa:"
|
||
|
||
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Inherits:"
|
||
msgstr "Dziedziczy:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Inherited by:"
|
||
msgstr "Dziedziczone przez:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Online Tutorials"
|
||
msgstr "Poradniki online"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Properties"
|
||
msgstr "Właściwości"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "overrides %s:"
|
||
msgstr "nadpisuje %s:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "default:"
|
||
msgstr "domyślne:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Theme Properties"
|
||
msgstr "Właściwości motywu"
|
||
|
||
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/gradient.cpp
|
||
msgid "Colors"
|
||
msgstr "Kolory"
|
||
|
||
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Constants"
|
||
msgstr "Stałe"
|
||
|
||
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Fonts"
|
||
msgstr "Fonty"
|
||
|
||
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Icons"
|
||
msgstr "Ikony"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Styles"
|
||
msgstr "Style"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Enumerations"
|
||
msgstr "Wyliczenia"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Property Descriptions"
|
||
msgstr "Opisy właściwości"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "(value)"
|
||
msgstr "(wartość)"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this property. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
"Obecnie nie ma opisu dla tej właściwości. Pomóż nam, [color=$color]"
|
||
"[url=$url]wysyłając ją[/url][/color]!"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Method Descriptions"
|
||
msgstr "Opisy metod"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this method. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
"Obecnie nie ma opisu dla tej metody. Pomóż nam, [color=$color]"
|
||
"[url=$url]wysyłając ją[/url][/color]!"
|
||
|
||
#: editor/editor_help.cpp editor/editor_settings.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/gdscript/editor/gdscript_highlighter.cpp
|
||
#: modules/gdscript/gdscript_editor.cpp
|
||
msgid "Text Editor"
|
||
msgstr "Edytor tekstu"
|
||
|
||
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Help"
|
||
msgstr "Pomoc"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Sort Functions Alphabetically"
|
||
msgstr "Sortuj funkcje alfabetycznie"
|
||
|
||
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search Help"
|
||
msgstr "Wyszukaj w pomocy"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Case Sensitive"
|
||
msgstr "Z uwzględnieniem wielkości liter"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Show Hierarchy"
|
||
msgstr "Pokaż hierarchię"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Display All"
|
||
msgstr "Pokaż wszystko"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Classes Only"
|
||
msgstr "Tylko klasy"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Methods Only"
|
||
msgstr "Tylko metody"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Signals Only"
|
||
msgstr "Tylko sygnały"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Constants Only"
|
||
msgstr "Tylko stałe"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Properties Only"
|
||
msgstr "Tylko właściwości"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Theme Properties Only"
|
||
msgstr "Tylko właściwości motywu"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Member Type"
|
||
msgstr "Typ członka"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Class"
|
||
msgstr "Klasa"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Method"
|
||
msgstr "Metoda"
|
||
|
||
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#: modules/visual_script/visual_script_yield_nodes.cpp
|
||
msgid "Signal"
|
||
msgstr "Sygnał"
|
||
|
||
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Constant"
|
||
msgstr "Stała"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Property"
|
||
msgstr "Właściwość"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Theme Property"
|
||
msgstr "Właściwość motywu"
|
||
|
||
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
|
||
msgid "Property:"
|
||
msgstr "Właściwość:"
|
||
|
||
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
|
||
#, fuzzy
|
||
msgid "Label"
|
||
msgstr "Wartość"
|
||
|
||
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Read Only"
|
||
msgstr "Tylko metody"
|
||
|
||
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Checkable"
|
||
msgstr "Element wyboru"
|
||
|
||
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Checked"
|
||
msgstr "Zaznaczony element wyboru"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
#, fuzzy
|
||
msgid "Draw Red"
|
||
msgstr "Wywołania rysowania:"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
#, fuzzy
|
||
msgid "Keying"
|
||
msgstr "Uruchom"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Pin value"
|
||
msgstr "Przypnij wartość"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid ""
|
||
"Pinning a value forces it to be saved even if it's equal to the default."
|
||
msgstr ""
|
||
"Przypięcie wartości wymusza zapisanie jej, nawet jeśli jest równa domyślniej."
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Pin value [Disabled because '%s' is editor-only]"
|
||
msgstr "Przypnij wartość [Niedostępne, ponieważ \"%s\" jest tylko dla edytora]"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Set %s"
|
||
msgstr "Ustaw %s"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Set Multiple:"
|
||
msgstr "Ustaw wiele:"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Pinned %s"
|
||
msgstr "Przypięto %s"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Unpinned %s"
|
||
msgstr "Odpięto %s"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Copy Property"
|
||
msgstr "Kopiuj właściwość"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Paste Property"
|
||
msgstr "Wklej właściwość"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Copy Property Path"
|
||
msgstr "Skopiuj ścieżkę właściwości"
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Output:"
|
||
msgstr "Wyjście:"
|
||
|
||
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Copy Selection"
|
||
msgstr "Kopiuj zaznaczenie"
|
||
|
||
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
|
||
#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
|
||
msgid "Clear"
|
||
msgstr "Wyczyść"
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Clear Output"
|
||
msgstr "Wyczyść wyjście"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Stop"
|
||
msgstr "Stop"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
|
||
msgid "Start"
|
||
msgstr "Start"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "%s/s"
|
||
msgstr "%s/s"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Down"
|
||
msgstr "Dół"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Up"
|
||
msgstr "Góra"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
||
#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
|
||
msgid "Node"
|
||
msgstr "Węzeł"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Incoming RPC"
|
||
msgstr "Przychodzące RPC"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Incoming RSET"
|
||
msgstr "Przychodzące RSET"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Outgoing RPC"
|
||
msgstr "Wychodzące RPC"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Outgoing RSET"
|
||
msgstr "Wychodzące RSET"
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "New Window"
|
||
msgstr "Nowe okno"
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "Unnamed Project"
|
||
msgstr "Projekt bez nazwy"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Spins when the editor window redraws.\n"
|
||
"Update Continuously is enabled, which can increase power usage. Click to "
|
||
"disable it."
|
||
msgstr ""
|
||
"Kręci się, gdy edytor się przerysowuje.\n"
|
||
"Ciągła aktualizacja jest włączona, co zwiększa pobór mocy. Kliknij, by ją "
|
||
"wyłączyć."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Spins when the editor window redraws."
|
||
msgstr "Obraca się, gdy okno edytora jest przerysowywane."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Imported resources can't be saved."
|
||
msgstr "Zaimportowane zasoby nie mogą być zapisane."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
|
||
msgid "OK"
|
||
msgstr "OK"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Error saving resource!"
|
||
msgstr "Błąd podczas zapisu zasobu!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource can't be saved because it does not belong to the edited scene. "
|
||
"Make it unique first."
|
||
msgstr ""
|
||
"Ten zasób nie może zostać zapisany, ponieważ nie należy do edytowanej sceny. "
|
||
"Uczyń go najpierw unikalnym."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save Resource As..."
|
||
msgstr "Zapisz zasób jako..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't open file for writing:"
|
||
msgstr "Nie można otworzyć pliku do zapisu:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Requested file format unknown:"
|
||
msgstr "Nieznany format pliku:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while saving."
|
||
msgstr "Błąd podczas zapisywania."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Can't open '%s'. The file could have been moved or deleted."
|
||
msgstr "Nie można otworzyć \"%s\". Plik mógł zostać przeniesiony lub usunięty."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while parsing '%s'."
|
||
msgstr "Błąd analizy \"%s\"."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unexpected end of file '%s'."
|
||
msgstr "Niespodziewane zakończenie pliku \"%s\"."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Missing '%s' or its dependencies."
|
||
msgstr "Brak \"%s\" lub ich zależności."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while loading '%s'."
|
||
msgstr "Błąd ładowania \"%s\"."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Saving Scene"
|
||
msgstr "Zapisywanie sceny"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Analyzing"
|
||
msgstr "Analizowanie"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Creating Thumbnail"
|
||
msgstr "Tworzenie miniatury"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a tree root."
|
||
msgstr "Ta operacja nie może zostać wykonana bez sceny."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
|
||
"Please resolve it and then attempt to save again."
|
||
msgstr ""
|
||
"Ta scena nie może zostać zapisana, ponieważ istnieje cykliczna inkluzja.\n"
|
||
"Rozwiąż to i spróbuj zapisać ponownie."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
|
||
"be satisfied."
|
||
msgstr ""
|
||
"Nie udało się zapisać sceny. Najprawdopodobniej pewne zależności "
|
||
"(instancjonowanie lub dziedziczenie) nie są spełnione."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Could not save one or more scenes!"
|
||
msgstr "Nie można zapisać jednej lub więcej scen!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save All Scenes"
|
||
msgstr "Zapisz wszystkie sceny"
|
||
|
||
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
||
msgid "Can't overwrite scene that is still open!"
|
||
msgstr "Nie można nadpisać sceny, która wciąż jest otwarta!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load MeshLibrary for merging!"
|
||
msgstr "Nie udało się wczytać MeshLibrary do połączenia!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving MeshLibrary!"
|
||
msgstr "Błąd podczas zapisywania MeshLibrary!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load TileSet for merging!"
|
||
msgstr "Nie udało się wczytać TileSet do połączenia!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving TileSet!"
|
||
msgstr "Błąd podczas zapisywania TileSet!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"An error occurred while trying to save the editor layout.\n"
|
||
"Make sure the editor's user data path is writable."
|
||
msgstr ""
|
||
"Wystąpił błąd podczas próby zapisu układu edytora.\n"
|
||
"Upewnij się, że ścieżka ustawień użytkownika edytora ma możliwość zapisu."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Default editor layout overridden.\n"
|
||
"To restore the Default layout to its base settings, use the Delete Layout "
|
||
"option and delete the Default layout."
|
||
msgstr ""
|
||
"Domyślny układ edytora nadpisany.\n"
|
||
"By przywrócić Domyślny układ do bazowych ustawień, użyj opcji Usuń układ i "
|
||
"usuń Domyślny układ."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Layout name not found!"
|
||
msgstr "Nie znaleziono nazwy układu!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Restored the Default layout to its base settings."
|
||
msgstr "Przywrócono Domyślny układ do ustawień bazowych."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was imported, so it's not editable.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
"Ten zasób należy do sceny która została zaimportowana, więc nie jest "
|
||
"edytowalny.\n"
|
||
"Proszę zapoznać się z dokumentacją na temat importowania scen, by lepiej "
|
||
"zrozumieć ten proces."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was instanced or inherited.\n"
|
||
"Changes to it won't be kept when saving the current scene."
|
||
msgstr ""
|
||
"Ten zasób należy do sceny, która została zainstancjonowana lub "
|
||
"odziedziczona.\n"
|
||
"Zmiany w nim nie zostaną zachowane w momencie zapisania obecnej sceny."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource was imported, so it's not editable. Change its settings in the "
|
||
"import panel and then re-import."
|
||
msgstr ""
|
||
"Ten zasób został zaimportowany, więc nie jest edytowalny. Zmień jego "
|
||
"ustawienia w panelu importów, po czym zaimportuj go ponownie."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This scene was imported, so changes to it won't be kept.\n"
|
||
"Instancing it or inheriting will allow making changes to it.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
"Ta scena została zaimportowana, więc zmiany w niej nie będą zachowane.\n"
|
||
"Instancjacja lub dziedziczenie jest pozwoli na prowadzenie zmian.\n"
|
||
"Proszę zapoznać się z dokumentacją dotyczącą importowania scen, by lepiej "
|
||
"zrozumieć ten proces."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This is a remote object, so changes to it won't be kept.\n"
|
||
"Please read the documentation relevant to debugging to better understand "
|
||
"this workflow."
|
||
msgstr ""
|
||
"To jest zdalny obiekt, więc zmiany nie zostaną zachowane.\n"
|
||
"Przeczytaj dokumentację dotyczącą debugowania, by lepiej zrozumieć ten "
|
||
"proces."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "There is no defined scene to run."
|
||
msgstr "Nie ma zdefiniowanej sceny do uruchomienia."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save scene before running..."
|
||
msgstr "Zapisz scenę przed uruchomieniem..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Could not start subprocess!"
|
||
msgstr "Nie można było uruchomić podprocesu!"
|
||
|
||
#: editor/editor_node.cpp editor/filesystem_dock.cpp
|
||
msgid "Open Scene"
|
||
msgstr "Otwórz scenę"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Base Scene"
|
||
msgstr "Otwórz scenę bazową"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open..."
|
||
msgstr "Szybkie otwieranie..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Scene..."
|
||
msgstr "Szybkie otwieranie sceny..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Script..."
|
||
msgstr "Szybkie otwieranie skryptu..."
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Save & Reload"
|
||
msgstr "Zapisz i zrestartuj"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Save changes to '%s' before reloading?"
|
||
msgstr "Zapisać zmiany w \"%s\" przed zamknięciem?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Close"
|
||
msgstr "Zapisz i zamknij"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to '%s' before closing?"
|
||
msgstr "Zapisać zmiany w \"%s\" przed zamknięciem?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%s no longer exists! Please specify a new save location."
|
||
msgstr "%s nie istnieje! Proszę wybrać nową lokalizację zapisu."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The current scene has no root node, but %d modified external resource(s) "
|
||
"were saved anyway."
|
||
msgstr ""
|
||
"Aktualna scena nie ma korzenia, ale %s zmodyfikowane zasoby zostały zapisane "
|
||
"i tak."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"A root node is required to save the scene. You can add a root node using the "
|
||
"Scene tree dock."
|
||
msgstr ""
|
||
"Scena musi posiadać korzeń, by ją zapisać. Możesz dodać węzeł korzenia "
|
||
"używając doku drzewa sceny."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene As..."
|
||
msgstr "Zapisz scenę jako..."
|
||
|
||
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
|
||
msgid "This operation can't be done without a scene."
|
||
msgstr "Ta operacja nie może zostać wykonana bez sceny."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Mesh Library"
|
||
msgstr "Eksportuj bibliotekę Meshów"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a root node."
|
||
msgstr "Ta operacja nie może zostać wykonana bez węzła głównego."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Tile Set"
|
||
msgstr "Eksportuj TileSet"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a selected node."
|
||
msgstr "Ta operacja nie może zostać wykonana bez zaznaczonego węzła."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Current scene not saved. Open anyway?"
|
||
msgstr "Aktualna scena nie została zapisana. Otworzyć mimo to?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't undo while mouse buttons are pressed."
|
||
msgstr "Nie można cofnąć akcji kiedy przyciski myszy są wciśnięte."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Nothing to undo."
|
||
msgstr "Nie ma nic do cofnięcia."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Undo: %s"
|
||
msgstr "Cofnij: %s"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't redo while mouse buttons are pressed."
|
||
msgstr "Nie można ponowić kiedy przyciski myszy są wciśnięte."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Nothing to redo."
|
||
msgstr "Nie ma nic do ponowienia."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Redo: %s"
|
||
msgstr "Ponów: %s"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't reload a scene that was never saved."
|
||
msgstr "Nie można przeładować sceny która nie została zapisana."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reload Saved Scene"
|
||
msgstr "Przywróć zapisaną scenę"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The current scene has unsaved changes.\n"
|
||
"Reload the saved scene anyway? This action cannot be undone."
|
||
msgstr ""
|
||
"Aktualna scena ma niezapisane zmiany.\n"
|
||
"Przywrócić zapisaną scenę tak czy inaczej? Ta akcja nie może zostać cofnięta."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Run Scene..."
|
||
msgstr "Szybkie uruchomienie sceny..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit"
|
||
msgstr "Wyjdź"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Yes"
|
||
msgstr "Tak"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Exit the editor?"
|
||
msgstr "Zamknąć edytor?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Project Manager?"
|
||
msgstr "Otworzyć menadżera projektów?"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Save changes to the following scene(s) before reloading?"
|
||
msgstr "Czy zapisać zmiany w aktualnej scenie/scenach przed wyjściem?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Quit"
|
||
msgstr "Zapisz i wyjdź"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to the following scene(s) before quitting?"
|
||
msgstr "Czy zapisać zmiany w aktualnej scenie/scenach przed wyjściem?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to the following scene(s) before opening Project Manager?"
|
||
msgstr ""
|
||
"Zapisać zmiany w następujących scenach przed otwarciem menedżera projektów?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This option is deprecated. Situations where refresh must be forced are now "
|
||
"considered a bug. Please report."
|
||
msgstr ""
|
||
"Ta opcja jest przestarzała. Sytuacje, w których odświeżanie musi być "
|
||
"wymuszone są teraz uznawane za błąd. Prosimy o zgłoszenia."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pick a Main Scene"
|
||
msgstr "Wybierz główną scenę"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Scene"
|
||
msgstr "Zamknij scenę"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reopen Closed Scene"
|
||
msgstr "Przywróć zamkniętą scenę"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
|
||
msgstr ""
|
||
"Nie można włączyć dodatku: \"%s\" - parsowanie konfiguracji nie powiodło się."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to find script field for addon plugin at: '%s'."
|
||
msgstr "Nie można odnaleźć pola skryptu w dodatku: \"%s\"."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s'."
|
||
msgstr "Nie można załadować skryptu dodatku z ścieżki: \"%s\"."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s'. This might be due to a code "
|
||
"error in that script.\n"
|
||
"Disabling the addon at '%s' to prevent further errors."
|
||
msgstr ""
|
||
"Nie można załadować skryptu dodatku ze ścieżki: \"%s\". Może to być "
|
||
"spowodowane błędem w skrypcie.\n"
|
||
"Wyłączam dodatek \"%s\" by uniknąć dalszych błędów."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
|
||
msgstr ""
|
||
"Nie można wczytać skryptu dodatku ze ścieżki: \"%s\" Skrypt nie dziedziczy "
|
||
"po klasie EditorPlugin."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
|
||
msgstr ""
|
||
"Nie można załadować skryptu dodatku z ścieżki: \"%s\" Skrypt nie jest w "
|
||
"trybie narzędzia (tool)."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Scene '%s' was automatically imported, so it can't be modified.\n"
|
||
"To make changes to it, a new inherited scene can be created."
|
||
msgstr ""
|
||
"Scena \"%s\" została automatycznie zaimportowana, więc nie może być "
|
||
"zmodyfikowana.\n"
|
||
"Aby dokonać na niej zmian, można utworzyć nową odziedziczoną scenę."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
||
"open the scene, then save it inside the project path."
|
||
msgstr ""
|
||
"Błąd podczas ładowania sceny. Musi ona znajdować się wewnątrz folderu "
|
||
"projektu. Użyj narzędzia \"Importuj\" aby zapisać scenę wewnątrz tego "
|
||
"projektu."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene '%s' has broken dependencies:"
|
||
msgstr "Scena \"%s\" ma niespełnione zależności:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Clear Recent Scenes"
|
||
msgstr "Wyczyść listę ostatnio otwieranych scen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"No main scene has ever been defined, select one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"Nie zdefiniowano głównej sceny, chcesz jakąś wybrać?\n"
|
||
"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' does not exist, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"Wybrana scena \"%s\" nie istnieje, wybrać poprawną? \n"
|
||
"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"Wybrany plik \"%s\" nie jest sceną, wybrać poprawny?\n"
|
||
"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Layout"
|
||
msgstr "Zapisz układ"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Delete Layout"
|
||
msgstr "Usuń układ"
|
||
|
||
#: editor/editor_node.cpp editor/import_dock.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Default"
|
||
msgstr "Domyślny"
|
||
|
||
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Show in FileSystem"
|
||
msgstr "Pokaż w systemie plików"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play This Scene"
|
||
msgstr "Odtwórz tę scenę"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Tab"
|
||
msgstr "Zamknij kartę"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Undo Close Tab"
|
||
msgstr "Cofnij zamknięcie karty"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Other Tabs"
|
||
msgstr "Zamknij inne karty"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Tabs to the Right"
|
||
msgstr "Zamknij karty po prawej"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close All Tabs"
|
||
msgstr "Zamknij wszystkie karty"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Switch Scene Tab"
|
||
msgstr "Przełącz zakładkę sceny"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files or folders"
|
||
msgstr "Pozostało %d plików lub katalogów"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more folders"
|
||
msgstr "Pozostało %d katalogów"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files"
|
||
msgstr "Pozostało %d plików"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to write to file '%s', file in use, locked or lacking permissions."
|
||
msgstr ""
|
||
"Nie można zapisać do pliku '%s', plik jest w użyciu, zablokowany lub nie ma "
|
||
"wystarczających uprawnień."
|
||
|
||
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
|
||
#: servers/arvr/arvr_interface.cpp
|
||
#, fuzzy
|
||
msgid "Interface"
|
||
msgstr "Interfejs użytkownika"
|
||
|
||
#: editor/editor_node.cpp editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Scene Tabs"
|
||
msgstr "Przełącz zakładkę sceny"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Always Show Close Button"
|
||
msgstr "Zawsze pokazuj siatkę"
|
||
|
||
#: editor/editor_node.cpp editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Resize If Many Tabs"
|
||
msgstr "Zmień rozmiar jeśli wyświetlonych jest wiele zakładek"
|
||
|
||
#: editor/editor_node.cpp editor/editor_settings.cpp
|
||
msgid "Minimum Width"
|
||
msgstr "Minimalna szerokość"
|
||
|
||
#: editor/editor_node.cpp editor/editor_settings.cpp
|
||
msgid "Output"
|
||
msgstr "Konsola"
|
||
|
||
#: editor/editor_node.cpp editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Always Clear Output On Play"
|
||
msgstr "Wyczyść wyjście"
|
||
|
||
#: editor/editor_node.cpp editor/editor_settings.cpp
|
||
msgid "Always Open Output On Play"
|
||
msgstr "Zawsze Otwieraj Wyjście Przy Uruchomieniu"
|
||
|
||
#: editor/editor_node.cpp editor/editor_settings.cpp
|
||
msgid "Always Close Output On Stop"
|
||
msgstr "Zawsze Zamykaj Wyjście Po Zatrzymaniu"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save On Focus Loss"
|
||
msgstr "Zapisz przy utracie skupienia"
|
||
|
||
#: editor/editor_node.cpp editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Save Each Scene On Quit"
|
||
msgstr "Zapisz gałąź jako scenę"
|
||
|
||
#: editor/editor_node.cpp editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Quit Confirmation"
|
||
msgstr "Wyświetlaj informacje"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Show Update Spinner"
|
||
msgstr "Ukryj wiatraczek aktualizacji"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update Continuously"
|
||
msgstr "Aktualizuj ciągle"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Update Vital Only"
|
||
msgstr "Zaktualizuj istotne zmiany"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Localize Settings"
|
||
msgstr "Lokalizacja"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Restore Scenes On Load"
|
||
msgstr "Pozyskaj węzeł sceny"
|
||
|
||
#: editor/editor_node.cpp editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Show Thumbnail On Hover"
|
||
msgstr "Pokaż miniaturę po najechaniu kursorem"
|
||
|
||
#: editor/editor_node.cpp editor/editor_settings.cpp
|
||
msgid "Inspector"
|
||
msgstr "Inspektor"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Default Property Name Style"
|
||
msgstr "Ścieżka do projektu:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Default Float Step"
|
||
msgstr "Domyślny krok zmiennoprzecinkowy"
|
||
|
||
#: editor/editor_node.cpp scene/gui/tree.cpp
|
||
#, fuzzy
|
||
msgid "Disable Folding"
|
||
msgstr "Wyłączony przycisk"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Auto Unfold Foreign Scenes"
|
||
msgstr "Automatyczne rozwijanie zagranicznych scen"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Horizontal Vector2 Editing"
|
||
msgstr "Edycja pozioma Vector2"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Horizontal Vector Types Editing"
|
||
msgstr "Edycja poziomych typów wektorów"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Open Resources In Current Inspector"
|
||
msgstr "Otwórz w inspektorze"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Resources To Open In New Inspector"
|
||
msgstr "Otwórz w inspektorze"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Default Color Picker Mode"
|
||
msgstr "Domyślny tryb pipety"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Version Control"
|
||
msgstr "Kontrola wersji"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Username"
|
||
msgstr "Użytkownik"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "SSH Public Key Path"
|
||
msgstr "Ścieżka do publicznego klucza SSH"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "SSH Private Key Path"
|
||
msgstr "Ścieżka do prywatnego klucza SSH"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Dock Position"
|
||
msgstr "Pozycja doku"
|
||
|
||
#: editor/editor_node.cpp editor/editor_plugin.cpp
|
||
msgid "Distraction Free Mode"
|
||
msgstr "Tryb bez rozproszeń"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle distraction-free mode."
|
||
msgstr "Tryb bez rozproszeń."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Add a new scene."
|
||
msgstr "Dodaj nową scenę."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Scene"
|
||
msgstr "Scena"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Go to previously opened scene."
|
||
msgstr "Wróć do poprzednio otwartej sceny."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Copy Text"
|
||
msgstr "Skopiuj tekst"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Next tab"
|
||
msgstr "Następna zakładka"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Previous tab"
|
||
msgstr "Poprzednia zakładka"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Filter Files..."
|
||
msgstr "Filtrowanie plików..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Operations with scene files."
|
||
msgstr "Operacja na plikach sceny."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Scene"
|
||
msgstr "Nowa scena"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited Scene..."
|
||
msgstr "Nowa scena dziedzicząca..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Scene..."
|
||
msgstr "Otwórz scenę..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open Recent"
|
||
msgstr "Ostatnio otwierane"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene"
|
||
msgstr "Zapisz scenę"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Convert To..."
|
||
msgstr "Konwertuj na..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "MeshLibrary..."
|
||
msgstr "Biblioteka Meshów..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "TileSet..."
|
||
msgstr "TileSet..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Undo"
|
||
msgstr "Cofnij"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Redo"
|
||
msgstr "Ponów"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Miscellaneous project or scene-wide tools."
|
||
msgstr "Różne narzędzia dla scen lub projektu."
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
|
||
#: modules/mono/godotsharp_dirs.cpp
|
||
msgid "Project"
|
||
msgstr "Projekt"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project Settings..."
|
||
msgstr "Ustawienia projektu..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Set Up Version Control"
|
||
msgstr "Ustaw kontrolę wersji"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Shut Down Version Control"
|
||
msgstr "Wyłącz kontrolę wersji"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export..."
|
||
msgstr "Eksport..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Install Android Build Template..."
|
||
msgstr "Zainstaluj szablon eksportu dla Androida..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open User Data Folder"
|
||
msgstr "Otwórz folder danych użytkownika"
|
||
|
||
#: editor/editor_node.cpp editor/editor_settings.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Tools"
|
||
msgstr "Narzędzia"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Orphan Resource Explorer..."
|
||
msgstr "Eksplorator osieroconych zasobów..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reload Current Project"
|
||
msgstr "Wczytaj ponownie aktualny projekt"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit to Project List"
|
||
msgstr "Wyjdź do listy projektów"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Deploy with Remote Debug"
|
||
msgstr "Uruchom z użyciem zdalnego debugowania"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, using one-click deploy will make the executable "
|
||
"attempt to connect to this computer's IP so the running project can be "
|
||
"debugged.\n"
|
||
"This option is intended to be used for remote debugging (typically with a "
|
||
"mobile device).\n"
|
||
"You don't need to enable it to use the GDScript debugger locally."
|
||
msgstr ""
|
||
"Kiedy ta opcja jest zaznaczona, użycie szybkiego wdrażania sprawi, że gra "
|
||
"spróbuje połączyć się z IP tego komputera, żeby uruchomiony projekt mógł być "
|
||
"debugowany.\n"
|
||
"Ta opcja jest przeznaczona do użytku ze zdalnym debugowaniem (zazwyczaj z "
|
||
"urządzeniem mobilnym).\n"
|
||
"Nie potrzebujesz jej włączać, by używać debugera GDScript lokalnie."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Small Deploy with Network Filesystem"
|
||
msgstr "Małe wdrożenie z sieciowym systemem plików"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, using one-click deploy for Android will only "
|
||
"export an executable without the project data.\n"
|
||
"The filesystem will be provided from the project by the editor over the "
|
||
"network.\n"
|
||
"On Android, deploying will use the USB cable for faster performance. This "
|
||
"option speeds up testing for projects with large assets."
|
||
msgstr ""
|
||
"Gdy ta opcja jest zaznaczona, szybkie wdrożenie na Androida eksportuje tylko "
|
||
"plik wykonywalny bez danych projektu.\n"
|
||
"System plików będzie udostępniony z projektu przez edytor poprzez sieć.\n"
|
||
"Na Androidzie, wdrożenie użyje kabla USB dla szybszej wydajności. Opcja ta "
|
||
"znacznie przyspiesza testowanie dużych gier."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Collision Shapes"
|
||
msgstr "Widoczne kształty kolizji"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
|
||
"3D) will be visible in the running project."
|
||
msgstr ""
|
||
"Jeśli ta opcja jest zaznaczona, kształty kolizji i węzły RayCast (2D i 3D) "
|
||
"będą widoczne w uruchomionym projekcie."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Navigation"
|
||
msgstr "Widoczna nawigacja"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, navigation meshes and polygons will be visible "
|
||
"in the running project."
|
||
msgstr ""
|
||
"Jeśli ta opcja jest zaznaczona, siatki i wielokąty nawigacyjne będą widoczne "
|
||
"w uruchomionym projekcie."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Force Shader Fallbacks"
|
||
msgstr "Opóźnienia wymuszania shaderów"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, shaders will be used in their fallback form "
|
||
"(either visible via an ubershader or hidden) during all the run time.\n"
|
||
"This is useful for verifying the look and performance of fallbacks, which "
|
||
"are normally displayed briefly.\n"
|
||
"Asynchronous shader compilation must be enabled in the project settings for "
|
||
"this option to make a difference."
|
||
msgstr ""
|
||
"Gdy ta opcja jest włączona, shadery będą używane w ich zastępczej formie "
|
||
"(albo widoczne poprzez ubershader, albo ukryte) przez cały czas działania.\n"
|
||
"Jest to przydatne do sprawdzania wyglądu i wydajności fallbacków, które "
|
||
"normalnie wyświetlane są krótko.\n"
|
||
"Asynchroniczna kompilacja shaderów musi być włączona w ustawieniach "
|
||
"projektu, aby ta opcja działała."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Synchronize Scene Changes"
|
||
msgstr "Synchronizuj zmiany na scenie"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, any changes made to the scene in the editor "
|
||
"will be replicated in the running project.\n"
|
||
"When used remotely on a device, this is more efficient when the network "
|
||
"filesystem option is enabled."
|
||
msgstr ""
|
||
"Kiedy ta opcja jest zaznaczona, wszystkie zmiany na scenie w edytorze będą "
|
||
"powtórzone w uruchomionej grze.\n"
|
||
"Kiedy używane zdalnie na urządzeniu, ta opcja jest wydajniejsza kiedy "
|
||
"sieciowy system plików jest włączony."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Synchronize Script Changes"
|
||
msgstr "Synchronizuj zmiany w skryptach"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, any script that is saved will be reloaded in "
|
||
"the running project.\n"
|
||
"When used remotely on a device, this is more efficient when the network "
|
||
"filesystem option is enabled."
|
||
msgstr ""
|
||
"Kiedy ta opcja jest włączona, każdy zapisany skrypt będzie przeładowany w "
|
||
"uruchomionej grze.\n"
|
||
"Kiedy używane zdalnie na urządzeniu, ta opcja jest wydajniejsza kiedy "
|
||
"sieciowy system plików jest włączony."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Settings..."
|
||
msgstr "Ustawienia edytora..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Layout"
|
||
msgstr "Układ edytora"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Take Screenshot"
|
||
msgstr "Zrób zrzut ekranu"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Screenshots are stored in the Editor Data/Settings Folder."
|
||
msgstr "Zrzuty ekranu są przechowywane w folderze danych/ustawień edytora."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle Fullscreen"
|
||
msgstr "Przełącz pełny ekran"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Data/Settings Folder"
|
||
msgstr "Otwórz folder ustawień/danych edytora"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Data Folder"
|
||
msgstr "Otwórz folder danych edytora"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Settings Folder"
|
||
msgstr "Otwórz folder ustawień edytora"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Editor Features..."
|
||
msgstr "Zarządzaj funkcjonalnościami edytora..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Export Templates..."
|
||
msgstr "Zarządzaj szablonami eksportu..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Online Documentation"
|
||
msgstr "Dokumentacja online"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Questions & Answers"
|
||
msgstr "Pytania i odpowiedzi"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Report a Bug"
|
||
msgstr "Zgłoś błąd"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Suggest a Feature"
|
||
msgstr "Zasugeruj funkcjonalność"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Send Docs Feedback"
|
||
msgstr "Oceń dokumentację"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Community"
|
||
msgstr "Społeczność"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "About Godot"
|
||
msgstr "O Godocie"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Support Godot Development"
|
||
msgstr "Wesprzyj rozwój Godota"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the project."
|
||
msgstr "Uruchom projekt."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play"
|
||
msgstr "Uruchom"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause the scene execution for debugging."
|
||
msgstr "Zapauzuj wykonywanie sceny, żeby debugować."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause Scene"
|
||
msgstr "Zapauzuj scenę"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Stop the scene."
|
||
msgstr "Zatrzymaj scenę."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the edited scene."
|
||
msgstr "Uruchom aktualnie edytowaną scenę."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Scene"
|
||
msgstr "Odtwórz scenę"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play custom scene"
|
||
msgstr "Wybierz scenę do uruchomienia"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Custom Scene"
|
||
msgstr "Uruchom niestandardową scenę"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Changing the video driver requires restarting the editor."
|
||
msgstr "Zmiana sterownika grafiki wymaga restartu edytora."
|
||
|
||
#: editor/editor_node.cpp editor/project_settings_editor.cpp
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Save & Restart"
|
||
msgstr "Zapisz i zrestartuj"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update All Changes"
|
||
msgstr "Aktualizuj wszystkie zmiany"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update Vital Changes"
|
||
msgstr "Zaktualizuj istotne zmiany"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Hide Update Spinner"
|
||
msgstr "Ukryj wiatraczek aktualizacji"
|
||
|
||
#: editor/editor_node.cpp editor/editor_settings.cpp
|
||
#: editor/fileserver/editor_file_server.cpp
|
||
#: modules/fbx/editor_scene_importer_fbx.cpp
|
||
msgid "FileSystem"
|
||
msgstr "System plików"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Expand Bottom Panel"
|
||
msgstr "Rozwiń panel dolny"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Don't Save"
|
||
msgstr "Nie zapisuj"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Android build template is missing, please install relevant templates."
|
||
msgstr "Brakuje szablonu budowania Androida, zainstaluj odpowiednie szablony."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Templates"
|
||
msgstr "Zarządzaj szablonami"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Install from file"
|
||
msgstr "Zainstaluj z pliku"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Select android sources file"
|
||
msgstr "Wybierz pliki źródłowe Androida"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This will set up your project for custom Android builds by installing the "
|
||
"source template to \"res://android/build\".\n"
|
||
"You can then apply modifications and build your own custom APK on export "
|
||
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
|
||
"Note that in order to make custom builds instead of using pre-built APKs, "
|
||
"the \"Use Custom Build\" option should be enabled in the Android export "
|
||
"preset."
|
||
msgstr ""
|
||
"Ta opcja przygotuje twój projekt dla własnych buildów Androida, instalując "
|
||
"źródłowy szablon w \"res://android/build\".\n"
|
||
"Możesz wtedy dodać modyfikacje i zbudować podczas eksportu własny pakiet APK "
|
||
"(dodając moduły, zmieniając AndroidManifest.xml itp.)\n"
|
||
"Pamiętaj, że aby stworzyć własny build zamiast używać gotowego APK, opcja "
|
||
"\"Use Custom Build\" powinna być włączona w profilu eksportu Androida."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The Android build template is already installed in this project and it won't "
|
||
"be overwritten.\n"
|
||
"Remove the \"res://android/build\" directory manually before attempting this "
|
||
"operation again."
|
||
msgstr ""
|
||
"Szablon budowania Androida jest już zainstalowany w tym projekcie i nie "
|
||
"zostanie on nadpisany.\n"
|
||
"Usuń ręcznie folder \"res://android/build\" przed spróbowaniem tej operacji "
|
||
"ponownie."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Import Templates From ZIP File"
|
||
msgstr "Zaimportuj Szablony z pliku ZIP"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Template Package"
|
||
msgstr "Szablonowy pakiet"
|
||
|
||
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
|
||
msgid "Export Library"
|
||
msgstr "Wyeksportuj bibliotekę"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Merge With Existing"
|
||
msgstr "Połącz z Istniejącym"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Apply MeshInstance Transforms"
|
||
msgstr "Zastosuj transformacje MeshInstance"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open & Run a Script"
|
||
msgstr "Otwórz i Uruchom Skrypt"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The following files are newer on disk.\n"
|
||
"What action should be taken?"
|
||
msgstr ""
|
||
"Następujące pliki są nowsze na dysku.\n"
|
||
"Jakie działanie powinno zostać podjęte?"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Reload"
|
||
msgstr "Przeładuj"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Resave"
|
||
msgstr "Zapisz ponownie"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited"
|
||
msgstr "Nowa dziedzicząca scena"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Load Errors"
|
||
msgstr "Błędy wczytywania"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Select"
|
||
msgstr "Zaznacz"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Select Current"
|
||
msgstr "Wybierz aktualną"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open 2D Editor"
|
||
msgstr "Otwórz edytor 2D"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open 3D Editor"
|
||
msgstr "Otwórz edytor 3D"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Script Editor"
|
||
msgstr "Otwórz edytor skryptów"
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "Open Asset Library"
|
||
msgstr "Otwórz bibliotekę zasobów"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the next Editor"
|
||
msgstr "Otwórz następny edytor"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the previous Editor"
|
||
msgstr "Otwórz poprzedni edytor"
|
||
|
||
#: editor/editor_node.h
|
||
msgid "Warning!"
|
||
msgstr "Ostrzeżenie!"
|
||
|
||
#: editor/editor_path.cpp
|
||
msgid "No sub-resources found."
|
||
msgstr "Nie znaleziono podzasobów."
|
||
|
||
#: editor/editor_path.cpp
|
||
msgid "Open a list of sub-resources."
|
||
msgstr "Otwórz listę pod-zasobów."
|
||
|
||
#: editor/editor_plugin.cpp
|
||
msgid "Creating Mesh Previews"
|
||
msgstr "Tworzenie podglądu Mesh"
|
||
|
||
#: editor/editor_plugin.cpp
|
||
msgid "Thumbnail..."
|
||
msgstr "Miniatura..."
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Main Script:"
|
||
msgstr "Skrypt główny:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Edit Plugin"
|
||
msgstr "Edytuj wtyczkę"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Installed Plugins:"
|
||
msgstr "Zainstalowane wtyczki:"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
|
||
msgid "Update"
|
||
msgstr "Odśwież"
|
||
|
||
#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
|
||
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Version"
|
||
msgstr "Wersja"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Author"
|
||
msgstr "Autor"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Status"
|
||
msgstr "Status"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Measure:"
|
||
msgstr "Pomiar:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame Time (ms)"
|
||
msgstr "Czas klatki (ms)"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Average Time (ms)"
|
||
msgstr "Średni czas (ms)"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame %"
|
||
msgstr "Klatka %"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Physics Frame %"
|
||
msgstr "Klatka fizyki %"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Inclusive"
|
||
msgstr "Łącznie"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Self"
|
||
msgstr "Pojedynczo"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid ""
|
||
"Inclusive: Includes time from other functions called by this function.\n"
|
||
"Use this to spot bottlenecks.\n"
|
||
"\n"
|
||
"Self: Only count the time spent in the function itself, not in other "
|
||
"functions called by that function.\n"
|
||
"Use this to find individual functions to optimize."
|
||
msgstr ""
|
||
"Inkluzyjny: Zawiera czas z innych funkcji wywołanych przez tę funkcję.\n"
|
||
"Użyj tego, by znaleźć wąskie gardła.\n"
|
||
"\n"
|
||
"Własny: Licz tylko czas spędzony w samej funkcji, bez funkcji wywołanych "
|
||
"przez nią.\n"
|
||
"Użyj tego, by znaleźć pojedyncze funkcje do optymalizacji."
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame #:"
|
||
msgstr "Klatka #:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Calls"
|
||
msgstr "Wywołania"
|
||
|
||
#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Debugger"
|
||
msgstr "Debugger"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
#, fuzzy
|
||
msgid "Profiler Frame History Size"
|
||
msgstr "Rozmiar historii klatek profilera"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
#, fuzzy
|
||
msgid "Profiler Frame Max Functions"
|
||
msgstr "Zmień nazwę funkcji"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Edit Text:"
|
||
msgstr "Edytuj tekst:"
|
||
|
||
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "On"
|
||
msgstr "Włącz"
|
||
|
||
#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
|
||
#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
|
||
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
|
||
#: scene/main/canvas_layer.cpp
|
||
msgid "Layer"
|
||
msgstr "Warstwa"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Bit %d, value %d"
|
||
msgstr "Bit %d, wartość %d"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "[Empty]"
|
||
msgstr "[Pusty]"
|
||
|
||
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Assign..."
|
||
msgstr "Przypisz..."
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Invalid RID"
|
||
msgstr "Nieprawidłowy RID"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture on resources saved as a file.\n"
|
||
"Resource needs to belong to a scene."
|
||
msgstr ""
|
||
"Nie można utworzyć ViewportTexture na zasobach zapisanych jako plik.\n"
|
||
"Zasób musi należeć do sceny."
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture on this resource because it's not set as "
|
||
"local to scene.\n"
|
||
"Please switch on the 'local to scene' property on it (and all resources "
|
||
"containing it up to a node)."
|
||
msgstr ""
|
||
"Nie można utworzyć ViewportTexture na tym zasobie, ponieważ nie jest "
|
||
"ustawiony jako lokalny dla sceny.\n"
|
||
"Włącz mu właściwość \"lokalny dla sceny\" (i wszystkim zasobom, które go "
|
||
"zawierają, aż do węzła)."
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Pick a Viewport"
|
||
msgstr "Wybierz Viewport"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Selected node is not a Viewport!"
|
||
msgstr "Wybrany węzeł to nie Viewport!"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Size:"
|
||
msgstr "Rozmiar:"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
#, fuzzy
|
||
msgid "Page:"
|
||
msgstr "Strona: "
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Item"
|
||
msgstr "Usuń element"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "New Key:"
|
||
msgstr "Nowy klucz:"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "New Value:"
|
||
msgstr "Nowa wartość:"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Add Key/Value Pair"
|
||
msgstr "Dodaj parę klucz/wartość"
|
||
|
||
#: editor/editor_resource_picker.cpp
|
||
msgid ""
|
||
"The selected resource (%s) does not match any type expected for this "
|
||
"property (%s)."
|
||
msgstr ""
|
||
"Wybrany zasób (%s) nie zgadza się z żadnym rodzajem przewidywanym dla tego "
|
||
"użycia (%s)."
|
||
|
||
#: editor/editor_resource_picker.cpp
|
||
msgid "Quick Load"
|
||
msgstr "Szybkie załadowanie"
|
||
|
||
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
|
||
msgid "Make Unique"
|
||
msgstr "Zrób unikalny"
|
||
|
||
#: editor/editor_resource_picker.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Paste"
|
||
msgstr "Wklej"
|
||
|
||
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
|
||
msgid "Convert to %s"
|
||
msgstr "Konwertuj do %s"
|
||
|
||
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
|
||
msgid "New %s"
|
||
msgstr "Nowy %s"
|
||
|
||
#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
#: modules/visual_script/visual_script_yield_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Base Type"
|
||
msgstr "Zmień typ podstawowy"
|
||
|
||
#: editor/editor_resource_picker.cpp
|
||
#, fuzzy
|
||
msgid "Edited Resource"
|
||
msgstr "Dodaj Zasób"
|
||
|
||
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
|
||
#, fuzzy
|
||
msgid "Editable"
|
||
msgstr "Edytowalny element"
|
||
|
||
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
|
||
msgid "New Script"
|
||
msgstr "Nowy skrypt"
|
||
|
||
#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
|
||
msgid "Extend Script"
|
||
msgstr "Rozszerz skrypt"
|
||
|
||
#: editor/editor_resource_picker.cpp
|
||
#, fuzzy
|
||
msgid "Script Owner"
|
||
msgstr "Nazwa skryptu:"
|
||
|
||
#: editor/editor_run_native.cpp
|
||
msgid ""
|
||
"No runnable export preset found for this platform.\n"
|
||
"Please add a runnable preset in the Export menu or define an existing preset "
|
||
"as runnable."
|
||
msgstr ""
|
||
"Nie znaleziono uruchamialnego profilu eksportu dla tej platformy.\n"
|
||
"Dodaj uruchamialny profil w menu eksportu lub zdefiniuj istniejący profil "
|
||
"jako uruchamialny."
|
||
|
||
#: editor/editor_run_native.cpp
|
||
#, fuzzy
|
||
msgid "Project Run"
|
||
msgstr "Projekt"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Write your logic in the _run() method."
|
||
msgstr "Wpisz swoją logikę w metodzie _run()."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "There is an edited scene already."
|
||
msgstr "Edytowana scena już istnieje."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't instance script:"
|
||
msgstr "Nie udało się utworzyć instancji skryptu:"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the 'tool' keyword?"
|
||
msgstr "Zapomniano słowa kluczowego \"tool\"?"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't run script:"
|
||
msgstr "Nie można uruchomić skryptu:"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the '_run' method?"
|
||
msgstr "Zapomniano metody \"_run\"?"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Editor Language"
|
||
msgstr "Układ edytora"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Display Scale"
|
||
msgstr "Pokaż wszystko"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Custom Display Scale"
|
||
msgstr "Niestandardowa skala wyświetlania"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Main Font Size"
|
||
msgstr "Rozmiar głównej czcionki"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Code Font Size"
|
||
msgstr "Rozmiar czcionki kodu"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Font Antialiased"
|
||
msgstr "Wygładzana czcionka"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Font Hinting"
|
||
msgstr "Czcionka podpowiedzi"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Main Font"
|
||
msgstr "Scena główna"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Main Font Bold"
|
||
msgstr "Główna czcionka pogrubiona"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Code Font"
|
||
msgstr "Dodaj punkt węzła"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Dim Editor On Dialog Popup"
|
||
msgstr "Przygaś edytor przy wyskakującym oknie"
|
||
|
||
#: editor/editor_settings.cpp main/main.cpp
|
||
msgid "Low Processor Mode Sleep (µsec)"
|
||
msgstr "Niski tryb uśpienia procesora (µsec)"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Unfocused Low Processor Mode Sleep (µsec)"
|
||
msgstr "Nieskoncentrowany tryb uśpienia w trybie niskiego procesora (µsec)"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Separate Distraction Mode"
|
||
msgstr "Tryb bez rozproszeń"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Automatically Open Screenshots"
|
||
msgstr "Automatycznie otwieraj zrzuty ekranu"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Max Array Dictionary Items Per Page"
|
||
msgstr "Maksymalna liczba pozycji słownika tablicy na stronie"
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
|
||
#: scene/register_scene_types.cpp
|
||
msgid "Theme"
|
||
msgstr "Motyw"
|
||
|
||
#: editor/editor_settings.cpp editor/import_dock.cpp
|
||
msgid "Preset"
|
||
msgstr "Profil"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Icon And Font Color"
|
||
msgstr "Kolor ikony i czcionki"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Base Color"
|
||
msgstr "Kolory"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Accent Color"
|
||
msgstr "Wybierz Kolor"
|
||
|
||
#: editor/editor_settings.cpp scene/resources/environment.cpp
|
||
msgid "Contrast"
|
||
msgstr "Kontrast"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Relationship Line Opacity"
|
||
msgstr "Przezroczystość linii relacji"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Highlight Tabs"
|
||
msgstr "Zapisywanie map światła"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Border Size"
|
||
msgstr "Brzegowe piksele"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Use Graph Node Headers"
|
||
msgstr "Użyj wykresu nagłówków węzłów"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Additional Spacing"
|
||
msgstr "Zapętlenie animacji"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Custom Theme"
|
||
msgstr "Motyw edytora"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Show Script Button"
|
||
msgstr "Kółko w prawo"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Directories"
|
||
msgstr "Kierunki"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Autoscan Project Path"
|
||
msgstr "Ścieżka do projektu:"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Default Project Path"
|
||
msgstr "Ścieżka do projektu:"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "On Save"
|
||
msgstr "Zapisz"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Compress Binary Resources"
|
||
msgstr "Kopiuj zasób"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Safe Save On Backup Then Rename"
|
||
msgstr "Bezpieczne zapisywanie kopii zapasowej, a następnie zmiana nazwy"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "File Dialog"
|
||
msgstr "Okno dialogowe XForm"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Thumbnail Size"
|
||
msgstr "Miniatura..."
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Docks"
|
||
msgstr "Doki"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Scene Tree"
|
||
msgstr "Pozyskaj drzewo sceny"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Start Create Dialog Fully Expanded"
|
||
msgstr "Rozpocznij tworzenie w pełni rozwiniętego okna dialogowego"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Always Show Folders"
|
||
msgstr "Zawsze pokazuj siatkę"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Property Editor"
|
||
msgstr "Edytor grup"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Auto Refresh Interval"
|
||
msgstr "Czas między automatycznym odświeżaniem"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Subresource Hue Tint"
|
||
msgstr "Zasoby"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Color Theme"
|
||
msgstr "Motyw edytora"
|
||
|
||
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Line Spacing"
|
||
msgstr "Odstępy między liniami"
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
|
||
#: modules/gdscript/editor/gdscript_highlighter.cpp
|
||
#, fuzzy
|
||
msgid "Highlighting"
|
||
msgstr "Oświetlenie bezpośrednie"
|
||
|
||
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Syntax Highlighting"
|
||
msgstr "Podświetlacz składni"
|
||
|
||
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
||
msgid "Highlight All Occurrences"
|
||
msgstr "Podświetl wszystkie wystąpienia"
|
||
|
||
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
||
msgid "Highlight Current Line"
|
||
msgstr "Podświetl obecną linię"
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
|
||
msgid "Highlight Type Safe Lines"
|
||
msgstr "Wyróżnij typy bezpiecznych linii"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Indent"
|
||
msgstr "Wcięcie w lewo"
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
|
||
msgid "Auto Indent"
|
||
msgstr "Automatyczne wcięcie"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Convert Indent On Save"
|
||
msgstr "Zamień wcięcia na spacje"
|
||
|
||
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Draw Tabs"
|
||
msgstr "Wywołania rysowania:"
|
||
|
||
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Draw Spaces"
|
||
msgstr "Wywołania rysowania:"
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
|
||
#: scene/main/scene_tree.cpp scene/resources/world.cpp
|
||
#: scene/resources/world_2d.cpp
|
||
msgid "Navigation"
|
||
msgstr "Nawigacja"
|
||
|
||
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
||
msgid "Smooth Scrolling"
|
||
msgstr "Płynne przewijanie"
|
||
|
||
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
||
msgid "V Scroll Speed"
|
||
msgstr "Pionowa szybkość przewijania"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Show Minimap"
|
||
msgstr "Pokaż pozycję początkową"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Minimap Width"
|
||
msgstr "Szerokość minimapy"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Mouse Extra Buttons Navigate History"
|
||
msgstr "Historia nawigacji dodatkowych przycisków myszy"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Drag And Drop Selection"
|
||
msgstr "Wybór GridMap"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Stay In Script Editor On Node Selected"
|
||
msgstr "Pozostań w edytorze skryptów na wybranym węźle"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Appearance"
|
||
msgstr "Wygląd"
|
||
|
||
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Show Line Numbers"
|
||
msgstr "Numer linii:"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Line Numbers Zero Padded"
|
||
msgstr "Numer linii:"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Show Bookmark Gutter"
|
||
msgstr "Pokaż ciek zakładek"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Show Breakpoint Gutter"
|
||
msgstr "Pomiń punkty wstrzymania"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Show Info Gutter"
|
||
msgstr "Pokaż ciek informacji"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Code Folding"
|
||
msgstr "Zawijanie kodu"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Word Wrap"
|
||
msgstr "Zawijanie tekstu"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Show Line Length Guidelines"
|
||
msgstr "Pokaż wytyczne dotyczące długości linii"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Line Length Guideline Soft Column"
|
||
msgstr "Wytyczne dotyczące długości linii miękkiej kolumny"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Line Length Guideline Hard Column"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Script List"
|
||
msgstr "Edytor skryptów"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Show Members Overview"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Files"
|
||
msgstr "Plik"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Trim Trailing Whitespace On Save"
|
||
msgstr "Przytnij końcowe białe znaki"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Autosave Interval Secs"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Restore Scripts On Load"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Auto Reload And Parse Scripts On Save"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Auto Reload Scripts On External Change"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Create Signal Callbacks"
|
||
msgstr "Opóźnienia wymuszania shaderów"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Sort Members Outline Alphabetically"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
msgid "Cursor"
|
||
msgstr "Kursor"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Scroll Past End Of File"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Block Caret"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Caret Blink"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Caret Blink Speed"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Right Click Moves Caret"
|
||
msgstr "Prawy klik, aby dodać punkt"
|
||
|
||
#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
|
||
#: modules/gdscript/gdscript_editor.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Completion"
|
||
msgstr "Ukończenie"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Idle Parse Delay"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Auto Brace Complete"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Code Complete Delay"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Put Callhint Tooltip Below Current Line"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Callhint Tooltip Offset"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Complete File Paths"
|
||
msgstr "Skopiuj ścieżkę węzła"
|
||
|
||
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Type Hints"
|
||
msgstr "Dodaj typ"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Use Single Quotes"
|
||
msgstr "Użyj pojedynczych cudzysłowów"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Show Help Index"
|
||
msgstr "Pokaż linie pomocnicze"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Help Font Size"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Help Source Font Size"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Help Title Font Size"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Grid Map"
|
||
msgstr "Siatka"
|
||
|
||
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Pick Distance"
|
||
msgstr "Wybierz odległość:"
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Preview Size"
|
||
msgstr "Podgląd"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Primary Grid Color"
|
||
msgstr "Główny kolor siatki"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Secondary Grid Color"
|
||
msgstr "Pomocniczy kolor siatki"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Selection Box Color"
|
||
msgstr "Tylko zaznaczenie"
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "3D Gizmos"
|
||
msgstr "Uchwyty"
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Gizmo Colors"
|
||
msgstr "Kolory emisji"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Instanced"
|
||
msgstr "Instancja"
|
||
|
||
#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Joint"
|
||
msgstr "Punkt"
|
||
|
||
#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
|
||
#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
|
||
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
|
||
#: servers/physics_server.cpp
|
||
msgid "Shape"
|
||
msgstr "Kształt"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Primary Grid Steps"
|
||
msgstr "Krok siatki:"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Grid Size"
|
||
msgstr "Krok siatki:"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Grid Division Level Max"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Grid Division Level Min"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Grid Division Level Bias"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Grid XZ Plane"
|
||
msgstr "Malowanie GridMap"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Grid XY Plane"
|
||
msgstr "Malowanie GridMap"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Grid YZ Plane"
|
||
msgstr "Malowanie GridMap"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Default FOV"
|
||
msgstr "Domyślny"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Default Z Near"
|
||
msgstr "Domyślny motyw"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Default Z Far"
|
||
msgstr "Domyślny"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Lightmap Baking Number Of CPU Threads"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Navigation Scheme"
|
||
msgstr "Tryb nawigacji"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Invert Y Axis"
|
||
msgstr "Edytuj oś Y"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Invert X Axis"
|
||
msgstr "Edytuj oś X"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Zoom Style"
|
||
msgstr "Oddal"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Emulate Numpad"
|
||
msgstr "Włącz emulację klawiatury numerycznej"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Emulate 3 Button Mouse"
|
||
msgstr "Włącz emulację środkowego przycisku myszy"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Orbit Modifier"
|
||
msgstr "Pierwsze zmodyfikowane"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Pan Modifier"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Zoom Modifier"
|
||
msgstr "Zmodyfikowany"
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Warped Mouse Panning"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Navigation Feel"
|
||
msgstr "Tryb nawigacji"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Orbit Sensitivity"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Orbit Inertia"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Translation Inertia"
|
||
msgstr "Tłumaczenia"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Zoom Inertia"
|
||
msgstr "Przybliż"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Freelook"
|
||
msgstr "\"Wolny widok\" w górę"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Freelook Navigation Scheme"
|
||
msgstr "Utwórz siatkę nawigacyjną (Navigation Mesh)"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Freelook Sensitivity"
|
||
msgstr "\"Wolny widok\" w lewo"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Freelook Inertia"
|
||
msgstr "\"Wolny widok\" w lewo"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Freelook Base Speed"
|
||
msgstr "Modyfikator prędkości swobodnego widoku"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Freelook Activation Modifier"
|
||
msgstr "Wolny modyfikator swobodnego widoku"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Freelook Speed Zoom Link"
|
||
msgstr "Modyfikator prędkości swobodnego widoku"
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Grid Color"
|
||
msgstr "Wybierz Kolor"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Guides Color"
|
||
msgstr "Wybierz Kolor"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Smart Snapping Line Color"
|
||
msgstr "Inteligentne przyciąganie"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Bone Width"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Bone Color 1"
|
||
msgstr "Zmień nazwę elementu koloru"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Bone Color 2"
|
||
msgstr "Zmień nazwę elementu koloru"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Bone Selected Color"
|
||
msgstr "Konfiguruj wybrany profil:"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Bone IK Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Bone Outline Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Bone Outline Size"
|
||
msgstr "Rozmiar zarysu:"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Viewport Border Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Constrain Editor View"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Simple Panning"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Scroll To Pan"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Pan Speed"
|
||
msgstr "Szybkość:"
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Poly Editor"
|
||
msgstr "Wielokąt 2D UV Edytor"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Point Grab Radius"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Show Previous Outline"
|
||
msgstr "Poprzednia płaszczyzna"
|
||
|
||
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Autorename Animation Tracks"
|
||
msgstr "Zmień nazwę animacji"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Default Create Bezier Tracks"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Default Create Reset Tracks"
|
||
msgstr "Utwórz ścieżki RESET"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Onion Layers Past Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Onion Layers Future Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Visual Editors"
|
||
msgstr "Edytor grup"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Minimap Opacity"
|
||
msgstr "Przezroczystość minimapy"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Window Placement"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
|
||
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
|
||
#: scene/gui/control.cpp
|
||
#, fuzzy
|
||
msgid "Rect"
|
||
msgstr "Cały obszar"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Rect Custom Position"
|
||
msgstr "Ustaw punkt kontrolny wychodzący z krzywej"
|
||
|
||
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
|
||
msgid "Screen"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Auto Save"
|
||
msgstr "Tnij automatycznie"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Save Before Running"
|
||
msgstr "Zapisz scenę przed uruchomieniem..."
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Font Size"
|
||
msgstr "Widok z przodu"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#: modules/gdscript/language_server/gdscript_language_server.cpp
|
||
#, fuzzy
|
||
msgid "Remote Host"
|
||
msgstr "Zdalny "
|
||
|
||
#: editor/editor_settings.cpp
|
||
#: modules/gdscript/language_server/gdscript_language_server.cpp
|
||
#, fuzzy
|
||
msgid "Remote Port"
|
||
msgstr "Usuń punkt"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Editor SSL Certificates"
|
||
msgstr "Ustawienia edytora"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "HTTP Proxy"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Host"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
|
||
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Port"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
|
||
#: editor/editor_settings.cpp
|
||
msgid "Project Manager"
|
||
msgstr "Menedżer projektów"
|
||
|
||
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Sorting Order"
|
||
msgstr "w kolejności:"
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
msgid "Symbol Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Keyword Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Control Flow Keyword Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Base Type Color"
|
||
msgstr "Zmień typ podstawowy"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Engine Type Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "User Type Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Comment Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "String Color"
|
||
msgstr "Zapisywanie pliku:"
|
||
|
||
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
|
||
#: platform/uwp/export/export.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Background Color"
|
||
msgstr "Kolor tła nieprawidłowy."
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Completion Background Color"
|
||
msgstr "Kolor tła nieprawidłowy."
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Completion Selected Color"
|
||
msgstr "Importuj zaznaczone"
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
msgid "Completion Existing Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
msgid "Completion Scroll Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
msgid "Completion Font Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Text Color"
|
||
msgstr "Następny poziom"
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Line Number Color"
|
||
msgstr "Numer linii:"
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Safe Line Number Color"
|
||
msgstr "Numer linii:"
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
msgid "Caret Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Caret Background Color"
|
||
msgstr "Kolor tła nieprawidłowy."
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Text Selected Color"
|
||
msgstr "Usuń zaznaczone"
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Selection Color"
|
||
msgstr "Tylko zaznaczenie"
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
msgid "Brace Mismatch Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Current Line Color"
|
||
msgstr "Aktualna scena"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Line Length Guideline Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Word Highlighted Color"
|
||
msgstr "Podświetlacz składni"
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
msgid "Number Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Function Color"
|
||
msgstr "Funkcja"
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Member Variable Color"
|
||
msgstr "Zmień nawę zmiennej"
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Mark Color"
|
||
msgstr "Wybierz Kolor"
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Bookmark Color"
|
||
msgstr "Zakładki"
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Breakpoint Color"
|
||
msgstr "Punkty wstrzymania"
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
msgid "Executing Line Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
|
||
msgid "Code Folding Color"
|
||
msgstr ""
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Search Result Color"
|
||
msgstr "Wyniki wyszukiwania"
|
||
|
||
#: editor/editor_settings.cpp
|
||
#, fuzzy
|
||
msgid "Search Result Border Color"
|
||
msgstr "Wyniki wyszukiwania"
|
||
|
||
#: editor/editor_spin_slider.cpp
|
||
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
|
||
msgstr ""
|
||
"Przytrzymaj %s, by zaokrąglić do liczb całkowitych. Przytrzymaj Shift dla "
|
||
"bardziej precyzyjnych zmian."
|
||
|
||
#: editor/editor_spin_slider.cpp scene/gui/button.cpp
|
||
#, fuzzy
|
||
msgid "Flat"
|
||
msgstr "Płaskie 0"
|
||
|
||
#: editor/editor_spin_slider.cpp
|
||
#, fuzzy
|
||
msgid "Hide Slider"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Select Node(s) to Import"
|
||
msgstr "Wybierz węzły do importu"
|
||
|
||
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
|
||
msgid "Browse"
|
||
msgstr "Przeglądaj"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Scene Path:"
|
||
msgstr "Ścieżka sceny:"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Import From Node:"
|
||
msgstr "Zaimportuj z węzła:"
|
||
|
||
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
|
||
#: editor/editor_vcs_interface.cpp
|
||
msgid "%s Error"
|
||
msgstr "Błąd %s"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Open the folder containing these templates."
|
||
msgstr "Otwórz folder zawierający te szablony."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uninstall these templates."
|
||
msgstr "Odinstaluj te szablony."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "There are no mirrors available."
|
||
msgstr "Brak dostępnych mirrorów."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Retrieving the mirror list..."
|
||
msgstr "Pobieranie listy mirrorów..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Starting the download..."
|
||
msgstr "Zaczynam pobieranie..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error requesting URL:"
|
||
msgstr "Błąd podczas żądania adresu URL:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connecting to the mirror..."
|
||
msgstr "Łączenie z mirrorem..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't resolve the requested address."
|
||
msgstr "Nie udało się rozstrzygnąć żądanego adresu."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't connect to the mirror."
|
||
msgstr "Nie można połączyć z mirrorem."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "No response from the mirror."
|
||
msgstr "Brak odpowiedzi mirrora."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed."
|
||
msgstr "Żądanie nie powiodło się."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Request ended up in a redirect loop."
|
||
msgstr "Żądanie skończyło w pętli przekierowań."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Request failed:"
|
||
msgstr "Żądanie nie powiodło się:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download complete; extracting templates..."
|
||
msgstr "Pobieranie ukończone; rozpakowuję szablony..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Cannot remove temporary file:"
|
||
msgstr "Nie można usunąć pliku tymczasowego:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid ""
|
||
"Templates installation failed.\n"
|
||
"The problematic templates archives can be found at '%s'."
|
||
msgstr ""
|
||
"Instalacja szablonów się nie udała.\n"
|
||
"Problematyczne archiwa szablonów mogą być znalezione w \"%s\"."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error getting the list of mirrors."
|
||
msgstr "Błąd odbierania listy mirrorów."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
|
||
msgstr "Błąd parsowania JSONa z listą mirrorów. Zgłoś proszę ten błąd!"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Best available mirror"
|
||
msgstr "Najlepszy dostępny mirror"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid ""
|
||
"No download links found for this version. Direct download is only available "
|
||
"for official releases."
|
||
msgstr ""
|
||
"Nie znaleziono plików do pobrania dla tej wersji. Pobieranie jest dostępne "
|
||
"tylko dla oficjalnych wydań."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Disconnected"
|
||
msgstr "Rozłączono"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Resolving"
|
||
msgstr "Rozwiązywanie"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't Resolve"
|
||
msgstr "Nie można rozwiązać"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Connecting..."
|
||
msgstr "Łączenie..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't Connect"
|
||
msgstr "Nie można połączyć"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connected"
|
||
msgstr "Podłączony"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Requesting..."
|
||
msgstr "Żądanie danych..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Downloading"
|
||
msgstr "Pobieranie"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connection Error"
|
||
msgstr "Błąd połączenia"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "SSL Handshake Error"
|
||
msgstr "Błąd podczas wymiany (handshake) SSL"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't open the export templates file."
|
||
msgstr "Nie można otworzyć pliku szablonów eksportu."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Invalid version.txt format inside the export templates file: %s."
|
||
msgstr "Nieprawidłowy format version.txt w pliku szablonów eksportu: %s."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "No version.txt found inside the export templates file."
|
||
msgstr "Nie znaleziono version.txt w pliku szablonu eksportu."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error creating path for extracting templates:"
|
||
msgstr "Błąd tworzenia ścieżki do rozpakowania szablonów:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Extracting Export Templates"
|
||
msgstr "Wypakowywanie szablonów eksportu"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Importing:"
|
||
msgstr "Importowanie:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Remove templates for the version '%s'?"
|
||
msgstr "Usunąć szablony dla wersji \"%s\"?"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uncompressing Android Build Sources"
|
||
msgstr "Dekompresja źródeł budowania Androida"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Export Template Manager"
|
||
msgstr "Menedżer szablonów eksportu"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Current Version:"
|
||
msgstr "Aktualna wersja:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Export templates are missing. Download them or install from a file."
|
||
msgstr "Brakuje szablonów eksportu. Pobierz je lub zainstaluj z pliku."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Export templates are installed and ready to be used."
|
||
msgstr "Szablony eksportu są zainstalowane i gotowe do użycia."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Open Folder"
|
||
msgstr "Otwórz folder"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Open the folder containing installed templates for the current version."
|
||
msgstr "Otwórz folder zawierający zainstalowane szablony dla aktualnej wersji."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uninstall"
|
||
msgstr "Odinstaluj"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uninstall templates for the current version."
|
||
msgstr "Odinstaluj szablony dla aktualnej wersji."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download from:"
|
||
msgstr "Pobierz z:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Open in Web Browser"
|
||
msgstr "Otwórz w przeglądarce"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Copy Mirror URL"
|
||
msgstr "Kopiuj URL mirrora"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download and Install"
|
||
msgstr "Pobierz i zainstaluj"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid ""
|
||
"Download and install templates for the current version from the best "
|
||
"possible mirror."
|
||
msgstr ""
|
||
"Pobierz i zainstaluj szablony dla aktualnej wersji z najlepszego dostępnego "
|
||
"mirroru."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Official export templates aren't available for development builds."
|
||
msgstr ""
|
||
"Oficjalne szablony eksportowe nie są dostępne dla kompilacji "
|
||
"programistycznych."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Install from File"
|
||
msgstr "Zainstaluj z pliku"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Install templates from a local file."
|
||
msgstr "Zainstaluj szablony z lokalnego pliku."
|
||
|
||
#: editor/export_template_manager.cpp editor/find_in_files.cpp
|
||
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
|
||
msgid "Cancel"
|
||
msgstr "Anuluj"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Cancel the download of the templates."
|
||
msgstr "Anuluj pobieranie szablonów."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Other Installed Versions:"
|
||
msgstr "Inne zainstalowane wersje:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uninstall Template"
|
||
msgstr "Odinstaluj szablon"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Select Template File"
|
||
msgstr "Wybierz plik szablonu"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Godot Export Templates"
|
||
msgstr "Szablony eksportu Godota"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid ""
|
||
"The templates will continue to download.\n"
|
||
"You may experience a short editor freeze when they finish."
|
||
msgstr ""
|
||
"Szablony kontynuują pobieranie.\n"
|
||
"Możesz doświadczyć krótkiego zacięcia edytora, kiedy skończą."
|
||
|
||
#: editor/fileserver/editor_file_server.cpp
|
||
msgid "File Server"
|
||
msgstr ""
|
||
|
||
#: editor/fileserver/editor_file_server.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
|
||
msgid "Password"
|
||
msgstr "Hasło"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Favorites"
|
||
msgstr "Ulubione"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Status: Import of file failed. Please fix file and reimport manually."
|
||
msgstr ""
|
||
"Status: Importowanie pliku nie powiodło się. Proszę naprawić plik i ponownie "
|
||
"zaimportować ręcznie."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid ""
|
||
"Importing has been disabled for this file, so it can't be opened for editing."
|
||
msgstr ""
|
||
"Importowanie zostało wyłączone dla tego pliku, więc nie może być otwarty do "
|
||
"edytowania."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot move/rename resources root."
|
||
msgstr "Nie można przenieść/zmienić nazwy korzenia zasobów."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot move a folder into itself."
|
||
msgstr "Nie można przenieść katalogu do siebie samego."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Error moving:"
|
||
msgstr "Błąd przenoszenia:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Error duplicating:"
|
||
msgstr "Błąd duplikacji:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Unable to update dependencies:"
|
||
msgstr "Nie można zaktualizować zależności:"
|
||
|
||
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
|
||
msgid "No name provided."
|
||
msgstr "Nie podano nazwy."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Provided name contains invalid characters."
|
||
msgstr "Podana nazwa zawiera niedozwolone znaki."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "A file or folder with this name already exists."
|
||
msgstr "Plik lub katalog o tej nazwie już istnieje."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Name contains invalid characters."
|
||
msgstr "Nazwa zawiera niedozwolone znaki."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid ""
|
||
"This file extension is not recognized by the editor.\n"
|
||
"If you want to rename it anyway, use your operating system's file manager.\n"
|
||
"After renaming to an unknown extension, the file won't be shown in the "
|
||
"editor anymore."
|
||
msgstr ""
|
||
"Te rozszerzenie pliku nie zostało rozpoznane przez edytor.\n"
|
||
"Jeśli mimo tego chcesz zmienić jego nazwę, użyj menedżera plików swojego "
|
||
"systemu operacyjnego.\n"
|
||
"Po zmienieniu na nieznane rozszerzenie, plik nie będzie już widoczny w "
|
||
"edytorze."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid ""
|
||
"The following files or folders conflict with items in the target location "
|
||
"'%s':\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Do you wish to overwrite them?"
|
||
msgstr ""
|
||
"Następujące pliki lub foldery konfliktują z pozycjami w lokalizacji "
|
||
"docelowej \"%s\":\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Czy chcesz je nadpisać?"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Renaming file:"
|
||
msgstr "Zmiana nazwy pliku:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Renaming folder:"
|
||
msgstr "Zmiana nazwy folderu:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicating file:"
|
||
msgstr "Duplikowanie pliku:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicating folder:"
|
||
msgstr "Duplikowanie Folderu:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Inherited Scene"
|
||
msgstr "Nowa scena dziedzicząca"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Set As Main Scene"
|
||
msgstr "Ustaw jako główną scenę"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Open Scenes"
|
||
msgstr "Otwórz sceny"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Instance"
|
||
msgstr "Instancja"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Add to Favorites"
|
||
msgstr "Dodaj do ulubionych"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Remove from Favorites"
|
||
msgstr "Usuń z ulubionych"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Edit Dependencies..."
|
||
msgstr "Edytuj zależności..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "View Owners..."
|
||
msgstr "Pokaż właścicieli..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move To..."
|
||
msgstr "Przenieś do..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Scene..."
|
||
msgstr "Nowa scena..."
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "New Script..."
|
||
msgstr "Nowy skrypt..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Resource..."
|
||
msgstr "Nowy zasób..."
|
||
|
||
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Expand All"
|
||
msgstr "Rozwiń wszystko"
|
||
|
||
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Collapse All"
|
||
msgstr "Zwiń wszystko"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Sort files"
|
||
msgstr "Sortuj pliki"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Sort by Name (Ascending)"
|
||
msgstr "Sortuj po nazwie (rosnąco)"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Sort by Name (Descending)"
|
||
msgstr "Sortuj po nazwie (malejąco)"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Sort by Type (Ascending)"
|
||
msgstr "Sortuj po typie (rosnąco)"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Sort by Type (Descending)"
|
||
msgstr "Sortuj po typie (malejąco)"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Sort by Last Modified"
|
||
msgstr "Ostatnie zmodyfikowane"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Sort by First Modified"
|
||
msgstr "Pierwsze zmodyfikowane"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Duplicate..."
|
||
msgstr "Duplikuj..."
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Rename..."
|
||
msgstr "Zmień nazwę..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Focus the search box"
|
||
msgstr "Przełącz na pasek wyszukiwania"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Previous Folder/File"
|
||
msgstr "Poprzedni folder/plik"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Next Folder/File"
|
||
msgstr "Następny folder/plik"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Re-Scan Filesystem"
|
||
msgstr "Przeskanuj system plików ponownie"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Toggle Split Mode"
|
||
msgstr "Przełącz tryb podziału"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Search files"
|
||
msgstr "Przeszukaj pliki"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid ""
|
||
"Scanning Files,\n"
|
||
"Please Wait..."
|
||
msgstr ""
|
||
"Skanowanie plików,\n"
|
||
"Proszę czekać..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move"
|
||
msgstr "Przenieś"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/project_manager.cpp editor/rename_dialog.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Rename"
|
||
msgstr "Zmień nazwę"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Overwrite"
|
||
msgstr "Nadpisz"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Create Scene"
|
||
msgstr "Utwórz scenę"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Create Script"
|
||
msgstr "Utwórz Skrypt"
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Find in Files"
|
||
msgstr "Znajdź w plikach"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Find:"
|
||
msgstr "Znajdź:"
|
||
|
||
#: editor/find_in_files.cpp editor/rename_dialog.cpp
|
||
msgid "Replace:"
|
||
msgstr "Zastąp:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Folder:"
|
||
msgstr "Folder:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Filters:"
|
||
msgstr "Filtry:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid ""
|
||
"Include the files with the following extensions. Add or remove them in "
|
||
"ProjectSettings."
|
||
msgstr ""
|
||
"Dołącz pliki z podanymi rozszerzeniami. Dodaj lub usuń je w Ustawieniach "
|
||
"Projektu."
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find..."
|
||
msgstr "Znajdź..."
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
|
||
msgid "Replace..."
|
||
msgstr "Zamień..."
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Replace in Files"
|
||
msgstr "Zastąp w plikach"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Replace All (NO UNDO)"
|
||
msgstr "Zastąp wszystkie (NIE MOŻNA COFNĄĆ)"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Searching..."
|
||
msgstr "Wyszukiwanie..."
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "%d match in %d file."
|
||
msgstr "%d dopasowanie w %d pliku."
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "%d matches in %d file."
|
||
msgstr "%d dopasowań w %d pliku."
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "%d matches in %d files."
|
||
msgstr "%d dopasowań w %d plikach."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Add to Group"
|
||
msgstr "Dodaj do Grupy"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Remove from Group"
|
||
msgstr "Usuń z Grupy"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Group name already exists."
|
||
msgstr "Nazwa grupy już istnieje."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Invalid group name."
|
||
msgstr "Niewłaściwa nazwa grupy."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Rename Group"
|
||
msgstr "Zmień nazwę grupy"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Delete Group"
|
||
msgstr "Usuń grupę"
|
||
|
||
#: editor/groups_editor.cpp editor/node_dock.cpp
|
||
msgid "Groups"
|
||
msgstr "Grupy"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Nodes Not in Group"
|
||
msgstr "Węzły nie w grupie"
|
||
|
||
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Filter nodes"
|
||
msgstr "Filtruj węzły"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Nodes in Group"
|
||
msgstr "Węzły w grupie"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Empty groups will be automatically removed."
|
||
msgstr "Puste grupy zostaną automatycznie usunięte."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Group Editor"
|
||
msgstr "Edytor grup"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Manage Groups"
|
||
msgstr "Zarządzaj grupami"
|
||
|
||
#: editor/import/editor_import_collada.cpp
|
||
msgid "Collada"
|
||
msgstr ""
|
||
|
||
#: editor/import/editor_import_collada.cpp
|
||
msgid "Use Ambient"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_bitmask.cpp
|
||
#, fuzzy
|
||
msgid "Create From"
|
||
msgstr "Utwórz katalog"
|
||
|
||
#: editor/import/resource_importer_bitmask.cpp
|
||
#: servers/audio/effects/audio_effect_compressor.cpp
|
||
msgid "Threshold"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_csv_translation.cpp
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
|
||
#, fuzzy
|
||
msgid "Compress"
|
||
msgstr "Komponenty"
|
||
|
||
#: editor/import/resource_importer_csv_translation.cpp
|
||
msgid "Delimiter"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
#, fuzzy
|
||
msgid "ColorCorrect"
|
||
msgstr "Funkcja koloru."
|
||
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
msgid "No BPTC If RGB"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
|
||
#: scene/resources/material.cpp scene/resources/particles_material.cpp
|
||
#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
|
||
msgid "Flags"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
|
||
#: scene/resources/texture.cpp
|
||
msgid "Repeat"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
|
||
#: scene/gui/control.cpp
|
||
#, fuzzy
|
||
msgid "Filter"
|
||
msgstr "Filtry:"
|
||
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#, fuzzy
|
||
msgid "Mipmaps"
|
||
msgstr "Sygnały"
|
||
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
#: editor/import/resource_importer_texture.cpp
|
||
msgid "Anisotropic"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
#: editor/import/resource_importer_texture.cpp
|
||
msgid "sRGB"
|
||
msgstr "sRGB"
|
||
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
#, fuzzy
|
||
msgid "Slices"
|
||
msgstr "Tnij automatycznie"
|
||
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
|
||
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
|
||
#: scene/resources/style_box.cpp
|
||
#, fuzzy
|
||
msgid "Horizontal"
|
||
msgstr "Poziomo:"
|
||
|
||
#: editor/import/resource_importer_layered_texture.cpp
|
||
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
|
||
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
|
||
#: scene/resources/style_box.cpp
|
||
#, fuzzy
|
||
msgid "Vertical"
|
||
msgstr "Pionowo:"
|
||
|
||
#: editor/import/resource_importer_obj.cpp
|
||
#, fuzzy
|
||
msgid "Generate Tangents"
|
||
msgstr "Wygeneruj punkty"
|
||
|
||
#: editor/import/resource_importer_obj.cpp
|
||
#, fuzzy
|
||
msgid "Scale Mesh"
|
||
msgstr "Tryb skalowania"
|
||
|
||
#: editor/import/resource_importer_obj.cpp
|
||
#, fuzzy
|
||
msgid "Offset Mesh"
|
||
msgstr "Przesunięcie:"
|
||
|
||
#: editor/import/resource_importer_obj.cpp
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Octahedral Compression"
|
||
msgstr "Kompresja"
|
||
|
||
#: editor/import/resource_importer_obj.cpp
|
||
#, fuzzy
|
||
msgid "Optimize Mesh Flags"
|
||
msgstr "Rozmiar: "
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Single Scene"
|
||
msgstr "Importuj jako pojedynczą scenę"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Animations"
|
||
msgstr "Importuj z oddzielnymi animacjami"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Materials"
|
||
msgstr "Import z oddzielnymi materiałami"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects"
|
||
msgstr "Import z oddzielnymi obiektami"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Materials"
|
||
msgstr "Zaimportuj osobno Obiekty+Materiały"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Animations"
|
||
msgstr "Importuj oddzielnie obiekty i animacje"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Materials+Animations"
|
||
msgstr "Zaimportuj osobno Materiały+Animacje"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Materials+Animations"
|
||
msgstr "Zaimportuj osobno Obiekty+Materiały+Animacje"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Multiple Scenes"
|
||
msgstr "Importuj jako wiele scen"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Multiple Scenes+Materials"
|
||
msgstr "Importuj jako wiele scen + materiały"
|
||
|
||
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Nodes"
|
||
msgstr "Węzeł"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Root Type"
|
||
msgstr "Wróć"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Root Name"
|
||
msgstr "Nazwa zdalnego repozytorium"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Root Scale"
|
||
msgstr "Skaluj"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Custom Script"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Storage"
|
||
msgstr "Zapisywanie pliku:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Use Legacy Names"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
|
||
#, fuzzy
|
||
msgid "Materials"
|
||
msgstr "Zmiany materiału:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Keep On Reimport"
|
||
msgstr "Importuj ponownie"
|
||
|
||
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
|
||
#, fuzzy
|
||
msgid "Meshes"
|
||
msgstr "Siatka"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Ensure Tangents"
|
||
msgstr "Modyfikuj styczną krzywej"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Light Baking"
|
||
msgstr "Lightmapping"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Lightmap Texel Size"
|
||
msgstr "Stwórz Lightmaps"
|
||
|
||
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
|
||
msgid "Skins"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Use Named Skins"
|
||
msgstr "Użyj przyciągania skali"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "External Files"
|
||
msgstr "Otwórz plik"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Store In Subdir"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Filter Script"
|
||
msgstr "Filtruj skrypty"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Keep Custom Tracks"
|
||
msgstr "Przekształcanie"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Optimizer"
|
||
msgstr "Zoptymalizuj"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
|
||
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
|
||
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
|
||
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
|
||
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
|
||
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
|
||
#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
|
||
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
|
||
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
|
||
#: scene/resources/environment.cpp scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Enabled"
|
||
msgstr "Włącz"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Max Linear Error"
|
||
msgstr "Maks. błąd liniowy:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Max Angular Error"
|
||
msgstr "Maks. błąd kątowy:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Max Angle"
|
||
msgstr "Wartość"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Remove Unused Tracks"
|
||
msgstr "Usuń ścieżkę animacji"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Clips"
|
||
msgstr "Klipy animacji"
|
||
|
||
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
|
||
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/3d/particles.cpp scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Amount"
|
||
msgstr "Ilośc:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Import Scene"
|
||
msgstr "Importuj Scenę"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Importing Scene..."
|
||
msgstr "Importowanie Sceny..."
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Generating Lightmaps"
|
||
msgstr "Generowanie Lightmapy"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#, fuzzy
|
||
msgid "Generating for Mesh:"
|
||
msgstr "Generowanie dla siatki: "
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Running Custom Script..."
|
||
msgstr "Uruchamiam skrypt..."
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Couldn't load post-import script:"
|
||
msgstr "Nie udało się wczytać skryptu po imporcie:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Invalid/broken script for post-import (check console):"
|
||
msgstr ""
|
||
"Pojawiły się błędy podczas uruchamiania skryptu po imporcie (sprawdź "
|
||
"konsolę):"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Error running post-import script:"
|
||
msgstr "Błąd podczas uruchamiania skryptu po imporcie:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Did you return a Node-derived object in the `post_import()` method?"
|
||
msgstr "Czy zwracasz obiekt dziedziczący po Node w metodzie `post_import()`?"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Saving..."
|
||
msgstr "Zapisywanie..."
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
msgid ""
|
||
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
|
||
"texture compression to reduce memory usage (blue channel is discarded)."
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
msgid ""
|
||
"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
|
||
"generation and VRAM texture compression."
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
msgid "2D, Detect 3D"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#, fuzzy
|
||
msgid "2D Pixel"
|
||
msgstr "Widoczne piksele"
|
||
|
||
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
|
||
msgid "Lossy Quality"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#, fuzzy
|
||
msgid "HDR Mode"
|
||
msgstr "Tryb zaznaczenia"
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
msgid "BPTC LDR"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
|
||
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
|
||
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
|
||
msgid "Normal Map"
|
||
msgstr "Mapa normalnych"
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#, fuzzy
|
||
msgid "Process"
|
||
msgstr "Przetwarzanie końcowe"
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
msgid "Fix Alpha Border"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#, fuzzy
|
||
msgid "Premult Alpha"
|
||
msgstr "Edytuj wielokąt"
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
msgid "Hdr As Srgb"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#, fuzzy
|
||
msgid "Invert Color"
|
||
msgstr "Wierzchołki"
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#, fuzzy
|
||
msgid "Normal Map Invert Y"
|
||
msgstr "Losowa skala:"
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#, fuzzy
|
||
msgid "Size Limit"
|
||
msgstr "Limity"
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
msgid "Detect 3D"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
#, fuzzy
|
||
msgid "SVG"
|
||
msgstr "HSV"
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
msgid ""
|
||
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
|
||
"texture will not display correctly on PC."
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture_atlas.cpp
|
||
#, fuzzy
|
||
msgid "Atlas File"
|
||
msgstr "Rozmiar zarysu:"
|
||
|
||
#: editor/import/resource_importer_texture_atlas.cpp
|
||
#, fuzzy
|
||
msgid "Import Mode"
|
||
msgstr "Tryb eksportu:"
|
||
|
||
#: editor/import/resource_importer_texture_atlas.cpp
|
||
#, fuzzy
|
||
msgid "Crop To Region"
|
||
msgstr "Ustaw obszar Kafelka"
|
||
|
||
#: editor/import/resource_importer_texture_atlas.cpp
|
||
msgid "Trim Alpha Border From Region"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
|
||
#, fuzzy
|
||
msgid "Force"
|
||
msgstr "Wrzuć na siłę"
|
||
|
||
#: editor/import/resource_importer_wav.cpp
|
||
msgid "8 Bit"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_wav.cpp main/main.cpp
|
||
#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp
|
||
#: modules/mono/mono_gd/gd_mono.cpp
|
||
msgid "Mono"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_wav.cpp
|
||
#, fuzzy
|
||
msgid "Max Rate"
|
||
msgstr "Węzeł Mieszania"
|
||
|
||
#: editor/import/resource_importer_wav.cpp
|
||
#, fuzzy
|
||
msgid "Max Rate Hz"
|
||
msgstr "Węzeł Mieszania"
|
||
|
||
#: editor/import/resource_importer_wav.cpp
|
||
msgid "Trim"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_wav.cpp
|
||
#, fuzzy
|
||
msgid "Normalize"
|
||
msgstr "Format"
|
||
|
||
#: editor/import/resource_importer_wav.cpp
|
||
#: scene/resources/audio_stream_sample.cpp
|
||
msgid "Loop Mode"
|
||
msgstr "Tryb zapętlenia"
|
||
|
||
#: editor/import/resource_importer_wav.cpp
|
||
#: scene/resources/audio_stream_sample.cpp
|
||
#, fuzzy
|
||
msgid "Loop Begin"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: editor/import/resource_importer_wav.cpp
|
||
#: scene/resources/audio_stream_sample.cpp
|
||
#, fuzzy
|
||
msgid "Loop End"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: editor/import_defaults_editor.cpp
|
||
msgid "Select Importer"
|
||
msgstr "Wybierz importer"
|
||
|
||
#: editor/import_defaults_editor.cpp
|
||
msgid "Importer:"
|
||
msgstr "Importer:"
|
||
|
||
#: editor/import_defaults_editor.cpp
|
||
msgid "Reset to Defaults"
|
||
msgstr "Resetuj do domyślnych"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Keep File (No Import)"
|
||
msgstr "Zachowaj plik (brak importu)"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "%d Files"
|
||
msgstr "%d plików"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Set as Default for '%s'"
|
||
msgstr "Ustaw jako domyślne dla \"%s\""
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Clear Default for '%s'"
|
||
msgstr "Usuń domyślne dla \"%s\""
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Reimport"
|
||
msgstr "Importuj ponownie"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid ""
|
||
"You have pending changes that haven't been applied yet. Click Reimport to "
|
||
"apply changes made to the import options.\n"
|
||
"Selecting another resource in the FileSystem dock without clicking Reimport "
|
||
"first will discard changes made in the Import dock."
|
||
msgstr ""
|
||
"Masz niezapisane zmiany, które nie zostały jeszcze zastosowane. Kliknij "
|
||
"Importuj ponownie, aby zastosować zmiany dokonane w ustawieniach importu.\n"
|
||
"Wybranie innego zasobu w systemie plików bez kliknięcia wpierw Importuj "
|
||
"ponownie odrzuci zmiany dokonane w imporcie."
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Import As:"
|
||
msgstr "Importuj jako:"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Save Scenes, Re-Import, and Restart"
|
||
msgstr "Zapisz sceny, reimportuj i uruchom ponownie"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Changing the type of an imported file requires editor restart."
|
||
msgstr "Zmiana rodzaju importowanego pliku wymaga restartu edytora."
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid ""
|
||
"WARNING: Assets exist that use this resource, they may stop loading properly."
|
||
msgstr ""
|
||
"OSTRZEŻENIE: Istnieje zawartość używająca tego zasobu, która może przestać "
|
||
"działać prawidłowo."
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid ""
|
||
"Select a resource file in the filesystem or in the inspector to adjust "
|
||
"import settings."
|
||
msgstr ""
|
||
"Wybierz plik zasobu z systemu plików lub z inspektoraby zmienić ustawienia "
|
||
"importu."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Failed to load resource."
|
||
msgstr "Nie udało się wczytać zasobu."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
#, fuzzy
|
||
msgid "Property Name Style"
|
||
msgstr "Nazwa projektu:"
|
||
|
||
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
|
||
msgid "Raw"
|
||
msgstr "Raw"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
#, fuzzy
|
||
msgid "Capitalized"
|
||
msgstr "Wielkie litery na początku słów"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
#, fuzzy
|
||
msgid "Localized"
|
||
msgstr "Ustawienia regionalne"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Localization not available for current language."
|
||
msgstr ""
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Copy Properties"
|
||
msgstr "Skopiuj właściwości"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Paste Properties"
|
||
msgstr "Wklej właściwości"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Make Sub-Resources Unique"
|
||
msgstr "Utwórz unikalne podzasoby"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Create a new resource in memory and edit it."
|
||
msgstr "Utwórz nowy zasób w pamięci i edytuj go."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Load an existing resource from disk and edit it."
|
||
msgstr "Wczytaj istniejący zasób i edytuj go."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Save the currently edited resource."
|
||
msgstr "Zapisz aktualnie edytowany zasób."
|
||
|
||
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Save As..."
|
||
msgstr "Zapisz jako..."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Extra resource options."
|
||
msgstr "Dodatkowe opcje zasobów."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Edit Resource from Clipboard"
|
||
msgstr "Edytuj zasób ze schowka"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Copy Resource"
|
||
msgstr "Kopiuj zasób"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Make Resource Built-In"
|
||
msgstr "Uczyń zasób wbudowanym"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Go to the previous edited object in history."
|
||
msgstr "Idź do poprzedniego edytowanego obiektu w historii."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Go to the next edited object in history."
|
||
msgstr "Idź do następnego edytowanego obiektu w historii."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "History of recently edited objects."
|
||
msgstr "Historia ostatnio edytowanych obiektów."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Open documentation for this object."
|
||
msgstr "Otwórz dokumentację dla tego obiektu."
|
||
|
||
#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
|
||
msgid "Open Documentation"
|
||
msgstr "Otwórz dokumentację"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Filter properties"
|
||
msgstr "Filtruj właściwości"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Manage object properties."
|
||
msgstr "Zarządzaj właściwościami obiektu."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Changes may be lost!"
|
||
msgstr "Zmiany mogą zostać utracone!"
|
||
|
||
#: editor/multi_node_edit.cpp
|
||
msgid "MultiNode Set"
|
||
msgstr "Ustaw wielu węzłom"
|
||
|
||
#: editor/node_dock.cpp
|
||
msgid "Select a single node to edit its signals and groups."
|
||
msgstr "Wybierz pojedynczy węzeł, aby edytować jego sygnały i grupy."
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Edit a Plugin"
|
||
msgstr "Edytuj wtyczkę"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Create a Plugin"
|
||
msgstr "Utwórz wtyczkę"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Plugin Name:"
|
||
msgstr "Nazwa wtyczki:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Subfolder:"
|
||
msgstr "Podfolder:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Author:"
|
||
msgstr "Autor:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Version:"
|
||
msgstr "Wersja:"
|
||
|
||
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
|
||
msgid "Language:"
|
||
msgstr "Język:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Script Name:"
|
||
msgstr "Nazwa skryptu:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Activate now?"
|
||
msgstr "Aktywować teraz?"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Polygon"
|
||
msgstr "Utwórz wielokąt"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Create points."
|
||
msgstr "Utwórz punkty."
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid ""
|
||
"Edit points.\n"
|
||
"LMB: Move Point\n"
|
||
"RMB: Erase Point"
|
||
msgstr ""
|
||
"Edycja punktów.\n"
|
||
"LPM: Przesuwanie punktu\n"
|
||
"PPM: Usuwanie punktu"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Erase points."
|
||
msgstr "Usuń punkty."
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Edit Polygon"
|
||
msgstr "Edytuj wielokąt"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Insert Point"
|
||
msgstr "Wstaw punkt"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Edit Polygon (Remove Point)"
|
||
msgstr "Edytuj wielokąt (usuń punkt)"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Remove Polygon And Point"
|
||
msgstr "Usuń wielokąt i punkt"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Animation"
|
||
msgstr "Dodaj animację"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Add %s"
|
||
msgstr "Dodaj %s"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Load..."
|
||
msgstr "Wczytaj..."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Move Node Point"
|
||
msgstr "Przesuń punkt węzła"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Change BlendSpace1D Limits"
|
||
msgstr "Zmień granice BlendSpace1D"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Change BlendSpace1D Labels"
|
||
msgstr "Zmień etykiety BlendSpace1D"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "This type of node can't be used. Only root nodes are allowed."
|
||
msgstr ""
|
||
"Ten typ węzła nie może zostać użyty. Tylko węzły korzenia są dozwolone."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Node Point"
|
||
msgstr "Dodaj punkt węzła"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Animation Point"
|
||
msgstr "Dodaj punkt animacji"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Remove BlendSpace1D Point"
|
||
msgstr "Usuń punkt BlendSpace1D"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Move BlendSpace1D Node Point"
|
||
msgstr "Przesuń punkt węzła BlendSpace1D"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid ""
|
||
"AnimationTree is inactive.\n"
|
||
"Activate to enable playback, check node warnings if activation fails."
|
||
msgstr ""
|
||
"AnimationTree jest nieaktywne.\n"
|
||
"Aktywuj, by umożliwić odtwarzanie. Sprawdź ostrzeżenia węzła, jeśli "
|
||
"aktywacja się nie powiedzie."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Set the blending position within the space"
|
||
msgstr "Wybierz pozycję mieszania w przestrzeni"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Select and move points, create points with RMB."
|
||
msgstr "Wybierz i przesuń punkty, utwórz punkty używając PPM."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
|
||
msgid "Enable snap and show grid."
|
||
msgstr "Włącz przyciąganie i pokaż siatkę."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Point"
|
||
msgstr "Punkt"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Open Editor"
|
||
msgstr "Otwórz edytor"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Open Animation Node"
|
||
msgstr "Otwórz węzeł animacji"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Triangle already exists."
|
||
msgstr "Trójkąt już istnieje."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Triangle"
|
||
msgstr "Dodaj trójkąt"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Change BlendSpace2D Limits"
|
||
msgstr "Zmień granice BlendSpace2D"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Change BlendSpace2D Labels"
|
||
msgstr "Zmień etykiety BlendSpace2D"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Remove BlendSpace2D Point"
|
||
msgstr "Usuń punkt BlendSpace2D"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Remove BlendSpace2D Triangle"
|
||
msgstr "Usuń trójkąt BlendSpace2D"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "BlendSpace2D does not belong to an AnimationTree node."
|
||
msgstr "BlendSpace2D nie należy do węzła AnimationTree."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "No triangles exist, so no blending can take place."
|
||
msgstr "Nie ma żadnego trójkąta, więc nie może zajść mieszanie."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Toggle Auto Triangles"
|
||
msgstr "Przełącz automatyczne trójkąty"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Create triangles by connecting points."
|
||
msgstr "Utwórz trójkąty poprzez łączenie punktów."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Erase points and triangles."
|
||
msgstr "Usuń punkty i trójkąty."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Generate blend triangles automatically (instead of manually)"
|
||
msgstr "Wygeneruj trójkąty mieszania automatycznie (zamiast ręcznie)"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend:"
|
||
msgstr "Mieszanie:"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Parameter Changed:"
|
||
msgstr "Parametr zmieniony:"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Edit Filters"
|
||
msgstr "Edytuj filtry"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Output node can't be added to the blend tree."
|
||
msgstr "Węzeł wyjściowy nie może być dodany do drzewa mieszania."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Add Node to BlendTree"
|
||
msgstr "Dodaj węzeł do BlendTree"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Node Moved"
|
||
msgstr "Węzeł przesunięty"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Unable to connect, port may be in use or connection may be invalid."
|
||
msgstr ""
|
||
"Nie można połączyć, port może być w użyciu lub połączenie może być "
|
||
"nieprawidłowe."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Nodes Connected"
|
||
msgstr "Węzły połączone"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Nodes Disconnected"
|
||
msgstr "Węzły rozłączone"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Set Animation"
|
||
msgstr "Ustaw animację"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Delete Node"
|
||
msgstr "Usuń węzeł"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete Node(s)"
|
||
msgstr "Usuń węzeł (węzły)"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Toggle Filter On/Off"
|
||
msgstr "Przełącz filtrowanie"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Change Filter"
|
||
msgstr "Zmień filtr"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "No animation player set, so unable to retrieve track names."
|
||
msgstr ""
|
||
"Nie ustawiono odtwarzacza animacji, więc nie można uzyskać nazw ścieżek."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Player path set is invalid, so unable to retrieve track names."
|
||
msgstr ""
|
||
"Ścieżka odtwarzacza jest nieprawidłowa, więc nie można uzyskać nazw ścieżek."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid ""
|
||
"Animation player has no valid root node path, so unable to retrieve track "
|
||
"names."
|
||
msgstr ""
|
||
"Odtwarzacz animacji nie ma prawidłowej ścieżki korzenia, więc nie można "
|
||
"uzyskać nazw ścieżek."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Anim Clips"
|
||
msgstr "Klipy animacji"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Audio Clips"
|
||
msgstr "Klipy dźwiękowe"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Functions"
|
||
msgstr "Funkcje"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Node Renamed"
|
||
msgstr "Węzeł przemianowany"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add Node..."
|
||
msgstr "Dodaj węzeł..."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Edit Filtered Tracks:"
|
||
msgstr "Edytuj filtrowane ścieżki:"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Enable Filtering"
|
||
msgstr "Włącz filtrowanie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Toggle Autoplay"
|
||
msgstr "Ustaw automatycznie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Animation Name:"
|
||
msgstr "Nowa nazwa animacji:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Anim"
|
||
msgstr "Nowa animacja"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Create New Animation"
|
||
msgstr "Utwórz nową animację"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Animation Name:"
|
||
msgstr "Zmień nazwę animacji:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Rename Animation"
|
||
msgstr "Zmień nazwę animacji"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Animation?"
|
||
msgstr "Usunąć animację?"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Remove Animation"
|
||
msgstr "Usuń animację"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Invalid animation name!"
|
||
msgstr "Nieprawidłowa nazwa animacji!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation name already exists!"
|
||
msgstr "Nazwa animacji już istnieje!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Duplicate Animation"
|
||
msgstr "Duplikuj animację"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Next Changed"
|
||
msgstr "Zmieszaj kolejną po zmianach"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Blend Time"
|
||
msgstr "Zmień czas mieszania"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load Animation"
|
||
msgstr "Wczytaj animację"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "No animation resource on clipboard!"
|
||
msgstr "Brak zasobu animacji w schowku!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Pasted Animation"
|
||
msgstr "Wklejona animacja"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Paste Animation"
|
||
msgstr "Wklej animację"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from current pos. (A)"
|
||
msgstr "Odtwórz zaznaczoną animację od tyłu z aktualnej pozycji. (A)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from end. (Shift+A)"
|
||
msgstr "Odtwórz zaznaczoną animację od tyłu z końca. (Shift+A)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Stop animation playback. (S)"
|
||
msgstr "Zatrzymaj animację. (S)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from start. (Shift+D)"
|
||
msgstr "Uruchom animację od początku. (Shift+D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from current pos. (D)"
|
||
msgstr "Uruchom animację od aktualnej pozycji. (D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation position (in seconds)."
|
||
msgstr "Pozycja animacji (sekundy)."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Scale animation playback globally for the node."
|
||
msgstr "Skaluj odtwarzanie animacji globalnie dla węzłu."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Tools"
|
||
msgstr "Narzędzia do animacji"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "New"
|
||
msgstr "Nowy"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Paste As Reference"
|
||
msgstr "Referencja klasy %s"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Edit Transitions..."
|
||
msgstr "Edytuj przejścia..."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Open in Inspector"
|
||
msgstr "Otwórz w inspektorze"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Display list of animations in player."
|
||
msgstr "Pokaż listę animacji w odtwarzaczu."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Autoplay on Load"
|
||
msgstr "Auto odtwarzanie po załadowaniu"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Enable Onion Skinning"
|
||
msgstr "Włącz tryb warstw cebuli (onion skinning)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Onion Skinning Options"
|
||
msgstr "Opcje trybu warstw cebuli"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Directions"
|
||
msgstr "Kierunki"
|
||
|
||
#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Past"
|
||
msgstr "Poprzedni"
|
||
|
||
#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Future"
|
||
msgstr "Przyszłe"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
|
||
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
|
||
#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
|
||
#: servers/audio/effects/audio_effect_phaser.cpp
|
||
msgid "Depth"
|
||
msgstr "Głębia"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "1 step"
|
||
msgstr "1 krok"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "2 steps"
|
||
msgstr "2 kroki"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "3 steps"
|
||
msgstr "3 kroki"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Differences Only"
|
||
msgstr "Tylko różnice"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Force White Modulate"
|
||
msgstr "Wymuś białe cieniowanie"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Include Gizmos (3D)"
|
||
msgstr "Dołącz uchwyty (3D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Pin AnimationPlayer"
|
||
msgstr "Przypnij AnimationPlayer"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Name:"
|
||
msgstr "Nazwa animacji:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Error!"
|
||
msgstr "Błąd!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Times:"
|
||
msgstr "Czasy Blendowania:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Next (Auto Queue):"
|
||
msgstr "Następny (automatyczna kolejka):"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Cross-Animation Blend Times"
|
||
msgstr "Czasy Blendowania Pomiędzy Animacjami"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Move Node"
|
||
msgstr "Przesuń węzeł"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Transition exists!"
|
||
msgstr "Przejście istnieje!"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Add Transition"
|
||
msgstr "Dodaj przejście"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node"
|
||
msgstr "Dodaj węzeł"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "End"
|
||
msgstr "Koniec"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Immediate"
|
||
msgstr "Pośredni"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
msgid "Sync"
|
||
msgstr "Synchronizuj"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "At End"
|
||
msgstr "Na końcu"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#: scene/3d/vehicle_body.cpp
|
||
msgid "Travel"
|
||
msgstr "Przejdź"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Start and end nodes are needed for a sub-transition."
|
||
msgstr "Początkowy i końcowy węzeł są potrzebne do podprzejścia."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "No playback resource set at path: %s."
|
||
msgstr "Nie znaleziono zasobu do odtworzenia w ścieżce: %s."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Node Removed"
|
||
msgstr "Węzeł usunięty"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Transition Removed"
|
||
msgstr "Przejście usunięte"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Set Start Node (Autoplay)"
|
||
msgstr "Ustaw węzeł początkowy (autoodtwarzanie)"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid ""
|
||
"Select and move nodes.\n"
|
||
"RMB to add new nodes.\n"
|
||
"Shift+LMB to create connections."
|
||
msgstr ""
|
||
"Wybierz i przesuń węzły.\n"
|
||
"PPM, by dodać nowe węzły.\n"
|
||
"Shift+LPM, by utworzyć połączenia."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Create new nodes."
|
||
msgstr "Utwórz nowe węzły."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Connect nodes."
|
||
msgstr "Połącz węzły."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Remove selected node or transition."
|
||
msgstr "Usuń zaznaczony węzeł lub przejście."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Toggle autoplay this animation on start, restart or seek to zero."
|
||
msgstr ""
|
||
"Przełącz autoodtwarzanie tej animacji na starcie, restart lub przewinięcie "
|
||
"do zera."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Set the end animation. This is useful for sub-transitions."
|
||
msgstr "Ustaw koniec animacji. To jest przydatne dla podprzejść."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Transition:"
|
||
msgstr "Przejście: "
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Play Mode:"
|
||
msgstr "Tryb odtwarzania:"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "AnimationTree"
|
||
msgstr "DrzewoAnimacji"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "New name:"
|
||
msgstr "Nowa nazwa:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Fade In (s):"
|
||
msgstr "Zanikanie w (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Fade Out (s):"
|
||
msgstr "Zanikanie z (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
|
||
msgid "Blend"
|
||
msgstr "Mieszanie"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Auto Restart:"
|
||
msgstr "Automatyczny Restart:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Restart (s):"
|
||
msgstr "Restart(y):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Random Restart (s):"
|
||
msgstr "Losowy restart (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Start!"
|
||
msgstr "Start!"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Amount:"
|
||
msgstr "Ilośc:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend 0:"
|
||
msgstr "Mieszanie 0:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend 1:"
|
||
msgstr "Mieszanie 1:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "X-Fade Time (s):"
|
||
msgstr "Czas X-Fade (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Input"
|
||
msgstr "Dodaj Wejście"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Clear Auto-Advance"
|
||
msgstr "Wyczyść autopostęp"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Set Auto-Advance"
|
||
msgstr "Ustaw autopostęp"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Delete Input"
|
||
msgstr "Usuń Wejście"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation tree is valid."
|
||
msgstr "Drzewo animacji jest poprawne."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation tree is invalid."
|
||
msgstr "Drzewo animacji jest wadliwe."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation Node"
|
||
msgstr "Węzeł animacji"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "OneShot Node"
|
||
msgstr "Jednorazowy Węzeł"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Mix Node"
|
||
msgstr "Węzeł Mieszania"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend2 Node"
|
||
msgstr "Węzeł Blend2"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend3 Node"
|
||
msgstr "Węzeł Blend3"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend4 Node"
|
||
msgstr "Węzeł Blend4"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "TimeScale Node"
|
||
msgstr "Węzeł Skalowania Czasu"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "TimeSeek Node"
|
||
msgstr "Węzeł Przewijania w Czasie"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Transition Node"
|
||
msgstr "Węzeł Przeobrażenia"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Import Animations..."
|
||
msgstr "Zaimportuj animacje..."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Edit Node Filters"
|
||
msgstr "Edytuj filtry węzłów"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Filters..."
|
||
msgstr "Filtry..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
|
||
msgid "Use Threads"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Contents:"
|
||
msgstr "Zawartość:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "View Files"
|
||
msgstr "Pokaż pliki"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download"
|
||
msgstr "Pobierz"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Connection error, please try again."
|
||
msgstr "Błąd połączenia. Spróbuj ponownie."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect."
|
||
msgstr "Nie można połączyć."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect to host:"
|
||
msgstr "Nie można połączyć do hosta:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No response from host:"
|
||
msgstr "Brak odpowiedzi hosta:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No response."
|
||
msgstr "Brak odpowiedzi."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve hostname:"
|
||
msgstr "Nie udało się odnaleźć hosta:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve."
|
||
msgstr "Nie można rozwiązać."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, return code:"
|
||
msgstr "Żądanie nie powiodło się, zwracany kod:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Cannot save response to:"
|
||
msgstr "Nie można zapisać odpowiedzi do:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Write error."
|
||
msgstr "Błąd pisania."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, too many redirects"
|
||
msgstr "Żądanie nieudane, zbyt dużo przekierowań"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Redirect loop."
|
||
msgstr "Pętla przekierowań."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, timeout"
|
||
msgstr "Żądanie nie powiodło się, przekroczono czas"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Timeout."
|
||
msgstr "Przekroczenie czasu."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Failed:"
|
||
msgstr "Nie powiodło się:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Bad download hash, assuming file has been tampered with."
|
||
msgstr ""
|
||
"Zła suma kontrolna pobranego pliku. Zakładamy, że ktoś przy nim majstrował."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Expected:"
|
||
msgstr "Oczekiwano:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Got:"
|
||
msgstr "Otrzymano:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Failed SHA-256 hash check"
|
||
msgstr "Test SHA-256 nieudany"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Asset Download Error:"
|
||
msgstr "Błąd Podczas Pobierania Zasobu:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Downloading (%s / %s)..."
|
||
msgstr "Pobieranie (%s / %s)..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Downloading..."
|
||
msgstr "Pobieranie..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Resolving..."
|
||
msgstr "Rozwiązywanie..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Error making request"
|
||
msgstr "Wystąpił błąd podczas żądania"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Idle"
|
||
msgstr "Bezczynny"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Install..."
|
||
msgstr "Zainstaluj..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Retry"
|
||
msgstr "Ponów Próbę"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download Error"
|
||
msgstr "Błąd pobierania"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Available URLs"
|
||
msgstr "Dostępne profile:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download for this asset is already in progress!"
|
||
msgstr "Pobieranie tego zasobu jest już w toku!"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Recently Updated"
|
||
msgstr "Ostatnio zaktualizowane"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Least Recently Updated"
|
||
msgstr "Najwcześniej zaktualizowane"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Name (A-Z)"
|
||
msgstr "Nazwa (A-Z)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Name (Z-A)"
|
||
msgstr "Nazwa (Z-A)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "License (A-Z)"
|
||
msgstr "Licencja (A-Z)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "License (Z-A)"
|
||
msgstr "Licencja (Z-A)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Loading..."
|
||
msgstr "Wczytywanie..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgctxt "Pagination"
|
||
msgid "First"
|
||
msgstr "Początek"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgctxt "Pagination"
|
||
msgid "Previous"
|
||
msgstr "Wstecz"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgctxt "Pagination"
|
||
msgid "Next"
|
||
msgstr "Dalej"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgctxt "Pagination"
|
||
msgid "Last"
|
||
msgstr "Koniec"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "All"
|
||
msgstr "Wszystko"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Search templates, projects, and demos"
|
||
msgstr "Przeszukaj szablony, projekty i dema"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Search assets (excluding templates, projects, and demos)"
|
||
msgstr "Przeszukaj zasoby (bez szablonów, projektów i dem)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Import..."
|
||
msgstr "Importuj..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Plugins..."
|
||
msgstr "Wtyczki..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Sort:"
|
||
msgstr "Sortuj:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Category:"
|
||
msgstr "Kategoria:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Site:"
|
||
msgstr "Źródło:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Support"
|
||
msgstr "Wsparcie"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Official"
|
||
msgstr "Oficjalny"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Testing"
|
||
msgstr "Testowanie"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Failed to get repository configuration."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Assets ZIP File"
|
||
msgstr "Plik ZIP assetów"
|
||
|
||
#: editor/plugins/audio_stream_editor_plugin.cpp
|
||
msgid "Audio Preview Play/Pause"
|
||
msgstr "Graj/Pauzuj podgląd audio"
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"Can't determine a save path for lightmap images.\n"
|
||
"Save your scene and try again."
|
||
msgstr ""
|
||
"Nie można określić ścieżki zapisu dla obrazów mapy światła.\n"
|
||
"Zapisz scenę i spróbuj ponownie."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
|
||
"In Baked Light' and 'Generate Lightmap' flags are on."
|
||
msgstr ""
|
||
"Brak siatek do wypalenia. Upewnij się, że zawierają kanał UV2 i że flagi "
|
||
"\"Use In Baked Light\" oraz \"Generate Lightmap\" są ustawione."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Failed creating lightmap images, make sure path is writable."
|
||
msgstr ""
|
||
"Błąd przy tworzeniu ligtmapy, upewnij się że ścieżka nie jest ustawiona "
|
||
"jedynie do odczytu."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
|
||
msgstr ""
|
||
"Nie udało się określić rozmiaru mapy światła. Maksymalny rozmiar jest za "
|
||
"mały?"
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
|
||
"the [0.0,1.0] square region."
|
||
msgstr ""
|
||
"Jakaś siatka jest nieprawidłowa. Upewnij się, że wartości kanału UV2 "
|
||
"mieszczą się w kwadratowym obszarze [0.0, 1.0]."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"Godot editor was built without ray tracing support, lightmaps can't be baked."
|
||
msgstr ""
|
||
"Edytor Godota został zbudowany bez wsparcia ray tracingu, mapy światła nie "
|
||
"mogą zostać wypalone."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Bake Lightmaps"
|
||
msgstr "Stwórz Lightmaps"
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "LightMap Bake"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Select lightmap bake file:"
|
||
msgstr "Wybierz plik wypalenia mapy światła:"
|
||
|
||
#: editor/plugins/camera_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
|
||
msgid "Preview"
|
||
msgstr "Podgląd"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Configure Snap"
|
||
msgstr "Konfiguruj przyciąganie"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Grid Offset:"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Grid Step:"
|
||
msgstr "Krok siatki:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Primary Line Every:"
|
||
msgstr "Główna linia co każde:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "steps"
|
||
msgstr "kroki"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Offset:"
|
||
msgstr "Offset obrotu:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Step:"
|
||
msgstr "Krok obrotu:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale Step:"
|
||
msgstr "Krok skali:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Vertical Guide"
|
||
msgstr "Przesuń pionową prowadnicę"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Vertical Guide"
|
||
msgstr "Utwórz pionową prowadnicę"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Remove Vertical Guide"
|
||
msgstr "Usuń pionową prowadnicę"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Horizontal Guide"
|
||
msgstr "Przesuń poziomą prowadnicę"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Horizontal Guide"
|
||
msgstr "Utwórz poziomą prowadnicę"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Remove Horizontal Guide"
|
||
msgstr "Usuń poziomą prowadnicę"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Horizontal and Vertical Guides"
|
||
msgstr "Utwórz poziomą i pionową prowadnicę"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
|
||
msgstr "Ustaw Pivot Offset dla CanvasItem \"%s\" na (%d, %d)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate %d CanvasItems"
|
||
msgstr "Obróć %d węzłów CanvasItem"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate CanvasItem \"%s\" to %d degrees"
|
||
msgstr "Obróć CanvasItem \"%s\" do %d stopni"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move CanvasItem \"%s\" Anchor"
|
||
msgstr "Przesuń Anchor dla CanvasItem \"%s\""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale Node2D \"%s\" to (%s, %s)"
|
||
msgstr "Przeskaluj Node2D \"%s\" do (%s, %s)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Resize Control \"%s\" to (%d, %d)"
|
||
msgstr "Zmień rozmiar Control \"%s\" na (%d, %d)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale %d CanvasItems"
|
||
msgstr "Przeskaluj %d węzłów CanvasItem"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
|
||
msgstr "Przeskaluj CanvasItem \"%s\" do (%s, %s)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move %d CanvasItems"
|
||
msgstr "Przesuń %d węzłów CanvasItem"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move CanvasItem \"%s\" to (%d, %d)"
|
||
msgstr "Przesuń CanvasItem \"%s\" na (%d, %d)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Locked"
|
||
msgstr "Zablokowany"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Grouped"
|
||
msgstr "Zgrupowany"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Children of containers have their anchors and margins values overridden by "
|
||
"their parent."
|
||
msgstr ""
|
||
"Wartości zakotwiczeń i marginesów węzłów potomnych kontenerów są nadpisane "
|
||
"przez ich rodzica."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Presets for the anchors and margins values of a Control node."
|
||
msgstr ""
|
||
"Ustawienia wstępne dla wartości zakotwiczeń i marginesów węzła sterującego."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"When active, moving Control nodes changes their anchors instead of their "
|
||
"margins."
|
||
msgstr ""
|
||
"Gdy aktywne, poruszanie węzłów typu Control zmienia ich zakotwiczenie, "
|
||
"zamiast marginesów."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
|
||
msgid "Top Left"
|
||
msgstr "Lewy górny róg"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
|
||
msgid "Top Right"
|
||
msgstr "Prawy górny róg"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
|
||
msgid "Bottom Right"
|
||
msgstr "Prawy dolny róg"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
|
||
msgid "Bottom Left"
|
||
msgstr "Lewy dolny róg"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Left"
|
||
msgstr "Wyśrodkowane po lewej"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Top"
|
||
msgstr "Wyśrodkowane na górze"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Right"
|
||
msgstr "Wyśrodkowane po prawej"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Bottom"
|
||
msgstr "Wyśrodkowane na dole"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center"
|
||
msgstr "Wyśrodkowane"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Left Wide"
|
||
msgstr "Rozciągnij po lewej"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Top Wide"
|
||
msgstr "Rozciągnij na górze"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Right Wide"
|
||
msgstr "Rozciągnij po prawej"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Bottom Wide"
|
||
msgstr "Rozciągnij na dole"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "VCenter Wide"
|
||
msgstr "Rozciągnij pionowo"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "HCenter Wide"
|
||
msgstr "Rozciągnij poziomo"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Full Rect"
|
||
msgstr "Cały obszar"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Keep Ratio"
|
||
msgstr "Zachowaj proporcje"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Anchors only"
|
||
msgstr "Tylko zakotwiczenie"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors and Margins"
|
||
msgstr "Zmień kotwice i marginesy"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors"
|
||
msgstr "Zmień zakotwiczenie"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Project Camera Override\n"
|
||
"Overrides the running project's camera with the editor viewport camera."
|
||
msgstr ""
|
||
"Przejmij kamerę gry\n"
|
||
"Nadpisuje kamerę uruchomionego projektu kamerą z widoku edytora."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Project Camera Override\n"
|
||
"No project instance running. Run the project from the editor to use this "
|
||
"feature."
|
||
msgstr ""
|
||
"Przejmij kamerę gry\n"
|
||
"Nie ma uruchomionej instancji projektu. Uruchom projekt z edytora, by użyć "
|
||
"tej funkcjonalności."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock Selected"
|
||
msgstr "Zablokuj wybrane"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Unlock Selected"
|
||
msgstr "Odblokuj wybrane"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Group Selected"
|
||
msgstr "Grupuj wybrane"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Ungroup Selected"
|
||
msgstr "Rozgrupuj wybrane"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Paste Pose"
|
||
msgstr "Wklej pozę"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Guides"
|
||
msgstr "Wyczyść prowadnice"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Custom Bone(s) from Node(s)"
|
||
msgstr "Utwórz własne kości z węzłów"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Bones"
|
||
msgstr "Wyczyść kości"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make IK Chain"
|
||
msgstr "Utwórz Łańcuch IK"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear IK Chain"
|
||
msgstr "Wyczyść Łańcuch IK"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Warning: Children of a container get their position and size determined only "
|
||
"by their parent."
|
||
msgstr ""
|
||
"Ostrzeżenie: Pozycja i rozmiar węzła potomnego kontenera są ustawiane tylko "
|
||
"przez jego rodzica."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom Reset"
|
||
msgstr "Wyzeruj zbliżenie"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
|
||
#: scene/gui/tree.cpp
|
||
msgid "Select Mode"
|
||
msgstr "Tryb zaznaczenia"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Drag: Rotate selected node around pivot."
|
||
msgstr "Przeciągnij: Obróć zaznaczony węzeł wokół osi obrotu."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+Drag: Move selected node."
|
||
msgstr "Alt+Przeciągnij: Przesuń zaznaczony węzeł."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+Drag: Scale selected node."
|
||
msgstr "Alt+Przeciągnij: Skaluj zaznaczony węzeł."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "V: Set selected node's pivot position."
|
||
msgstr "V: Ustaw pozycję osi obrotu zaznaczonego węzła."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
|
||
msgstr ""
|
||
"Alt+PPM: Pokaż listę wszystkich węzłów na klikniętej pozycji, wliczając "
|
||
"zablokowane."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "RMB: Add node at position clicked."
|
||
msgstr "Ctrl+PPM: Dodaj węzeł na klikniętej pozycji."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Move Mode"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Mode"
|
||
msgstr "Tryb obrotu"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Mode"
|
||
msgstr "Tryb skalowania"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Shift: Scale proportionally."
|
||
msgstr "Shift: Skaluj proporcjonalnie."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Show a list of all objects at the position clicked\n"
|
||
"(same as Alt+RMB in select mode)."
|
||
msgstr ""
|
||
"Pokaż listę obiektów w miejscu kliknięcia\n"
|
||
"(tak samo jak Alt+RMB w trybie zaznaczania)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Click to change object's rotation pivot."
|
||
msgstr "Kliknij by zmienić środek obrotu obiektu."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan Mode"
|
||
msgstr "Tryb przemieszczania"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Ruler Mode"
|
||
msgstr "Tryb linijki"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Toggle smart snapping."
|
||
msgstr "Przełącz inteligentne przyciąganie."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Smart Snap"
|
||
msgstr "Użyj inteligentnego przyciągania"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Toggle grid snapping."
|
||
msgstr "Przełącz przyciąganie do siatki."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Grid Snap"
|
||
msgstr "Użyj przyciągania do siatki"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snapping Options"
|
||
msgstr "Opcje przyciągania"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Rotation Snap"
|
||
msgstr "Użyj kroków obrotu"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Scale Snap"
|
||
msgstr "Użyj przyciągania skali"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap Relative"
|
||
msgstr "Przyciągaj względnie"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Pixel Snap"
|
||
msgstr "Przyciągaj do pikseli"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Smart Snapping"
|
||
msgstr "Inteligentne przyciąganie"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Configure Snap..."
|
||
msgstr "Konfiguruj przyciąganie..."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Parent"
|
||
msgstr "Przyciągaj do rodzica"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Anchor"
|
||
msgstr "Przyciągaj do zakotwiczenia węzła"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Sides"
|
||
msgstr "Przyciągaj do boków węzła"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Center"
|
||
msgstr "Przyciągaj do środka węzła"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Other Nodes"
|
||
msgstr "Przyciągaj do innych węzłów"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Guides"
|
||
msgstr "Przyciągaj do prowadnic"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock the selected object in place (can't be moved)."
|
||
msgstr "Zablokuj wybrany obiekt w miejscu (nie można go przesuwać)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock Selected Node(s)"
|
||
msgstr "Zablokuj zaznaczone węzły"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Unlock the selected object (can be moved)."
|
||
msgstr "Odblokuj wybrany obiekt (można go przesuwać)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Unlock Selected Node(s)"
|
||
msgstr "Odblokuj zaznaczone węzły"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Makes sure the object's children are not selectable."
|
||
msgstr "Zablokuj selekcję węzłów podrzędnych."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Group Selected Node(s)"
|
||
msgstr "Grupuj zaznaczone węzły"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Restores the object's children's ability to be selected."
|
||
msgstr "Odblokuj selekcję węzłów podrzędnych."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Ungroup Selected Node(s)"
|
||
msgstr "Rozgrupuj zaznaczone węzły"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Skeleton Options"
|
||
msgstr "Opcje szkieletu"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Bones"
|
||
msgstr "Pokaż kości"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make Custom Bone(s) from Node(s)"
|
||
msgstr "Utwórz własne kości z węzłów"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Custom Bones"
|
||
msgstr "Wyczyść własne kości"
|
||
|
||
#. TRANSLATORS: Noun, name of the 2D/3D View menus.
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View"
|
||
msgstr "Widok"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Show"
|
||
msgstr "Pokaż siatkę"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Show When Snapping"
|
||
msgstr "Inteligentne przyciąganie"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Hide"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Grid"
|
||
msgstr "Przełącz tryb"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid"
|
||
msgstr "Siatka"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Helpers"
|
||
msgstr "Pokaż linie pomocnicze"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Rulers"
|
||
msgstr "Pokaż linijki"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Guides"
|
||
msgstr "Pokaż prowadnice"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Origin"
|
||
msgstr "Pokaż pozycję początkową"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Viewport"
|
||
msgstr "Pokaż widok"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Group And Lock Icons"
|
||
msgstr "Pokaż ikony grup i blokady"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Selection"
|
||
msgstr "Wyśrodkowywanie na zaznaczeniu"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Frame Selection"
|
||
msgstr "Powiększ do zaznaczenia"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Preview Canvas Scale"
|
||
msgstr "Podejrzyj skalę płótna"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Layout"
|
||
msgstr "Układ"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Translation mask for inserting keys."
|
||
msgstr "Maska przesunięcia dla wstawiania kluczy."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation mask for inserting keys."
|
||
msgstr "Maska obrotu dla wstawiania kluczy."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale mask for inserting keys."
|
||
msgstr "Maska skali dla wstawiania kluczy."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert keys (based on mask)."
|
||
msgstr "Wstaw klucze (w oparciu o maskę)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Auto insert keys when objects are translated, rotated or scaled (based on "
|
||
"mask).\n"
|
||
"Keys are only added to existing tracks, no new tracks will be created.\n"
|
||
"Keys must be inserted manually for the first time."
|
||
msgstr ""
|
||
"Automatycznie wstaw klucze, kiedy obiekt jest przesuwany, obracany lub "
|
||
"skalowany (w oparciu o maskę).\n"
|
||
"Klucze są dodawane tylko do istniejących ścieżek, żadne nowe ścieżki nie "
|
||
"zostaną utworzone.\n"
|
||
"Za pierwszym razem klucze muszą być umieszczone ręcznie."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Auto Insert Key"
|
||
msgstr "Automatycznie wstaw klucz"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Animation Key and Pose Options"
|
||
msgstr "Opcje kluczy animacji i pozy"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key (Existing Tracks)"
|
||
msgstr "Wstaw klucz (istniejące ścieżki)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Copy Pose"
|
||
msgstr "Skopiuj pozę"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Pose"
|
||
msgstr "Wyczyść pozę"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Add Node Here"
|
||
msgstr "Dodaj węzeł tutaj"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Instance Scene Here"
|
||
msgstr "Instancjonuj scenę tutaj"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Multiply grid step by 2"
|
||
msgstr "Powiększ siatkę x2"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Divide grid step by 2"
|
||
msgstr "Pomniejsz siatkę x2"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan View"
|
||
msgstr "Przesuń widok"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 3.125%"
|
||
msgstr "Oddal do 3.125%"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 6.25%"
|
||
msgstr "Oddal do 6.25%"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 12.5%"
|
||
msgstr "Oddal do 12.5%"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 25%"
|
||
msgstr "Oddal do 25%"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 50%"
|
||
msgstr "Oddal do 50%"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 100%"
|
||
msgstr "Przybliż do 100%"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 200%"
|
||
msgstr "Przybliż do 200%"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 400%"
|
||
msgstr "Przybliż do 400%"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 800%"
|
||
msgstr "Przybliż do 800%"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 1600%"
|
||
msgstr "Przybliż do 1600%"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Adding %s..."
|
||
msgstr "Dodawanie %s..."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Cannot instantiate multiple nodes without root."
|
||
msgstr "Nie można utworzyć instancji wielu węzłów bez węzła głównego."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Create Node"
|
||
msgstr "Utwórz węzeł"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Error instancing scene from %s"
|
||
msgstr "Błąd instancjacji sceny z %s"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Default Type"
|
||
msgstr "Zmienić domyślny typ"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag & drop + Shift : Add node as sibling\n"
|
||
"Drag & drop + Alt : Change node type"
|
||
msgstr ""
|
||
"Przeciągnij i upuść + Shift: Dodaj węzeł równorzędny\n"
|
||
"Przeciągnij i upuść + Alt: Zmień typ węzła"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Create Polygon3D"
|
||
msgstr "Utwórz Wielokąt3D"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Edit Poly"
|
||
msgstr "Edytuj wielokąt"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Edit Poly (Remove Point)"
|
||
msgstr "Edytuj wielokąt (usuń punkty)"
|
||
|
||
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
|
||
msgid "Set Handle"
|
||
msgstr "Ustaw uchwyt"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Load Emission Mask"
|
||
msgstr "Wczytaj maskę emisji"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Restart"
|
||
msgstr "Uruchom ponownie"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Clear Emission Mask"
|
||
msgstr "Usuń maskę emisji"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
|
||
msgid "Particles"
|
||
msgstr "Cząsteczki"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generated Point Count:"
|
||
msgstr "Wygeneruj chmurę punktów:"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Emission Mask"
|
||
msgstr "Maska emisji"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Solid Pixels"
|
||
msgstr "Widoczne piksele"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Border Pixels"
|
||
msgstr "Brzegowe piksele"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Directed Border Pixels"
|
||
msgstr "Skierowane brzegowe piksele"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Capture from Pixel"
|
||
msgstr "Przechwytywanie z piksela"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Emission Colors"
|
||
msgstr "Kolory emisji"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
msgid "CPUParticles"
|
||
msgstr "Cząsteczki CPU"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emission Points From Mesh"
|
||
msgstr "Twórz punkty emisji z siatki"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emission Points From Node"
|
||
msgstr "Twórz punkty emisji z węzła"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Flat 0"
|
||
msgstr "Płaskie 0"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Flat 1"
|
||
msgstr "Płaskie 1"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Ease In"
|
||
msgstr "Łagodne wejście"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Ease Out"
|
||
msgstr "Łagodne wyjście"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Smoothstep"
|
||
msgstr "Płynny Krok"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Point"
|
||
msgstr "Zmodyfikuj punkt krzywej"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Tangent"
|
||
msgstr "Modyfikuj styczną krzywej"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Load Curve Preset"
|
||
msgstr "Wczytaj predefiniowaną krzywą"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Add Point"
|
||
msgstr "Dodaj punkt"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Remove Point"
|
||
msgstr "Usuń punkt"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Left Linear"
|
||
msgstr "Lewe liniowe"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Right Linear"
|
||
msgstr "Prawe liniowe"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Load Preset"
|
||
msgstr "Wczytaj profil"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Remove Curve Point"
|
||
msgstr "Usuń punkt krzywej"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Toggle Curve Linear Tangent"
|
||
msgstr "Przełącz styczną liniową krzywej"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Hold Shift to edit tangents individually"
|
||
msgstr "Przytrzymaj Shift aby edytować styczne indywidualnie"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Right click to add point"
|
||
msgstr "Prawy klik, aby dodać punkt"
|
||
|
||
#: editor/plugins/gi_probe_editor_plugin.cpp
|
||
msgid "Bake GI Probe"
|
||
msgstr "Wygeneruj próbnik GI"
|
||
|
||
#: editor/plugins/gradient_editor_plugin.cpp
|
||
msgid "Gradient Edited"
|
||
msgstr "Gradient edytowany"
|
||
|
||
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
|
||
msgid "Swap GradientTexture2D Fill Points"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
|
||
msgid "Swap Gradient Fill Points"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Grid Snap"
|
||
msgstr "Przełącz tryb"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
|
||
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
|
||
#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
|
||
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
|
||
#: scene/resources/primitive_meshes.cpp
|
||
msgid "Text"
|
||
msgstr "Tekst"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
|
||
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
|
||
#: scene/gui/button.cpp scene/gui/item_list.cpp
|
||
msgid "Icon"
|
||
msgstr "Ikona"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "ID"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Separator"
|
||
msgstr "Separacja:"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item %d"
|
||
msgstr "Element %d"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Items"
|
||
msgstr "Elementy"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item List Editor"
|
||
msgstr "Edytor listy elementów"
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Create Occluder Polygon"
|
||
msgstr "Utwórz wielokąt przesłaniający"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh is empty!"
|
||
msgstr "Siatka jest pusta!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Couldn't create a Trimesh collision shape."
|
||
msgstr "Nie udało się utworzyć kształtu trójsiatki."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Trimesh Body"
|
||
msgstr "Stwórz Static Trimesh Body"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "This doesn't work on scene root!"
|
||
msgstr "Nie działa na głównym węźle sceny!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Shape"
|
||
msgstr "Utwórz statyczny kształt trójsiatki"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Can't create a single convex collision shape for the scene root."
|
||
msgstr ""
|
||
"Nie można utworzyć pojedynczego wypukłego kształtu kolizji dla korzenia "
|
||
"sceny."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Couldn't create a single convex collision shape."
|
||
msgstr "Nie udało się utworzyć pojedynczego wypukłego kształtu kolizji."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Simplified Convex Shape"
|
||
msgstr "Utwórz uproszczony wypukły kształt"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Single Convex Shape"
|
||
msgstr "Utwórz pojedynczy wypukły kształt"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||
msgstr ""
|
||
"Nie można utworzyć wielu wypukłych kształtów kolizji dla korzenia sceny."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Couldn't create any collision shapes."
|
||
msgstr "Nie udało się utworzyć żadnego kształtu kolizji."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Multiple Convex Shapes"
|
||
msgstr "Utwórz wiele wypukłych kształtów"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Navigation Mesh"
|
||
msgstr "Utwórz siatkę nawigacyjną (Navigation Mesh)"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Contained Mesh is not of type ArrayMesh."
|
||
msgstr "Zawarta siatka nie jest typu ArrayMesh."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "UV Unwrap failed, mesh may not be manifold?"
|
||
msgstr "Błąd mapowania UV, siatka modelu może nie być poprawnie wykonana?"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "No mesh to debug."
|
||
msgstr "Brak siatki do debugowania."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh has no UV in layer %d."
|
||
msgstr "Siatka nie posiada UV na warstwie %d."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "MeshInstance lacks a Mesh!"
|
||
msgstr "MeshInstance nie posiada siatki!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh has not surface to create outlines from!"
|
||
msgstr "Siatka nie posiada powierzchni, z której można by utworzyć obrysy!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
|
||
msgstr "Prymitywne elementy siatki nie sią PRIMITIVE_TRIANGLES!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Could not create outline!"
|
||
msgstr "Nie udało się utworzyć zarysu!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline"
|
||
msgstr "Utwórz obrys"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
|
||
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
|
||
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
|
||
#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
|
||
#: scene/resources/texture.cpp
|
||
msgid "Mesh"
|
||
msgstr "Mesh"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Body"
|
||
msgstr "Stwórz statyczne ciało siatki trójkątów (Trimesh)"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||
"automatically.\n"
|
||
"This is the most accurate (but slowest) option for collision detection."
|
||
msgstr ""
|
||
"Tworzy węzeł StaticBody i automatycznie przypisuje mu kształt kolizji oparty "
|
||
"na wielokątach.\n"
|
||
"To jest najdokładniejsza (ale najwolniejsza) opcja do detekcji kolizji."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Collision Sibling"
|
||
msgstr "Utwórz sąsiadującą trójsiatkę kolizji"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a polygon-based collision shape.\n"
|
||
"This is the most accurate (but slowest) option for collision detection."
|
||
msgstr ""
|
||
"Tworzy kształt kolizji oparty na wielokątach.\n"
|
||
"To jest najdokładniejsza (ale najwolniejsza) opcja do detekcji kolizji."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Single Convex Collision Sibling"
|
||
msgstr "Utwórz pojedynczego wypukłego sąsiada kolizji"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a single convex collision shape.\n"
|
||
"This is the fastest (but least accurate) option for collision detection."
|
||
msgstr ""
|
||
"Tworzy pojedynczy wypukły kształt kolizji.\n"
|
||
"To jest najszybsza (ale najmniej dokładna) opcja dla detekcji kolizji."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Simplified Convex Collision Sibling"
|
||
msgstr "Utwórz uproszczonego wypukłego sąsiada kolizji"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a simplified convex collision shape.\n"
|
||
"This is similar to single collision shape, but can result in a simpler "
|
||
"geometry in some cases, at the cost of accuracy."
|
||
msgstr ""
|
||
"Tworzy uproszczony wypukły kształt kolizji.\n"
|
||
"Podobne do pojedynczego kształtu, ale w niektórych przypadkach tworzy "
|
||
"prostszą geometrię, kosztem dokładności."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Multiple Convex Collision Siblings"
|
||
msgstr "Utwórz wiele wypukłych sąsiadów kolizji"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a polygon-based collision shape.\n"
|
||
"This is a performance middle-ground between a single convex collision and a "
|
||
"polygon-based collision."
|
||
msgstr ""
|
||
"Tworzy kształt kolizji oparty o wielokąty.\n"
|
||
"To jest złoty środek względem wydajności pomiędzy pojedynczym kształtem, a "
|
||
"kolizją opartą o wielokąty."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh..."
|
||
msgstr "Utwórz siatkę zarysu..."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||
"flipped automatically.\n"
|
||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||
"that property isn't possible."
|
||
msgstr ""
|
||
"Tworzy statyczną siatkę obwódki. Siatka obwódki ma automatycznie odwrócone "
|
||
"normalne.\n"
|
||
"To może zostać użyte zamiast właściwości Grow w SpatialMaterial kiedy "
|
||
"używanie tej właściwości jest niemożliwe."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "View UV1"
|
||
msgstr "Widok UV1"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "View UV2"
|
||
msgstr "Widok UV2"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Unwrap UV2 for Lightmap/AO"
|
||
msgstr "Rozwiń siatkę UV2 dla Lightmapy/AO"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh"
|
||
msgstr "Utwórz siatkę zarysu"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Outline Size:"
|
||
msgstr "Rozmiar zarysu:"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "UV Channel Debug"
|
||
msgstr "Debug kanału UV"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Remove item %d?"
|
||
msgstr "Usuń element %d?"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid ""
|
||
"Update from existing scene?:\n"
|
||
"%s"
|
||
msgstr ""
|
||
"Zaktualizować z istniejącej sceny?:\n"
|
||
"%s"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "MeshLibrary"
|
||
msgstr "Biblioteka meshów"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Add Item"
|
||
msgstr "Dodaj element"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Remove Selected Item"
|
||
msgstr "Usuń zaznaczony element"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Import from Scene (Ignore Transforms)"
|
||
msgstr "Import ze sceny (ignoruj transformacje)"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Import from Scene (Apply Transforms)"
|
||
msgstr "Import ze sceny (zastosuj transformacje)"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Update from Scene"
|
||
msgstr "Aktualizuj ze sceny"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Apply without Transforms"
|
||
msgstr "Zastosuj transformacje MeshInstance"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Apply with Transforms"
|
||
msgstr "Zastosuj transformacje MeshInstance"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and no MultiMesh set in node)."
|
||
msgstr ""
|
||
"Nie ustawiono źródła siatki (i brak ustawionego zasobu MultiMesh w węźle)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
||
msgstr ""
|
||
"Nie ustawiono źródła siatki (i węzeł MultiMesh nie zawiera węzła Mesh)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (invalid path)."
|
||
msgstr "Źródło siatki jest niepoprawne (nieprawidłowa ścieżka)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (not a MeshInstance)."
|
||
msgstr "Źródło siatki jest niepoprawne (nie jest typu MeshInstance)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (contains no Mesh resource)."
|
||
msgstr "Źródło siatki jest niepoprawne (nie zawiera zasobu Siatka (Mesh))."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No surface source specified."
|
||
msgstr "Nie ustawiono źródła płaszczyzny."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (invalid path)."
|
||
msgstr "Źródło powierzchni jest niepoprawne (nieprawidłowa ścieżka)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no geometry)."
|
||
msgstr "Źródło powierzchni jest niepoprawne (brak geometrii)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no faces)."
|
||
msgstr "Płaszczyzna jest niepoprawna (brak ścian)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Source Mesh:"
|
||
msgstr "Wybierz siatkę źródłową:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Target Surface:"
|
||
msgstr "Wybierz docelową płaszczyznę:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate Surface"
|
||
msgstr "Zapełnij powierzchnię"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate MultiMesh"
|
||
msgstr "Zapełnij MultiMesh"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Target Surface:"
|
||
msgstr "Docelowa powierzchnia:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Source Mesh:"
|
||
msgstr "Źródłowa siatka:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "X-Axis"
|
||
msgstr "Oś-X"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Y-Axis"
|
||
msgstr "Oś-Y"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Z-Axis"
|
||
msgstr "Oś-Z"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh Up Axis:"
|
||
msgstr "Oś \"do góry\" siatki:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Rotation:"
|
||
msgstr "Obrót losowy:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Tilt:"
|
||
msgstr "Losowe nachylenie:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Scale:"
|
||
msgstr "Losowa skala:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate"
|
||
msgstr "Zapełnij"
|
||
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Navigation Polygon"
|
||
msgstr "Utwórz wielokąt nawigacyjny"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Convert to CPUParticles"
|
||
msgstr "Przekonwertuj na cząsteczki CPU"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generating Visibility Rect"
|
||
msgstr "Generowanie prostokąta widzialności"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generate Visibility Rect"
|
||
msgstr "Wygeneruj prostokąt widoczności"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Can only set point into a ParticlesMaterial process material"
|
||
msgstr "Punkt można wstawić tylko w materiał przetwarzania ParticlesMaterial"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Convert to CPUParticles2D"
|
||
msgstr "Przekonwertuj na CPUParticles2D"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generation Time (sec):"
|
||
msgstr "Czas generowania (sek):"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "The geometry's faces don't contain any area."
|
||
msgstr "Powierzchnie geometrii nie zawierają żadnego obszaru."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "The geometry doesn't contain any faces."
|
||
msgstr "Geometria nie zawiera żadnych powierzchni."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't inherit from Spatial."
|
||
msgstr "\"%s\" nie dziedziczy ze Spatial."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't contain geometry."
|
||
msgstr "\"%s\" nie zawiera geometrii."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't contain face geometry."
|
||
msgstr "\"%s\" nie zawiera geometrii powierzchni."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter"
|
||
msgstr "Utwórz Emiter"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Points:"
|
||
msgstr "Punkty emisji:"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface Points"
|
||
msgstr "Punkty powierzchni"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface Points+Normal (Directed)"
|
||
msgstr "Punkty powierzchni+normalna (skierowane)"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
|
||
msgid "Volume"
|
||
msgstr "Głośność"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Emission Source:"
|
||
msgstr "Źródła emisji: "
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "A processor material of type 'ParticlesMaterial' is required."
|
||
msgstr "Materiał przetwarzający typu \"ParticlesMaterial\" jest wymagany."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generating AABB"
|
||
msgstr "Generowanie AABB"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generate Visibility AABB"
|
||
msgstr "Generuj AABB widoczności"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Point from Curve"
|
||
msgstr "Usuń punkt z krzywej"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Out-Control from Curve"
|
||
msgstr "Usuń punkt kontrolny wychodzący z krzywej"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove In-Control from Curve"
|
||
msgstr "Usuń punkt kontrolny wchodzący z krzywej"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point to Curve"
|
||
msgstr "Dodaj punkt do krzywej"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Split Curve"
|
||
msgstr "Podziel krzywą"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Point in Curve"
|
||
msgstr "Przenieś punkt krzywej"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move In-Control in Curve"
|
||
msgstr "Przesuń punkt kontrolny wchodzący z krzywej"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Out-Control in Curve"
|
||
msgstr "Przesuń punkt kontrolny wychodzący z krzywej"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Select Points"
|
||
msgstr "Zaznacz Punkty"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Shift+Drag: Select Control Points"
|
||
msgstr "Shift+Drag: Zaznacz Punkty Kontrolne"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Click: Add Point"
|
||
msgstr "Klik: Dodaj Punkt"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Left Click: Split Segment (in curve)"
|
||
msgstr "LPM: Podziel Segment (na krzywej)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Right Click: Delete Point"
|
||
msgstr "Prawy Klik: Usuń Punkt"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Select Control Points (Shift+Drag)"
|
||
msgstr "Zaznacz Punkty Kontrolne (Shift+Drag)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point (in empty space)"
|
||
msgstr "Dodaj Punkt (w pustym miejscu)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Delete Point"
|
||
msgstr "Usuń Punkt"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Close Curve"
|
||
msgstr "Zamknij krzywą"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
|
||
#: main/main.cpp servers/visual_server.cpp
|
||
msgid "Options"
|
||
msgstr "Opcje"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Mirror Handle Angles"
|
||
msgstr "Odbij kąty uchwytów"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Mirror Handle Lengths"
|
||
msgstr "Odbij długość uchwytów"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Curve Point #"
|
||
msgstr "Punkt Krzywej #"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Point Position"
|
||
msgstr "Ustaw pozycje punktu krzywej"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve In Position"
|
||
msgstr "Ustaw punkt kontrolny wchodzący z krzywej"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Out Position"
|
||
msgstr "Ustaw punkt kontrolny wychodzący z krzywej"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Path"
|
||
msgstr "Podziel Ścieżkę"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Path Point"
|
||
msgstr "Usuń punkt ścieżki"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Out-Control Point"
|
||
msgstr "Usuń punkt kontrolny wychodzący"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove In-Control Point"
|
||
msgstr "Usuń punkt kontrolny wchodzący"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Segment (in curve)"
|
||
msgstr "Podziel Segment (na krzywej)"
|
||
|
||
#: editor/plugins/physical_bone_plugin.cpp
|
||
msgid "Move Joint"
|
||
msgstr "Przesuń złącze"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
|
||
msgstr "Właściwość skeleton węzła Polygon2D nie wskazuje na węzeł Skeleton2D"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Sync Bones"
|
||
msgstr "Synchronizuj kości"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"No texture in this polygon.\n"
|
||
"Set a texture to be able to edit UV."
|
||
msgstr ""
|
||
"Ten wielokąt nie ma tekstury.\n"
|
||
"Ustaw teksturę, by móc edytować UV."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create UV Map"
|
||
msgstr "Utwórz Mapę UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Polygon 2D has internal vertices, so it can no longer be edited in the "
|
||
"viewport."
|
||
msgstr ""
|
||
"Wielokąt 2D ma wewnętrzne wierzchołki, więc nie można go już edytować w "
|
||
"oknie roboczym."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Polygon & UV"
|
||
msgstr "Utwórz wielokąt i UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Internal Vertex"
|
||
msgstr "Utwórz wewnętrzny wierzchołek"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Remove Internal Vertex"
|
||
msgstr "Usuń wewnętrzny wierzchołek"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Invalid Polygon (need 3 different vertices)"
|
||
msgstr "Nieprawidłowy wielokąt (potrzebujesz 3 różnych wierzchołków)"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Add Custom Polygon"
|
||
msgstr "Dodaj niestandardowy wielokąt"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Remove Custom Polygon"
|
||
msgstr "Usuń niestandardowy wielokąt"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform UV Map"
|
||
msgstr "Przekształć Mapę UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform Polygon"
|
||
msgstr "Przekształć wielokąt"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Paint Bone Weights"
|
||
msgstr "Oznacz ciężar kości"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Open Polygon 2D UV editor."
|
||
msgstr "Otwórz Polygon 2D UV editor."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon 2D UV Editor"
|
||
msgstr "Wielokąt 2D UV Edytor"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
|
||
msgid "UV"
|
||
msgstr "UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
|
||
#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
|
||
#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
|
||
#: scene/resources/convex_polygon_shape_2d.cpp
|
||
msgid "Points"
|
||
msgstr "Punkty"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
|
||
#: scene/resources/navigation_mesh.cpp
|
||
msgid "Polygons"
|
||
msgstr "Wielokąt"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
|
||
msgid "Bones"
|
||
msgstr "Kości"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Points"
|
||
msgstr "Przesuń punkty"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Command: Rotate"
|
||
msgstr "Command: Obróć"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift: Move All"
|
||
msgstr "Shift: Przesuń wszystko"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift+Command: Scale"
|
||
msgstr "Shift+Command: Skaluj"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Ctrl: Rotate"
|
||
msgstr "Ctrl: Obróć"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift+Ctrl: Scale"
|
||
msgstr "Shift+Ctrl: Skaluj"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Polygon"
|
||
msgstr "Przesuń Wielokąt"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Rotate Polygon"
|
||
msgstr "Obróć Wielokąt"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Scale Polygon"
|
||
msgstr "Skaluj Wielokąt"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create a custom polygon. Enables custom polygon rendering."
|
||
msgstr "Utwórz własny wielokąt. Włącza renderowanie własnego wielokąta."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Remove a custom polygon. If none remain, custom polygon rendering is "
|
||
"disabled."
|
||
msgstr ""
|
||
"Usuń własny wielokąt. Jeśli nie został żaden, renderowanie własnych "
|
||
"wielokątów jest wyłączone."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Paint weights with specified intensity."
|
||
msgstr "Oznacz ciężar ze sprecyzowaną intensywnością."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Unpaint weights with specified intensity."
|
||
msgstr "Odznacz ciężar ze sprecyzowaną intensywnością."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Radius:"
|
||
msgstr "Promień:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Copy Polygon to UV"
|
||
msgstr "Kopiuj wielokąt do UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Copy UV to Polygon"
|
||
msgstr "Kopiuj UV do wielokąta"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Clear UV"
|
||
msgstr "Wyczyść UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Settings"
|
||
msgstr "Ustawienia siatki"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Snap"
|
||
msgstr "Przyciągaj"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Enable Snap"
|
||
msgstr "Włączyć przyciąganie"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Show Grid"
|
||
msgstr "Pokaż siatkę"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Configure Grid:"
|
||
msgstr "Konfiguruj siatkę:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset X:"
|
||
msgstr "Przesunięcie X siatki:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset Y:"
|
||
msgstr "Przesunięcie Y siatki:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step X:"
|
||
msgstr "Krok X siatki:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step Y:"
|
||
msgstr "Krok Y siatki:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Sync Bones to Polygon"
|
||
msgstr "Synchronizuj kości z wielokątem"
|
||
|
||
#: editor/plugins/ray_cast_2d_editor_plugin.cpp
|
||
msgid "Set cast_to"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load resource!"
|
||
msgstr "BŁĄD: Nie można wczytać zasobu!"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Add Resource"
|
||
msgstr "Dodaj Zasób"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Rename Resource"
|
||
msgstr "Zmień nazwę Zasobu"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Resource"
|
||
msgstr "Usuń zasób"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty!"
|
||
msgstr "Schowka zasobów jest pusty!"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Paste Resource"
|
||
msgstr "Wklej zasób"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Instance:"
|
||
msgstr "Instancja:"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
|
||
msgid "Open in Editor"
|
||
msgstr "Otwórz w edytorze"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Load Resource"
|
||
msgstr "Wczytaj zasób"
|
||
|
||
#: editor/plugins/room_manager_editor_plugin.cpp
|
||
msgid "Flip Portals"
|
||
msgstr "Odbij portale"
|
||
|
||
#: editor/plugins/room_manager_editor_plugin.cpp
|
||
msgid "Room Generate Points"
|
||
msgstr "Wygeneruj punkty pokoju"
|
||
|
||
#: editor/plugins/room_manager_editor_plugin.cpp
|
||
msgid "Generate Points"
|
||
msgstr "Wygeneruj punkty"
|
||
|
||
#: editor/plugins/room_manager_editor_plugin.cpp
|
||
msgid "Flip Portal"
|
||
msgstr "Odbij portal"
|
||
|
||
#: editor/plugins/room_manager_editor_plugin.cpp
|
||
msgid "Occluder Set Transform"
|
||
msgstr "Ustaw transformację przesłaniacza"
|
||
|
||
#: editor/plugins/room_manager_editor_plugin.cpp
|
||
msgid "Center Node"
|
||
msgstr "Wycentruj węzeł"
|
||
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "AnimationTree has no path set to an AnimationPlayer"
|
||
msgstr "Węzeł AnimationTree nie ma ustawionej ścieżki do AnimationPlayer"
|
||
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Path to AnimationPlayer is invalid"
|
||
msgstr "Ścieżka do AnimationPlayer jest nieprawidłowa"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Clear Recent Files"
|
||
msgstr "Wyczyść ostatnie pliki"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close and save changes?"
|
||
msgstr "Zamknąć i zapisać zmiany?"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error writing TextFile:"
|
||
msgstr "Błąd pisania pliku tekstowego:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Could not load file at:"
|
||
msgstr "Nie można załadować pliku w:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving file!"
|
||
msgstr "Błąd zapisywania pliku!"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme."
|
||
msgstr "Błąd podczas zapisywania motywu."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error Saving"
|
||
msgstr "Błąd zapisywania"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error importing theme."
|
||
msgstr "Błąd importowania motywu."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error Importing"
|
||
msgstr "Błąd importowania"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "New Text File..."
|
||
msgstr "Nowy plik tekstowy..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open File"
|
||
msgstr "Otwórz plik"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save File As..."
|
||
msgstr "Zapisz plik jako..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Can't obtain the script for running."
|
||
msgstr "Brak skryptu do uruchomienia."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Script failed reloading, check console for errors."
|
||
msgstr "Nie udało się przeładować skryptu, sprawdź błędy w konsoli."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Script is not in tool mode, will not be able to run."
|
||
msgstr "Skrypt nie jest w trybie edytora (tool), nie można go uruchomić."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"To run this script, it must inherit EditorScript and be set to tool mode."
|
||
msgstr ""
|
||
"By uruchomić ten skrypt, musi on dziedziczyć EditorScript i być ustawiony w "
|
||
"tryb edytora (tool)."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme"
|
||
msgstr "Zaimportuj motyw"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme"
|
||
msgstr "Błąd podczas zapisywania motywu"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving"
|
||
msgstr "Błąd zapisywania"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme As..."
|
||
msgstr "Zapisz motyw jako..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "%s Class Reference"
|
||
msgstr "Referencja klasy %s"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find Next"
|
||
msgstr "Znajdź następny"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find Previous"
|
||
msgstr "Znajdź poprzedni"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Filter scripts"
|
||
msgstr "Filtruj skrypty"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle alphabetical sorting of the method list."
|
||
msgstr "Przełącz alfabetyczne sortowanie listy metod."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Filter methods"
|
||
msgstr "Filtruj metody"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
|
||
msgid "Sort"
|
||
msgstr "Sortuj"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Move Up"
|
||
msgstr "Przesuń w górę"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Move Down"
|
||
msgstr "Przesuń w dół"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Next Script"
|
||
msgstr "Następny skrypt"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Previous Script"
|
||
msgstr "Poprzedni skrypt"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "File"
|
||
msgstr "Plik"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open..."
|
||
msgstr "Otwórz..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reopen Closed Script"
|
||
msgstr "Przywróć zamknięty skrypt"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save All"
|
||
msgstr "Zapisz wszystko"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Soft Reload Script"
|
||
msgstr "Miękkie przeładowania skryptu"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Copy Script Path"
|
||
msgstr "Skopiuj ścieżkę skryptu"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Previous"
|
||
msgstr "Poprzedni plik"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Next"
|
||
msgstr "Następny plik"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme..."
|
||
msgstr "Importuj motyw..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reload Theme"
|
||
msgstr "Przeładuj motyw"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme"
|
||
msgstr "Zapisz motyw"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close All"
|
||
msgstr "Zamknij wszystkie"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Docs"
|
||
msgstr "Zamknij pliki pomocy"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "Search"
|
||
msgstr "Szukaj"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Into"
|
||
msgstr "Krok w"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Over"
|
||
msgstr "Przekrocz"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Break"
|
||
msgstr "Przerwa"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Continue"
|
||
msgstr "Kontynuuj"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Keep Debugger Open"
|
||
msgstr "Pozostaw Debugger otwarty"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Debug with External Editor"
|
||
msgstr "Debugowanie z zewnętrznym edytorem"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Online Docs"
|
||
msgstr "Dokumentacja online"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open Godot online documentation."
|
||
msgstr "Otwórz dokumentację Godota online."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search the reference documentation."
|
||
msgstr "Poszukaj w dokumentacji referencyjnej."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to previous edited document."
|
||
msgstr "Przejdź do poprzednio edytowanego dokumentu."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to next edited document."
|
||
msgstr "Przejdź do następnego edytowanego dokumentu."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Discard"
|
||
msgstr "Odrzucić"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"The following files are newer on disk.\n"
|
||
"What action should be taken?:"
|
||
msgstr ""
|
||
"Następujące pliki są nowsze na dysku.\n"
|
||
"Jakie działania powinny zostać podjęte?:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search Results"
|
||
msgstr "Wyniki wyszukiwania"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open Dominant Script On Scene Change"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "External"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Use External Editor"
|
||
msgstr "Debugowanie z zewnętrznym edytorem"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Exec Path"
|
||
msgstr "Ścieżka eksportu"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Script Temperature Enabled"
|
||
msgstr "Wybierz plik szablonu"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Highlight Current Script"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Script Temperature History Size"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Current Script Background Color"
|
||
msgstr "Kolor tła nieprawidłowy."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Group Help Pages"
|
||
msgstr "Grupuj wybrane"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Sort Scripts By"
|
||
msgstr "Utwórz Skrypt"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "List Script Names As"
|
||
msgstr "Nazwa skryptu:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Exec Flags"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Clear Recent Scripts"
|
||
msgstr "Wyczyść ostatnio otwierane skrypty"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Connections to method:"
|
||
msgstr "Połączenia do metody:"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Source"
|
||
msgstr "Źródło"
|
||
|
||
#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
|
||
#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
|
||
msgid "Target"
|
||
msgstr "Cel"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid ""
|
||
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
|
||
msgstr ""
|
||
"Brakuje połączonej metody \"%s\" dla sygnału \"%s\" z węzła \"%s\" do węzła "
|
||
"\"%s\"."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "[Ignore]"
|
||
msgstr "[Ignoruj]"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Line"
|
||
msgstr "Linia"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Function"
|
||
msgstr "Przejdź do funkcji"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Only resources from filesystem can be dropped."
|
||
msgstr "Jedynie zasoby z systemu plików mogą zostać tu upuszczone."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't drop nodes because script '%s' is not used in this scene."
|
||
msgstr ""
|
||
"Nie można upuścić węzłów, ponieważ \"%s\" nie jest używany na tej scenie."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Lookup Symbol"
|
||
msgstr "Podejrzyj symbol"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Pick Color"
|
||
msgstr "Wybierz Kolor"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Convert Case"
|
||
msgstr "Zmień wielkość liter"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
#: scene/3d/label_3d.cpp scene/gui/label.cpp
|
||
#: scene/resources/primitive_meshes.cpp
|
||
msgid "Uppercase"
|
||
msgstr "Wielkie litery"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Lowercase"
|
||
msgstr "Małe litery"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Capitalize"
|
||
msgstr "Wielkie litery na początku słów"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Syntax Highlighter"
|
||
msgstr "Podświetlacz składni"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
msgid "Bookmarks"
|
||
msgstr "Zakładki"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Breakpoints"
|
||
msgstr "Punkty wstrzymania"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
msgid "Go To"
|
||
msgstr "Idź do"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Cut"
|
||
msgstr "Wytnij"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Select All"
|
||
msgstr "Zaznacz wszystko"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Delete Line"
|
||
msgstr "Usuń wiersz"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Left"
|
||
msgstr "Wcięcie w lewo"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Right"
|
||
msgstr "Wcięcie w prawo"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Toggle Comment"
|
||
msgstr "Przełącz komentarz"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Fold/Unfold Line"
|
||
msgstr "Zwiń/rozwiń wiersz"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Fold All Lines"
|
||
msgstr "Zwiń wszystkie linie"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Unfold All Lines"
|
||
msgstr "Rozwiń wszystkie linie"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Complete Symbol"
|
||
msgstr "Uzupełnij symbol"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Evaluate Selection"
|
||
msgstr "Wylicz wyrażenie"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Trim Trailing Whitespace"
|
||
msgstr "Przytnij końcowe białe znaki"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert Indent to Spaces"
|
||
msgstr "Zamień wcięcia na spacje"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert Indent to Tabs"
|
||
msgstr "Zamień wcięcia na tabulatory"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find in Files..."
|
||
msgstr "Znajdź w plikach..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Replace in Files..."
|
||
msgstr "Zamień w plikach..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Contextual Help"
|
||
msgstr "Pomoc kontekstowa"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Toggle Bookmark"
|
||
msgstr "Przełącz zakładkę"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Next Bookmark"
|
||
msgstr "Przejdź do następnej zakładki"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Previous Bookmark"
|
||
msgstr "Przejdź do poprzedniej zakładki"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Remove All Bookmarks"
|
||
msgstr "Usuń wszystkie zakładki"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Function..."
|
||
msgstr "Przejdź do funkcji..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Line..."
|
||
msgstr "Przejdź do linii..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Toggle Breakpoint"
|
||
msgstr "Przełącz punkt wstrzymania"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Remove All Breakpoints"
|
||
msgstr "Usuń wszystkie punkty wstrzymania"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Next Breakpoint"
|
||
msgstr "Przejdź do następnego punktu wstrzymania"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Previous Breakpoint"
|
||
msgstr "Przejdź do poprzedniego punktu wstrzymania"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid ""
|
||
"This shader has been modified on on disk.\n"
|
||
"What action should be taken?"
|
||
msgstr ""
|
||
"Ten shader został zmieniony na dysku.\n"
|
||
"Jakie działania podjąć?"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
|
||
msgid "Shader"
|
||
msgstr "Shader"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "This skeleton has no bones, create some children Bone2D nodes."
|
||
msgstr "Ten szkielet nie ma kości. Stwórz jakieś węzły potomne Bone2D."
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Set Rest Pose to Bones"
|
||
msgstr "Ustaw kościom pozę spoczynkową"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Create Rest Pose from Bones"
|
||
msgstr "Utwórz pozę spoczynkową z kości"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Skeleton2D"
|
||
msgstr "Szkielet 2D"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Reset to Rest Pose"
|
||
msgstr "Resetuj do pozy spoczynkowej"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Overwrite Rest Pose"
|
||
msgstr "Nadpisz pozę spoczynkową"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Create physical bones"
|
||
msgstr "Utwórz fizyczne kości"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
|
||
#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
|
||
#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
|
||
msgid "Skeleton"
|
||
msgstr "Szkielet"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Create physical skeleton"
|
||
msgstr "Utwórz fizyczny szkielet"
|
||
|
||
#: editor/plugins/skeleton_ik_editor_plugin.cpp
|
||
msgid "Play IK"
|
||
msgstr "Odtwórz IK"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orthogonal"
|
||
msgstr "Ortogonalne"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
|
||
msgid "Perspective"
|
||
msgstr "Perspektywa"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top Orthogonal"
|
||
msgstr "Góra ortogonalnie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top Perspective"
|
||
msgstr "Góra perspektywicznie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom Orthogonal"
|
||
msgstr "Spód ortogonalnie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom Perspective"
|
||
msgstr "Spód perspektywicznie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left Orthogonal"
|
||
msgstr "Lewo ortogonalnie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left Perspective"
|
||
msgstr "Perspektywa z Lewej"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right Orthogonal"
|
||
msgstr "Prawo ortogonalnie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right Perspective"
|
||
msgstr "Prawo perspektywicznie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front Orthogonal"
|
||
msgstr "Przód ortogonalnie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front Perspective"
|
||
msgstr "Przód perspektywicznie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear Orthogonal"
|
||
msgstr "Tył ortogonalnie"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear Perspective"
|
||
msgstr "Tył perspektywicznie"
|
||
|
||
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid " [auto]"
|
||
msgstr " [auto]"
|
||
|
||
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid " [portals active]"
|
||
msgstr " [portale aktywne]"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Aborted."
|
||
msgstr "Transformacja Zaniechana."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "X-Axis Transform."
|
||
msgstr "Transformacja osi X."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Y-Axis Transform."
|
||
msgstr "Transformacja osi Y."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Z-Axis Transform."
|
||
msgstr "Transformacja osi Z."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Plane Transform."
|
||
msgstr "Pokaż transformację płaszczyzny."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
|
||
msgid "None"
|
||
msgstr "Brak"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
|
||
msgid "Rotate"
|
||
msgstr "Obróć"
|
||
|
||
#. TRANSLATORS: This refers to the movement that changes the position of an object.
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate"
|
||
msgstr "Przesuń"
|
||
|
||
#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Scaling:"
|
||
msgstr "Skalowanie: "
|
||
|
||
#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Translating:"
|
||
msgstr "Przesuwanie: "
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotating %s degrees."
|
||
msgstr "Obracanie o %s stopni."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Keying is disabled (no key inserted)."
|
||
msgstr "Kluczowanie jest wyłączone (nie wstawiono klucza)."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Animation Key Inserted."
|
||
msgstr "Wstawiono klucz animacji."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pitch:"
|
||
msgstr "Pułap:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Yaw:"
|
||
msgstr "Odchylenie:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Objects Drawn:"
|
||
msgstr "Narysowane obiekty:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Material Changes:"
|
||
msgstr "Zmiany materiału:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Shader Changes:"
|
||
msgstr "Zmiany shadera:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Surface Changes:"
|
||
msgstr "Zmiany powierzchni:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Draw Calls:"
|
||
msgstr "Wywołania rysowania:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Vertices:"
|
||
msgstr "Wierzchołki:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "FPS: %d (%s ms)"
|
||
msgstr "FPS: %d (%s ms)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View."
|
||
msgstr "Widok z góry."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View."
|
||
msgstr "Widok z dołu."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View."
|
||
msgstr "Widok z lewej."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View."
|
||
msgstr "Widok z prawej."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View."
|
||
msgstr "Widok z przodu."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View."
|
||
msgstr "Widok z tyłu."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align Transform with View"
|
||
msgstr "Dopasuj położenie do widoku"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align Rotation with View"
|
||
msgstr "Dopasuj obrót do widoku"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance a child at."
|
||
msgstr "Brak elementu nadrzędnego do stworzenia instancji."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation requires a single selected node."
|
||
msgstr "Ta operacja wymaga pojedynczego wybranego węzła."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Auto Orthogonal Enabled"
|
||
msgstr "Automatyczna ortogonalizacja włączona"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock View Rotation"
|
||
msgstr "Zablokuj obrót widoku"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Normal"
|
||
msgstr "Widok normalny"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Wireframe"
|
||
msgstr "Widok siatki"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Overdraw"
|
||
msgstr "Widok rentgena"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Unshaded"
|
||
msgstr "Widok bezcieniowy"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Environment"
|
||
msgstr "Wyświetlaj środowisko"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Gizmos"
|
||
msgstr "Pokaż uchwyty"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Information"
|
||
msgstr "Wyświetlaj informacje"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View FPS"
|
||
msgstr "Pokaż klatki na sekundę"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Half Resolution"
|
||
msgstr "Połowa rozdzielczości"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
|
||
msgid "Audio Listener"
|
||
msgstr "Słuchacz dźwięku"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Enable Doppler"
|
||
msgstr "Włącz Dopplera"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Cinematic Preview"
|
||
msgstr "Podgląd kinowy"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "(Not in GLES2)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
|
||
msgstr "Niedostępne dla renderera GLES2."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Left"
|
||
msgstr "\"Wolny widok\" w lewo"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Right"
|
||
msgstr "\"Wolny widok\" w prawo"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Forward"
|
||
msgstr "\"Wolny widok\" w przód"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Backwards"
|
||
msgstr "\"Wolny widok\" w tył"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Up"
|
||
msgstr "\"Wolny widok\" w górę"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Down"
|
||
msgstr "\"Wolny widok\" w dół"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Speed Modifier"
|
||
msgstr "Modyfikator prędkości swobodnego widoku"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Slow Modifier"
|
||
msgstr "Wolny modyfikator swobodnego widoku"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Toggle Camera Preview"
|
||
msgstr "Przełącz podgląd kamery"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Rotation Locked"
|
||
msgstr "Obroty widoku zablokowane"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"To zoom further, change the camera's clipping planes (View -> Settings...)"
|
||
msgstr ""
|
||
"By przybliżyć bardziej, zmień płaszczyzny odcięcia kamery (Widok -> "
|
||
"Ustawienia...)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Note: The FPS value displayed is the editor's framerate.\n"
|
||
"It cannot be used as a reliable indication of in-game performance."
|
||
msgstr ""
|
||
"Uwaga: Wyświetlana wartość FPS pochodzi z edytora.\n"
|
||
"Nie może być używana jako miarodajny wskaźnik wydajności w grze."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Convert Rooms"
|
||
msgstr "Konwertuj pokoje"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "XForm Dialog"
|
||
msgstr "Okno dialogowe XForm"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Click to toggle between visibility states.\n"
|
||
"\n"
|
||
"Open eye: Gizmo is visible.\n"
|
||
"Closed eye: Gizmo is hidden.\n"
|
||
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
|
||
msgstr ""
|
||
"Kliknij, by przełączyć pomiędzy stanami widoczności.\n"
|
||
"\n"
|
||
"Otwarte oko: uchwyt jest widzialny.\n"
|
||
"Zamknięte oko: uchwyt jest ukryty.\n"
|
||
"Półotwarte oko: uchwyt jest również widoczny przez nieprzezroczyste "
|
||
"powierzchnie (\"x-ray\")."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Nodes to Floor"
|
||
msgstr "Przyciągnij węzły do podłogi"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Couldn't find a solid floor to snap the selection to."
|
||
msgstr "Nie udało się znaleźć stałej podłogi do przyciągnięcia zaznaczenia."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Local Space"
|
||
msgstr "Użyj przestrzeni lokalnej"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Use Snap"
|
||
msgstr "Użyj przyciągania"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Converts rooms for portal culling."
|
||
msgstr "Konwertuje pokoje do cullingu portali."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View"
|
||
msgstr "Widok z dołu"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View"
|
||
msgstr "Widok z góry"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View"
|
||
msgstr "Widok z tyłu"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View"
|
||
msgstr "Widok z przodu"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View"
|
||
msgstr "Widok z lewej"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View"
|
||
msgstr "Widok z prawej"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orbit View Down"
|
||
msgstr "Orbituj widok w dół"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orbit View Left"
|
||
msgstr "Orbituj widok w lewo"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orbit View Right"
|
||
msgstr "Orbituj widok w prawo"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orbit View Up"
|
||
msgstr "Widok Orbitalny z Góry"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orbit View 180"
|
||
msgstr "Orbituj widok o 180"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Switch Perspective/Orthogonal View"
|
||
msgstr "Przełącz widok perspektywiczny/ortogonalny"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Insert Animation Key"
|
||
msgstr "Wstaw klucz animacji"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Origin"
|
||
msgstr "Wycentruj na pozycji początkowej"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Selection"
|
||
msgstr "Wycentruj na zaznaczeniu"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Toggle Freelook"
|
||
msgstr "Przełącz swobodny widok"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Decrease Field of View"
|
||
msgstr "Zmniejsz pole widzenia"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Increase Field of View"
|
||
msgstr "Zwiększ pole widzenia"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Reset Field of View to Default"
|
||
msgstr "Resetuj pole widzenia do domyślnych ustawień"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Object to Floor"
|
||
msgstr "Przyciągnij obiekt do podłogi"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Dialog..."
|
||
msgstr "Okno transformowania..."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "1 Viewport"
|
||
msgstr "1 widok"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports"
|
||
msgstr "2 widoki"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports (Alt)"
|
||
msgstr "2 widoki (alternatywnie)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports"
|
||
msgstr "3 widoki"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports (Alt)"
|
||
msgstr "3 widoki (alternatywnie)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "4 Viewports"
|
||
msgstr "4 widoki"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Gizmos"
|
||
msgstr "Uchwyty"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Origin"
|
||
msgstr "Pokaż pozycję początkową"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Grid"
|
||
msgstr "Pokaż siatkę"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Portal Culling"
|
||
msgstr "Culling portali widoku"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Occlusion Culling"
|
||
msgstr "Pokaż Occlusion Culling"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Settings..."
|
||
msgstr "Ustawienia..."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Settings"
|
||
msgstr "Ustawienia przyciągania"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate Snap:"
|
||
msgstr "Przekształcenie przyciągania:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Snap (deg.):"
|
||
msgstr "Obrót przyciągania (stopnie):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Snap (%):"
|
||
msgstr "Skala przyciągania (%):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Viewport Settings"
|
||
msgstr "Ustawienia widoku"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective FOV (deg.):"
|
||
msgstr "Pole widzenia w perspektywie (stopnie):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Near:"
|
||
msgstr "Widok Z-Blisko:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Far:"
|
||
msgstr "Widok Z-Daleko:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Change"
|
||
msgstr "Zmiana przekształcenia"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate:"
|
||
msgstr "Przesuń:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate (deg.):"
|
||
msgstr "Obrót (stopnie):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale (ratio):"
|
||
msgstr "Skala (proporcja):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Type"
|
||
msgstr "Typ przekształcenia"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pre"
|
||
msgstr "Przed"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Post"
|
||
msgstr "Po"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Manipulator Gizmo Size"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Manipulator Gizmo Opacity"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Show Viewport Rotation Gizmo"
|
||
msgstr "Zablokuj obrót widoku"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Unnamed Gizmo"
|
||
msgstr "Nienazwany uchwyt"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create Mesh2D"
|
||
msgstr "Utwórz węzeł Mesh2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Mesh2D Preview"
|
||
msgstr "Podgląd Mesh2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create Polygon2D"
|
||
msgstr "Utwórz węzeł Polygon2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Polygon2D Preview"
|
||
msgstr "Podgląd Polygon2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create CollisionPolygon2D"
|
||
msgstr "Utwórz węzeł CollisionPolygon2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "CollisionPolygon2D Preview"
|
||
msgstr "Podgląd CollisionPolygon2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create LightOccluder2D"
|
||
msgstr "Utwórz węzeł LightOccluder2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "LightOccluder2D Preview"
|
||
msgstr "Podgląd LightOccluder2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Sprite is empty!"
|
||
msgstr "Sprite jest pusty!"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Can't convert a sprite using animation frames to mesh."
|
||
msgstr ""
|
||
"Nie można przekonwertować sprite'a używającego klatek animacji na siatkę."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't replace by mesh."
|
||
msgstr "Nieprawidłowa geometria, nie można zastąpić przez siatkę."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Convert to MeshInstance2D"
|
||
msgstr "Zamień na Mesh2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create polygon."
|
||
msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Convert to Polygon2D"
|
||
msgstr "Zamień na Polygon2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create collision polygon."
|
||
msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta kolizji."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create CollisionPolygon2D Sibling"
|
||
msgstr "Utwórz równorzędny węzeł CollisionPolygon2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create light occluder."
|
||
msgstr "Nieprawidłowa geometria, nie można utworzyć przesłaniacza światła."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create LightOccluder2D Sibling"
|
||
msgstr "Utwórz równorzędny węzeł LightOccluder2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Sprite"
|
||
msgstr "Sprite"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Simplification:"
|
||
msgstr "Uproszczenie: "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Shrink (Pixels):"
|
||
msgstr "Zmniejsz (piksele): "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Grow (Pixels):"
|
||
msgstr "Zwiększ (piksele): "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Update Preview"
|
||
msgstr "Odśwież podgląd"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Settings:"
|
||
msgstr "Ustawienia:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "No Frames Selected"
|
||
msgstr "Nie wybrano klatek"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add %d Frame(s)"
|
||
msgstr "Dodaj %d klatek"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frame"
|
||
msgstr "Dodaj klatkę"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Unable to load images"
|
||
msgstr "Nie można wczytać obrazków"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load frame resource!"
|
||
msgstr "Błąd: Nie można załadować zasobu klatki!"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty or not a texture!"
|
||
msgstr "Schowek zasobów jest pusty lub nie zawiera tekstury!"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Paste Frame"
|
||
msgstr "Wklej klatkę"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Empty"
|
||
msgstr "Dodaj pusty"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation FPS"
|
||
msgstr "Zmień FPS animacji"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "(empty)"
|
||
msgstr "(pusty)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move Frame"
|
||
msgstr "Przesuń klatkę"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animations:"
|
||
msgstr "Animacje:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "New Animation"
|
||
msgstr "Nowa animacja"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Filter animations"
|
||
msgstr "Filtruj metody"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Speed:"
|
||
msgstr "Szybkość:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
|
||
#: modules/minimp3/resource_importer_mp3.cpp
|
||
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
|
||
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
|
||
#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
|
||
msgid "Loop"
|
||
msgstr "Zapętl"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animation Frames:"
|
||
msgstr "Klatki animacji:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add a Texture from File"
|
||
msgstr "Dodaj teksturę z pliku"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frames from a Sprite Sheet"
|
||
msgstr "Dodaj klatki ze Sprite Sheeta"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (Before)"
|
||
msgstr "Dodaj pusty (wcześniej)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (After)"
|
||
msgstr "Dodaj pusty (później)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move (Before)"
|
||
msgstr "Przenieś (przed)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move (After)"
|
||
msgstr "Przenieś (za)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Select Frames"
|
||
msgstr "Zaznacz klatki"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Horizontal:"
|
||
msgstr "Poziomo:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Vertical:"
|
||
msgstr "Pionowo:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Separation:"
|
||
msgstr "Separacja:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Offset:"
|
||
msgstr "Przesunięcie:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Select/Clear All Frames"
|
||
msgstr "Wybierz/wyczyść wszystkie klatki"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Create Frames from Sprite Sheet"
|
||
msgstr "Utwórz klatki ze Sprite Sheeta"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "SpriteFrames"
|
||
msgstr "SpriteFrames"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Set Region Rect"
|
||
msgstr "Ustaw obszar tekstury"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Set Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Snap Mode:"
|
||
msgstr "Tryb przyciągania:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Pixel Snap"
|
||
msgstr "Przyciągaj do pikseli"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Grid Snap"
|
||
msgstr "Przyciągaj do siatki"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Auto Slice"
|
||
msgstr "Tnij automatycznie"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Step:"
|
||
msgstr "Krok:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "TextureRegion"
|
||
msgstr "Obszar tekstury"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Styleboxes"
|
||
msgstr "Styleboxy"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "{num} color(s)"
|
||
msgstr "{num} kolor(y)"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "No colors found."
|
||
msgstr "Nie znaleziono kolorów."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "{num} constant(s)"
|
||
msgstr "{num} stałych"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "No constants found."
|
||
msgstr "Nie znaleziono stałych."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "{num} font(s)"
|
||
msgstr "{num} czcionki"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "No fonts found."
|
||
msgstr "Nie znaleziono czcionek."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "{num} icon(s)"
|
||
msgstr "{num} ikon"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "No icons found."
|
||
msgstr "Nie znaleziono ikon."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "{num} stylebox(es)"
|
||
msgstr "{num} stylebox(y)"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "No styleboxes found."
|
||
msgstr "Nie znaleziono styleboxów."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "{num} currently selected"
|
||
msgstr "{num} aktualnie wybrane"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Nothing was selected for the import."
|
||
msgstr "Nic nie zostało wybrane do importu."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Importing Theme Items"
|
||
msgstr "Importowanie elementów motywu"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Importing items {n}/{n}"
|
||
msgstr "Importowanie elementów {n}/{n}"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Updating the editor"
|
||
msgstr "Aktualizowanie edytora"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Finalizing"
|
||
msgstr "Finalizowanie"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Filter:"
|
||
msgstr "Filtr:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "With Data"
|
||
msgstr "z danymi"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select by data type:"
|
||
msgstr "Zaznacz po typie danych:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select all visible color items."
|
||
msgstr "Zaznacz wszystkie widoczne elementy kolorów."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select all visible color items and their data."
|
||
msgstr "Zaznacz wszystkie widoczne elementy kolorów oraz ich dane."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Deselect all visible color items."
|
||
msgstr "Odznacz wszystkie widoczne elementy kolorów."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select all visible constant items."
|
||
msgstr "Zaznacz wszystkie widoczne elementy stałych."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select all visible constant items and their data."
|
||
msgstr "Zaznacz wszystkie widoczne elementy stałych i ich dane."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Deselect all visible constant items."
|
||
msgstr "Odznacz wszystkie widoczne elementy stałych."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select all visible font items."
|
||
msgstr "Zaznacz wszystkie widoczne elementy czcionek."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select all visible font items and their data."
|
||
msgstr "Zaznacz wszystkie widoczne elementy czcionek i ich dane."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Deselect all visible font items."
|
||
msgstr "Odznacz wszystkie widoczne elementy czcionek."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select all visible icon items."
|
||
msgstr "Zaznacz wszystkie widoczne elementy ikon."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select all visible icon items and their data."
|
||
msgstr "Zaznacz wszystkie widoczne elementy ikon i ich dane."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Deselect all visible icon items."
|
||
msgstr "Odznacz wszystkie widoczne elementy ikon."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select all visible stylebox items."
|
||
msgstr "Zaznacz wszystkie widoczne elementy styleboxów."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select all visible stylebox items and their data."
|
||
msgstr "Zaznacz wszystkie widoczne elementy styleboxów i ich dane."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Deselect all visible stylebox items."
|
||
msgstr "Odznacz wszystkie widoczne elementy styleboxów."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid ""
|
||
"Caution: Adding icon data may considerably increase the size of your Theme "
|
||
"resource."
|
||
msgstr ""
|
||
"Uwaga: Dodanie danych ikon może znacząco zwiększyć rozmiar twojego zasobu "
|
||
"Theme."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Collapse types."
|
||
msgstr "Zwiń typy."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Expand types."
|
||
msgstr "Rozwiń typy."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select all Theme items."
|
||
msgstr "Zaznacz wszystkie elementy motywu."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select With Data"
|
||
msgstr "Zaznacz z danymi"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select all Theme items with item data."
|
||
msgstr "Zaznacz wszystkie elementy motywu z ich danymi."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Deselect All"
|
||
msgstr "Odznacz wszystko"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Deselect all Theme items."
|
||
msgstr "Odznacz wszystkie elementy motywu."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Import Selected"
|
||
msgstr "Importuj zaznaczone"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid ""
|
||
"Import Items tab has some items selected. Selection will be lost upon "
|
||
"closing this window.\n"
|
||
"Close anyway?"
|
||
msgstr ""
|
||
"Zakładka importu elementów ma zaznaczone elementy. Zaznaczenie zostanie "
|
||
"utracone po zamknięciu tego okna.\n"
|
||
"Zamknąć tak czy inaczej?"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove Type"
|
||
msgstr "Usuń Kafelek"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid ""
|
||
"Select a theme type from the list to edit its items.\n"
|
||
"You can add a custom type or import a type with its items from another theme."
|
||
msgstr ""
|
||
"Wybierz typ motywu z listy, aby edytować jego elementy.\n"
|
||
"Możesz dodać niestandardowy typ lub importować typ wraz z jego elementami z "
|
||
"innego motywu."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove All Color Items"
|
||
msgstr "Usuń wszystkie elementy kolorów"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Rename Item"
|
||
msgstr "Zmień nazwę elementu"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove All Constant Items"
|
||
msgstr "Usuń wszystkie elementy stałych"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove All Font Items"
|
||
msgstr "Usuń wszystkie elementy czcionek"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove All Icon Items"
|
||
msgstr "Usuń wszystkie elementy ikon"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove All StyleBox Items"
|
||
msgstr "Usuń wszystkie elementy styleboxów"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid ""
|
||
"This theme type is empty.\n"
|
||
"Add more items to it manually or by importing from another theme."
|
||
msgstr ""
|
||
"Ten motyw jest pusty.\n"
|
||
"Dodaj więcej elementów ręcznie albo importując z innego motywu."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add Theme Type"
|
||
msgstr "Dodaj typ elementu"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove Theme Type"
|
||
msgstr "Usuń zdalne repozytorium"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Color Item"
|
||
msgstr "Dodaj element koloru"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Constant Item"
|
||
msgstr "Dodaj element stałej"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Font Item"
|
||
msgstr "Dodaj element czcionki"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Icon Item"
|
||
msgstr "Dodaj element ikony"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Stylebox Item"
|
||
msgstr "Dodaj element stylebox"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Rename Color Item"
|
||
msgstr "Zmień nazwę elementu koloru"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Rename Constant Item"
|
||
msgstr "Zmień nazwę elementu stałej"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Rename Font Item"
|
||
msgstr "Zmień nazwę elementu czcionki"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Rename Icon Item"
|
||
msgstr "Zmień nazwę elementu ikony"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Rename Stylebox Item"
|
||
msgstr "Zmień nazwę elementu stylebox"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Invalid file, not a Theme resource."
|
||
msgstr "Plik niepoprawny, nie jest zasobem motywu (Theme)."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Invalid file, same as the edited Theme resource."
|
||
msgstr "Nieprawidłowy plik, taki sam jak edytowany zasób motywu."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Manage Theme Items"
|
||
msgstr "Zarządzaj elementami motywu"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Edit Items"
|
||
msgstr "Edytuj elementy"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Types:"
|
||
msgstr "Typy:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Type:"
|
||
msgstr "Dodaj typ:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Item:"
|
||
msgstr "Dodaj element:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add StyleBox Item"
|
||
msgstr "Dodaj element stylebox"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Items:"
|
||
msgstr "Usuń elementy:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Class Items"
|
||
msgstr "Usuń elementy klasy"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Custom Items"
|
||
msgstr "Usuń własne elementy"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove All Items"
|
||
msgstr "Usuń wszystkie elementy"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Theme Item"
|
||
msgstr "Dodaj element motywu"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Old Name:"
|
||
msgstr "Stara nazwa:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Import Items"
|
||
msgstr "Importuj elementy"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Default Theme"
|
||
msgstr "Domyślny motyw"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Editor Theme"
|
||
msgstr "Motyw edytora"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select Another Theme Resource:"
|
||
msgstr "Wybierz inny zasób motywu:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Theme Resource"
|
||
msgstr "Zmień nazwę Zasobu"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Another Theme"
|
||
msgstr "Inny motyw"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Type"
|
||
msgstr "Dodaj typ"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Filter the list of types or create a new custom type:"
|
||
msgstr "Przefiltruj listę typów lub stwórz nowy, niestandardowy typ:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Available Node-based types:"
|
||
msgstr "Dostępne typy oparte na węzłach:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Type name is empty!"
|
||
msgstr "Nazwa typu jest pusta!"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Are you sure you want to create an empty type?"
|
||
msgstr "Czy jesteś pewny że chcesz utworzyć pusty typ?"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Confirm Item Rename"
|
||
msgstr "Potwierdź zmianę nazwy elementu"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Cancel Item Rename"
|
||
msgstr "Anuluj zmianę nazwy elementu"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Override Item"
|
||
msgstr "Nadpisz element"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Unpin this StyleBox as a main style."
|
||
msgstr "Odepnij ten StyleBox jako główny styl."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid ""
|
||
"Pin this StyleBox as a main style. Editing its properties will update the "
|
||
"same properties in all other StyleBoxes of this type."
|
||
msgstr ""
|
||
"Przypnij ten StyleBox jako główny styl. Edytowanie jego właściwości "
|
||
"zaktualizuje te same właściwości we wszystkich innych StyleBoxach tego typu."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Item Type"
|
||
msgstr "Dodaj typ elementu"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Set Variation Base Type"
|
||
msgstr "Ustaw typ zmiennej"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Set Base Type"
|
||
msgstr "Zmień typ podstawowy"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Show Default"
|
||
msgstr "Pokaż domyślne"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Show default type items alongside items that have been overridden."
|
||
msgstr "Pokaż domyślne elementy typu obok elementów, które zostały nadpisane."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Override All"
|
||
msgstr "Nadpisz wszystkie"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Override all default type items."
|
||
msgstr "Nadpisz wszystkie domyślne elementy typu."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select the variation base type from a list of available types."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid ""
|
||
"A type associated with a built-in class cannot be marked as a variation of "
|
||
"another type."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme:"
|
||
msgstr "Motyw:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Manage Items..."
|
||
msgstr "Zarządzaj elementami..."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add, remove, organize and import Theme items."
|
||
msgstr "Dodaj, usuń, organizuj i importuj elementy motywu (Theme)."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Preview"
|
||
msgstr "Dodaj podgląd"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Default Preview"
|
||
msgstr "Domyślny podgląd"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Select UI Scene:"
|
||
msgstr "Wybierz scenę UI:"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid ""
|
||
"Toggle the control picker, allowing to visually select control types for "
|
||
"edit."
|
||
msgstr ""
|
||
"Przełącz pobieranie kontrolek, pozwalające na wizualne wybranie typów "
|
||
"kontrolek do edytowania."
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Toggle Button"
|
||
msgstr "Przełączany przycisk"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Disabled Button"
|
||
msgstr "Wyłączony przycisk"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
|
||
msgid "Item"
|
||
msgstr "Element"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Disabled Item"
|
||
msgstr "Wyłączony element"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Check Item"
|
||
msgstr "Element wyboru"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Checked Item"
|
||
msgstr "Zaznaczony element wyboru"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Radio Item"
|
||
msgstr "Element opcji"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Checked Radio Item"
|
||
msgstr "Zaznaczony element opcji"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Named Separator"
|
||
msgstr "Nazwany separator"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Submenu"
|
||
msgstr "Podmenu"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Subitem 1"
|
||
msgstr "Podelement 1"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Subitem 2"
|
||
msgstr "Podpozycja 2"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Has"
|
||
msgstr "Ma"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Many"
|
||
msgstr "Wiele"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Disabled LineEdit"
|
||
msgstr "Wyłączony LineEdit"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Tab 1"
|
||
msgstr "Zakładka 1"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Tab 2"
|
||
msgstr "Zakładka 2"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Tab 3"
|
||
msgstr "Zakładka 3"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Editable Item"
|
||
msgstr "Edytowalny element"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Subtree"
|
||
msgstr "Poddrzewo"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Has,Many,Options"
|
||
msgstr "Ma,Wiele,Opcji"
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Invalid path, the PackedScene resource was probably moved or removed."
|
||
msgstr ""
|
||
"Nieprawidłowa ścieżka, zasób PackedScene został prawdopodobnie przeniesiony "
|
||
"lub usunięty."
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Invalid PackedScene resource, must have a Control node at its root."
|
||
msgstr ""
|
||
"Nieprawidłowy zasób PackedScene, musi posiadać węzeł Control jako korzeń."
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Invalid file, not a PackedScene resource."
|
||
msgstr "Nieprawidłowy plik, nie jest zasobem PackedScene."
|
||
|
||
#: editor/plugins/theme_editor_preview.cpp
|
||
msgid "Reload the scene to reflect its most actual state."
|
||
msgstr "Przeładuj scenę, by odzwierciedlić jej najbardziej aktualny stan."
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase Selection"
|
||
msgstr "Usuń zaznaczenie"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Fix Invalid Tiles"
|
||
msgstr "Napraw niewłaściwe kafelki"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cut Selection"
|
||
msgstr "Wytnij zaznaczenie"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint TileMap"
|
||
msgstr "Maluj TileMap"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Line Draw"
|
||
msgstr "Rysuj Linię"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rectangle Paint"
|
||
msgstr "Malowanie prostokątne"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Bucket Fill"
|
||
msgstr "Wypełnienie"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase TileMap"
|
||
msgstr "Usuń TileMap"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Find Tile"
|
||
msgstr "Znajdź kafelek"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Transpose"
|
||
msgstr "Transpozycja"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Disable Autotile"
|
||
msgstr "Wyłącz autokafelki"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Enable Priority"
|
||
msgstr "Włącz priorytety"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Filter tiles"
|
||
msgstr "Filtruj kafelki"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Give a TileSet resource to this TileMap to use its tiles."
|
||
msgstr ""
|
||
"Przypisz temu węzłowi TileMap zasób TileSet, aby korzystać z jego kafelków."
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint Tile"
|
||
msgstr "Maluj kafelek"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid ""
|
||
"Shift+LMB: Line Draw\n"
|
||
"Shift+Command+LMB: Rectangle Paint"
|
||
msgstr ""
|
||
"Shift+LPM: Rysowanie linii\n"
|
||
"Shift+Command+LPM: Malowanie prostokąta"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid ""
|
||
"Shift+LMB: Line Draw\n"
|
||
"Shift+Ctrl+LMB: Rectangle Paint"
|
||
msgstr ""
|
||
"Shift+LPM: Rysowanie linii\n"
|
||
"Shift+Ctrl+LPM: Malowanie prostokąta"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Pick Tile"
|
||
msgstr "Wybierz kafelek"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate Left"
|
||
msgstr "Obróć w lewo"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate Right"
|
||
msgstr "Obróć w prawo"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Flip Horizontally"
|
||
msgstr "Odbij poziomo"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Flip Vertically"
|
||
msgstr "Odbij pionowo"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Clear Transform"
|
||
msgstr "Wyczyść przekształcenie"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Tile Map"
|
||
msgstr "Maluj TileMap"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Palette Min Width"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Palette Item H Separation"
|
||
msgstr "Nazwany separator"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Show Tile Names"
|
||
msgstr "Pokaż wszystkie języki"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Show Tile Ids"
|
||
msgstr "Pokaż linijki"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Sort Tiles By Name"
|
||
msgstr "Sortuj pliki"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Bucket Fill Preview"
|
||
msgstr "Wypełnienie"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Editor Side"
|
||
msgstr "Edytor"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Display Grid"
|
||
msgstr "Widok rentgena"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Axis Color"
|
||
msgstr "Wybierz Kolor"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Add Texture(s) to TileSet."
|
||
msgstr "Dodaj teksturę/y do TileSetu."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove selected Texture from TileSet."
|
||
msgstr "Usuń zaznaczoną Teksturę z TileSetu."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from Scene"
|
||
msgstr "Utwórz ze sceny"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from Scene"
|
||
msgstr "Połącz ze sceny"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Single Tile"
|
||
msgstr "Nowy pojedynczy kafelek"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Autotile"
|
||
msgstr "Nowy autokafelek"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Atlas"
|
||
msgstr "Nowy atlas"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Next Coordinate"
|
||
msgstr "Następny koordynat"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Select the next shape, subtile, or Tile."
|
||
msgstr "Wybierz następny kształt, podkafelek lub Kafelek."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Previous Coordinate"
|
||
msgstr "Poprzedni koordynat"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Select the previous shape, subtile, or Tile."
|
||
msgstr "Wybierz poprzedni kształt, podkafelek lub Kafelek."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
|
||
#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
|
||
msgid "Region"
|
||
msgstr "Obszar"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
|
||
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
|
||
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
|
||
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
|
||
#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
|
||
#: scene/resources/shape_2d.cpp
|
||
msgid "Collision"
|
||
msgstr "Kolizja"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Occlusion"
|
||
msgstr "Okluzja"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
|
||
msgid "Bitmask"
|
||
msgstr "Maska bitowa"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
|
||
#: scene/3d/area.cpp scene/3d/physics_joint.cpp
|
||
#: scene/animation/animation_node_state_machine.cpp
|
||
msgid "Priority"
|
||
msgstr "Priorytet"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
|
||
msgid "Z Index"
|
||
msgstr "Indeks Z"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Region Mode"
|
||
msgstr "Tryb obszaru"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Collision Mode"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Occlusion Mode"
|
||
msgstr "Tryb okluzji"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Navigation Mode"
|
||
msgstr "Tryb nawigacji"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Bitmask Mode"
|
||
msgstr "Tryb maski bitowej"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Priority Mode"
|
||
msgstr "Tryb priorytetów"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
|
||
msgid "Icon Mode"
|
||
msgstr "Tryb ikon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Z Index Mode"
|
||
msgstr "Tryb indeksów Z"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Copy bitmask."
|
||
msgstr "Kopiuj maskę bitową."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Paste bitmask."
|
||
msgstr "Wklej maskę bitową."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Erase bitmask."
|
||
msgstr "Wyczyść maskę bitową."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create a new rectangle."
|
||
msgstr "Utwórz nowy prostokąt."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Rectangle"
|
||
msgstr "Nowy prostokąt"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create a new polygon."
|
||
msgstr "Utwórz nowy wielokąt."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Polygon"
|
||
msgstr "Nowy Wielokąt"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Delete Selected Shape"
|
||
msgstr "Usuń Zaznaczony Kształt"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Keep polygon inside region Rect."
|
||
msgstr "Trzymaj wielokąt wewnątrz regionu Prostokąta."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Enable snap and show grid (configurable via the Inspector)."
|
||
msgstr "Włącz przyciąganie i pokaż siatkę (konfigurowalne w inspektorze)."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Display Tile Names (Hold Alt Key)"
|
||
msgstr "Pokaż nazwy kafelków (przytrzymaj Alt)"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Add or select a texture on the left panel to edit the tiles bound to it."
|
||
msgstr ""
|
||
"Dodaj lub wybierz teksturę na lewym panelu, aby edytować przywiązane do niej "
|
||
"kafelki."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove selected texture? This will remove all tiles which use it."
|
||
msgstr ""
|
||
"Usunąć wybraną teksturę? To usunie wszystkie kafelki, które jej używają."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "You haven't selected a texture to remove."
|
||
msgstr "Nie wybrano tekstury do usunięcia."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from scene? This will overwrite all current tiles."
|
||
msgstr "Utworzyć na podstawie sceny? Obecne kafelki zostaną nadpisane."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from scene?"
|
||
msgstr "Połącz ze sceny?"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Texture"
|
||
msgstr "Usuń teksturę"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "%s file(s) were not added because was already on the list."
|
||
msgstr "%s plik(ów) nie zostało dodane, bo był(y) już na liście."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag handles to edit Rect.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Przeciągnij uchwyty, by edytować prostokąt.\n"
|
||
"Kliknij na inny kafelek, by go edytować."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Delete selected Rect."
|
||
msgstr "Usuń zaznaczony Prostokąt."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select current edited sub-tile.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Wybierz aktualnie edytowany pod-kafelek.\n"
|
||
"Kliknij inny kafelek, by go edytować."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Delete polygon."
|
||
msgstr "Usuń wielokąt."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"LMB: Set bit on.\n"
|
||
"RMB: Set bit off.\n"
|
||
"Shift+LMB: Set wildcard bit.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"LPM: Włącz bit.\n"
|
||
"PPM: Wyłącz bit.\n"
|
||
"Shift+LPM: Ustaw bit typu wildcard.\n"
|
||
"Kliknij inny Kafelek, by go edytować."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to use as icon, this will be also used on invalid autotile "
|
||
"bindings.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Wybierz pod-kafelek do użycia jako ikona. Zostanie on również użyty do "
|
||
"niewłaściwych ustawień autokafelków.\n"
|
||
"Kliknij inny kafelek, by go edytować."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to change its priority.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Wybierz pod-kafelek, by zmienić jego priorytet.\n"
|
||
"Kliknij inny kafelek, by go edytować."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Select sub-tile to change its z index.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Wybierz pod-kafelek, by zmienić jego indeks Z.\n"
|
||
"Kliknij inny Kafelek, by go edytować."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Set Tile Region"
|
||
msgstr "Ustaw obszar Kafelka"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Tile"
|
||
msgstr "Utwórz Kafelek"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Set Tile Icon"
|
||
msgstr "Ustaw ikonę Kafelka"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Bitmask"
|
||
msgstr "Edytuj maskę bitową Kafelka"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Collision Polygon"
|
||
msgstr "Edytuj wielokąt kolizji"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Occlusion Polygon"
|
||
msgstr "Edytuj wielokąt okluzji"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Navigation Polygon"
|
||
msgstr "Edytuj wielokąt nawigacji"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Paste Tile Bitmask"
|
||
msgstr "Wklej maskę bitową kafelka"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Clear Tile Bitmask"
|
||
msgstr "Wyczyść maskę bitową Kafelka"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Polygon Concave"
|
||
msgstr "Zmień wielokąt na wklęsły"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Polygon Convex"
|
||
msgstr "Zmień wielokąt na wypukły"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Tile"
|
||
msgstr "Usuń Kafelek"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Collision Polygon"
|
||
msgstr "Usuń wielokąt kolizji"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Occlusion Polygon"
|
||
msgstr "Usuń wielokąt okluzji"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Navigation Polygon"
|
||
msgstr "Utwórz wielokąt nawigacji"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Priority"
|
||
msgstr "Edytuj priorytet Kafelka"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Z Index"
|
||
msgstr "Edytuj indeks Z Kafelka"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Convex"
|
||
msgstr "Uczyń wypukłym"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Make Concave"
|
||
msgstr "Uczyń wklęsłym"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Collision Polygon"
|
||
msgstr "Utwórz wielokąt kolizji"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Occlusion Polygon"
|
||
msgstr "Utwórz wielokąt okluzji"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "This property can't be changed."
|
||
msgstr "Ta właściwość nie może zostać zmieniona."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Snap Options"
|
||
msgstr "Opcje przyciągania"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
|
||
#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
|
||
#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
|
||
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
|
||
#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
|
||
#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
|
||
#: scene/main/canvas_layer.cpp scene/resources/material.cpp
|
||
#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
|
||
#, fuzzy
|
||
msgid "Offset"
|
||
msgstr "Przesunięcie:"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
|
||
#: scene/gui/range.cpp scene/resources/animation.cpp
|
||
#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
|
||
#: servers/physics_server.cpp
|
||
msgid "Step"
|
||
msgstr "Krok"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Separation"
|
||
msgstr "Separacja:"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Selected Tile"
|
||
msgstr "Zaznacz"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
|
||
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
|
||
#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
|
||
#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
||
#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
|
||
#: scene/resources/material.cpp scene/resources/sky.cpp
|
||
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Texture"
|
||
msgstr "Tekst"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Tex Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
|
||
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
|
||
#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
|
||
#, fuzzy
|
||
msgid "Material"
|
||
msgstr "Zmiany materiału:"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
|
||
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
|
||
#, fuzzy
|
||
msgid "Modulate"
|
||
msgstr "Zapełnij"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Tile Mode"
|
||
msgstr "Przełącz tryb"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Autotile Bitmask Mode"
|
||
msgstr "Tryb maski bitowej"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Subtile Size"
|
||
msgstr "Rozmiar zarysu:"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Subtile Spacing"
|
||
msgstr "Odstępy między liniami"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Occluder Offset"
|
||
msgstr "Utwórz wielokąt przesłaniający"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Navigation Offset"
|
||
msgstr "Tryb nawigacji"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Shape Offset"
|
||
msgstr "Przesunięcie:"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Shape Transform"
|
||
msgstr "Przekształcanie"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Selected Collision"
|
||
msgstr "Kolizja"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Selected Collision One Way"
|
||
msgstr "Tylko zaznaczenie"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Selected Collision One Way Margin"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Selected Navigation"
|
||
msgstr "Widoczna nawigacja"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Selected Occlusion"
|
||
msgstr "Zaznacz"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Tileset Script"
|
||
msgstr "Filtruj skrypty"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "TileSet"
|
||
msgstr "TileSet"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No VCS plugins are available."
|
||
msgstr "Brak dostępnych dodatków VCS."
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid ""
|
||
"Remote settings are empty. VCS features that use the network may not work."
|
||
msgstr ""
|
||
"Zdalne ustawienia są puste. Funkcje VCS, które korzystają z sieci mogą nie "
|
||
"działać."
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No commit message was provided."
|
||
msgstr "Nie podano treści opisu aktualizacji."
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Commit"
|
||
msgstr "Commit"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Staged Changes"
|
||
msgstr "Zmiany w poczekalni przed commitem"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Unstaged Changes"
|
||
msgstr "Zmiany poza poczekalnią przed commitem"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Commit:"
|
||
msgstr "Przydziel:"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Date:"
|
||
msgstr "Data:"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Subtitle:"
|
||
msgstr "Podtytuł:"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Do you want to remove the %s branch?"
|
||
msgstr "Czy chcesz usunąć gałąź %s ?"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Do you want to remove the %s remote?"
|
||
msgstr "Czy chcesz usunąć zdalne %s ?"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Apply"
|
||
msgstr "Zastosuj"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Version Control System"
|
||
msgstr "System Kontroli Wersji (VCS)"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Initialize"
|
||
msgstr "Inicjuj"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Remote Login"
|
||
msgstr "Login do Remote"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Select SSH public key path"
|
||
msgstr "Wybierz ścieżkę do publicznego klucza SSH"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Select SSH private key path"
|
||
msgstr "Wybierz ścieżkę do prywatnego klucza SSH"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "SSH Passphrase"
|
||
msgstr "Hasło SSH"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Detect new changes"
|
||
msgstr "Wykryj nowe zmiany"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Discard all changes"
|
||
msgstr "Odrzuć wszystkie zmiany"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Stage all changes"
|
||
msgstr "Wrzuć do kolejki wszystkie zmiany"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Unstage all changes"
|
||
msgstr "Wyrzuć z kolejki wszystkie zmiany"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Commit Message"
|
||
msgstr "Opis zmian"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Commit Changes"
|
||
msgstr "Commituj zmiany"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Commit List"
|
||
msgstr "Lista commitów"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Commit list size"
|
||
msgstr "Wielkość listy commitów"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Branches"
|
||
msgstr "Gałęzie"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Create New Branch"
|
||
msgstr "Utwórz nową gałąź"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Remove Branch"
|
||
msgstr "Usuń gałąź"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Branch Name"
|
||
msgstr "Nazwa gałęzi"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Remotes"
|
||
msgstr "Zdalne repozytoria"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Create New Remote"
|
||
msgstr "Utwórz nowe zdalne repozytorium"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Remove Remote"
|
||
msgstr "Usuń zdalne repozytorium"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Remote Name"
|
||
msgstr "Nazwa zdalnego repozytorium"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Remote URL"
|
||
msgstr "URL zdalnego repozytorium"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Fetch"
|
||
msgstr "Załaduj"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Pull"
|
||
msgstr "Ściągnij"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Push"
|
||
msgstr "Wrzuć"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Force Push"
|
||
msgstr "Wrzuć na siłę"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Modified"
|
||
msgstr "Zmodyfikowany"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Renamed"
|
||
msgstr "Przemianowany"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Deleted"
|
||
msgstr "Usunięty"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Typechange"
|
||
msgstr "Zmiana typu"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Unmerged"
|
||
msgstr "Niezłączone"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "View:"
|
||
msgstr "Widok:"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Split"
|
||
msgstr "Rozdziel"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Unified"
|
||
msgstr "Ujednolicony"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(GLES3 only)"
|
||
msgstr "(Tylko GLES3)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add Output"
|
||
msgstr "Dodaj wyjście"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar"
|
||
msgstr "Skalar"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector"
|
||
msgstr "Wektor"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean"
|
||
msgstr "Prawda/fałsz"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sampler"
|
||
msgstr "Próbnik (sampler)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add input port"
|
||
msgstr "Dodaj port wejściowy"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add output port"
|
||
msgstr "Dodaj port wyjściowy"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change input port type"
|
||
msgstr "Zmień typ portu wejściowego"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change output port type"
|
||
msgstr "Zmień typ portu wyjściowego"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change input port name"
|
||
msgstr "Zmień nazwę portu wejściowego"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Change output port name"
|
||
msgstr "Zmień nazwę portu wyjściowego"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Remove input port"
|
||
msgstr "Usuń port wejściowy"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Remove output port"
|
||
msgstr "Usuń port wyjściowy"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set expression"
|
||
msgstr "Ustaw wyrażenie"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Resize VisualShader node"
|
||
msgstr "Zmień rozmiar węzła VisualShader"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set Uniform Name"
|
||
msgstr "Ustaw nazwę uniformu"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Set Input Default Port"
|
||
msgstr "Ustaw domyślny port wejścia"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add Node to Visual Shader"
|
||
msgstr "Dodaj Węzeł do Wizualnego Shadera"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Node(s) Moved"
|
||
msgstr "Węzeł/y przesunięte"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Duplicate Nodes"
|
||
msgstr "Duplikuj węzły"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Paste Nodes"
|
||
msgstr "Wklej węzły"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Delete Nodes"
|
||
msgstr "Usuń węzły"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Visual Shader Input Type Changed"
|
||
msgstr "Typ wejścia shadera wizualnego zmieniony"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "UniformRef Name Changed"
|
||
msgstr "Nazwa UniformRef zmieniona"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vertex"
|
||
msgstr "Wierzchołki"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Fragment"
|
||
msgstr "Fragmenty"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
|
||
#: scene/3d/light.cpp
|
||
msgid "Light"
|
||
msgstr "Światło"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Show resulted shader code."
|
||
msgstr "Pokaż wynikowy kod shadera."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Create Shader Node"
|
||
msgstr "Utwórz węzeł shadera"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color function."
|
||
msgstr "Funkcja koloru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color operator."
|
||
msgstr "Operator koloru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Grayscale function."
|
||
msgstr "Funkcja odcieni szarości."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts HSV vector to RGB equivalent."
|
||
msgstr "Konwertuje wektor HSV do odpowiednika RGB."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts RGB vector to HSV equivalent."
|
||
msgstr "Konwertuje wektor RGB do odpowiednika HSV."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sepia function."
|
||
msgstr "Funkcja sepii."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Burn operator."
|
||
msgstr "Operator wypalenia."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Darken operator."
|
||
msgstr "Operator przyciemnienia."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Difference operator."
|
||
msgstr "Operator różnicy."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Dodge operator."
|
||
msgstr "Operator uniku."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "HardLight operator."
|
||
msgstr "Operator twardego światła."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Lighten operator."
|
||
msgstr "Operator rozjaśnienia."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Overlay operator."
|
||
msgstr "Operator pokrycia."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Screen operator."
|
||
msgstr "Operator ekranu."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "SoftLight operator."
|
||
msgstr "Operator miękkiego światła."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color constant."
|
||
msgstr "Stała koloru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color uniform."
|
||
msgstr "Uniform koloru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the boolean result of the %s comparison between two parameters."
|
||
msgstr "Zwraca wynik boolowski porównania %s pomiędzy dwoma parametrami."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Equal (==)"
|
||
msgstr "Równe (==)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Greater Than (>)"
|
||
msgstr "Większe niż (>)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Greater Than or Equal (>=)"
|
||
msgstr "Większe lub równe (>=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated vector if the provided scalars are equal, greater or "
|
||
"less."
|
||
msgstr ""
|
||
"Zwraca powiązany wektor, jeśli podane skalary są równe, większe lub mniejsze."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between INF and a scalar "
|
||
"parameter."
|
||
msgstr "Zwraca wynik boolowski porównania pomiędzy INF i parametrem skalarnym."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between NaN and a scalar "
|
||
"parameter."
|
||
msgstr "Zwraca wynik boolowski porównania pomiędzy NaN i parametrem skalarnym."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Less Than (<)"
|
||
msgstr "Mniejsze niż (<)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Less Than or Equal (<=)"
|
||
msgstr "Mniejsze lub równe (<=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Not Equal (!=)"
|
||
msgstr "Nierówne (!=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated vector if the provided boolean value is true or false."
|
||
msgstr ""
|
||
"Zwraca powiązany wektor, jeśli podana wartość boolowska jest prawdziwa albo "
|
||
"fałszywa."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated scalar if the provided boolean value is true or false."
|
||
msgstr ""
|
||
"Zwraca powiązany skalar, jeśli podana wartość boolowska jest prawdziwa albo "
|
||
"fałszywa."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the boolean result of the comparison between two parameters."
|
||
msgstr "Zwraca wynik boolowski porównania pomiędzy dwoma parametrami."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between INF (or NaN) and a "
|
||
"scalar parameter."
|
||
msgstr ""
|
||
"Zwraca wynik boolowski porównania pomiędzy INF (lub NaN) i parametrem "
|
||
"skalarnym."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean constant."
|
||
msgstr "Stała prawda/fałsz."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean uniform."
|
||
msgstr "Uniform prawda/fałsz."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for all shader modes."
|
||
msgstr "Parametr wejściowy \"%s\" dla wszystkich trybów shadera."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Input parameter."
|
||
msgstr "Parametr wejściowy."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex and fragment shader modes."
|
||
msgstr ""
|
||
"Parametr wejściowy \"%s\" dla wierzchołkowego i fragmentowego trybu shadera."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for fragment and light shader modes."
|
||
msgstr "Parametr wejściowy \"%s\" dla fragmentowego i światłowego shadera."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for fragment shader mode."
|
||
msgstr "Parametr wejściowy \"%s\" dla fragmentowego trybu shadera."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for light shader mode."
|
||
msgstr "Parametr wejściowy \"%s\" dla światłowego trybu shadera."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex shader mode."
|
||
msgstr "Parametr wejściowy \"%s\" dla wierzchołkowego trybu shadera."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex and fragment shader mode."
|
||
msgstr ""
|
||
"Parametr wejściowy \"%s\" dla wierzchołkowego i fragmentowego trybu shadera."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar function."
|
||
msgstr "Funkcja skalarna."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar operator."
|
||
msgstr "Operator skalarny."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "E constant (2.718282). Represents the base of the natural logarithm."
|
||
msgstr "Stała e (2.718282). Reprezentuje podstawę logarytmu naturalnego."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
|
||
msgstr "Stała epsilon (0.00001). Najmniejszy możliwy numer skalarny."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Phi constant (1.618034). Golden ratio."
|
||
msgstr "Stała phi (1.618034). Złoty podział."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi/4 constant (0.785398) or 45 degrees."
|
||
msgstr "Stała Pi/4 (0.785398) lub 45 stopni."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi/2 constant (1.570796) or 90 degrees."
|
||
msgstr "Stała Pi/2 (1.570796) lub 90 stopni."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi constant (3.141593) or 180 degrees."
|
||
msgstr "Stała Pi (3.141593) lub 180 stopni."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Tau constant (6.283185) or 360 degrees."
|
||
msgstr "Stała tau (6.283185) lub 360 stopni."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sqrt2 constant (1.414214). Square root of 2."
|
||
msgstr "Stała sqrt2 (1.414214). Pierwiastek kwadratowy z 2."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the absolute value of the parameter."
|
||
msgstr "Zwraca wartość bezwzględną parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-cosine of the parameter."
|
||
msgstr "Zwraca arcus cosinus parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic cosine of the parameter."
|
||
msgstr "Zwraca odwrócony cosinus hiperboliczny parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-sine of the parameter."
|
||
msgstr "Zwraca arcus sinus parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic sine of the parameter."
|
||
msgstr "Zwraca odwrócony sinus hiperboliczny parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-tangent of the parameter."
|
||
msgstr "Zwraca arcus tangens parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-tangent of the parameters."
|
||
msgstr "Zwraca arcus tangens parametrów."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic tangent of the parameter."
|
||
msgstr "Zwraca odwrócony tangens hiperboliczny parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Finds the nearest integer that is greater than or equal to the parameter."
|
||
msgstr "Znajduje najbliższą liczbę całkowitą większą lub równą parametrowi."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Constrains a value to lie between two further values."
|
||
msgstr "Ogranicza wartość, by leżała pomiędzy dwiema podanymi wartościami."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the cosine of the parameter."
|
||
msgstr "Zwraca cosinus parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic cosine of the parameter."
|
||
msgstr "Zwraca cosinus hiperboliczny parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a quantity in radians to degrees."
|
||
msgstr "Konwertuje wartość w radianach na stopnie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-e Exponential."
|
||
msgstr "Eksponenta o podstawie e."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-2 Exponential."
|
||
msgstr "Eksponenta o podstawie 2."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest integer less than or equal to the parameter."
|
||
msgstr "Znajduje najbliższą liczbę całkowitą mniejszą lub równą parametrowi."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Computes the fractional part of the argument."
|
||
msgstr "Liczy ułamkową część argumentu."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse of the square root of the parameter."
|
||
msgstr "Zwraca odwrotność pierwiastka kwadratowego z parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Natural logarithm."
|
||
msgstr "Logarytm naturalny."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-2 logarithm."
|
||
msgstr "Logarytm o podstawie 2."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the greater of two values."
|
||
msgstr "Zwraca większą z dwóch wartości."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the lesser of two values."
|
||
msgstr "Zwraca mniejszą z dwóch wartości."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two scalars."
|
||
msgstr "Interpolacja liniowa między dwoma skalarami."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the opposite value of the parameter."
|
||
msgstr "Zwraca przeciwieństwo parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 - scalar"
|
||
msgstr "1.0 - skalar"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the value of the first parameter raised to the power of the second."
|
||
msgstr "Zwraca wartość pierwszego parametru podniesioną do potęgi z drugiego."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a quantity in degrees to radians."
|
||
msgstr "Konwertuje wartość ze stopni na radiany."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 / scalar"
|
||
msgstr "1.0 / skalar"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest integer to the parameter."
|
||
msgstr "Znajduje najbliższą parametrowi liczbę całkowitą."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest even integer to the parameter."
|
||
msgstr "Znajduje najbliższą parametrowi parzystą liczbę całkowitą."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Clamps the value between 0.0 and 1.0."
|
||
msgstr "Ogranicza wartość pomiędzy 0.0 i 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Extracts the sign of the parameter."
|
||
msgstr "Wyciąga znak z parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the sine of the parameter."
|
||
msgstr "Zwraca sinus parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic sine of the parameter."
|
||
msgstr "Zwraca sinus hiperboliczny parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the square root of the parameter."
|
||
msgstr "Zwraca pierwiastek kwadratowy parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"Funkcja gładkiego przejścia( skalar(krawędź0), skalar(krawędź1), "
|
||
"skalar(x) ).\n"
|
||
"\n"
|
||
"Zwraca 0.0 jeśli \"x\" jest mniejsze niż \"edge0\" i 1.0 jeśli x jest "
|
||
"większe niż \"edge1\". W innym przypadku, zwraca wartość interpolowaną "
|
||
"pomiędzy 0.0 i 1.0 używając wielomianów Hermite'a."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( scalar(edge), scalar(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
"Funkcja przejścia( skalar(krawędź), skalar(x) ).\n"
|
||
"\n"
|
||
"Zwraca 0.0 jeśli \"x\" jest mniejsze niż krawędź, w innym przypadku 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the tangent of the parameter."
|
||
msgstr "Zwraca tangens parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic tangent of the parameter."
|
||
msgstr "Zwraca tangens hiperboliczny parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the truncated value of the parameter."
|
||
msgstr "Zwraca obciętą wartość parametru."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Adds scalar to scalar."
|
||
msgstr "Dodaje skalar do skalara."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Divides scalar by scalar."
|
||
msgstr "Dzieli skalar przez skalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies scalar by scalar."
|
||
msgstr "Mnoży skalar przez skalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two scalars."
|
||
msgstr "Zwraca resztę z dwóch skalarów."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts scalar from scalar."
|
||
msgstr "Odejmuje skalar od skalara."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar constant."
|
||
msgstr "Stała skalarna."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar uniform."
|
||
msgstr "Uniform skalarny."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the cubic texture lookup."
|
||
msgstr "Wykonaj podejrzenie tekstury kubicznej."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the texture lookup."
|
||
msgstr "Wykonaj podejrzenie tekstury."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Cubic texture uniform lookup."
|
||
msgstr "Podejrzenie uniformu tekstury kubicznej."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "2D texture uniform lookup."
|
||
msgstr "Podejrzenie uniformu tekstury 2D."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "2D texture uniform lookup with triplanar."
|
||
msgstr "Podejrzenie uniformu tekstury 2D triplanarnej."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform function."
|
||
msgstr "Funkcja transformacji."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Calculate the outer product of a pair of vectors.\n"
|
||
"\n"
|
||
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
|
||
"one column) and the second parameter 'r' as a row vector (matrix with one "
|
||
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
|
||
"whose number of rows is the number of components in 'c' and whose number of "
|
||
"columns is the number of components in 'r'."
|
||
msgstr ""
|
||
"Oblicz iloczyn diadyczny pary wektorów.\n"
|
||
"\n"
|
||
"OuterProduct traktuje pierwszy parametr \"c\" jako kolumnowy wektor (macierz "
|
||
"z jedną kolumną) i drugi parametr \"r\" jako rzędowy wektor (macierz z "
|
||
"jednym rzędem) i wykonuje mnożenie macierzy \"c * r\" dając w wyniku "
|
||
"macierz, której ilość rzędów odpowiada ilości komponentów w \"c\" oraz "
|
||
"której ilość kolumn to liczba komponentów w 'r'."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Composes transform from four vectors."
|
||
msgstr "Składa przekształcenie z czterech wektorów."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes transform to four vectors."
|
||
msgstr "Rozkłada przekształcenie na cztery wektory."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the determinant of a transform."
|
||
msgstr "Liczy wyznacznik przekształcenia."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the inverse of a transform."
|
||
msgstr "Liczy odwrotność przekształcenia."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the transpose of a transform."
|
||
msgstr "Liczy transpozycję przekształcenia."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies transform by transform."
|
||
msgstr "Mnoży przekształcenie przez przekształcenie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies vector by transform."
|
||
msgstr "Mnoży wektor przez przekształcenie."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform constant."
|
||
msgstr "Stała przekształcenia."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform uniform."
|
||
msgstr "Uniform przekształcenia."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector function."
|
||
msgstr "Funkcja wektorowa."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector operator."
|
||
msgstr "Operator wektorowy."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Composes vector from three scalars."
|
||
msgstr "Składa wektor z trzech skalarów."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes vector to three scalars."
|
||
msgstr "Rozkłada wektor na trzy skalary."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the cross product of two vectors."
|
||
msgstr "Liczy iloczyn wektorowy dwóch wektorów."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the distance between two points."
|
||
msgstr "Zwraca dystans pomiędzy dwoma punktami."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the dot product of two vectors."
|
||
msgstr "Liczy iloczyn skalarny dwóch wektorów."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the vector that points in the same direction as a reference vector. "
|
||
"The function has three vector parameters : N, the vector to orient, I, the "
|
||
"incident vector, and Nref, the reference vector. If the dot product of I and "
|
||
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
|
||
msgstr ""
|
||
"Zwraca wektor, który wskazuje ten sam kierunek co wektor odniesienia. "
|
||
"Funkcja posiada trzy parametry wektorowe: N, wektor do orientacji, I, wektor "
|
||
"padający i Nref, wektor odniesienia. Jeżeli iloczyn skalarny I i Nref jest "
|
||
"mniejszy od zera, zwracana jest wartość N. W przeciwnym razie zwracana jest "
|
||
"wartość -N."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the length of a vector."
|
||
msgstr "Liczy długość wektora."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two vectors."
|
||
msgstr "Liniowo interpoluje pomiędzy dwoma wektorami."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two vectors using scalar."
|
||
msgstr "Liniowo interpoluje pomiędzy dwoma wektorami używając skalara."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the normalize product of vector."
|
||
msgstr "Liczy znormalizowany wektor."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 - vector"
|
||
msgstr "1.0 - wektor"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 / vector"
|
||
msgstr "1.0 / wektor"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the vector that points in the direction of reflection ( a : incident "
|
||
"vector, b : normal vector )."
|
||
msgstr ""
|
||
"Zwraca wektor zwrócony w kierunku odbicia ( a : wektor padający, b : wektor "
|
||
"normalny )."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the vector that points in the direction of refraction."
|
||
msgstr "Zwraca wektor skierowany w kierunku załamania."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"Funkcja gładkiego przejścia( wektor(krawędź0), wektor(krawędź1), "
|
||
"wektor(x) ).\n"
|
||
"\n"
|
||
"Zwraca 0.0 jeśli \"x\" jest mniejsze niż \"edge0\" i 1.0 jeśli x jest "
|
||
"większe niż \"edge1\". W innym przypadku, zwraca wartość interpolowaną "
|
||
"pomiędzy 0.0 i 1.0 używając wielomianów Hermite'a."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"Funkcja gładkiego przejścia( skalar(krawędź0), skalar(krawędź1), "
|
||
"wektor(x) ).\n"
|
||
"\n"
|
||
"Zwraca 0.0 jeśli \"x\" jest mniejsze niż \"edge0\" i 1.0 jeśli x jest "
|
||
"większe niż \"edge1\". W innym przypadku, zwraca wartość interpolowaną "
|
||
"pomiędzy 0.0 i 1.0 używając wielomianów Hermite'a."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( vector(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
"Funkcja przejścia( wektor(krawędź), wektor(x) ).\n"
|
||
"\n"
|
||
"Zwraca 0.0 jeśli \"x\" jest mniejsze niż krawędź, w innym przypadku 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( scalar(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
"Funkcja przejścia( skalar(krawędź), wektor(x) ).\n"
|
||
"\n"
|
||
"Zwraca 0.0 jeśli \"x\" jest mniejsze niż krawędź, w innym przypadku 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Adds vector to vector."
|
||
msgstr "Dodaje wektor do wektora."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Divides vector by vector."
|
||
msgstr "Dzieli wektor przez wektor."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies vector by vector."
|
||
msgstr "Mnoży wektor przez wektor."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two vectors."
|
||
msgstr "Zwraca resztę z dwóch wektorów."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts vector from vector."
|
||
msgstr "Odejmuje wektor od wektora."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector constant."
|
||
msgstr "Stała wektorowa."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector uniform."
|
||
msgstr "Uniform wektorowy."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Custom Godot Shader Language expression, with custom amount of input and "
|
||
"output ports. This is a direct injection of code into the vertex/fragment/"
|
||
"light function, do not use it to write the function declarations inside."
|
||
msgstr ""
|
||
"Własne wyrażenie w języku shaderów Godota, z własną ilością portów wejścia i "
|
||
"wyjścia. To jest bezpośrednie wstrzyknięcie kodu do funkcji wierzchołków/"
|
||
"fragmentów/światła, nie używaj tego do deklarowania tych funkcji w środku."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns falloff based on the dot product of surface normal and view "
|
||
"direction of camera (pass associated inputs to it)."
|
||
msgstr ""
|
||
"Zwraca spadek na podstawie iloczynu skalarnego normalnej powierzchni i "
|
||
"kierunku widoku kamery (podaj tu powiązane wejście)."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Custom Godot Shader Language expression, which is placed on top of the "
|
||
"resulted shader. You can place various function definitions inside and call "
|
||
"it later in the Expressions. You can also declare varyings, uniforms and "
|
||
"constants."
|
||
msgstr ""
|
||
"Własne wyrażenie w języku shaderów Godota, znajdujące się na górze "
|
||
"wynikowego shadera. Możesz wewnątrz utworzyć różne definicje funkcji i "
|
||
"wywoływać je później Wyrażeniami. Możesz także deklarować zmienne, uniformy "
|
||
"i stałe."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "A reference to an existing uniform."
|
||
msgstr "Referencja do istniejącego uniformu."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(Fragment/Light mode only) Scalar derivative function."
|
||
msgstr "(Tylko tryb fragmentów/światła) Skalarna pochodna funkcji."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(Fragment/Light mode only) Vector derivative function."
|
||
msgstr "(Tylko tryb fragmentów/światła) Wektorowa pochodna funkcji."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(Tylko tryb fragmentów/światła) (Wektor) Pochodna po \"x\" używając lokalnej "
|
||
"zmienności."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(Tylko tryb fragmentów/światła) (Skalar) Pochodna po \"x\" używając lokalnej "
|
||
"zmienności."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(Tylko tryb fragmentów/światła) (Wektor) Pochodna po \"y\" używając lokalnej "
|
||
"zmienności."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
"(Tylko tryb fragmentów/światła) (Skalar) Pochodna po \"y\" używając lokalnej "
|
||
"zmienności."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
|
||
"'y'."
|
||
msgstr ""
|
||
"(Tylko tryb fragmentów/światła) (Wektor) Suma bezwzględnej pochodnej po "
|
||
"\"x\" i \"y\"."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
|
||
"'y'."
|
||
msgstr ""
|
||
"(Tylko tryb fragmentów/światła) (Skalar) Suma bezwzględnej pochodnej po "
|
||
"\"x\" i \"y\"."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "VisualShader"
|
||
msgstr "Shader wizualny"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Edit Visual Property:"
|
||
msgstr "Edytuj wizualną właściwość:"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Visual Shader Mode Changed"
|
||
msgstr "Zmiana Trybu Wizualnego Shadera"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Runnable"
|
||
msgstr "Uruchamiany"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export the project for all the presets defined."
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "All presets must have an export path defined for Export All to work."
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Delete preset '%s'?"
|
||
msgstr "Usunąć profil \"%s\"?"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Exporting All"
|
||
msgstr "Eksportowanie wszystkiego"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Path"
|
||
msgstr "Ścieżka eksportu"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Presets"
|
||
msgstr "Profile eksportu"
|
||
|
||
#: editor/project_export.cpp editor/project_settings_editor.cpp
|
||
msgid "Add..."
|
||
msgstr "Dodaj..."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"If checked, the preset will be available for use in one-click deploy.\n"
|
||
"Only one preset per platform may be marked as runnable."
|
||
msgstr ""
|
||
"Kiedy zaznaczone, profil będzie dostępny do szybkiego wdrażania.\n"
|
||
"Tylko jeden profil na platformę może być zaznaczony jako uruchamiany."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources"
|
||
msgstr "Zasoby"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export all resources in the project"
|
||
msgstr "Eksportuj wszystkie zasoby w projekcie"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected scenes (and dependencies)"
|
||
msgstr "Eksportuj wybrane sceny (i zależności)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected resources (and dependencies)"
|
||
msgstr "Eksportuj wybrane zasoby (oraz zależności)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Mode:"
|
||
msgstr "Tryb eksportu:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources to export:"
|
||
msgstr "Zasoby do eksportu:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to export non-resource files/folders\n"
|
||
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
||
msgstr ""
|
||
"Filtry do eksportowania plików/folderów nie będących zasobami\n"
|
||
"(oddzielone przecinkami, np. *.json, *.txt, docs/*)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to exclude files/folders from project\n"
|
||
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
||
msgstr ""
|
||
"Filtry do wykluczenia plików/folderów z projektu\n"
|
||
"(oddzielone przecinkami, np. *.json, *.txt, docs/*)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Features"
|
||
msgstr "Funkcje"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Custom (comma-separated):"
|
||
msgstr "Niestandardowe (oddzielone przecinkami):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Feature List:"
|
||
msgstr "Lista funkcji:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script"
|
||
msgstr "Skrypt"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "GDScript Export Mode:"
|
||
msgstr "Tryb eksportu GDScript:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compiled Bytecode (Faster Loading)"
|
||
msgstr "Skompilowany kod bajtowy (szybsze ładowanie)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Encrypted (Provide Key Below)"
|
||
msgstr "Zaszyfrowany (podaj klucz poniżej)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
|
||
msgstr ""
|
||
"Nieprawidłowy klucz szyfrowania (długość musi wynosić 64 znaki szesnastkowe)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
|
||
msgstr "Klucz szyfrujący GDScript (256 bitów jako szesnastkowy):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Note: Encryption key needs to be stored in the binary,\n"
|
||
"you need to build the export templates from source."
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "More Info..."
|
||
msgstr "Przenieś do..."
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Export PCK/Zip..."
|
||
msgstr "Eksport PCK/Zip"
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Export Project..."
|
||
msgstr "Wyeksportuj projekt"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export All"
|
||
msgstr "Eksportuj wszystko"
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Choose an export mode:"
|
||
msgstr "Proszę wybrać pusty folder."
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Export All..."
|
||
msgstr "Eksportuj wszystko"
|
||
|
||
#: editor/project_export.cpp editor/project_manager.cpp
|
||
msgid "ZIP File"
|
||
msgstr "Plik ZIP"
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Godot Project Pack"
|
||
msgstr "Godotowa paczka gry"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing:"
|
||
msgstr "Brakuje eksportu szablonów dla tej platformy:"
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Project Export"
|
||
msgstr "Założyciele projektu"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Manage Export Templates"
|
||
msgstr "Zarządzaj szablonami eksportu"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export With Debug"
|
||
msgstr "Eksport z debugowaniem"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "The path specified doesn't exist."
|
||
msgstr "Podana ścieżka nie istnieje."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Error opening package file (it's not in ZIP format)."
|
||
msgstr "Błąd otwierania pliku pakietu (nie jest w formacie ZIP)."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||
msgstr ""
|
||
"Niewłaściwy plik \".zip\" projektu; nie zawiera pliku \"project.godot\"."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Please choose an empty folder."
|
||
msgstr "Proszę wybrać pusty folder."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||
msgstr "Proszę wybrać plik \"project.godot\" lub \".zip\"."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "This directory already contains a Godot project."
|
||
msgstr "Ten folder już zawiera projekt Godota."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Game Project"
|
||
msgstr "Nowy projekt gry"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Imported Project"
|
||
msgstr "Zaimportowano projekt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project name."
|
||
msgstr "Nieprawidłowa nazwa projektu."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create folder."
|
||
msgstr "Nie można utworzyć katalogu."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "There is already a folder in this path with the specified name."
|
||
msgstr "Folder o podanej nazwie istnieje już w tej lokalizacji."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "It would be a good idea to name your project."
|
||
msgstr "Dobrym pomysłem byłoby nazwanie swojego projektu."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path (changed anything?)."
|
||
msgstr "Niepoprawna ścieżka projektu (zmienić cokolwiek?)."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Couldn't load project.godot in project path (error %d). It may be missing or "
|
||
"corrupted."
|
||
msgstr ""
|
||
"Nie udało się wczytać project.godot w ścieżce projektu (błąd %d). Może go "
|
||
"brakować lub być uszkodzony."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't edit project.godot in project path."
|
||
msgstr "Nie można było edytować engine.cfg w ścieżce projektu."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create project.godot in project path."
|
||
msgstr "Nie można utworzyć project.godot w ścieżka projektu."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Error opening package file, not in ZIP format."
|
||
msgstr "Błąd otwierania pliku pakietu, nie jest w formacie ZIP."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "The following files failed extraction from package:"
|
||
msgstr "Nie powiodło się wypakowanie z pakietu następujących plików:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Package installed successfully!"
|
||
msgstr "Pakiet zainstalowano poprawnie!"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Rename Project"
|
||
msgstr "Zmień nazwę projektu"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import Existing Project"
|
||
msgstr "Importuj istniejący projekt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import & Edit"
|
||
msgstr "Importuj i edytuj"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create New Project"
|
||
msgstr "Utwórz nowy projekt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create & Edit"
|
||
msgstr "Utwórz i edytuj"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install Project:"
|
||
msgstr "Zainstaluj projekt:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install & Edit"
|
||
msgstr "Zainstaluj i edytuj"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Name:"
|
||
msgstr "Nazwa projektu:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Path:"
|
||
msgstr "Ścieżka do projektu:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Installation Path:"
|
||
msgstr "Ścieżka instalacji projektu:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Renderer:"
|
||
msgstr "Renderer:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "OpenGL ES 3.0"
|
||
msgstr "OpenGL ES 3.0"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Not supported by your GPU drivers."
|
||
msgstr "Nie obsługiwany przez twój sterownik GPU."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Higher visual quality\n"
|
||
"All features available\n"
|
||
"Incompatible with older hardware\n"
|
||
"Not recommended for web games"
|
||
msgstr ""
|
||
"Wyższa jakość wizualna\n"
|
||
"Wszystkie funkcjonalności dostępne\n"
|
||
"Niekompatybilne ze starszym sprzętem\n"
|
||
"Niezalecane dla gier przeglądarkowych"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "OpenGL ES 2.0"
|
||
msgstr "OpenGL ES 2.0"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Lower visual quality\n"
|
||
"Some features not available\n"
|
||
"Works on most hardware\n"
|
||
"Recommended for web games"
|
||
msgstr ""
|
||
"Mniejsza jakość wizualna\n"
|
||
"Niektóre funkcjonalności niedostępne\n"
|
||
"Działa na większości sprzętu\n"
|
||
"Rekomendowane dla gier przeglądarkowych"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Renderer can be changed later, but scenes may need to be adjusted."
|
||
msgstr ""
|
||
"Renderer może zostać później zmieniony, ale sceny mogą potrzebować "
|
||
"dostosowania."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Missing Project"
|
||
msgstr "Brakujący projekt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Error: Project is missing on the filesystem."
|
||
msgstr "Błąd: Projekt nieobecny w systemie plików."
|
||
|
||
#: editor/project_manager.cpp editor/scene_tree_dock.cpp
|
||
msgid "Local"
|
||
msgstr "Lokalny"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Local Projects"
|
||
msgstr "Lokalne projekty"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Asset Library Projects"
|
||
msgstr "Projekty Biblioteki Zasobów"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Can't open project at '%s'."
|
||
msgstr "Nie można otworzyć projektu w \"%s\"."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to open more than one project?"
|
||
msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The following project settings file does not specify the version of Godot "
|
||
"through which it was created.\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"If you proceed with opening it, it will be converted to Godot's current "
|
||
"configuration file format.\n"
|
||
"Warning: You won't be able to open the project with previous versions of the "
|
||
"engine anymore."
|
||
msgstr ""
|
||
"Podany plik ustawień projektu nie zawiera informacji o wersji Godota, w "
|
||
"której został stworzony.\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Jeśli mimo to go otworzysz, zostanie przekonwertowany do aktualnego formatu "
|
||
"pliku konfiguracji Godota.\n"
|
||
"Ostrzeżenie: Nie będziesz w stanie więcej otworzyć tego projektu z "
|
||
"wcześniejszymi wersjami silnika."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The following project settings file was generated by an older engine "
|
||
"version, and needs to be converted for this version:\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Do you want to convert it?\n"
|
||
"Warning: You won't be able to open the project with previous versions of the "
|
||
"engine anymore."
|
||
msgstr ""
|
||
"Podany plik ustawień projektu został wygenerowany przez starszą wersję "
|
||
"silnika i musi zostać przekonwertowany do aktualnej wersji.\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Chcesz go przekonwertować?\n"
|
||
"Ostrzeżenie: Nie będziesz w stanie więcej otworzyć tego projektu z "
|
||
"wcześniejszymi wersjami silnika."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The project settings were created by a newer engine version, whose settings "
|
||
"are not compatible with this version."
|
||
msgstr ""
|
||
"Opcje projektu zostały utworzone w nowszej wersji silnika, która nie jest "
|
||
"kompatybilna z obecną wersją."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Can't run project: no main scene defined.\n"
|
||
"Please edit the project and set the main scene in the Project Settings under "
|
||
"the \"Application\" category."
|
||
msgstr ""
|
||
"Nie można uruchomić projektu: główna scena niezdefiniowana.\n"
|
||
"Edytuj projekt i zmień główną scenę w Ustawieniach Projektu pod kategorią "
|
||
"\"Application\"."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Can't run project: Assets need to be imported.\n"
|
||
"Please edit the project to trigger the initial import."
|
||
msgstr ""
|
||
"Nie można uruchomić projektu: Zasoby muszą zostać zaimportowane\n"
|
||
"Otwórz projekt w edytorze aby zaimportować zasoby."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to run %d projects at once?"
|
||
msgstr "Czy na pewno chcesz uruchomić %d projektów na raz?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Remove %d projects from the list?"
|
||
msgstr "Usunąć %d projektów z listy?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Remove this project from the list?"
|
||
msgstr "Usunąć ten projekt z listy?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove all missing projects from the list?\n"
|
||
"The project folders' contents won't be modified."
|
||
msgstr ""
|
||
"Usunąć wszystkie brakujące projekty z listy?\n"
|
||
"Zawartość folderów projektów nie zostanie zmodyfikowana."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Language changed.\n"
|
||
"The interface will update after restarting the editor or project manager."
|
||
msgstr ""
|
||
"Język został zmieniony.\n"
|
||
"Interfejs zaktualizuje się po restarcie edytora lub menedżera projektów."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Are you sure to scan %s folders for existing Godot projects?\n"
|
||
"This could take a while."
|
||
msgstr ""
|
||
"Czy na pewno chcesz przeskanować %s folderów w poszukiwaniu istniejących "
|
||
"projektów Godota?\n"
|
||
"To może chwilę zająć."
|
||
|
||
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgctxt "Application"
|
||
msgid "Project Manager"
|
||
msgstr "Menedżer projektów"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Last Modified"
|
||
msgstr "Data modyfikacji"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Loading, please wait..."
|
||
msgstr "Wczytywanie, proszę czekać..."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Edit Project"
|
||
msgstr "Edytuj projekt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Run Project"
|
||
msgstr "Uruchom projekt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Scan"
|
||
msgstr "Skanuj"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Scan Projects"
|
||
msgstr "Skanuj projekty"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Select a Folder to Scan"
|
||
msgstr "Wybierz folder do skanowania"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Project"
|
||
msgstr "Nowy projekt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import Project"
|
||
msgstr "Importuj projekt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Remove Project"
|
||
msgstr "Usuń projekt"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Remove Missing"
|
||
msgstr "Usuń brakujące"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "About"
|
||
msgstr "O silniku"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Restart Now"
|
||
msgstr "Uruchom ponownie"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Remove All"
|
||
msgstr "Usuń wszystkie"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Also delete project contents (no undo!)"
|
||
msgstr "Usuń także projekt (nie można cofnąć!)"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Can't run project"
|
||
msgstr "Nie można uruchomić projektu"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"You currently don't have any projects.\n"
|
||
"Would you like to explore official example projects in the Asset Library?"
|
||
msgstr ""
|
||
"Nie posiadasz obecnie żadnych projektów.\n"
|
||
"Czy chcesz zobaczyć oficjalne przykładowe projekty w Bibliotece Zasobów?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Filter projects"
|
||
msgstr "Filtruj projekty"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"This field filters projects by name and last path component.\n"
|
||
"To filter projects by name and full path, the query must contain at least "
|
||
"one `/` character."
|
||
msgstr ""
|
||
"To pole filtruje projekty po nazwie i ostatniej składowej ścieżki.\n"
|
||
"By filtrować projekty po nazwie i pełnej ścieżce, zapytanie musi zawierać "
|
||
"przynajmniej jeden znak \"/\"."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Physical Key"
|
||
msgstr "Fizyczny klawisz"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Key "
|
||
msgstr "Klawisz "
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joy Button"
|
||
msgstr "Przycisk joysticka"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joy Axis"
|
||
msgstr "Oś joysticka"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Mouse Button"
|
||
msgstr "Przycisk myszy"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid ""
|
||
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
|
||
"'\"'"
|
||
msgstr ""
|
||
"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać \"/\", \":\", "
|
||
"\"=\", \"\\\" lub \""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "An action with the name '%s' already exists."
|
||
msgstr "Akcja o nazwie \"%s\" już istnieje."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Rename Input Action Event"
|
||
msgstr "Zmień nazwę zdarzenia akcji wejścia"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Change Action deadzone"
|
||
msgstr "Zmień martwą strefę akcji"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Input Action Event"
|
||
msgstr "Dodaj zdarzenie akcji wejścia"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "All Devices"
|
||
msgstr "Wszystkie urządzenia"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid " (Physical)"
|
||
msgstr " (fizyczny)"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "Press a Key..."
|
||
msgstr "Naciśnij klawisz..."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Mouse Button Index:"
|
||
msgstr "Indeks przycisku myszy:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Left Button"
|
||
msgstr "Lewy przycisk"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Right Button"
|
||
msgstr "Prawy przycisk"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Middle Button"
|
||
msgstr "Środkowy przycisk"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Up Button"
|
||
msgstr "Kółko myszy w górę"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Down Button"
|
||
msgstr "Kółko myszy w dół"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Left Button"
|
||
msgstr "Kółko w lewo"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Right Button"
|
||
msgstr "Kółko w prawo"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "X Button 1"
|
||
msgstr "Przycisk X 1"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "X Button 2"
|
||
msgstr "Przycisk X 2"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joypad Axis Index:"
|
||
msgstr "Indeks osi joysticka:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joypad Button Index:"
|
||
msgstr "Indeks przycisku joysticka:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Erase Input Action"
|
||
msgstr "Wyczyść akcję wejścia"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Erase Input Action Event"
|
||
msgstr "Wyczyść zdarzenie akcji wejścia"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Event"
|
||
msgstr "Dodaj zdarzenie"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Button"
|
||
msgstr "Przycisk"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Left Button."
|
||
msgstr "Lewy przycisk."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Right Button."
|
||
msgstr "Prawy przycisk."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Middle Button."
|
||
msgstr "Środkowy przycisk."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Up."
|
||
msgstr "Kółko myszy w górę."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Down."
|
||
msgstr "Kółko myszy w dół."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Global Property"
|
||
msgstr "Dodaj globalną właściwość"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Select a setting item first!"
|
||
msgstr "Najpierw wybierz ustawienie z listy!"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "No property '%s' exists."
|
||
msgstr "Właściwość \"%s\" nie istnieje."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Setting '%s' is internal, and it can't be deleted."
|
||
msgstr "Wbudowana opcja \"%s\" nie może zostać usunięta."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Delete Item"
|
||
msgstr "Usuń element"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid ""
|
||
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
|
||
"'\"'."
|
||
msgstr ""
|
||
"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać \"/\", \":\", "
|
||
"\"=\", \"\\\" lub \"."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Input Action"
|
||
msgstr "Dodawanie akcji Wejścia"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Error saving settings."
|
||
msgstr "Błąd zapisu ustawień."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Settings saved OK."
|
||
msgstr "Ustawienia zapisane pomyślnie."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Moved Input Action Event"
|
||
msgstr "Przesuń zdarzenie akcji wejścia"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Override for Feature"
|
||
msgstr "Nadpisanie dla cechy"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add %d Translations"
|
||
msgstr "Dodaj %d tłumaczeń"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Translation"
|
||
msgstr "Usuń tłumaczenie"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translation Resource Remap: Add %d Path(s)"
|
||
msgstr "Przemapowanie tłumaczenia zasobu: Dodaj %d ścieżek"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translation Resource Remap: Add %d Remap(s)"
|
||
msgstr "Przemapowanie tłumaczenia zasobu: Dodaj %d przemapowań"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Change Resource Remap Language"
|
||
msgstr "Zmień język mapowania zasobu"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Resource Remap"
|
||
msgstr "Usuń mapowanie zasobu"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Resource Remap Option"
|
||
msgstr "Usuń opcję mapowania zasobu"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Changed Locale Filter"
|
||
msgstr "Zmień filtr ustawień lokalizacji"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Changed Locale Filter Mode"
|
||
msgstr "Zmień tryb filtrowania ustawień lokalizacji"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Project Settings (project.godot)"
|
||
msgstr "Ustawienia projektu (project.godot)"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "General"
|
||
msgstr "Ogólne"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Override For..."
|
||
msgstr "Nadpisz dla..."
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "The editor must be restarted for changes to take effect."
|
||
msgstr "Edytor musi zostać zrestartowany, by zmiany miały efekt."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Input Map"
|
||
msgstr "Mapowanie wejścia"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Action:"
|
||
msgstr "Akcja:"
|
||
|
||
#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
|
||
msgid "Deadzone"
|
||
msgstr "Martwa strefa"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Device:"
|
||
msgstr "Urządzenie:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Index:"
|
||
msgstr "Indeks:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Localization"
|
||
msgstr "Lokalizacja"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translations"
|
||
msgstr "Tłumaczenia"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translations:"
|
||
msgstr "Tłumaczenia:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remaps"
|
||
msgstr "Mapowanie zasobów"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Resources:"
|
||
msgstr "Zasoby:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remaps by Locale:"
|
||
msgstr "Mapowanie w zależności od lokalizacji:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locales Filter"
|
||
msgstr "Filtr ustawień lokalizacji"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Show All Locales"
|
||
msgstr "Pokaż wszystkie języki"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Show Selected Locales Only"
|
||
msgstr "Pokaż tylko wybrane języki"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Filter mode:"
|
||
msgstr "Tryb filtrowania:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locales:"
|
||
msgstr "Lokalizacje:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "AutoLoad"
|
||
msgstr "Autoładowanie"
|
||
|
||
#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Plugins"
|
||
msgstr "Wtyczki"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Import Defaults"
|
||
msgstr "Domyślny import"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Preset..."
|
||
msgstr "Ustawienie predefiniowane..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Zero"
|
||
msgstr "Zero"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing In-Out"
|
||
msgstr "Łagodne wejście-wyjście"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing Out-In"
|
||
msgstr "Łagodne wyjście-wejście"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "File..."
|
||
msgstr "Plik..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Dir..."
|
||
msgstr "Katalog..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Assign"
|
||
msgstr "Przypisz"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Select Node"
|
||
msgstr "Wybierz węzeł"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Error loading file: Not a resource!"
|
||
msgstr "Błąd wczytania pliku: Brak zasobu!"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Pick a Node"
|
||
msgstr "Wybierz węzeł"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Bit %d, val %d."
|
||
msgstr "Bit %d, wartość %d."
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Property"
|
||
msgstr "Wybierz właściwość"
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Virtual Method"
|
||
msgstr "Wybierz metoda wirtualną"
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Method"
|
||
msgstr "Wybierz metodę"
|
||
|
||
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Batch Rename"
|
||
msgstr "Grupowa zmiana nazwy"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Prefix:"
|
||
msgstr "Przedrostek:"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Suffix:"
|
||
msgstr "Przyrostek:"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Use Regular Expressions"
|
||
msgstr "Użyj wyrażeń regularnych"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Advanced Options"
|
||
msgstr "Opcje zaawansowane"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Substitute"
|
||
msgstr "Substytut"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node name"
|
||
msgstr "Nazwa węzła"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node's parent name, if available"
|
||
msgstr "Nazwa rodzica węzła, jeśli dostępna"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node type"
|
||
msgstr "Typ węzła"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Current scene name"
|
||
msgstr "Nazwa aktualnej sceny"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Root node name"
|
||
msgstr "Nazwa korzenia"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid ""
|
||
"Sequential integer counter.\n"
|
||
"Compare counter options."
|
||
msgstr ""
|
||
"Sekwencyjny licznik całkowity.\n"
|
||
"Porównaj opcje licznika."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Per-level Counter"
|
||
msgstr "Oddzielny licznik na poziom"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "If set, the counter restarts for each group of child nodes."
|
||
msgstr "Gdy ustawione, licznik restartuje dla każdej grupy węzłów potomnych."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Initial value for the counter"
|
||
msgstr "Początkowa wartość dla licznika"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Amount by which counter is incremented for each node"
|
||
msgstr "Liczba, o którą licznik jest zwiększany dla każdego węzła"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Padding"
|
||
msgstr "Wyrównanie"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid ""
|
||
"Minimum number of digits for the counter.\n"
|
||
"Missing digits are padded with leading zeros."
|
||
msgstr ""
|
||
"Minimalna liczba cyfr dla licznika.\n"
|
||
"Brakujące cyfry są wyrównywane zerami poprzedzającymi."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Post-Process"
|
||
msgstr "Przetwarzanie końcowe"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Style"
|
||
msgstr "Styl"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Keep"
|
||
msgstr "Bez zmian"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "PascalCase to snake_case"
|
||
msgstr "PascalCase na snake_case"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "snake_case to PascalCase"
|
||
msgstr "snake_case na PascalCase"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Case"
|
||
msgstr "Notacja"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "To Lowercase"
|
||
msgstr "Na małe litery"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "To Uppercase"
|
||
msgstr "Na wielkie litery"
|
||
|
||
#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
|
||
msgid "Reset"
|
||
msgstr "Resetuj"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Regular Expression Error:"
|
||
msgstr "Błąd wyrażenia regularnego:"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "At character %s"
|
||
msgstr "Przy znaku %s"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent Node"
|
||
msgstr "Zmień nadrzędny węzeł"
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Reparent Location (Select new Parent):"
|
||
msgstr "Wybierz nowego rodzica dla węzła:"
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Keep Global Transform"
|
||
msgstr "Zachowaj globalną transformację"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent"
|
||
msgstr "Zmień nadrzędny"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Run Mode:"
|
||
msgstr "Tryb uruchamiania:"
|
||
|
||
#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
|
||
msgid "Current Scene"
|
||
msgstr "Aktualna scena"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene Arguments:"
|
||
msgstr "Argumenty głównej sceny:"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Scene Run Settings"
|
||
msgstr "Ustawienia uruchomienia sceny"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance the scenes at."
|
||
msgstr "Brak elementu nadrzędnego do stworzenia instancji sceny."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error loading scene from %s"
|
||
msgstr "Błąd przy ładowaniu sceny z %s"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot instance the scene '%s' because the current scene exists within one "
|
||
"of its nodes."
|
||
msgstr ""
|
||
"Nie można utworzyć sceny \"%s\" ponieważ obecna scena jest jednym z jej "
|
||
"węzłów."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Scene(s)"
|
||
msgstr "Dodaj instancję sceny"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Replace with Branch Scene"
|
||
msgstr "Podmień na gałąź sceny"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Child Scene"
|
||
msgstr "Dodaj instancję sceny"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't paste root node into the same scene."
|
||
msgstr "Nie można wkleić korzenia do tej samej sceny."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Paste Node(s)"
|
||
msgstr "Wklej węzeł/y"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Detach Script"
|
||
msgstr "Odłącz skrypt"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on the tree root."
|
||
msgstr "Nie można wykonać tej operacji na głównym węźle drzewa."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Node In Parent"
|
||
msgstr "Przenieś węzeł w nadrzędnym"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Nodes In Parent"
|
||
msgstr "Przenieś węzły w nadrzędnym"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Duplicate Node(s)"
|
||
msgstr "Duplikuj węzeł(y)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
|
||
msgstr ""
|
||
"Nie można zmieniać węzłów nadrzędnych w scenie dziedziczonej. Kolejność "
|
||
"węzłów nie może się zmienić."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Node must belong to the edited scene to become root."
|
||
msgstr "Węzeł musi należeć do edytowanej sceny, by stać się korzeniem."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instantiated scenes can't become root"
|
||
msgstr "Instancje scen nie mogą zostać korzeniem"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Make node as Root"
|
||
msgstr "Zmień węzeł na Korzeń"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete %d nodes and any children?"
|
||
msgstr "Usunąć %d węzłów i ich węzły potomne?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete %d nodes?"
|
||
msgstr "Usunąć %d węzłów?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete the root node \"%s\"?"
|
||
msgstr "Usunąć korzeń \"%s\"?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete node \"%s\" and its children?"
|
||
msgstr "Usunąć węzeł \"%s\" oraz jego węzły potomne?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete node \"%s\"?"
|
||
msgstr "Usunąć węzeł \"%s\"?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Saving the branch as a scene requires having a scene open in the editor."
|
||
msgstr "Zapisane gałęzi jako scena wymaga, aby scena była otwarta w edytorze."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Saving the branch as a scene requires selecting only one node, but you have "
|
||
"selected %d nodes."
|
||
msgstr ""
|
||
"Zapisanie gałęzi jako scena wymaga wybrania tylko jednego węzła, a masz "
|
||
"wybrane %d węzłów."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Can't save the root node branch as an instanced scene.\n"
|
||
"To create an editable copy of the current scene, duplicate it using the "
|
||
"FileSystem dock context menu\n"
|
||
"or create an inherited scene using Scene > New Inherited Scene... instead."
|
||
msgstr ""
|
||
"Nie można zapisać gałęzi z korzenia jako instancji sceny.\n"
|
||
"By utworzyć edytowalną kopię aktualnej sceny, zduplikuj ją z menu "
|
||
"kontekstowego doku systemu plików\n"
|
||
"lub utwórz scenę dziedziczącą używając Scena > Nowa scena dziedzicząca..."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Can't save the branch of an already instanced scene.\n"
|
||
"To create a variation of a scene, you can make an inherited scene based on "
|
||
"the instanced scene using Scene > New Inherited Scene... instead."
|
||
msgstr ""
|
||
"Nie można zapisać gałęzi instancji sceny.\n"
|
||
"By utworzyć wariację sceny, zamiast tego możesz stworzyć scenę dziedziczącą "
|
||
"bazowaną na instancji sceny, używając Scena -> Nowa scena dziedzicząca..."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Can't save a branch which is a child of an already instantiated scene.\n"
|
||
"To save this branch into its own scene, open the original scene, right click "
|
||
"on this branch, and select \"Save Branch as Scene\"."
|
||
msgstr ""
|
||
"Nie można zapisać gałęzi, która jest dzieckiem już wcześniej zainicjowanej "
|
||
"sceny.\n"
|
||
"Aby zapisać tą gałąź do jej własnej sceny, otwórz oryginalną scenę, kliknij "
|
||
"prawym przyciskiem myszy na tą gałąź i wybierz \"Zapisz gałąź jako scenę\"."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Can't save a branch which is part of an inherited scene.\n"
|
||
"To save this branch into its own scene, open the original scene, right click "
|
||
"on this branch, and select \"Save Branch as Scene\"."
|
||
msgstr ""
|
||
"Nie można zapisać gałęzi która jest częścią odziedziczonej sceny.\n"
|
||
"Aby zapisać tą gałąź do jej własnej sceny, otwórz oryginalną scenę, kliknij "
|
||
"prawym przyciskiem myszy na tę gałąź i wybierz \"Zapisz gałąź jako scenę\"."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Save New Scene As..."
|
||
msgstr "Zapisz nową scenę jako ..."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Disabling \"editable_instance\" will cause all properties of the node to be "
|
||
"reverted to their default."
|
||
msgstr ""
|
||
"Wyłączenie \"edytowalnej instancji\" sprawi, że wszystkie właściwości węzła "
|
||
"zostaną przywrócone do domyślnych."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
|
||
"cause all properties of the node to be reverted to their default."
|
||
msgstr ""
|
||
"Włączenie \"edytowalnej instancji\" sprawi, że wszystkie właściwości węzła "
|
||
"zostaną przywrócone do domyślnych."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Make Local"
|
||
msgstr "Uczyń lokalnym"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Enable Scene Unique Name(s)"
|
||
msgstr "Nazwa węzła:"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Unique names already used by another node in the scene:"
|
||
msgstr "Nazwa jest już użyta przez inną funkcję/zmienną/sygnał:"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Disable Scene Unique Name(s)"
|
||
msgstr "Nazwa węzła:"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "New Scene Root"
|
||
msgstr "Nowy korzeń sceny"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Create Root Node:"
|
||
msgstr "Utwórz korzeń:"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "2D Scene"
|
||
msgstr "Scena 2D"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "3D Scene"
|
||
msgstr "Scena 3D"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "User Interface"
|
||
msgstr "Interfejs użytkownika"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Other Node"
|
||
msgstr "Inny węzeł"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes from a foreign scene!"
|
||
msgstr "Nie można operować węzłami z innej sceny!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes the current scene inherits from!"
|
||
msgstr "Nie można działać na węzłach z których dziedziczy obecna scena!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on instanced scenes."
|
||
msgstr "Tej operacji nie można wykonać na dziedziczącej scenie."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach Script"
|
||
msgstr "Dołącz skrypt"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Cut Node(s)"
|
||
msgstr "Wytnij węzeł/y"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remove Node(s)"
|
||
msgstr "Usuń węzeł(y)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Change type of node(s)"
|
||
msgstr "Zmień typ węzła/ów"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
||
"satisfied."
|
||
msgstr ""
|
||
"Nie udało się zapisać sceny. Najprawdopodobniej pewne zależności nie są "
|
||
"spełnione."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error saving scene."
|
||
msgstr "Błąd podczas zapisywania sceny."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error duplicating scene to save it."
|
||
msgstr "Błąd duplikowania sceny przy zapisywaniu."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Sub-Resources"
|
||
msgstr "Zasoby"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Access as Scene Unique Name"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance"
|
||
msgstr "Wyczyść dziedziczenie"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Editable Children"
|
||
msgstr "Edytowalne dzieci"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Load As Placeholder"
|
||
msgstr "Wczytaj jako zastępczy"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot attach a script: there are no languages registered.\n"
|
||
"This is probably because this editor was built with all language modules "
|
||
"disabled."
|
||
msgstr ""
|
||
"Nie można dołączyć skryptu: brak zarejestrowanych języków.\n"
|
||
"To prawdopodobnie przez to, że ten edytor został zbudowany z wyłączonymi "
|
||
"wszystkimi modułami języków."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add Child Node"
|
||
msgstr "Dodaj węzeł"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Expand/Collapse All"
|
||
msgstr "Rozwiń/zwiń wszystko"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Change Type"
|
||
msgstr "Zmień typ"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Reparent to New Node"
|
||
msgstr "Zmień nadrzędny węzeł na nowy"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Make Scene Root"
|
||
msgstr "Zmień na korzeń sceny"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Merge From Scene"
|
||
msgstr "Dołącz ze sceny"
|
||
|
||
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
||
msgid "Save Branch as Scene"
|
||
msgstr "Zapisz gałąź jako scenę"
|
||
|
||
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
||
msgid "Copy Node Path"
|
||
msgstr "Skopiuj ścieżkę węzła"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete (No Confirm)"
|
||
msgstr "Usuń (bez potwierdzenia)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add/Create a New Node."
|
||
msgstr "Dodaj/Utwórz nowy węzeł."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
||
"exists."
|
||
msgstr ""
|
||
"Dodaj instancję sceny jako węzeł. Tworzy dziedziczącą scenę jeśli węzeł "
|
||
"główny nie istnieje."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach a new or existing script to the selected node."
|
||
msgstr "Dołącz nowy lub istniejący skrypt do zaznaczonego węzła."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Detach the script from the selected node."
|
||
msgstr "Odłącz skrypt z zaznaczonego węzła."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remote"
|
||
msgstr "Zdalny"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"If selected, the Remote scene tree dock will cause the project to stutter "
|
||
"every time it updates.\n"
|
||
"Switch back to the Local scene tree dock to improve performance."
|
||
msgstr ""
|
||
"Kiedy wybrany, dok zdalnego drzewa sceny będzie powodował przestoje za "
|
||
"każdym razem, gdy się aktualizuje.\n"
|
||
"Zmień z powrotem na drzewo lokalne, by zwiększyć wydajność."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance? (No Undo!)"
|
||
msgstr "Wyczyścić dziedziczenie? (Nie można cofnąć!)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Show Scene Tree Root Selection"
|
||
msgstr "Wyśrodkowywanie na zaznaczeniu"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Derive Script Globals By Name"
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Use Favorites Root Selection"
|
||
msgstr "Powiększ do zaznaczenia"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle Visible"
|
||
msgstr "Przełącz widoczność"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Unlock Node"
|
||
msgstr "Odblokuj węzeł"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Button Group"
|
||
msgstr "Grupa przycisków"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
#, fuzzy
|
||
msgid "Disable Scene Unique Name"
|
||
msgstr "Nazwa węzła:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "(Connecting From)"
|
||
msgstr "(łączony teraz)"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Node configuration warning:"
|
||
msgstr "Ostrzeżenie konfiguracji węzła:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"This node can be accessed from within anywhere in the scene by preceding it "
|
||
"with the '%s' prefix in a node path.\n"
|
||
"Click to disable this."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node has %s connection(s) and %s group(s).\n"
|
||
"Click to show signals dock."
|
||
msgstr ""
|
||
"Węzeł posiada %s połączeń i %s grup.\n"
|
||
"Kliknij, aby wyświetlić panel sygnałów."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node has %s connection(s).\n"
|
||
"Click to show signals dock."
|
||
msgstr ""
|
||
"Węzeł posiada %s połączenia.\n"
|
||
"Kliknij, aby wyświetlić panel sygnałów."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node is in %s group(s).\n"
|
||
"Click to show groups dock."
|
||
msgstr ""
|
||
"Węzeł jest w %s grupach.\n"
|
||
"Kliknij, aby wyświetlić panel grup."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Open Script:"
|
||
msgstr "Otwórz skrypt:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node is locked.\n"
|
||
"Click to unlock it."
|
||
msgstr ""
|
||
"Węzeł jest zablokowany.\n"
|
||
"Kliknij, by go odblokować."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Children are not selectable.\n"
|
||
"Click to make selectable."
|
||
msgstr ""
|
||
"Dzieci nie są możliwe do zaznaczenia.\n"
|
||
"Kliknij, by móc zaznaczyć."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle Visibility"
|
||
msgstr "Przełącz widoczność"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"AnimationPlayer is pinned.\n"
|
||
"Click to unpin."
|
||
msgstr ""
|
||
"AnimationPlayer jest przypięty.\n"
|
||
"Kliknij, by odpiąć."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Invalid node name, the following characters are not allowed:"
|
||
msgstr "Nieprawidłowa nazwa węzła, następujące znaki są niedozwolone:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Another node already uses this unique name in the scene."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Rename Node"
|
||
msgstr "Zmień nazwę węzła"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Scene Tree (Nodes):"
|
||
msgstr "Drzewo sceny (węzły):"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Node Configuration Warning!"
|
||
msgstr "Ostrzeżenie konfiguracji węzła!"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Select a Node"
|
||
msgstr "Wybierz węzeł"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is empty."
|
||
msgstr "Ścieżka jest pusta."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Filename is empty."
|
||
msgstr "Nazwa pliku jest pusta."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is not local."
|
||
msgstr "Ścieżka nie jest lokalna."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid base path."
|
||
msgstr "Niepoprawna ścieżka bazowa."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "A directory with the same name exists."
|
||
msgstr "Katalog o tej nazwie już istnieje."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "File does not exist."
|
||
msgstr "Plik nie istnieje."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid extension."
|
||
msgstr "Niepoprawne rozszerzenie."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Wrong extension chosen."
|
||
msgstr "Wybrano błędne rozszerzenie."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error loading template '%s'"
|
||
msgstr "Błąd podczas ładowania szablonu \"%s\""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error - Could not create script in filesystem."
|
||
msgstr "Błąd - Nie można było utworzyć skryptu w systemie plików."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error loading script from %s"
|
||
msgstr "Błąd ładowania skryptu z %s"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Overrides"
|
||
msgstr "Nadpisuje"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "N/A"
|
||
msgstr "N/A"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Open Script / Choose Location"
|
||
msgstr "Otwórz skrypt / Wybierz lokację"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Open Script"
|
||
msgstr "Otwórz skrypt"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "File exists, it will be reused."
|
||
msgstr "Plik istnieje, zostanie użyty ponownie."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid path."
|
||
msgstr "Niepoprawna ścieżka."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid class name."
|
||
msgstr "Niepoprawna nazwa klasy."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid inherited parent name or path."
|
||
msgstr "Nieprawidłowa nazwa lub ścieżka klasy bazowej."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Script path/name is valid."
|
||
msgstr "Ścieżka/nazwa skryptu jest prawidłowa."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
|
||
msgstr "Dozwolone: a-z, A-Z, 0-9, _ i ."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-in script (into scene file)."
|
||
msgstr "Wbudowany skrypt (w plik sceny)."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Will create a new script file."
|
||
msgstr "Utwórz nowy plik skryptu."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Will load an existing script file."
|
||
msgstr "Wczytaj istniejący plik skryptu."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Script file already exists."
|
||
msgstr "Plik skryptu już istnieje."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid ""
|
||
"Note: Built-in scripts have some limitations and can't be edited using an "
|
||
"external editor."
|
||
msgstr ""
|
||
"Uwaga: wbudowane skrypty posiadają pewne ograniczenia i nie mogą być "
|
||
"edytowane przy użyciu zewnętrznego edytora."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid ""
|
||
"Warning: Having the script name be the same as a built-in type is usually "
|
||
"not desired."
|
||
msgstr ""
|
||
"Ostrzeżenie: Posiadanie skryptu z nazwą taką samą jak typ wbudowany jest "
|
||
"zazwyczaj niepożądane."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Class Name:"
|
||
msgstr "Nazwa klasy:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Template:"
|
||
msgstr "Szablon:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-in Script:"
|
||
msgstr "Skrypt wbudowany:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Attach Node Script"
|
||
msgstr "Dołącz skrypt dla węzła"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Remote %s:"
|
||
msgstr "Zdalny "
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Bytes:"
|
||
msgstr "Bajty:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Warning:"
|
||
msgstr "Ostrzeżenie:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Error:"
|
||
msgstr "Błąd:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Error"
|
||
msgstr "Błąd C++"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Error:"
|
||
msgstr "Błąd C++:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Source"
|
||
msgstr "Źródło C++"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Source:"
|
||
msgstr "Źródło:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "C++ Source:"
|
||
msgstr "Źródło C++:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Trace"
|
||
msgstr "Ślad stosu"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Errors"
|
||
msgstr "Błędy"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Child process connected."
|
||
msgstr "Połączono z procesem potomnym."
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Copy Error"
|
||
msgstr "Kopiuj błąd"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Open C++ Source on GitHub"
|
||
msgstr "Otwórz źródło C++ na GitHubie"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Video RAM"
|
||
msgstr "Wideo RAM"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Skip Breakpoints"
|
||
msgstr "Pomiń punkty wstrzymania"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Previous Instance"
|
||
msgstr "Sprawdź poprzednią instancję"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Next Instance"
|
||
msgstr "Sprawdź następną instancję"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Frames"
|
||
msgstr "Ramki stosu"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Filter stack variables"
|
||
msgstr "Filtruj kafelki"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Auto Switch To Remote Scene Tree"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Remote Scene Tree Refresh Interval"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Remote Inspect Refresh Interval"
|
||
msgstr ""
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Network Profiler"
|
||
msgstr "Profiler sieci"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitor"
|
||
msgstr "Monitor"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitors"
|
||
msgstr "Monitory"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Pick one or more items from the list to display the graph."
|
||
msgstr "Wybierz jeden lub więcej elementów z listy by wyświetlić graf."
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "List of Video Memory Usage by Resource:"
|
||
msgstr "Zużycie pamięci wideo według zasobów:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Total:"
|
||
msgstr "Całkowity:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Export list to a CSV file"
|
||
msgstr "Eksportuj listę do pliku CSV"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Resource Path"
|
||
msgstr "Ścieżka zasobu"
|
||
|
||
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
|
||
#: servers/audio/effects/audio_effect_record.cpp
|
||
msgid "Format"
|
||
msgstr "Format"
|
||
|
||
#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
|
||
msgid "Usage"
|
||
msgstr "Użycie"
|
||
|
||
#: editor/script_editor_debugger.cpp servers/visual_server.cpp
|
||
msgid "Misc"
|
||
msgstr "Różne"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control:"
|
||
msgstr "Kliknięta kontrolka:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control Type:"
|
||
msgstr "Typ klikniętej kontrolki:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Live Edit Root:"
|
||
msgstr "Korzeń edycji:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Set From Tree"
|
||
msgstr "Ustaw z drzewa"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Export measures as CSV"
|
||
msgstr "Eksportuj pomiary jako CSV"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Erase Shortcut"
|
||
msgstr "Usuń skrót"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Restore Shortcut"
|
||
msgstr "Przywróć skrót"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Change Shortcut"
|
||
msgstr "Zmień skrót"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Editor Settings"
|
||
msgstr "Ustawienia edytora"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Shortcuts"
|
||
msgstr "Skróty"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Binding"
|
||
msgstr "Wiązanie"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Light Radius"
|
||
msgstr "Zmień promień światła"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Stream Player 3D"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change AudioStreamPlayer3D Emission Angle"
|
||
msgstr "Zmień kąt emisji węzła AudioStreamPlayer3D"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
|
||
#: platform/osx/export/export.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Camera"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera FOV"
|
||
msgstr "Zmień Pole Widzenia Kamery"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera Size"
|
||
msgstr "Zmień rozmiar kamery"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Visibility Notifier"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Notifier AABB"
|
||
msgstr "Zmień AABB powiadamiacza"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Particles AABB"
|
||
msgstr "Zmień AABB cząsteczek"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Reflection Probe"
|
||
msgstr "Wybierz właściwość"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Probe Extents"
|
||
msgstr "Zmień rozmiar Probe"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "GI Probe"
|
||
msgstr "Wygeneruj próbnik GI"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Baked Indirect Light"
|
||
msgstr "Oświetlenie pośrednie"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
msgid "Change Sphere Shape Radius"
|
||
msgstr "Zmień promień Sphere Shape"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
msgid "Change Box Shape Extents"
|
||
msgstr "Zmień rozmiar Box Shape"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Radius"
|
||
msgstr "Zmień średnicę Capsule Shape"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Height"
|
||
msgstr "Zmień wysokość kształtu kapsuły"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Cylinder Shape Radius"
|
||
msgstr "Zmień promień kształtu cylindra"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Cylinder Shape Height"
|
||
msgstr "Zmień wysokość kształtu cylindra"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Ray Shape Length"
|
||
msgstr "Zmień długość Ray Shape"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Navigation Edge"
|
||
msgstr "Tryb nawigacji"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Navigation Edge Disabled"
|
||
msgstr "Tryb nawigacji"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Navigation Solid"
|
||
msgstr "Tryb nawigacji"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Navigation Solid Disabled"
|
||
msgstr "Tryb nawigacji"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Joint Body A"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Joint Body B"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Room Edge"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Room Overlap"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Set Room Point Position"
|
||
msgstr "Ustaw pozycję punktu pokoju"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
|
||
#, fuzzy
|
||
msgid "Portal Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Portal Edge"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Portal Arrow"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Set Portal Point Position"
|
||
msgstr "Ustaw pozycję punktu portalu"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Portal Front"
|
||
msgstr ""
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Portal Back"
|
||
msgstr "Wróć"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
|
||
#: scene/2d/tile_map.cpp
|
||
#, fuzzy
|
||
msgid "Occluder"
|
||
msgstr "Tryb okluzji"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Set Occluder Sphere Radius"
|
||
msgstr "Ustaw promień sfery przesłaniacza"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Set Occluder Sphere Position"
|
||
msgstr "Ustaw pozycję sfery przesłaniacza"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Set Occluder Polygon Point Position"
|
||
msgstr "Ustaw położenie punktu poligonowego okludera"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Set Occluder Hole Point Position"
|
||
msgstr "Ustawienie pozycji punktu otworu okludera"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Occluder Polygon Front"
|
||
msgstr "Utwórz wielokąt przesłaniający"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Occluder Polygon Back"
|
||
msgstr "Utwórz wielokąt przesłaniający"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Occluder Hole"
|
||
msgstr "Utwórz wielokąt przesłaniający"
|
||
|
||
#: main/main.cpp
|
||
msgid "Godot Physics"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
|
||
#: servers/visual/visual_server_scene.cpp
|
||
msgid "Use BVH"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
|
||
#: servers/visual/visual_server_scene.cpp
|
||
#, fuzzy
|
||
msgid "BVH Collision Margin"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Crash Handler"
|
||
msgstr "Ustaw uchwyt"
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Multithreaded Server"
|
||
msgstr "Ustaw wielu węzłom"
|
||
|
||
#: main/main.cpp
|
||
msgid "RID Pool Prealloc"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Debugger stdout"
|
||
msgstr "Debugger"
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Max Chars Per Second"
|
||
msgstr "Maks. ilość znaków na sekundę"
|
||
|
||
#: main/main.cpp
|
||
msgid "Max Messages Per Frame"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Max Errors Per Second"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Max Warnings Per Second"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Flush stdout On Print"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp servers/visual_server.cpp
|
||
msgid "Logging"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "File Logging"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Enable File Logging"
|
||
msgstr "Włącz filtrowanie"
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Log Path"
|
||
msgstr "Skopiuj ścieżkę"
|
||
|
||
#: main/main.cpp
|
||
msgid "Max Log Files"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Driver"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Driver Name"
|
||
msgstr "Nazwa skryptu:"
|
||
|
||
#: main/main.cpp
|
||
msgid "Fallback To GLES2"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Use Nvidia Rect Flicker Workaround"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "DPI"
|
||
msgstr "Rozdzielczość (DPI)"
|
||
|
||
#: main/main.cpp
|
||
msgid "Allow hiDPI"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "V-Sync"
|
||
msgstr "Synchronizuj"
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Use V-Sync"
|
||
msgstr "Użyj przyciągania"
|
||
|
||
#: main/main.cpp
|
||
msgid "Per Pixel Transparency"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Allowed"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Intended Usage"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Framebuffer Allocation"
|
||
msgstr "Powiększ do zaznaczenia"
|
||
|
||
#: main/main.cpp platform/uwp/os_uwp.cpp
|
||
#, fuzzy
|
||
msgid "Energy Saving"
|
||
msgstr "Błąd zapisywania"
|
||
|
||
#: main/main.cpp
|
||
msgid "Threads"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
|
||
#, fuzzy
|
||
msgid "Thread Model"
|
||
msgstr "Przełącz tryb"
|
||
|
||
#: main/main.cpp
|
||
msgid "Thread Safe BVH"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Handheld"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp platform/javascript/export/export.cpp
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Orientation"
|
||
msgstr "Dokumentacja online"
|
||
|
||
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
|
||
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
|
||
#, fuzzy
|
||
msgid "Common"
|
||
msgstr "Społeczność"
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Physics FPS"
|
||
msgstr "Klatka fizyki %"
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Force FPS"
|
||
msgstr "Wrzuć na siłę"
|
||
|
||
#: main/main.cpp
|
||
msgid "Enable Pause Aware Picking"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
|
||
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
|
||
#: scene/main/viewport.cpp scene/register_scene_types.cpp
|
||
msgid "GUI"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Drop Mouse On GUI Input Disabled"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "stdout"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Print FPS"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Verbose stdout"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
|
||
#, fuzzy
|
||
msgid "Physics Interpolation"
|
||
msgstr "Sposób interpolacji"
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Enable Warnings"
|
||
msgstr "Włącz filtrowanie"
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Frame Delay Msec"
|
||
msgstr "Powiększ do zaznaczenia"
|
||
|
||
#: main/main.cpp
|
||
msgid "Low Processor Mode"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Delta Sync After Draw"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "iOS"
|
||
msgstr "iOS"
|
||
|
||
#: main/main.cpp
|
||
msgid "Hide Home Indicator"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Input Devices"
|
||
msgstr "Wszystkie urządzenia"
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Pointing"
|
||
msgstr "Punkt"
|
||
|
||
#: main/main.cpp
|
||
msgid "Touch Delay"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp servers/visual_server.cpp
|
||
msgid "GLES3"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Shaders"
|
||
msgstr "Shader"
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Debug Shader Fallbacks"
|
||
msgstr "Opóźnienia wymuszania shaderów"
|
||
|
||
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
|
||
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
|
||
#: scene/resources/world.cpp
|
||
#, fuzzy
|
||
msgid "Environment"
|
||
msgstr "Wyświetlaj środowisko"
|
||
|
||
#: main/main.cpp
|
||
msgid "Default Clear Color"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Boot Splash"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Show Image"
|
||
msgstr "Pokaż kości"
|
||
|
||
#: main/main.cpp
|
||
msgid "Image"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Fullsize"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp scene/resources/dynamic_font.cpp
|
||
#, fuzzy
|
||
msgid "Use Filter"
|
||
msgstr "Filtr:"
|
||
|
||
#: main/main.cpp scene/resources/style_box.cpp
|
||
#, fuzzy
|
||
msgid "BG Color"
|
||
msgstr "Kolory"
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "macOS Native Icon"
|
||
msgstr "Ustaw ikonę Kafelka"
|
||
|
||
#: main/main.cpp
|
||
msgid "Windows Native Icon"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Buffering"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Agile Event Flushing"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Emulate Touch From Mouse"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Emulate Mouse From Touch"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Mouse Cursor"
|
||
msgstr "Przycisk myszy"
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Custom Image"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: main/main.cpp
|
||
msgid "Custom Image Hotspot"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Tooltip Position Offset"
|
||
msgstr "Offset obrotu:"
|
||
|
||
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
|
||
#, fuzzy
|
||
msgid "Debugger Agent"
|
||
msgstr "Debugger"
|
||
|
||
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
|
||
#, fuzzy
|
||
msgid "Wait For Debugger"
|
||
msgstr "Debugger"
|
||
|
||
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
|
||
#, fuzzy
|
||
msgid "Wait Timeout"
|
||
msgstr "Przekroczenie czasu."
|
||
|
||
#: main/main.cpp
|
||
msgid "Runtime"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Unhandled Exception Policy"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Main Loop Type"
|
||
msgstr "Znajdź typ węzła"
|
||
|
||
#: main/main.cpp scene/gui/texture_progress.cpp
|
||
#: scene/gui/viewport_container.cpp
|
||
#, fuzzy
|
||
msgid "Stretch"
|
||
msgstr "Załaduj"
|
||
|
||
#: main/main.cpp
|
||
#, fuzzy
|
||
msgid "Aspect"
|
||
msgstr "Inspektor"
|
||
|
||
#: main/main.cpp
|
||
msgid "Shrink"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp scene/main/scene_tree.cpp
|
||
msgid "Auto Accept Quit"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp scene/main/scene_tree.cpp
|
||
#, fuzzy
|
||
msgid "Quit On Go Back"
|
||
msgstr "Wróć"
|
||
|
||
#: main/main.cpp scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Snap Controls To Pixels"
|
||
msgstr "Przyciągaj do boków węzła"
|
||
|
||
#: main/main.cpp
|
||
msgid "Dynamic Fonts"
|
||
msgstr ""
|
||
|
||
#: main/main.cpp
|
||
msgid "Use Oversampling"
|
||
msgstr ""
|
||
|
||
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
|
||
msgid "Active Soft World"
|
||
msgstr ""
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "CSG"
|
||
msgstr ""
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Cylinder Radius"
|
||
msgstr "Zmień promień cylindra"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Cylinder Height"
|
||
msgstr "Zmień wysokość cylindra"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Torus Inner Radius"
|
||
msgstr "Zmień wewnętrzny promień torusa"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Torus Outer Radius"
|
||
msgstr "Zmień zewnętrzny promień torusa"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
#, fuzzy
|
||
msgid "Operation"
|
||
msgstr "Opcje"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
msgid "Calculate Tangents"
|
||
msgstr ""
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
#, fuzzy
|
||
msgid "Use Collision"
|
||
msgstr "Kolizja"
|
||
|
||
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
|
||
#, fuzzy
|
||
msgid "Collision Layer"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
|
||
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
|
||
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Collision Mask"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
#, fuzzy
|
||
msgid "Invert Faces"
|
||
msgstr "Zmień wielkość liter"
|
||
|
||
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
|
||
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
|
||
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
|
||
#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
|
||
#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
|
||
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
|
||
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
|
||
#: scene/resources/sphere_shape.cpp
|
||
#, fuzzy
|
||
msgid "Radius"
|
||
msgstr "Promień:"
|
||
|
||
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
|
||
#, fuzzy
|
||
msgid "Radial Segments"
|
||
msgstr "Argumenty głównej sceny:"
|
||
|
||
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
|
||
#, fuzzy
|
||
msgid "Rings"
|
||
msgstr "Ostrzeżenia"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
#, fuzzy
|
||
msgid "Smooth Faces"
|
||
msgstr "Płynny Krok"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
#, fuzzy
|
||
msgid "Sides"
|
||
msgstr "Pokaż prowadnice"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
msgid "Cone"
|
||
msgstr ""
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
#, fuzzy
|
||
msgid "Inner Radius"
|
||
msgstr "Zmień wewnętrzny promień torusa"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
#, fuzzy
|
||
msgid "Outer Radius"
|
||
msgstr "Zmień zewnętrzny promień torusa"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
msgid "Ring Sides"
|
||
msgstr ""
|
||
|
||
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
|
||
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
|
||
#: scene/3d/collision_polygon.cpp
|
||
#, fuzzy
|
||
msgid "Polygon"
|
||
msgstr "Wielokąt"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
msgid "Spin Degrees"
|
||
msgstr ""
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
msgid "Spin Sides"
|
||
msgstr ""
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
#, fuzzy
|
||
msgid "Path Node"
|
||
msgstr "Wklej węzły"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
#, fuzzy
|
||
msgid "Path Interval Type"
|
||
msgstr "Utwórz wewnętrzny wierzchołek"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
msgid "Path Interval"
|
||
msgstr ""
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
msgid "Path Simplify Angle"
|
||
msgstr ""
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
#, fuzzy
|
||
msgid "Path Rotation"
|
||
msgstr "Obrót losowy:"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
#, fuzzy
|
||
msgid "Path Local"
|
||
msgstr "Uczyń lokalnym"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
#, fuzzy
|
||
msgid "Path Continuous U"
|
||
msgstr "Ciągłe"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
#, fuzzy
|
||
msgid "Path U Distance"
|
||
msgstr "Wybierz odległość:"
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
#, fuzzy
|
||
msgid "Path Joined"
|
||
msgstr "Obrót losowy:"
|
||
|
||
#: modules/enet/networked_multiplayer_enet.cpp
|
||
#, fuzzy
|
||
msgid "Compression Mode"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: modules/enet/networked_multiplayer_enet.cpp
|
||
#, fuzzy
|
||
msgid "Transfer Channel"
|
||
msgstr "Zmiana przekształcenia"
|
||
|
||
#: modules/enet/networked_multiplayer_enet.cpp
|
||
#, fuzzy
|
||
msgid "Channel Count"
|
||
msgstr "Instancja"
|
||
|
||
#: modules/enet/networked_multiplayer_enet.cpp
|
||
#, fuzzy
|
||
msgid "Always Ordered"
|
||
msgstr "Zawsze pokazuj siatkę"
|
||
|
||
#: modules/enet/networked_multiplayer_enet.cpp
|
||
msgid "Server Relay"
|
||
msgstr ""
|
||
|
||
#: modules/enet/networked_multiplayer_enet.cpp
|
||
msgid "DTLS Verify"
|
||
msgstr ""
|
||
|
||
#: modules/enet/networked_multiplayer_enet.cpp
|
||
msgid "DTLS Hostname"
|
||
msgstr ""
|
||
|
||
#: modules/enet/networked_multiplayer_enet.cpp
|
||
#, fuzzy
|
||
msgid "Use DTLS"
|
||
msgstr "Użyj przyciągania"
|
||
|
||
#: modules/fbx/editor_scene_importer_fbx.cpp
|
||
msgid "FBX"
|
||
msgstr ""
|
||
|
||
#: modules/fbx/editor_scene_importer_fbx.cpp
|
||
msgid "Use FBX"
|
||
msgstr ""
|
||
|
||
#: modules/gdnative/gdnative.cpp
|
||
#, fuzzy
|
||
msgid "Config File"
|
||
msgstr "Zapisywanie pliku:"
|
||
|
||
#: modules/gdnative/gdnative.cpp
|
||
#, fuzzy
|
||
msgid "Load Once"
|
||
msgstr "Wczytaj zasób"
|
||
|
||
#: modules/gdnative/gdnative.cpp
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Singleton"
|
||
msgstr "Szkielet"
|
||
|
||
#: modules/gdnative/gdnative.cpp
|
||
#, fuzzy
|
||
msgid "Symbol Prefix"
|
||
msgstr "Przedrostek:"
|
||
|
||
#: modules/gdnative/gdnative.cpp
|
||
#, fuzzy
|
||
msgid "Reloadable"
|
||
msgstr "Przeładuj"
|
||
|
||
#: modules/gdnative/gdnative.cpp
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
#: modules/gdnative/nativescript/nativescript.cpp
|
||
msgid "Library"
|
||
msgstr "Biblioteka"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Select the dynamic library for this entry"
|
||
msgstr "Wybierz dynamiczną bibliotekę do tego pola"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Select dependencies of the library for this entry"
|
||
msgstr "Zaznacz zależności biblioteki dla tego pola"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Remove current entry"
|
||
msgstr "Usuń aktualny wpis"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Double click to create a new entry"
|
||
msgstr "Kliknij dwukrotnie by stworzyć nowy wpis"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Platform:"
|
||
msgstr "Platforma:"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Platform"
|
||
msgstr "Platforma"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Dynamic Library"
|
||
msgstr "Biblioteka dynamiczna"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Add an architecture entry"
|
||
msgstr "Dodaj pole architektury"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "GDNativeLibrary"
|
||
msgstr "GDNativeLibrary"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Enabled GDNative Singleton"
|
||
msgstr "Włączony singleton GDNative"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Disabled GDNative Singleton"
|
||
msgstr "Wyłączony singleton GDNative"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
#, fuzzy
|
||
msgid "Libraries:"
|
||
msgstr "Biblioteki: "
|
||
|
||
#: modules/gdnative/nativescript/nativescript.cpp
|
||
#, fuzzy
|
||
msgid "Class Name"
|
||
msgstr "Nazwa klasy:"
|
||
|
||
#: modules/gdnative/nativescript/nativescript.cpp
|
||
#, fuzzy
|
||
msgid "Script Class"
|
||
msgstr "Nazwa skryptu:"
|
||
|
||
#: modules/gdnative/nativescript/nativescript.cpp
|
||
#, fuzzy
|
||
msgid "Icon Path"
|
||
msgstr "Przejdź do wprowadzania ścieżki"
|
||
|
||
#: modules/gdnative/register_types.cpp
|
||
msgid "GDNative"
|
||
msgstr "GDNative"
|
||
|
||
#: modules/gdscript/editor/gdscript_highlighter.cpp
|
||
#: modules/gdscript/gdscript.cpp
|
||
msgid "GDScript"
|
||
msgstr "GDScript"
|
||
|
||
#: modules/gdscript/editor/gdscript_highlighter.cpp
|
||
msgid "Function Definition Color"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/editor/gdscript_highlighter.cpp
|
||
#, fuzzy
|
||
msgid "Node Path Color"
|
||
msgstr "Skopiuj ścieżkę węzła"
|
||
|
||
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
|
||
msgid "Max Call Stack"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript.cpp
|
||
#, fuzzy
|
||
msgid "Treat Warnings As Errors"
|
||
msgstr "Traktuj ostrzeżenia jako błędy"
|
||
|
||
#: modules/gdscript/gdscript.cpp
|
||
msgid "Exclude Addons"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript.cpp
|
||
msgid "Autocomplete Setters And Getters"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Step argument is zero!"
|
||
msgstr "Argument kroku wynosi zero!"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not a script with an instance"
|
||
msgstr "To nie jest skrypt z instancją"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not based on a script"
|
||
msgstr "Nie bazuje na skrypcie"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not based on a resource file"
|
||
msgstr "Nie bazuje na pliku zasobów"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (missing @path)"
|
||
msgstr "Niepoprawna instancja formatu słownika (brakujący @path)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (can't load script at @path)"
|
||
msgstr ""
|
||
"Niepoprawna instancja formatu słownika (nie można wczytać skryptu w @path)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (invalid script at @path)"
|
||
msgstr "Niepoprawna instancja formatu słownika (niepoprawny skrypt w @path)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary (invalid subclasses)"
|
||
msgstr "Niepoprawna instancja słownika (niepoprawne podklasy)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Object can't provide a length."
|
||
msgstr "Obiekt nie może podać długości."
|
||
|
||
#: modules/gdscript/language_server/gdscript_language_server.cpp
|
||
#, fuzzy
|
||
msgid "Language Server"
|
||
msgstr "Język:"
|
||
|
||
#: modules/gdscript/language_server/gdscript_language_server.cpp
|
||
#, fuzzy
|
||
msgid "Enable Smart Resolve"
|
||
msgstr "Nie można rozwiązać"
|
||
|
||
#: modules/gdscript/language_server/gdscript_language_server.cpp
|
||
msgid "Show Native Symbols In Editor"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/language_server/gdscript_language_server.cpp
|
||
msgid "Use Thread"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
|
||
msgid "Export Mesh GLTF2"
|
||
msgstr "Eksportowani siatki GLTF2"
|
||
|
||
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
|
||
msgid "Export GLTF..."
|
||
msgstr "Eksportuj GLTF..."
|
||
|
||
#: modules/gltf/gltf_accessor.cpp
|
||
#, fuzzy
|
||
msgid "Buffer View"
|
||
msgstr "Widok z tyłu"
|
||
|
||
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
|
||
#, fuzzy
|
||
msgid "Byte Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: modules/gltf/gltf_accessor.cpp
|
||
#, fuzzy
|
||
msgid "Component Type"
|
||
msgstr "Komponenty"
|
||
|
||
#: modules/gltf/gltf_accessor.cpp
|
||
#, fuzzy
|
||
msgid "Normalized"
|
||
msgstr "Format"
|
||
|
||
#: modules/gltf/gltf_accessor.cpp
|
||
#, fuzzy
|
||
msgid "Count"
|
||
msgstr "Ilośc:"
|
||
|
||
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Min"
|
||
msgstr "MiB"
|
||
|
||
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Max"
|
||
msgstr "Miks"
|
||
|
||
#: modules/gltf/gltf_accessor.cpp
|
||
#, fuzzy
|
||
msgid "Sparse Count"
|
||
msgstr "Instancja"
|
||
|
||
#: modules/gltf/gltf_accessor.cpp
|
||
msgid "Sparse Indices Buffer View"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_accessor.cpp
|
||
msgid "Sparse Indices Byte Offset"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_accessor.cpp
|
||
#, fuzzy
|
||
msgid "Sparse Indices Component Type"
|
||
msgstr "Parsowanie Geometrii..."
|
||
|
||
#: modules/gltf/gltf_accessor.cpp
|
||
msgid "Sparse Values Buffer View"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_accessor.cpp
|
||
msgid "Sparse Values Byte Offset"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_buffer_view.cpp
|
||
#, fuzzy
|
||
msgid "Buffer"
|
||
msgstr "Widok z tyłu"
|
||
|
||
#: modules/gltf/gltf_buffer_view.cpp
|
||
#, fuzzy
|
||
msgid "Byte Length"
|
||
msgstr "Domyślny motyw"
|
||
|
||
#: modules/gltf/gltf_buffer_view.cpp
|
||
msgid "Byte Stride"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_buffer_view.cpp
|
||
#, fuzzy
|
||
msgid "Indices"
|
||
msgstr "Wszystkie urządzenia"
|
||
|
||
#: modules/gltf/gltf_camera.cpp
|
||
#, fuzzy
|
||
msgid "FOV Size"
|
||
msgstr "Rozmiar:"
|
||
|
||
#: modules/gltf/gltf_camera.cpp
|
||
msgid "Zfar"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_camera.cpp
|
||
#, fuzzy
|
||
msgid "Znear"
|
||
msgstr "Liniowy"
|
||
|
||
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
|
||
#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
|
||
#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
|
||
#: scene/resources/environment.cpp scene/resources/material.cpp
|
||
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
|
||
#: scene/resources/style_box.cpp
|
||
#, fuzzy
|
||
msgid "Color"
|
||
msgstr "Kolory"
|
||
|
||
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
|
||
#: scene/resources/environment.cpp
|
||
msgid "Intensity"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Range"
|
||
msgstr "Zmień"
|
||
|
||
#: modules/gltf/gltf_light.cpp
|
||
msgid "Inner Cone Angle"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_light.cpp
|
||
msgid "Outer Cone Angle"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Blend Weights"
|
||
msgstr "Stwórz Lightmaps"
|
||
|
||
#: modules/gltf/gltf_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Instance Materials"
|
||
msgstr "Zmiany materiału:"
|
||
|
||
#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
|
||
#, fuzzy
|
||
msgid "Parent"
|
||
msgstr "Zmień nadrzędny"
|
||
|
||
#: modules/gltf/gltf_node.cpp
|
||
#, fuzzy
|
||
msgid "Xform"
|
||
msgstr "Platforma"
|
||
|
||
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
|
||
msgid "Skin"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
|
||
#, fuzzy
|
||
msgid "Translation"
|
||
msgstr "Tłumaczenia"
|
||
|
||
#: modules/gltf/gltf_node.cpp
|
||
#, fuzzy
|
||
msgid "Children"
|
||
msgstr "Edytowalne dzieci"
|
||
|
||
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
|
||
#, fuzzy
|
||
msgid "Joints"
|
||
msgstr "Punkt"
|
||
|
||
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
|
||
msgid "Roots"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
|
||
msgid "Unique Names"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_skeleton.cpp
|
||
#, fuzzy
|
||
msgid "Godot Bone Node"
|
||
msgstr "Pozyskaj węzeł sceny"
|
||
|
||
#: modules/gltf/gltf_skin.cpp
|
||
#, fuzzy
|
||
msgid "Skin Root"
|
||
msgstr "Nowy korzeń sceny"
|
||
|
||
#: modules/gltf/gltf_skin.cpp
|
||
#, fuzzy
|
||
msgid "Joints Original"
|
||
msgstr "Wycentruj na pozycji początkowej"
|
||
|
||
#: modules/gltf/gltf_skin.cpp
|
||
msgid "Inverse Binds"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_skin.cpp
|
||
#, fuzzy
|
||
msgid "Non Joints"
|
||
msgstr "Przesuń złącze"
|
||
|
||
#: modules/gltf/gltf_skin.cpp
|
||
msgid "Joint I To Bone I"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_skin.cpp
|
||
msgid "Joint I To Name"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_skin.cpp
|
||
msgid "Godot Skin"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_spec_gloss.cpp
|
||
msgid "Diffuse Img"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_spec_gloss.cpp
|
||
msgid "Diffuse Factor"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_spec_gloss.cpp
|
||
msgid "Gloss Factor"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_spec_gloss.cpp
|
||
#, fuzzy
|
||
msgid "Specular Factor"
|
||
msgstr "Operator skalarny."
|
||
|
||
#: modules/gltf/gltf_spec_gloss.cpp
|
||
msgid "Spec Gloss Img"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_state.cpp
|
||
msgid "Json"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_state.cpp
|
||
#, fuzzy
|
||
msgid "Major Version"
|
||
msgstr "Wersja"
|
||
|
||
#: modules/gltf/gltf_state.cpp
|
||
#, fuzzy
|
||
msgid "Minor Version"
|
||
msgstr "Wersja"
|
||
|
||
#: modules/gltf/gltf_state.cpp
|
||
#, fuzzy
|
||
msgid "GLB Data"
|
||
msgstr "z danymi"
|
||
|
||
#: modules/gltf/gltf_state.cpp
|
||
msgid "Use Named Skin Binds"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_state.cpp
|
||
#, fuzzy
|
||
msgid "Buffer Views"
|
||
msgstr "Widok z tyłu"
|
||
|
||
#: modules/gltf/gltf_state.cpp
|
||
msgid "Accessors"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_state.cpp
|
||
#, fuzzy
|
||
msgid "Scene Name"
|
||
msgstr "Ścieżka sceny:"
|
||
|
||
#: modules/gltf/gltf_state.cpp
|
||
#, fuzzy
|
||
msgid "Root Nodes"
|
||
msgstr "Nazwa korzenia"
|
||
|
||
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
|
||
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
|
||
#, fuzzy
|
||
msgid "Textures"
|
||
msgstr "Funkcje"
|
||
|
||
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
|
||
msgid "Images"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_state.cpp
|
||
msgid "Cameras"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Lights"
|
||
msgstr "Światło"
|
||
|
||
#: modules/gltf/gltf_state.cpp
|
||
#, fuzzy
|
||
msgid "Unique Animation Names"
|
||
msgstr "Nowa nazwa animacji:"
|
||
|
||
#: modules/gltf/gltf_state.cpp
|
||
#, fuzzy
|
||
msgid "Skeletons"
|
||
msgstr "Szkielet"
|
||
|
||
#: modules/gltf/gltf_state.cpp
|
||
#, fuzzy
|
||
msgid "Skeleton To Node"
|
||
msgstr "Wybierz węzeł"
|
||
|
||
#: modules/gltf/gltf_state.cpp
|
||
#, fuzzy
|
||
msgid "Animations"
|
||
msgstr "Animacje:"
|
||
|
||
#: modules/gltf/gltf_texture.cpp
|
||
#, fuzzy
|
||
msgid "Src Image"
|
||
msgstr "Pokaż kości"
|
||
|
||
#: modules/gridmap/grid_map.cpp
|
||
msgid "Mesh Library"
|
||
msgstr "Biblioteka meshów"
|
||
|
||
#: modules/gridmap/grid_map.cpp
|
||
#, fuzzy
|
||
msgid "Physics Material"
|
||
msgstr "Klatka fizyki %"
|
||
|
||
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
|
||
#, fuzzy
|
||
msgid "Use In Baked Light"
|
||
msgstr "Stwórz Lightmaps"
|
||
|
||
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
|
||
msgid "Cell"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map.cpp
|
||
#, fuzzy
|
||
msgid "Octant Size"
|
||
msgstr "Widok z przodu"
|
||
|
||
#: modules/gridmap/grid_map.cpp
|
||
#, fuzzy
|
||
msgid "Center X"
|
||
msgstr "Wyśrodkowane"
|
||
|
||
#: modules/gridmap/grid_map.cpp
|
||
#, fuzzy
|
||
msgid "Center Y"
|
||
msgstr "Wyśrodkowane"
|
||
|
||
#: modules/gridmap/grid_map.cpp
|
||
#, fuzzy
|
||
msgid "Center Z"
|
||
msgstr "Wyśrodkowane"
|
||
|
||
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
|
||
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
|
||
#: scene/resources/material.cpp
|
||
msgid "Mask"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
|
||
#, fuzzy
|
||
msgid "Bake Navigation"
|
||
msgstr "Nawigacja"
|
||
|
||
#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
|
||
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
|
||
#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
|
||
#: scene/3d/navigation_mesh_instance.cpp
|
||
#, fuzzy
|
||
msgid "Navigation Layers"
|
||
msgstr "Tryb nawigacji"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Next Plane"
|
||
msgstr "Następna płaszczyzna"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Previous Plane"
|
||
msgstr "Poprzednia płaszczyzna"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Plane:"
|
||
msgstr "Płaszczyzna:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Next Floor"
|
||
msgstr "Następny poziom"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Previous Floor"
|
||
msgstr "Poprzedni poziom"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Floor:"
|
||
msgstr "Poziom:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Delete Selection"
|
||
msgstr "GridMap Usuń zaznaczenie"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Fill Selection"
|
||
msgstr "GridMap Wypełnij zaznaczenie"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Paste Selection"
|
||
msgstr "GridMap Wklej zaznaczenie"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Paint"
|
||
msgstr "Malowanie GridMap"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Selection"
|
||
msgstr "Wybór GridMap"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Snap View"
|
||
msgstr "Przyciąganie widoku"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Disabled"
|
||
msgstr "Wyłącz przycinanie"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Above"
|
||
msgstr "Przytnij powyżej"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Below"
|
||
msgstr "Przytnij poniżej"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit X Axis"
|
||
msgstr "Edytuj oś X"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit Y Axis"
|
||
msgstr "Edytuj oś Y"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit Z Axis"
|
||
msgstr "Edytuj oś Z"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate X"
|
||
msgstr "Kursor Obróć X"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Y"
|
||
msgstr "Kursor Obróć Y"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Z"
|
||
msgstr "Kursor Obróć Z"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate X"
|
||
msgstr "Kursor Obróć w tył X"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate Y"
|
||
msgstr "Kursor Obróć w tył Y"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate Z"
|
||
msgstr "Kursor Obróć w tył Z"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Clear Rotation"
|
||
msgstr "Kursor Wyczyść obrót"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Paste Selects"
|
||
msgstr "Wklejanie zaznacza"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clear Selection"
|
||
msgstr "Wyczyść zaznaczone"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Fill Selection"
|
||
msgstr "Wypełnij zaznaczone"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Settings"
|
||
msgstr "Ustawienia GridMap"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Pick Distance:"
|
||
msgstr "Wybierz odległość:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Filter meshes"
|
||
msgstr "Filtruj siatki"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
|
||
msgstr ""
|
||
"Przypisz temu węzłowi GridMap zasób MeshLibrary, aby korzystać z jego siatek."
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Begin Bake"
|
||
msgstr "Zacznij wypalanie"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Preparing data structures"
|
||
msgstr "Przygotowywanie struktur danych"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Generate buffers"
|
||
msgstr "Generuj bufory"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Direct lighting"
|
||
msgstr "Oświetlenie bezpośrednie"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Indirect lighting"
|
||
msgstr "Oświetlenie pośrednie"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Post processing"
|
||
msgstr "Przetwarzanie końcowe"
|
||
|
||
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
|
||
msgid "Plotting lightmaps"
|
||
msgstr "Kreślenie map światła"
|
||
|
||
#: modules/lightmapper_cpu/register_types.cpp
|
||
#, fuzzy
|
||
msgid "CPU Lightmapper"
|
||
msgstr "Stwórz Lightmaps"
|
||
|
||
#: modules/lightmapper_cpu/register_types.cpp
|
||
msgid "Low Quality Ray Count"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_cpu/register_types.cpp
|
||
msgid "Medium Quality Ray Count"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_cpu/register_types.cpp
|
||
msgid "High Quality Ray Count"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_cpu/register_types.cpp
|
||
msgid "Ultra Quality Ray Count"
|
||
msgstr ""
|
||
|
||
#: modules/minimp3/audio_stream_mp3.cpp
|
||
#: modules/minimp3/resource_importer_mp3.cpp
|
||
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
|
||
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
|
||
#, fuzzy
|
||
msgid "Loop Offset"
|
||
msgstr "Przesunięcie:"
|
||
|
||
#: modules/mobile_vr/mobile_vr_interface.cpp
|
||
msgid "Eye Height"
|
||
msgstr ""
|
||
|
||
#: modules/mobile_vr/mobile_vr_interface.cpp
|
||
msgid "IOD"
|
||
msgstr ""
|
||
|
||
#: modules/mobile_vr/mobile_vr_interface.cpp
|
||
#, fuzzy
|
||
msgid "Display Width"
|
||
msgstr "Widok siatki"
|
||
|
||
#: modules/mobile_vr/mobile_vr_interface.cpp
|
||
#, fuzzy
|
||
msgid "Display To Lens"
|
||
msgstr "Widok bezcieniowy"
|
||
|
||
#: modules/mobile_vr/mobile_vr_interface.cpp
|
||
msgid "Oversample"
|
||
msgstr ""
|
||
|
||
#: modules/mobile_vr/mobile_vr_interface.cpp
|
||
msgid "K1"
|
||
msgstr ""
|
||
|
||
#: modules/mobile_vr/mobile_vr_interface.cpp
|
||
msgid "K2"
|
||
msgstr ""
|
||
|
||
#: modules/mono/csharp_script.cpp
|
||
msgid "Class name can't be a reserved keyword"
|
||
msgstr "Nazwa klasy nie może być słowem zastrzeżonym"
|
||
|
||
#: modules/mono/csharp_script.cpp
|
||
msgid "Build Solution"
|
||
msgstr "Zbuduj rozwiązanie"
|
||
|
||
#: modules/mono/editor/csharp_project.cpp
|
||
#, fuzzy
|
||
msgid "Auto Update Project"
|
||
msgstr "Projekt bez nazwy"
|
||
|
||
#: modules/mono/godotsharp_dirs.cpp
|
||
#, fuzzy
|
||
msgid "Assembly Name"
|
||
msgstr "Pokaż wszystko"
|
||
|
||
#: modules/mono/godotsharp_dirs.cpp
|
||
#, fuzzy
|
||
msgid "Solution Directory"
|
||
msgstr "Wybierz katalog"
|
||
|
||
#: modules/mono/godotsharp_dirs.cpp
|
||
#, fuzzy
|
||
msgid "C# Project Directory"
|
||
msgstr "Wybierz katalog"
|
||
|
||
#: modules/mono/mono_gd/gd_mono_utils.cpp
|
||
msgid "End of inner exception stack trace"
|
||
msgstr "Koniec śladu stosu wewnętrznego wyjątku"
|
||
|
||
#: modules/navigation/navigation_mesh_editor_plugin.cpp
|
||
#: scene/3d/navigation_mesh_instance.cpp
|
||
msgid "A NavigationMesh resource must be set or created for this node to work."
|
||
msgstr ""
|
||
"Zasób typu NavigationMesh musi być ustawiony w odpowiednim polu, aby ten "
|
||
"węzeł zadziałał."
|
||
|
||
#: modules/navigation/navigation_mesh_editor_plugin.cpp
|
||
msgid "Bake NavMesh"
|
||
msgstr "Przygotuj NavMesh"
|
||
|
||
#: modules/navigation/navigation_mesh_editor_plugin.cpp
|
||
msgid "Clear the navigation mesh."
|
||
msgstr "Wyczyść siatkę nawigacji."
|
||
|
||
#: modules/navigation/navigation_mesh_generator.cpp
|
||
msgid "Setting up Configuration..."
|
||
msgstr "Ustawianie konfiguracji..."
|
||
|
||
#: modules/navigation/navigation_mesh_generator.cpp
|
||
msgid "Calculating grid size..."
|
||
msgstr "Obliczanie wielkości siatki..."
|
||
|
||
#: modules/navigation/navigation_mesh_generator.cpp
|
||
msgid "Creating heightfield..."
|
||
msgstr "Tworzenie pola wysokości..."
|
||
|
||
#: modules/navigation/navigation_mesh_generator.cpp
|
||
msgid "Marking walkable triangles..."
|
||
msgstr "Zaznaczanie możliwych do przejścia trójkątów ..."
|
||
|
||
#: modules/navigation/navigation_mesh_generator.cpp
|
||
msgid "Constructing compact heightfield..."
|
||
msgstr "Konstruowanie zwartego pola wysokości..."
|
||
|
||
#: modules/navigation/navigation_mesh_generator.cpp
|
||
msgid "Eroding walkable area..."
|
||
msgstr "Erodowanie osiągalnego obszaru..."
|
||
|
||
#: modules/navigation/navigation_mesh_generator.cpp
|
||
msgid "Partitioning..."
|
||
msgstr "Rozdzielanie..."
|
||
|
||
#: modules/navigation/navigation_mesh_generator.cpp
|
||
msgid "Creating contours..."
|
||
msgstr "Tworzenie konturów..."
|
||
|
||
#: modules/navigation/navigation_mesh_generator.cpp
|
||
msgid "Creating polymesh..."
|
||
msgstr "Tworzenie siatki wielokątnej..."
|
||
|
||
#: modules/navigation/navigation_mesh_generator.cpp
|
||
msgid "Converting to native navigation mesh..."
|
||
msgstr "Konwertowanie do natywnej siatki nawigacyjnej..."
|
||
|
||
#: modules/navigation/navigation_mesh_generator.cpp
|
||
msgid "Navigation Mesh Generator Setup:"
|
||
msgstr "Ustawienia generatora siatek nawigacyjnych:"
|
||
|
||
#: modules/navigation/navigation_mesh_generator.cpp
|
||
msgid "Parsing Geometry..."
|
||
msgstr "Parsowanie Geometrii..."
|
||
|
||
#: modules/navigation/navigation_mesh_generator.cpp
|
||
msgid "Done!"
|
||
msgstr "Skończone!"
|
||
|
||
#: modules/opensimplex/noise_texture.cpp
|
||
msgid "Seamless"
|
||
msgstr ""
|
||
|
||
#: modules/opensimplex/noise_texture.cpp
|
||
#, fuzzy
|
||
msgid "As Normal Map"
|
||
msgstr "Losowa skala:"
|
||
|
||
#: modules/opensimplex/noise_texture.cpp
|
||
msgid "Bump Strength"
|
||
msgstr ""
|
||
|
||
#: modules/opensimplex/noise_texture.cpp
|
||
msgid "Noise"
|
||
msgstr ""
|
||
|
||
#: modules/opensimplex/noise_texture.cpp
|
||
#, fuzzy
|
||
msgid "Noise Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: modules/opensimplex/open_simplex_noise.cpp
|
||
msgid "Octaves"
|
||
msgstr ""
|
||
|
||
#: modules/opensimplex/open_simplex_noise.cpp
|
||
msgid "Period"
|
||
msgstr ""
|
||
|
||
#: modules/opensimplex/open_simplex_noise.cpp
|
||
#, fuzzy
|
||
msgid "Persistence"
|
||
msgstr "Perspektywa"
|
||
|
||
#: modules/opensimplex/open_simplex_noise.cpp
|
||
msgid "Lacunarity"
|
||
msgstr ""
|
||
|
||
#: modules/regex/regex.cpp
|
||
msgid "Subject"
|
||
msgstr ""
|
||
|
||
#: modules/regex/regex.cpp
|
||
#, fuzzy
|
||
msgid "Names"
|
||
msgstr "Nazwa"
|
||
|
||
#: modules/regex/regex.cpp
|
||
#, fuzzy
|
||
msgid "Strings"
|
||
msgstr "Ustawienia:"
|
||
|
||
#: modules/upnp/upnp.cpp
|
||
msgid "Discover Multicast If"
|
||
msgstr ""
|
||
|
||
#: modules/upnp/upnp.cpp
|
||
msgid "Discover Local Port"
|
||
msgstr ""
|
||
|
||
#: modules/upnp/upnp.cpp
|
||
msgid "Discover IPv6"
|
||
msgstr ""
|
||
|
||
#: modules/upnp/upnp_device.cpp
|
||
#, fuzzy
|
||
msgid "Description URL"
|
||
msgstr "Opis"
|
||
|
||
#: modules/upnp/upnp_device.cpp
|
||
#, fuzzy
|
||
msgid "Service Type"
|
||
msgstr "Ustaw typ zmiennej"
|
||
|
||
#: modules/upnp/upnp_device.cpp
|
||
msgid "IGD Control URL"
|
||
msgstr ""
|
||
|
||
#: modules/upnp/upnp_device.cpp
|
||
#, fuzzy
|
||
msgid "IGD Service Type"
|
||
msgstr "Ustaw typ zmiennej"
|
||
|
||
#: modules/upnp/upnp_device.cpp
|
||
msgid "IGD Our Addr"
|
||
msgstr ""
|
||
|
||
#: modules/upnp/upnp_device.cpp
|
||
#, fuzzy
|
||
msgid "IGD Status"
|
||
msgstr "Status"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"A node yielded without working memory, please read the docs on how to yield "
|
||
"properly!"
|
||
msgstr ""
|
||
"Węzeł został zawieszony bez pamięci roboczej, przeczytaj w dokumentacji jak "
|
||
"właściwie zawieszać działanie węzłów!"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Node yielded, but did not return a function state in the first working "
|
||
"memory."
|
||
msgstr ""
|
||
"Węzeł został zawieszony, ale nie zwrócił stanu funkcji w pierwszej pamięci "
|
||
"roboczej."
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Return value must be assigned to first element of node working memory! Fix "
|
||
"your node please."
|
||
msgstr ""
|
||
"Zwrócona wartość musi być przypisana do pierwszego elementu węzła pamięci "
|
||
"roboczej! Proszę naprawić swój węzeł."
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
#, fuzzy
|
||
msgid "Node returned an invalid sequence output:"
|
||
msgstr "Węzeł zwrócił niewłaściwą sekwencję wyjściową: "
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Found sequence bit but not the node in the stack, report bug!"
|
||
msgstr "Znaleziono bit sekwencji, ale nie węzeł na stosie, zgłoś błąd!"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
#, fuzzy
|
||
msgid "Stack overflow with stack depth:"
|
||
msgstr "Przepełnienie stosu z głębokością stosu: "
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
#, fuzzy
|
||
msgid "Visual Script"
|
||
msgstr "Przeszukaj VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Signal Arguments"
|
||
msgstr "Edytuj argumenty sygnału"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Argument Type"
|
||
msgstr "Zmień typ argumentu"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Argument name"
|
||
msgstr "Zmień nazwę argumentu"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set Variable Default Value"
|
||
msgstr "Zmień wartość domyślną zmiennej"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set Variable Type"
|
||
msgstr "Ustaw typ zmiennej"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Input Port"
|
||
msgstr "Dodaj port wejściowy"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Output Port"
|
||
msgstr "Dodaj port wyjściowy"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Port Type"
|
||
msgstr "Zmień typ portu"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Port Name"
|
||
msgstr "Zmień nazwę portu"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Override an existing built-in function."
|
||
msgstr "Zastąp istniejącą funkcję wbudowaną."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create a new function."
|
||
msgstr "Utwórz nową funkcję."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Variables:"
|
||
msgstr "Zmienne:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create a new variable."
|
||
msgstr "Utwórz nową zmienną."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Signals:"
|
||
msgstr "Sygnały:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create a new signal."
|
||
msgstr "Utwórz nowy sygnał."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name is not a valid identifier:"
|
||
msgstr "Nazwa nie jest prawidłowym identyfikatorem:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name already in use by another func/var/signal:"
|
||
msgstr "Nazwa jest już użyta przez inną funkcję/zmienną/sygnał:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Function"
|
||
msgstr "Zmień nazwę funkcji"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Variable"
|
||
msgstr "Zmień nawę zmiennej"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Signal"
|
||
msgstr "Zmień nazwę sygnału"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Function"
|
||
msgstr "Dodaj funkcję"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Delete input port"
|
||
msgstr "Usuń port wejściowy"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Variable"
|
||
msgstr "Dodaj zmienną"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Signal"
|
||
msgstr "Dodaj sygnał"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Input Port"
|
||
msgstr "Usuń port wejściowy"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Output Port"
|
||
msgstr "Usuń port wyjściowy"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Expression"
|
||
msgstr "Zmień wyrażenie"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't copy the function node."
|
||
msgstr "Nie można skopiować węzła funkcji."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Paste VisualScript Nodes"
|
||
msgstr "Wklej węzeł VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove VisualScript Nodes"
|
||
msgstr "Usuwanie węzłów VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Duplicate VisualScript Nodes"
|
||
msgstr "Duplikuj węzły VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
"Przytrzymaj %s, by upuścić pobieracz (Getter). Przytrzymaj Shift, by upuścić "
|
||
"generyczną sygnaturę."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
"Przytrzymaj Ctrl, by upuścić pobieracz (Getter). Przytrzymaj Shift, by "
|
||
"upuścić generyczną sygnaturę."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a simple reference to the node."
|
||
msgstr "Przytrzymaj %s, by upuścić prostą referencję do węzła."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a simple reference to the node."
|
||
msgstr "Przytrzymaj Ctrl, by upuścić prostą referencję do węzła."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a Variable Setter."
|
||
msgstr "Przytrzymaj %s, by upuścić ustawiacz (Setter) zmiennej."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Variable Setter."
|
||
msgstr "Przytrzymaj Ctrl, by upuścić ustawiacz (Setter) zmiennej."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Preload Node"
|
||
msgstr "Dodaj wstępnie wczytany węzeł"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node(s)"
|
||
msgstr "Dodaj węzeł(y)"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node(s) From Tree"
|
||
msgstr "Dodaj węzeł(y) z drzewa"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid ""
|
||
"Can't drop properties because script '%s' is not used in this scene.\n"
|
||
"Drop holding 'Shift' to just copy the signature."
|
||
msgstr ""
|
||
"Nie można upuścić właściwości, ponieważ \"%s\" nie jest używany na tej "
|
||
"scenie.\n"
|
||
"Upuść trzymając \"Shift\", by skopiować samą sygnaturę."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Getter Property"
|
||
msgstr "Dodaj właściwość Gettera"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Setter Property"
|
||
msgstr "Dodaj właściwość Settera"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Base Type"
|
||
msgstr "Zmień typ podstawowy"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Move Node(s)"
|
||
msgstr "Przenieś węzły"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove VisualScript Node"
|
||
msgstr "Usuń węzeł VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Connect Nodes"
|
||
msgstr "Podłącz węzły"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Disconnect Nodes"
|
||
msgstr "Odłącz węzły"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Connect Node Data"
|
||
msgstr "Połącz dane węzła"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Connect Node Sequence"
|
||
msgstr "Połącz sekwencję węzłów"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Script already has function '%s'"
|
||
msgstr "Skrypt posiada już funkcję \"%s\""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Input Value"
|
||
msgstr "Zmień wartość wejściową"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Resize Comment"
|
||
msgstr "Zmień rozmiar komentarza"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't create function with a function node."
|
||
msgstr "Nie można utworzyć funkcji z węzłem funkcji."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't create function of nodes from nodes of multiple functions."
|
||
msgstr "Nie można utworzyć funkcji węzłów z węzłów wielu funkcji."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Select at least one node with sequence port."
|
||
msgstr "Wybierz co najmniej jeden węzeł z portem sekwencyjnym."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Try to only have one sequence input in selection."
|
||
msgstr "Spróbuj mieć tylko jedno wejście sekwencyjne w zaznaczeniu."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Create Function"
|
||
msgstr "Utwórz funkcję"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Function"
|
||
msgstr "Usuń funkcję"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Variable"
|
||
msgstr "Usuń zmienną"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Editing Variable:"
|
||
msgstr "Edytuj zmienną:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Signal"
|
||
msgstr "Usuń sygnał"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Editing Signal:"
|
||
msgstr "Edytuj sygnał:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Make Tool:"
|
||
msgstr "Aktywny w edytorze:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Members:"
|
||
msgstr "Członkowie:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Base Type:"
|
||
msgstr "Zmień typ podstawowy:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Nodes..."
|
||
msgstr "Dodaj węzły..."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Function..."
|
||
msgstr "Dodaj funkcję..."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "function_name"
|
||
msgstr "nazwa_funkcji"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Select or create a function to edit its graph."
|
||
msgstr "Wybierz lub utwórz funkcję, aby edytować jej graf."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Delete Selected"
|
||
msgstr "Usuń zaznaczone"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Find Node Type"
|
||
msgstr "Znajdź typ węzła"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Copy Nodes"
|
||
msgstr "Skopiuj węzły"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Cut Nodes"
|
||
msgstr "Wytnij węzły"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Make Function"
|
||
msgstr "Zamień na funkcję"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Refresh Graph"
|
||
msgstr "Odśwież graf"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit Member"
|
||
msgstr "Edytuj członka"
|
||
|
||
#: modules/visual_script/visual_script_expression.cpp
|
||
#: scene/resources/visual_shader.cpp
|
||
msgid "Expression"
|
||
msgstr "Wyrażenie"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Return"
|
||
msgstr "Wróć"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
#, fuzzy
|
||
msgid "Return Enabled"
|
||
msgstr "Uruchamiany"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
#, fuzzy
|
||
msgid "Return Type"
|
||
msgstr "Wróć"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Condition"
|
||
msgstr "Warunek"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "if (cond) is:"
|
||
msgstr "if (warunek) is:"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "While"
|
||
msgstr "While"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "while (cond):"
|
||
msgstr "while (warunek):"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator"
|
||
msgstr "Iterator"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "for (elem) in (input):"
|
||
msgstr "for (element) in (wejście):"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
#, fuzzy
|
||
msgid "Input type not iterable:"
|
||
msgstr "Typ danych wejściowych nie jest iterowalny: "
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid"
|
||
msgstr "Iterator stał się nieprawidłowy"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
#, fuzzy
|
||
msgid "Iterator became invalid:"
|
||
msgstr "Iterator stał się nieprawidłowy: "
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Sequence"
|
||
msgstr "Sekwencja"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "in order:"
|
||
msgstr "w kolejności:"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
#, fuzzy
|
||
msgid "Steps"
|
||
msgstr "Krok"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Switch"
|
||
msgstr "Przełącznik"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "'input' is:"
|
||
msgstr "'input' is:"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Type Cast"
|
||
msgstr "Narzucenie typu"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Is %s?"
|
||
msgstr "Czy jest %s?"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Base Script"
|
||
msgstr "Nowy skrypt"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "On %s"
|
||
msgstr "Na %s"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "On Self"
|
||
msgstr "Na samym sobie"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#: modules/visual_script/visual_script_yield_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Call Mode"
|
||
msgstr "Tryb skalowania"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Basic Type"
|
||
msgstr "Zmień typ podstawowy"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
#: modules/visual_script/visual_script_yield_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Node Path"
|
||
msgstr "Skopiuj ścieżkę węzła"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Use Default Args"
|
||
msgstr "Resetuj do domyślnych"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Validate"
|
||
msgstr "Dopuszczalne znaki:"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#, fuzzy
|
||
msgid "RPC Call Mode"
|
||
msgstr "Tryb skalowania"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Subtract %s"
|
||
msgstr "Odejmij %s"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Multiply %s"
|
||
msgstr "Pomnóż %s"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Divide %s"
|
||
msgstr "Dziel %s"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Mod %s"
|
||
msgstr "Modulo %s"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "ShiftLeft %s"
|
||
msgstr "PrzesuńWLewo %s"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "ShiftRight %s"
|
||
msgstr "PrzesuńWPrawo %s"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "BitAnd %s"
|
||
msgstr "BitoweAnd %s"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "BitOr %s"
|
||
msgstr "BitoweOr %s"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "BitXor %s"
|
||
msgstr "BitoweXor %s"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Set Mode"
|
||
msgstr "Tryb zaznaczenia"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Assign Op"
|
||
msgstr "Przypisz"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Get %s"
|
||
msgstr "Przyjmij %s"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name."
|
||
msgstr "Nieprawidłowa nazwa właściwości indeksowej."
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Base object is not a Node!"
|
||
msgstr "Obiekt bazowy nie jest węzłem!"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Path does not lead to Node!"
|
||
msgstr "Ścieżka nie prowadzi do węzła!"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name '%s' in node %s."
|
||
msgstr "Nieprawidłowy indeks we właściwości \"%s\" węzła %s."
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Emit %s"
|
||
msgstr "Emituj %s"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Compose Array"
|
||
msgstr "Utwórz Tablicę"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Operator"
|
||
msgstr "Iterator"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Invalid argument of type:"
|
||
msgstr ":nieprawidłowy argument typu: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Invalid arguments:"
|
||
msgstr ":nieprawidłowe argumenty: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "a if cond, else b"
|
||
msgstr "a jeśli warunek, w przeciwnym razie b"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Var Name"
|
||
msgstr "Nazwa"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
#, fuzzy
|
||
msgid "VariableGet not found in script:"
|
||
msgstr "Nie znaleziono VariableGet w skrypcie: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
#, fuzzy
|
||
msgid "VariableSet not found in script:"
|
||
msgstr "Nie znaleziono VariableSet w skrypcie: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Preload"
|
||
msgstr "Ładuj przed"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Get Index"
|
||
msgstr "Weź indeks"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Set Index"
|
||
msgstr "Ustaw indeks"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Global Constant"
|
||
msgstr "Stała globalna"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Class Constant"
|
||
msgstr "Stała klasy"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Basic Constant"
|
||
msgstr "Stała podstawowa"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Math Constant"
|
||
msgstr "Stała matematyczna"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Get Engine Singleton"
|
||
msgstr "Uzyskaj Singleton silnika"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Get Scene Node"
|
||
msgstr "Pozyskaj węzeł sceny"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Get Scene Tree"
|
||
msgstr "Pozyskaj drzewo sceny"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Get Self"
|
||
msgstr "Pozyskaj samego siebie"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "CustomNode"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Custom node has no _step() method, can't process graph."
|
||
msgstr ""
|
||
"Niestandardowy węzeł nie posiada metody _step(), nie można przetworzyć grafu."
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ""
|
||
"Invalid return value from _step(), must be integer (seq out), or string "
|
||
"(error)."
|
||
msgstr ""
|
||
"Nieprawidłowa wartość zwracana przez funkcję _step(), musi ona być liczbą "
|
||
"całkowitą (seq out), lub tekstową (error)."
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "SubCall"
|
||
msgstr "PodWywołania"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
|
||
msgid "Title"
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Construct %s"
|
||
msgstr "Zbuduj %s"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Get Local Var"
|
||
msgstr "Użyj zmiennej lokalnej"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Set Local Var"
|
||
msgstr "Ustaw zmienną lokalną"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Action %s"
|
||
msgstr "Akcja %s"
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Deconstruct %s"
|
||
msgstr "Dekonstruuj %s"
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Search VisualScript"
|
||
msgstr "Przeszukaj VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_yield_nodes.cpp
|
||
msgid "Yield"
|
||
msgstr "Yield"
|
||
|
||
#: modules/visual_script/visual_script_yield_nodes.cpp
|
||
msgid "Wait"
|
||
msgstr "Czekaj"
|
||
|
||
#: modules/visual_script/visual_script_yield_nodes.cpp
|
||
msgid "Next Frame"
|
||
msgstr "Następna klatka"
|
||
|
||
#: modules/visual_script/visual_script_yield_nodes.cpp
|
||
msgid "Next Physics Frame"
|
||
msgstr "Następna klatka fizyki"
|
||
|
||
#: modules/visual_script/visual_script_yield_nodes.cpp
|
||
msgid "%s sec(s)"
|
||
msgstr "%s sekund(s)"
|
||
|
||
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
|
||
#, fuzzy
|
||
msgid "Wait Time"
|
||
msgstr "Maluj kafelek"
|
||
|
||
#: modules/visual_script/visual_script_yield_nodes.cpp
|
||
msgid "WaitSignal"
|
||
msgstr "SygnałOczekiwania"
|
||
|
||
#: modules/visual_script/visual_script_yield_nodes.cpp
|
||
msgid "WaitNodeSignal"
|
||
msgstr "SygnałOczekiwaniaWęzła"
|
||
|
||
#: modules/visual_script/visual_script_yield_nodes.cpp
|
||
msgid "WaitInstanceSignal"
|
||
msgstr "SygnałOczekiwaniaInstancji"
|
||
|
||
#: modules/webrtc/webrtc_data_channel.cpp
|
||
#, fuzzy
|
||
msgid "Write Mode"
|
||
msgstr "Tryb priorytetów"
|
||
|
||
#: modules/webrtc/webrtc_data_channel.h
|
||
msgid "WebRTC"
|
||
msgstr ""
|
||
|
||
#: modules/webrtc/webrtc_data_channel.h
|
||
#, fuzzy
|
||
msgid "Max Channel In Buffer (KB)"
|
||
msgstr "Rozmiar bufora indeksu wielokąta płutna (KB)"
|
||
|
||
#: modules/websocket/websocket_client.cpp
|
||
msgid "Verify SSL"
|
||
msgstr ""
|
||
|
||
#: modules/websocket/websocket_client.cpp
|
||
msgid "Trusted SSL Certificate"
|
||
msgstr ""
|
||
|
||
#: modules/websocket/websocket_macros.h
|
||
#, fuzzy
|
||
msgid "WebSocket Client"
|
||
msgstr "Członek sieci"
|
||
|
||
#: modules/websocket/websocket_macros.h
|
||
#, fuzzy
|
||
msgid "Max In Buffer (KB)"
|
||
msgstr "Maks. rozmiar (KB)"
|
||
|
||
#: modules/websocket/websocket_macros.h
|
||
msgid "Max In Packets"
|
||
msgstr ""
|
||
|
||
#: modules/websocket/websocket_macros.h
|
||
#, fuzzy
|
||
msgid "Max Out Buffer (KB)"
|
||
msgstr "Maks. rozmiar (KB)"
|
||
|
||
#: modules/websocket/websocket_macros.h
|
||
msgid "Max Out Packets"
|
||
msgstr ""
|
||
|
||
#: modules/websocket/websocket_macros.h
|
||
#, fuzzy
|
||
msgid "WebSocket Server"
|
||
msgstr "Członek sieci"
|
||
|
||
#: modules/websocket/websocket_server.cpp
|
||
msgid "Bind IP"
|
||
msgstr ""
|
||
|
||
#: modules/websocket/websocket_server.cpp
|
||
#, fuzzy
|
||
msgid "Private Key"
|
||
msgstr "Ścieżka do prywatnego klucza SSH"
|
||
|
||
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
|
||
msgid "SSL Certificate"
|
||
msgstr ""
|
||
|
||
#: modules/websocket/websocket_server.cpp
|
||
#, fuzzy
|
||
msgid "CA Chain"
|
||
msgstr "Wyczyść Łańcuch IK"
|
||
|
||
#: modules/websocket/websocket_server.cpp
|
||
#, fuzzy
|
||
msgid "Handshake Timeout"
|
||
msgstr "Przekroczenie czasu."
|
||
|
||
#: modules/webxr/webxr_interface.cpp
|
||
#, fuzzy
|
||
msgid "Session Mode"
|
||
msgstr "Tryb obszaru"
|
||
|
||
#: modules/webxr/webxr_interface.cpp
|
||
#, fuzzy
|
||
msgid "Required Features"
|
||
msgstr "Główne funkcjonalności:"
|
||
|
||
#: modules/webxr/webxr_interface.cpp
|
||
#, fuzzy
|
||
msgid "Optional Features"
|
||
msgstr "Główne funkcjonalności:"
|
||
|
||
#: modules/webxr/webxr_interface.cpp
|
||
msgid "Requested Reference Space Types"
|
||
msgstr ""
|
||
|
||
#: modules/webxr/webxr_interface.cpp
|
||
msgid "Reference Space Type"
|
||
msgstr ""
|
||
|
||
#: modules/webxr/webxr_interface.cpp
|
||
#, fuzzy
|
||
msgid "Visibility State"
|
||
msgstr "Przełącz widoczność"
|
||
|
||
#: modules/webxr/webxr_interface.cpp
|
||
#, fuzzy
|
||
msgid "Bounds Geometry"
|
||
msgstr "Ponów Próbę"
|
||
|
||
#: modules/webxr/webxr_interface.cpp
|
||
#, fuzzy
|
||
msgid "XR Standard Mapping"
|
||
msgstr "Inteligentne przyciąganie"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Android SDK Path"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Debug Keystore"
|
||
msgstr "Debugger"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Debug Keystore User"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Debug Keystore Pass"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Force System User"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Shutdown ADB On Exit"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Launcher Icons"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Main 192 X 192"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Adaptive Foreground 432 X 432"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Adaptive Background 432 X 432"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Package name is missing."
|
||
msgstr "Brakuje nazwy paczki."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Package segments must be of non-zero length."
|
||
msgstr "Segmenty paczki muszą mieć niezerową długość."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "The character '%s' is not allowed in Android application package names."
|
||
msgstr "Znak \"%s\" nie jest dozwolony w nazwach paczek aplikacji Androida."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "A digit cannot be the first character in a package segment."
|
||
msgstr "Cyfra nie może być pierwszym znakiem w segmencie paczki."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "The character '%s' cannot be the first character in a package segment."
|
||
msgstr "Znak \"%s\" nie może być pierwszym znakiem w segmencie paczki."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "The package must have at least one '.' separator."
|
||
msgstr "Paczka musi mieć co najmniej jedną kropkę jako separator."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Custom Build"
|
||
msgstr "Użyj niestandardowego katalogu użytkownika"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Use Custom Build"
|
||
msgstr "Użyj niestandardowego katalogu użytkownika"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Export Format"
|
||
msgstr "Ścieżka eksportu"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Min SDK"
|
||
msgstr "Rozmiar zarysu:"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Target SDK"
|
||
msgstr "Docelowa liczba klatek na sekundę (FPS)"
|
||
|
||
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Architectures"
|
||
msgstr "Dodaj pole architektury"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Keystore"
|
||
msgstr "Debugger"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Debug User"
|
||
msgstr "Debugger"
|
||
|
||
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Debug Password"
|
||
msgstr "Hasło"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Release User"
|
||
msgstr "Wydanie"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Release Password"
|
||
msgstr "Hasło"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "One Click Deploy"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Clear Previous Install"
|
||
msgstr "Sprawdź poprzednią instancję"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Code"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Package"
|
||
msgstr "Pakowanie"
|
||
|
||
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Unique Name"
|
||
msgstr "Nazwa węzła:"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Signed"
|
||
msgstr "Sygnał"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Classify As Game"
|
||
msgstr "Nazwa klasy:"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Retain Data On Uninstall"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Exclude From Recents"
|
||
msgstr "Usuń węzły"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Graphics"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "OpenGL Debug"
|
||
msgstr "Otwórz"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "XR Features"
|
||
msgstr "Funkcje"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "XR Mode"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Hand Tracking"
|
||
msgstr "Pakowanie"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Hand Tracking Frequency"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Passthrough"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Immersive Mode"
|
||
msgstr "Tryb priorytetów"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Support Small"
|
||
msgstr "Wsparcie"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Support Normal"
|
||
msgstr "Wsparcie"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Support Large"
|
||
msgstr "Wsparcie"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Support Xlarge"
|
||
msgstr "Wsparcie"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "User Data Backup"
|
||
msgstr "Interfejs użytkownika"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Allow"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Command Line"
|
||
msgstr "Command"
|
||
|
||
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Extra Args"
|
||
msgstr "Dodatkowe argumenty wywołania:"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "APK Expansion"
|
||
msgstr "Wyrażenie"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Salt"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Public Key"
|
||
msgstr "Ścieżka do publicznego klucza SSH"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Permissions"
|
||
msgstr "Maska emisji"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Custom Permissions"
|
||
msgstr "Uruchom niestandardową scenę"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Select device from the list"
|
||
msgstr "Wybierz urządzenie z listy"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Running on %s"
|
||
msgstr "Uruchamiam na %s"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Exporting APK..."
|
||
msgstr "Eksportowanie APK..."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Uninstalling..."
|
||
msgstr "Odinstalowywanie..."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Installing to device, please wait..."
|
||
msgstr "Instalowanie na urządzeniu, proszę czekać..."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not install to device: %s"
|
||
msgstr "Nie udało się zainstalować na urządzeniu: %s"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Running on device..."
|
||
msgstr "Uruchamiam na urządzeniu..."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not execute on device."
|
||
msgstr "Nie udało się uruchomić na urządzeniu."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Android build template not installed in the project. Install it from the "
|
||
"Project menu."
|
||
msgstr ""
|
||
"Szablon budowania Androida nie jest zainstalowany dla projektu. Zainstaluj "
|
||
"go z menu Projekt."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Either Debug Keystore, Debug User AND Debug Password settings must be "
|
||
"configured OR none of them."
|
||
msgstr ""
|
||
"Albo ustawienia Debug Keystore, Debug User ORAZ Debug Password muszą być "
|
||
"skonfigurowane, ALBO żadne z nich."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
|
||
msgstr ""
|
||
"Debugowy keystore nieskonfigurowany w Ustawieniach Edytora ani w profilu "
|
||
"eksportu."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Either Release Keystore, Release User AND Release Password settings must be "
|
||
"configured OR none of them."
|
||
msgstr ""
|
||
"Albo ustawienia Release Keystore, Release User ORAZ Release Password muszą "
|
||
"być skonfigurowane, ALBO żadne z nich."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Release keystore incorrectly configured in the export preset."
|
||
msgstr ""
|
||
"Wydaniowy keystore jest niepoprawnie skonfigurowany w profilu eksportu."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "A valid Android SDK path is required in Editor Settings."
|
||
msgstr "Wymagana jest poprawna ścieżka SDK Androida w Ustawieniach Edytora."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Invalid Android SDK path in Editor Settings."
|
||
msgstr "Niepoprawna ścieżka do SDK Androida w Ustawieniach Edytora."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Missing 'platform-tools' directory!"
|
||
msgstr "Folder \"platform-tools\" nie istnieje!"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Unable to find Android SDK platform-tools' adb command."
|
||
msgstr ""
|
||
"Nie udało się znaleźć komendy adb z narzędzi platformowych SDK Androida."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Please check in the Android SDK directory specified in Editor Settings."
|
||
msgstr "Sprawdź w folderze SDK Androida podanych w Ustawieniach Edytora."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Missing 'build-tools' directory!"
|
||
msgstr "Brakuje folderu \"build-tools\"!"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Unable to find Android SDK build-tools' apksigner command."
|
||
msgstr "Nie udało się znaleźć komendy apksigner z narzędzi SDK Androida."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Invalid public key for APK expansion."
|
||
msgstr "Niepoprawny klucz publiczny dla ekspansji APK."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Invalid package name:"
|
||
msgstr "Niepoprawna nazwa paczki:"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
|
||
"project setting (changed in Godot 3.2.2).\n"
|
||
"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
|
||
"Note that the singleton was also renamed from \"GodotPayments\" to "
|
||
"\"GodotGooglePlayBilling\"."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "\"Use Custom Build\" must be enabled to use the plugins."
|
||
msgstr "\"Use Custom Build\" musi być włączone, by używać wtyczek."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
|
||
"or \"OpenXR\"."
|
||
msgstr ""
|
||
"\"Hand Tracking\" jest poprawne tylko, gdy \"Xr Mode\" jest \"Oculus Mobile "
|
||
"VrApi\" lub \"OpenXR\"."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
|
||
msgstr "\"Passthrough\" jest poprawne tylko, gdy \"Xr Mode\" jest \"OpenXR\"."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
|
||
msgstr ""
|
||
"\"Eksportuj AAB\" jest ważne tylko gdy \"Use Custom Build\" jest włączone."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
|
||
msgstr ""
|
||
"Zmiana \"Min Sdk\" jest poprawna tylko, gdy \"Use Custom Build\" jest "
|
||
"włączone."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
|
||
"Godot library."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
|
||
msgstr ""
|
||
"Zmiana \"Target Sdk\" jest poprawna tylko, gdy \"Use Custom Build\" jest "
|
||
"włączone."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
|
||
"wasn't tested and may be unstable."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
|
||
msgstr "Wersja \"Target Sdk\" musi być większa lub równa wersji \"Min Sdk\"."
|
||
|
||
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Code Signing"
|
||
msgstr "DMG podpisywania kodu"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"'apksigner' could not be found. Please check that the command is available "
|
||
"in the Android SDK build-tools directory. The resulting %s is unsigned."
|
||
msgstr ""
|
||
"\"apksigner\" nie został znaleziony.\n"
|
||
"Sprawdź, czy komenda jest dostępna w folderze narzędzi SDK Androida.\n"
|
||
"Wynikowy %s jest niepodpisany."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Signing debug %s..."
|
||
msgstr "Podpisywanie debugu %s..."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Signing release %s..."
|
||
msgstr "Podpisywanie wydania %s..."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not find keystore, unable to export."
|
||
msgstr "Nie udało się znaleźć keystore, nie można eksportować."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Could not start apksigner executable."
|
||
msgstr "Nie można było uruchomić podprocesu!"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "'apksigner' returned with error #%d"
|
||
msgstr "\"apksigner\" zwrócił błąd #%d"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Verifying %s..."
|
||
msgstr "Weryfikowanie %s..."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "'apksigner' verification of %s failed."
|
||
msgstr "Weryfikacja \"apksigner\" dla %s nieudana."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Exporting for Android"
|
||
msgstr "Eksportowanie na Androida"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
|
||
msgstr ""
|
||
"Nieprawidłowa nazwa pliku! Android App Bundle wymaga rozszerzenia *.aab."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "APK Expansion not compatible with Android App Bundle."
|
||
msgstr "APK Expansion nie jest kompatybilne z Android App Bundle."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Invalid filename! Android APK requires the *.apk extension."
|
||
msgstr "Nieprawidłowa nazwa pliku! APK Androida wymaga rozszerzenia *.apk."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Unsupported export format!"
|
||
msgstr "Nieobsługiwany format eksportu!"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Trying to build from a custom built template, but no version info for it "
|
||
"exists. Please reinstall from the 'Project' menu."
|
||
msgstr ""
|
||
"Próbowano zbudować z własnego szablonu, ale nie istnieje dla niego "
|
||
"informacja o wersji. Zainstaluj ponownie z menu \"Projekt\"."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Android build version mismatch: Template installed: %s, Godot version: %s. "
|
||
"Please reinstall Android build template from 'Project' menu."
|
||
msgstr ""
|
||
"Niezgodna wersja buildu Androida:\n"
|
||
" Zainstalowany szablon: %s\n"
|
||
" Wersja Godota: %s\n"
|
||
"Zainstaluj ponownie szablon z menu \"Projekt\"."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Unable to overwrite res://android/build/res/*.xml files with project name."
|
||
msgstr ""
|
||
"Nie udało się nadpisać plików \"res://android/build/res/*.xml\" nazwą "
|
||
"projektu"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not export project files to gradle project."
|
||
msgstr "Nie udało się eksportować plików projektu do projektu gradle."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not write expansion package file!"
|
||
msgstr "Nie udało się zapisać pliku pakietu rozszerzenia!"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Building Android Project (gradle)"
|
||
msgstr "Budowanie projektu Androida (gradle)"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Building of Android project failed, check output for the error. "
|
||
"Alternatively visit docs.godotengine.org for Android build documentation."
|
||
msgstr ""
|
||
"Budowanie projektu Androida się nie powiodło, sprawdź wyjście błędu.\n"
|
||
"Alternatywnie, odwiedź docs.godotengine.org po dokumentację budowania dla "
|
||
"Androida."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Moving output"
|
||
msgstr "Przesuwam wyjście"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Unable to copy and rename export file, check gradle project directory for "
|
||
"outputs."
|
||
msgstr ""
|
||
"Nie udało się skopiować i przemianować pliku eksportu, sprawdź folder "
|
||
"projektu gradle po informacje."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Package not found: \"%s\"."
|
||
msgstr "Pakiet nie znaleziony: %s"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Creating APK..."
|
||
msgstr "Tworzenie APK..."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Could not find template APK to export: \"%s\"."
|
||
msgstr ""
|
||
"Nie udało się znaleźć szablonu APK do eksportu:\n"
|
||
"%s"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Missing libraries in the export template for the selected architectures: %s. "
|
||
"Please build a template with all required libraries, or uncheck the missing "
|
||
"architectures in the export preset."
|
||
msgstr ""
|
||
"Brakujące biblioteki w szablonie eksportu dla wybranej architektury: %s.\n"
|
||
"Zbuduj szablon ze wszystkimi wymaganymi bibliotekami lub odznacz brakujące "
|
||
"architektury w profilu eksportu."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Adding files..."
|
||
msgstr "Dodawanie plików..."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Could not export project files."
|
||
msgstr "Nie udało się eksportować plików projektu"
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Aligning APK..."
|
||
msgstr "Uzgadnianie APK..."
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not unzip temporary unaligned APK."
|
||
msgstr "Nie udało się rozpakować tymczasowego niewyrównanego APK."
|
||
|
||
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
||
msgid "Identifier is missing."
|
||
msgstr "Brakuje identyfikatora."
|
||
|
||
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
||
msgid "The character '%s' is not allowed in Identifier."
|
||
msgstr "Znak \"%s\" nie jest dozwolony w identyfikatorze."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Landscape Launch Screens"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPhone 2436 X 1125"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPhone 2208 X 1242"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPad 1024 X 768"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPad 2048 X 1536"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Portrait Launch Screens"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPhone 640 X 960"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPhone 640 X 1136"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPhone 750 X 1334"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPhone 1125 X 2436"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPad 768 X 1024"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPad 1536 X 2048"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPhone 1242 X 2208"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "App Store Team ID"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Provisioning Profile UUID Debug"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Code Sign Identity Debug"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Export Method Debug"
|
||
msgstr "Eksport z debugowaniem"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Provisioning Profile UUID Release"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Code Sign Identity Release"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Export Method Release"
|
||
msgstr "Tryb eksportu:"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Targeted Device Family"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
||
msgid "Info"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Identifier"
|
||
msgstr "Niepoprawny identyfikator:"
|
||
|
||
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Signature"
|
||
msgstr "Sygnał"
|
||
|
||
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Short Version"
|
||
msgstr "Wersja"
|
||
|
||
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Copyright"
|
||
msgstr "Prawy górny róg"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Capabilities"
|
||
msgstr "Wklej właściwości"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Access Wi-Fi"
|
||
msgstr "Sukces!"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Push Notifications"
|
||
msgstr "Obrót losowy:"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "User Data"
|
||
msgstr "Interfejs użytkownika"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Accessible From Files App"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Accessible From iTunes Sharing"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Privacy"
|
||
msgstr "Ścieżka do prywatnego klucza SSH"
|
||
|
||
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Camera Usage Description"
|
||
msgstr "Opis"
|
||
|
||
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Microphone Usage Description"
|
||
msgstr "Opisy właściwości"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Photolibrary Usage Description"
|
||
msgstr "Opisy właściwości"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPhone 120 X 120"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPhone 180 X 180"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPad 76 X 76"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPad 152 X 152"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "iPad 167 X 167"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "App Store 1024 X 1024"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Spotlight 40 X 40"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Spotlight 80 X 80"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Storyboard"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Use Launch Screen Storyboard"
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Image Scale Mode"
|
||
msgstr "Tryb skalowania"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Custom Image @2x"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Custom Image @3x"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Use Custom BG Color"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Custom BG Color"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Export Icons"
|
||
msgstr "Rozwiń wszystko"
|
||
|
||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Prepare Templates"
|
||
msgstr "Zarządzaj szablonami"
|
||
|
||
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Export template not found."
|
||
msgstr "Nie znaleziono własnego szablonu wydania."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "App Store Team ID not specified - cannot configure the project."
|
||
msgstr "App Store Team ID nie podany - nie można skonfigurować projektu."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Invalid Identifier:"
|
||
msgstr "Niepoprawny identyfikator:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Stop HTTP Server"
|
||
msgstr "Zatrzymaj serwer HTTP"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Run in Browser"
|
||
msgstr "Uruchom w przeglądarce"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Run exported HTML in the system's default browser."
|
||
msgstr "Uruchom wyeksportowany dokument HTML w domyślnej przeglądarce."
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not open template for export: \"%s\"."
|
||
msgstr "Nie można otworzyć szablonu dla eksportu:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid export template: \"%s\"."
|
||
msgstr "Szablon eksportu nieprawidłowy:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not write file: \"%s\"."
|
||
msgstr "Nie można zapisać pliku:"
|
||
|
||
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Icon Creation"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not read file: \"%s\"."
|
||
msgstr "Nie udało się odczytać pliku:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "PWA"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Variant"
|
||
msgstr "Separacja:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Export Type"
|
||
msgstr "Eksportuj"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "VRAM Texture Compression"
|
||
msgstr "Wyrażenie"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "For Desktop"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "For Mobile"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "HTML"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Export Icon"
|
||
msgstr "Rozwiń wszystko"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Custom HTML Shell"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Head Include"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Canvas Resize Policy"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Focus Canvas On Start"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Experimental Virtual Keyboard"
|
||
msgstr "Filtruj sygnały"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Progressive Web App"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Offline Page"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Icon 144 X 144"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Icon 180 X 180"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Icon 512 X 512"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not read HTML shell: \"%s\"."
|
||
msgstr "Nie udało się odczytać powłoki HTML:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not create HTTP server directory: %s."
|
||
msgstr "Nie udało się utworzyć folderu serwera HTTP:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Error starting HTTP server: %d."
|
||
msgstr "Błąd uruchamiania serwera HTTP:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Web"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "HTTP Host"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "HTTP Port"
|
||
msgstr ""
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Use SSL"
|
||
msgstr "Użyj przyciągania"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "SSL Key"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Can't get filesystem access."
|
||
msgstr "Nie można uzyskać dostępu do systemu plików."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Failed to get Info.plist hash."
|
||
msgstr "Nie udało się uzyskać hasha Info.plist."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Invalid Info.plist, no exe name."
|
||
msgstr "Nieprawidłowy plik Info.plist, brak nazwy pliku wykonywalnego."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Invalid Info.plist, no bundle id."
|
||
msgstr "Nieprawidłowy Info.plist, nie ma id pakietu."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Invalid Info.plist, can't load."
|
||
msgstr "Nieprawidłowy Info.plist, nie można załadować."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Failed to create \"%s\" subfolder."
|
||
msgstr "Nie można utworzyć podkatalogu \"%s\"."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Failed to extract thin binary."
|
||
msgstr "Nie udało się wypakować uszczuplonego pliku binarnego."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Invalid binary format."
|
||
msgstr "Niepoprawny format binarny."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Already signed!"
|
||
msgstr "Już podpisane!"
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Failed to process nested resources."
|
||
msgstr "Nie udało się przetworzyć zagnieżdżonych zasobów."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Failed to create _CodeSignature subfolder."
|
||
msgstr "Nie udało się utworzyć podfolderu _CodeSignature."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Failed to get CodeResources hash."
|
||
msgstr "Nie udało się wczytać hasha CodeResources."
|
||
|
||
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
|
||
msgid "Invalid entitlements file."
|
||
msgstr "Nieprawidłowy plik uprawnień."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Invalid executable file."
|
||
msgstr "Niepoprawny plik wykonywalny."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Can't resize signature load command."
|
||
msgstr "Nie można zmienić rozmiaru polecenia ładowania podpisu."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Failed to create fat binary."
|
||
msgstr "Nie udało się stworzyć dużego pliku binarnego."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Unknown bundle type."
|
||
msgstr "Nieznany typ pakietu."
|
||
|
||
#: platform/osx/export/codesign.cpp
|
||
msgid "Unknown object type."
|
||
msgstr "Nieznany typ obiektu."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "App Category"
|
||
msgstr "Kategoria:"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "High Res"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Location Usage Description"
|
||
msgstr "Opis"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Address Book Usage Description"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Calendar Usage Description"
|
||
msgstr "Opis"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Photos Library Usage Description"
|
||
msgstr "Opisy właściwości"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Desktop Folder Usage Description"
|
||
msgstr "Opisy metod"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Documents Folder Usage Description"
|
||
msgstr "Opisy metod"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Downloads Folder Usage Description"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Network Volumes Usage Description"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Removable Volumes Usage Description"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Codesign"
|
||
msgstr "DMG podpisywania kodu"
|
||
|
||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Identity"
|
||
msgstr "Wcięcie w lewo"
|
||
|
||
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Timestamp"
|
||
msgstr "Czas"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Hardened Runtime"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Replace Existing Signature"
|
||
msgstr "Zastąp w plikach"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Entitlements"
|
||
msgstr "Uchwyty"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Custom File"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Allow JIT Code Execution"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Allow Unsigned Executable Memory"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Allow Dyld Environment Variables"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Disable Library Validation"
|
||
msgstr "Wyłączony przycisk"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Audio Input"
|
||
msgstr "Dodaj Wejście"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Address Book"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Calendars"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Photos Library"
|
||
msgstr "Wyeksportuj bibliotekę"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Apple Events"
|
||
msgstr "Dodaj zdarzenie"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Debugging"
|
||
msgstr "Debugowanie"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "App Sandbox"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Network Server"
|
||
msgstr "Członek sieci"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Network Client"
|
||
msgstr "Członek sieci"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Device USB"
|
||
msgstr "Urządzenie"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Device Bluetooth"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Files Downloads"
|
||
msgstr "Pobierz"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Files Pictures"
|
||
msgstr "Funkcje"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Files Music"
|
||
msgstr "Plik"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Files Movies"
|
||
msgstr "Filtruj kafelki"
|
||
|
||
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Custom Options"
|
||
msgstr "Opcje magistrali"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Notarization"
|
||
msgstr "Lokalizacja"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Apple ID Name"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Apple ID Password"
|
||
msgstr "Hasło"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Apple Team ID"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not open icon file \"%s\"."
|
||
msgstr "Nie udało się eksportować plików projektu"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not start xcrun executable."
|
||
msgstr "Nie można było uruchomić podprocesu!"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Notarization failed."
|
||
msgstr "Lokalizacja"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Notarization request UUID: \"%s\""
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"The notarization process generally takes less than an hour. When the process "
|
||
"is completed, you'll receive an email."
|
||
msgstr ""
|
||
"Uwaga: Proces poświadczania trwa zazwyczaj mniej niż godzinę. Gdy proces "
|
||
"zostanie zakończony, otrzymasz wiadomość e-mail."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"You can check progress manually by opening a Terminal and running the "
|
||
"following command:"
|
||
msgstr ""
|
||
"Możesz sprawdzić postęp ręcznie, otwierając Terminal i wykonując następujące "
|
||
"polecenie:"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Run the following command to staple the notarization ticket to the exported "
|
||
"application (optional):"
|
||
msgstr ""
|
||
"Uruchom następujące polecenie, aby przypiąć bilet notarialny do "
|
||
"eksportowanej aplikacji (opcjonalnie):"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
|
||
msgstr ""
|
||
"Timestamping nie jest kompatybilny z podpisem ad-hoc i będzie wyłączony!"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
|
||
msgstr ""
|
||
"Hardened Runtime nie jest kompatybilny z podpisem ad-hoc i zostanie "
|
||
"wyłączony!"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Built-in CodeSign failed with error \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Built-in CodeSign require regex module."
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Could not start codesign executable, make sure Xcode command line tools are "
|
||
"installed."
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
|
||
msgid "No identity found."
|
||
msgstr "Nie znaleziono tożsamości."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Cannot sign file %s."
|
||
msgstr "Błąd zapisywania pliku: %s"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
|
||
msgstr ""
|
||
"Relatywne linki symboliczne nie są obsługiwane na tym systemie operacyjnym, "
|
||
"wyeksportowany projekt może być uszkodzony!"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "DMG Creation"
|
||
msgstr "Kierunki"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not start hdiutil executable."
|
||
msgstr "Nie można było uruchomić podprocesu!"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "`hdiutil create` failed - file exists."
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "`hdiutil create` failed."
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Creating app bundle"
|
||
msgstr "Tworzenie pakietu aplikacji"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not find template app to export: \"%s\"."
|
||
msgstr "Nie udało się znaleźć szablonu aplikacji do eksportu:"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid export format."
|
||
msgstr "Szablon eksportu nieprawidłowy:"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Relative symlinks are not supported on this OS, the exported project might "
|
||
"be broken!"
|
||
msgstr ""
|
||
"Relatywne linki symboliczne nie są obsługiwane na tym systemie operacyjnym, "
|
||
"wyeksportowany projekt może być uszkodzony!"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Requested template binary \"%s\" not found. It might be missing from your "
|
||
"template archive."
|
||
msgstr ""
|
||
"Nie znaleziono żądanego szablonu pliku binarnego '%s'. Być może brakuje go w "
|
||
"Twoim archiwum szablonów."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Making PKG"
|
||
msgstr "Tworzenie PKG"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Ad-hoc signed applications require the 'Disable Library Validation' "
|
||
"entitlement to load dynamic libraries."
|
||
msgstr ""
|
||
"Aplikacje podpisane ad-hoc wymagają uprawnienia \"Wyłącz walidację "
|
||
"biblioteki\" do ładowania bibliotek dynamicznych."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Code signing bundle"
|
||
msgstr "Pakiet do podpisywania kodu"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Making DMG"
|
||
msgstr "Tworzenie DMG"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Code signing DMG"
|
||
msgstr "DMG podpisywania kodu"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Making ZIP"
|
||
msgstr "Tworzenie ZIP"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Notarization requires the app to be archived first, select the DMG or ZIP "
|
||
"export format instead."
|
||
msgstr ""
|
||
"Poświadczenie wymaga wcześniejszego zarchiwizowania aplikacji, dlatego "
|
||
"należy wybrać format eksportu DMG lub ZIP."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Sending archive for notarization"
|
||
msgstr "Przesyłanie archiwum w celu poświadczenia"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
#, fuzzy
|
||
msgid "ZIP Creation"
|
||
msgstr "Projekt"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Could not open file to read from path \"%s\"."
|
||
msgstr "Nie udało się otworzyć pliku do odczytu ze ścieżki \"%s\"."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Invalid bundle identifier:"
|
||
msgstr "Nieprawidłowy identyfikator paczki:"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
|
||
"signing is limited to ad-hoc signature only."
|
||
msgstr ""
|
||
"Ostrzeżenie: Wbudowane \"podpisywanie kodu\" jest wybrane w ustawieniach "
|
||
"edytora. Podpisywanie kodu jest ograniczone tylko do podpisu ad-hoc."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Warning: Xcode command line tools are not installed, using built-in "
|
||
"\"codesign\". Code signing is limited to ad-hoc signature only."
|
||
msgstr ""
|
||
"Ostrzeżenie: Narzędzia wiersza poleceń Xcode nie są zainstalowane, zatem "
|
||
"używany jest wbudowany \"codesign\". Podpisywanie kodu jest ograniczone "
|
||
"tylko do podpisu ad-hoc."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
|
||
msgstr "Poświadczenie: Poświadczenie z podpisem ad hoc nie jest obsługiwane."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Notarization: Code signing is required for notarization."
|
||
msgstr "Notaryzacja: Wymagane podpisanie kodu."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Notarization: Hardened runtime is required for notarization."
|
||
msgstr "Notaryzacja: Wymagane wzmocnione środowisko wykonawcze."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Notarization: Timestamp runtime is required for notarization."
|
||
msgstr "Notaryzacja: wymagane środowisko wykonawcze ze znacznikiem czasu."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Notarization: Apple ID name not specified."
|
||
msgstr "Poświadczenie: Nazwa Apple ID nie podana."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Notarization: Apple ID password not specified."
|
||
msgstr "Poświadczenie: Hasło Apple ID nie podane."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Warning: Notarization is disabled. The exported project will be blocked by "
|
||
"Gatekeeper if it's downloaded from an unknown source."
|
||
msgstr ""
|
||
"Osztrzeżenie: Poświadczenie jest wyłączone. Wyeksportowany projekt zostanie "
|
||
"zablokowany jeśli zostanie pobrany z nieznanego źródła."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Code signing is disabled. The exported project will not run on Macs with "
|
||
"enabled Gatekeeper and Apple Silicon powered Macs."
|
||
msgstr ""
|
||
"Podpisywanie kodu jest wyłączone. Wyeksportowany projekt nie będzie mógł "
|
||
"zostać uruchomiony na komputerach Mac z włączonym Gatekeeperem i komputerach "
|
||
"Mac napędzanych przez procesor Apple Silicon."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
|
||
"disabled!"
|
||
msgstr ""
|
||
"Hardened Runtime nie jest kompatybilny z podpisem ad-hoc i zostanie "
|
||
"wyłączony!"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
|
||
msgstr ""
|
||
"Timestamping nie jest kompatybilny z podpisem ad-hoc i będzie wyłączony!"
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Warning: Notarization is not supported from this OS. The exported project "
|
||
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
|
||
msgstr ""
|
||
"Ostrzeżenie: Poświadczenia nie są obsługiwane przez ten system operacyjny. "
|
||
"Wyeksportowany projekt zostanie zablokowany przez Gatekeeper, jeśli zostanie "
|
||
"pobrany z nieznanego źródła."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Privacy: Microphone access is enabled, but usage description is not "
|
||
"specified."
|
||
msgstr ""
|
||
"Prywatność: Dostęp do mikrofonu jest włączony, ale opis jego użycia nie jest "
|
||
"określony."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Privacy: Camera access is enabled, but usage description is not specified."
|
||
msgstr ""
|
||
"Prywatność: Dostęp do kamery jest włączony, ale opis jej użycia nie jest "
|
||
"określony."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Privacy: Location information access is enabled, but usage description is "
|
||
"not specified."
|
||
msgstr ""
|
||
"Prywatność: Dostęp do informacji o lokalizacji jest włączony, ale opis jej "
|
||
"użycia nie jest określony."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Privacy: Address book access is enabled, but usage description is not "
|
||
"specified."
|
||
msgstr ""
|
||
"Prywatność: Dostęp do kontaktów jest włączony, ale opis ich użycia nie jest "
|
||
"określony."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Privacy: Calendar access is enabled, but usage description is not specified."
|
||
msgstr ""
|
||
"Prywatność: Dostęp do kalendarza jest włączony, ale opis jego użycia nie "
|
||
"jest określony."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid ""
|
||
"Privacy: Photo library access is enabled, but usage description is not "
|
||
"specified."
|
||
msgstr ""
|
||
"Prywatność: Dostęp do galerii zdjęć jest włączony, ale opis jej użycia nie "
|
||
"jest określony."
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "macOS"
|
||
msgstr ""
|
||
|
||
#: platform/osx/export/export.cpp
|
||
msgid "Force Builtin Codesign"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Architecture"
|
||
msgstr "Dodaj pole architektury"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Display Name"
|
||
msgstr "Pokaż wszystko"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Short Name"
|
||
msgstr "Nazwa skryptu:"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Publisher"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Publisher Display Name"
|
||
msgstr "Niepoprawna wyświetlana nazwa wydawcy paczki."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Product GUID"
|
||
msgstr "Nieprawidłowy GUID produktu."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Publisher GUID"
|
||
msgstr "Wyczyść prowadnice"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Signing"
|
||
msgstr "Sygnał"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Certificate"
|
||
msgstr "Certyfikaty"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Algorithm"
|
||
msgstr "Debugger"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Major"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Minor"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Build"
|
||
msgstr "Tryb linijki"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Revision"
|
||
msgstr "Wyrażenie"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Landscape"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Portrait"
|
||
msgstr "Odbij portale"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Landscape Flipped"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Portrait Flipped"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Store Logo"
|
||
msgstr "Tryb skalowania"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Square 44 X 44 Logo"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Square 71 X 71 Logo"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Square 150 X 150 Logo"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Square 310 X 310 Logo"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Wide 310 X 150 Logo"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Splash Screen"
|
||
msgstr "Wywołania rysowania:"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Tiles"
|
||
msgstr "Plik"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Show Name On Square 150 X 150"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Show Name On Wide 310 X 150"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Show Name On Square 310 X 310"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid ""
|
||
"Godot's Mono version does not support the UWP platform. Use the standard "
|
||
"build (no C# support) if you wish to target UWP."
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid package short name."
|
||
msgstr "Niepoprawna krótka nazwa paczki."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid package unique name."
|
||
msgstr "Niewłaściwa unikalna nazwa paczki."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid package publisher display name."
|
||
msgstr "Niepoprawna wyświetlana nazwa wydawcy paczki."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid product GUID."
|
||
msgstr "Nieprawidłowy GUID produktu."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid publisher GUID."
|
||
msgstr "Niepoprawny GUID wydawcy."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid background color."
|
||
msgstr "Kolor tła nieprawidłowy."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid Store Logo image dimensions (should be 50x50)."
|
||
msgstr "Nieprawidłowe wymiary sklepowego obrazka logo (powinno być 50x50)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
|
||
msgstr ""
|
||
"Nieprawidłowe wymiary obrazka kwadratowego logo 44x44 (powinno być 44x44)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
|
||
msgstr ""
|
||
"Nieprawidłowe wymiary obrazka kwadratowego logo 71x71 (powinno być 71x71)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
|
||
msgstr ""
|
||
"Nieprawidłowe wymiary obrazka kwadratowego logo 150x150 (powinno być "
|
||
"150x150)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
|
||
msgstr ""
|
||
"Nieprawidłowe wymiary obrazka kwadratowego logo 310x310 (powinno być "
|
||
"310x310)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
|
||
msgstr ""
|
||
"Nieprawidłowe wymiary obrazka szerokiego logo 310x150 (powinno być 310x150)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid splash screen image dimensions (should be 620x300)."
|
||
msgstr ""
|
||
"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "UWP"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Signtool"
|
||
msgstr "Sygnał"
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Debug Certificate"
|
||
msgstr ""
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Debug Algorithm"
|
||
msgstr "Debugger"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Failed to rename temporary file \"%s\"."
|
||
msgstr "Nie można usunąć pliku tymczasowego:"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
msgid "Identity Type"
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export.cpp
|
||
msgid "Timestamp Server URL"
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Digest Algorithm"
|
||
msgstr "Debugger"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Modify Resources"
|
||
msgstr "Kopiuj zasób"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "File Version"
|
||
msgstr "Wersja"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Product Version"
|
||
msgstr "Nieprawidłowa wersja produktu:"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Company Name"
|
||
msgstr "Nazwa węzła:"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Product Name"
|
||
msgstr "Nazwa projektu:"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "File Description"
|
||
msgstr "Opis"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
msgid "Trademarks"
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Resources Modification"
|
||
msgstr "Obrót losowy:"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not find rcedit executable at \"%s\"."
|
||
msgstr "Nie udało się znaleźć keystore, nie można eksportować."
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not find wine executable at \"%s\"."
|
||
msgstr "Nie udało się znaleźć keystore, nie można eksportować."
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Could not start rcedit executable. Configure rcedit path in the Editor "
|
||
"Settings (Export > Windows > Rcedit), or disable \"Application > Modify "
|
||
"Resources\" in the export preset."
|
||
msgstr ""
|
||
"Narzędzie rcedit musi być skonfigurowane w Ustawieniach edytora (Eksport > "
|
||
"Windows > Rcedit), aby zmienić ikonę lub dane informacji o aplikacji."
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "rcedit failed to modify executable: %s."
|
||
msgstr "Niepoprawny plik wykonywalny."
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not find signtool executable at \"%s\"."
|
||
msgstr "Nie udało się znaleźć keystore, nie można eksportować."
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Could not find osslsigncode executable at \"%s\"."
|
||
msgstr "Nie udało się znaleźć keystore, nie można eksportować."
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid identity type."
|
||
msgstr "Niepoprawny identyfikator:"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid timestamp server."
|
||
msgstr "Niewłaściwa nazwa."
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Could not start signtool executable. Configure signtool path in the Editor "
|
||
"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the "
|
||
"export preset."
|
||
msgstr ""
|
||
"Narzędzie rcedit musi być skonfigurowane w Ustawieniach edytora (Eksport > "
|
||
"Windows > Rcedit), aby zmienić ikonę lub dane informacji o aplikacji."
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Signtool failed to sign executable: %s."
|
||
msgstr "Niepoprawny plik wykonywalny."
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Failed to remove temporary file \"%s\"."
|
||
msgstr "Nie można usunąć pliku tymczasowego:"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
msgid ""
|
||
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
|
||
"> Rcedit) to change the icon or app information data."
|
||
msgstr ""
|
||
"Narzędzie rcedit musi być skonfigurowane w Ustawieniach edytora (Eksport > "
|
||
"Windows > Rcedit), aby zmienić ikonę lub dane informacji o aplikacji."
|
||
|
||
#: platform/windows/export/export.cpp
|
||
msgid "Invalid icon path:"
|
||
msgstr "Niepoprawna ścieżka ikony:"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
msgid "Invalid file version:"
|
||
msgstr "Niepoprawna wersja pliku:"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
msgid "Invalid product version:"
|
||
msgstr "Nieprawidłowa wersja produktu:"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
msgid "Windows executables cannot be >= 4 GiB."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Failed to open executable file \"%s\"."
|
||
msgstr "Niepoprawny plik wykonywalny."
|
||
|
||
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
|
||
msgid "Executable file header corrupted."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
|
||
msgid "Executable \"pck\" section not found."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Windows"
|
||
msgstr "Nowe okno"
|
||
|
||
#: platform/windows/export/export.cpp
|
||
msgid "Rcedit"
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export.cpp
|
||
msgid "Osslsigncode"
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export.cpp
|
||
msgid "Wine"
|
||
msgstr ""
|
||
|
||
#: platform/x11/export/export.cpp
|
||
msgid "32-bit executables cannot have embedded data >= 4 GiB."
|
||
msgstr ""
|
||
|
||
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Frames"
|
||
msgstr "Klatka %"
|
||
|
||
#: scene/2d/animated_sprite.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
||
"order for AnimatedSprite to display frames."
|
||
msgstr ""
|
||
"Właściwość \"Frames\" musi zawierać odpowiedni zasób SpriteFrames, aby "
|
||
"AnimatedSprite wyświetlał klatki."
|
||
|
||
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
|
||
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
||
#, fuzzy
|
||
msgid "Speed Scale"
|
||
msgstr "Skaluj"
|
||
|
||
#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
|
||
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
|
||
#: scene/audio/audio_stream_player.cpp
|
||
#, fuzzy
|
||
msgid "Playing"
|
||
msgstr "Uruchom"
|
||
|
||
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
||
#, fuzzy
|
||
msgid "Centered"
|
||
msgstr "Wyśrodkowane"
|
||
|
||
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
||
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
|
||
msgid "Flip H"
|
||
msgstr ""
|
||
|
||
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
||
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
|
||
msgid "Flip V"
|
||
msgstr ""
|
||
|
||
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
||
#, fuzzy
|
||
msgid "Monitoring"
|
||
msgstr "Monitor"
|
||
|
||
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
||
#, fuzzy
|
||
msgid "Monitorable"
|
||
msgstr "Monitor"
|
||
|
||
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
||
#, fuzzy
|
||
msgid "Physics Overrides"
|
||
msgstr "Nadpisuje"
|
||
|
||
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
||
#, fuzzy
|
||
msgid "Space Override"
|
||
msgstr "Nadpisuje"
|
||
|
||
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
||
#, fuzzy
|
||
msgid "Gravity Point"
|
||
msgstr "Wygeneruj punkty"
|
||
|
||
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
||
#, fuzzy
|
||
msgid "Gravity Distance Scale"
|
||
msgstr "SygnałOczekiwaniaInstancji"
|
||
|
||
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
||
#, fuzzy
|
||
msgid "Gravity Vec"
|
||
msgstr "Domyślny podgląd"
|
||
|
||
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
||
msgid "Gravity"
|
||
msgstr ""
|
||
|
||
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
||
#, fuzzy
|
||
msgid "Linear Damp"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
||
msgid "Angular Damp"
|
||
msgstr ""
|
||
|
||
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
||
#, fuzzy
|
||
msgid "Audio Bus"
|
||
msgstr "Dodaj magistralę audio"
|
||
|
||
#: scene/2d/area_2d.cpp scene/3d/area.cpp
|
||
#, fuzzy
|
||
msgid "Override"
|
||
msgstr "Nadpisuje"
|
||
|
||
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
|
||
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
|
||
#, fuzzy
|
||
msgid "Volume dB"
|
||
msgstr "Głośność"
|
||
|
||
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
|
||
#: scene/audio/audio_stream_player.cpp
|
||
#: servers/audio/effects/audio_effect_pitch_shift.cpp
|
||
#, fuzzy
|
||
msgid "Pitch Scale"
|
||
msgstr "Skaluj"
|
||
|
||
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
|
||
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
|
||
#, fuzzy
|
||
msgid "Autoplay"
|
||
msgstr "Ustaw automatycznie"
|
||
|
||
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
|
||
#: scene/audio/audio_stream_player.cpp
|
||
msgid "Stream Paused"
|
||
msgstr ""
|
||
|
||
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
|
||
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
|
||
#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Max Distance"
|
||
msgstr "Wybierz odległość:"
|
||
|
||
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Attenuation"
|
||
msgstr "Animacja"
|
||
|
||
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
|
||
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
|
||
#, fuzzy
|
||
msgid "Bus"
|
||
msgstr "Dodaj magistralę"
|
||
|
||
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
|
||
msgid "Area Mask"
|
||
msgstr ""
|
||
|
||
#: scene/2d/back_buffer_copy.cpp
|
||
#, fuzzy
|
||
msgid "Copy Mode"
|
||
msgstr "Skopiuj węzły"
|
||
|
||
#: scene/2d/camera_2d.cpp
|
||
#, fuzzy
|
||
msgid "Anchor Mode"
|
||
msgstr "Tryb ikon"
|
||
|
||
#: scene/2d/camera_2d.cpp
|
||
#, fuzzy
|
||
msgid "Rotating"
|
||
msgstr "Krok obrotu:"
|
||
|
||
#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
|
||
#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
|
||
#, fuzzy
|
||
msgid "Current"
|
||
msgstr "Bieżący:"
|
||
|
||
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
|
||
#, fuzzy
|
||
msgid "Zoom"
|
||
msgstr "Przybliż"
|
||
|
||
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
|
||
#, fuzzy
|
||
msgid "Custom Viewport"
|
||
msgstr "1 widok"
|
||
|
||
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
|
||
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
|
||
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
|
||
#, fuzzy
|
||
msgid "Process Mode"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: scene/2d/camera_2d.cpp
|
||
msgid "Limit"
|
||
msgstr ""
|
||
|
||
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
|
||
#: scene/resources/style_box.cpp scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Left"
|
||
msgstr "UI Lewo"
|
||
|
||
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
|
||
#: scene/resources/style_box.cpp scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Right"
|
||
msgstr "Światło"
|
||
|
||
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
|
||
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Bottom"
|
||
msgstr "Lewy dolny róg"
|
||
|
||
#: scene/2d/camera_2d.cpp
|
||
#, fuzzy
|
||
msgid "Smoothed"
|
||
msgstr "Płynny Krok"
|
||
|
||
#: scene/2d/camera_2d.cpp
|
||
#, fuzzy
|
||
msgid "Draw Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/2d/camera_2d.cpp
|
||
#, fuzzy
|
||
msgid "Drag Margin H Enabled"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/2d/camera_2d.cpp
|
||
#, fuzzy
|
||
msgid "Drag Margin V Enabled"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/2d/camera_2d.cpp
|
||
#, fuzzy
|
||
msgid "Smoothing"
|
||
msgstr "Płynny Krok"
|
||
|
||
#: scene/2d/camera_2d.cpp
|
||
msgid "H"
|
||
msgstr ""
|
||
|
||
#: scene/2d/camera_2d.cpp
|
||
#, fuzzy
|
||
msgid "V"
|
||
msgstr "UV"
|
||
|
||
#: scene/2d/camera_2d.cpp
|
||
#, fuzzy
|
||
msgid "Drag Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/2d/camera_2d.cpp
|
||
#, fuzzy
|
||
msgid "Draw Screen"
|
||
msgstr "Wywołania rysowania:"
|
||
|
||
#: scene/2d/camera_2d.cpp
|
||
#, fuzzy
|
||
msgid "Draw Limits"
|
||
msgstr "Wywołania rysowania:"
|
||
|
||
#: scene/2d/camera_2d.cpp
|
||
#, fuzzy
|
||
msgid "Draw Drag Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Blend Mode"
|
||
msgstr "Węzeł Blend2"
|
||
|
||
#: scene/2d/canvas_item.cpp
|
||
#, fuzzy
|
||
msgid "Light Mode"
|
||
msgstr "Rozciągnij po prawej"
|
||
|
||
#: scene/2d/canvas_item.cpp
|
||
#, fuzzy
|
||
msgid "Particles Animation"
|
||
msgstr "Cząsteczki"
|
||
|
||
#: scene/2d/canvas_item.cpp
|
||
msgid "Particles Anim H Frames"
|
||
msgstr ""
|
||
|
||
#: scene/2d/canvas_item.cpp
|
||
msgid "Particles Anim V Frames"
|
||
msgstr ""
|
||
|
||
#: scene/2d/canvas_item.cpp
|
||
#, fuzzy
|
||
msgid "Particles Anim Loop"
|
||
msgstr "Cząsteczki"
|
||
|
||
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
|
||
#, fuzzy
|
||
msgid "Visibility"
|
||
msgstr "Przełącz widoczność"
|
||
|
||
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
|
||
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
|
||
#, fuzzy
|
||
msgid "Visible"
|
||
msgstr "Przełącz widoczność"
|
||
|
||
#: scene/2d/canvas_item.cpp
|
||
#, fuzzy
|
||
msgid "Self Modulate"
|
||
msgstr "Zapełnij"
|
||
|
||
#: scene/2d/canvas_item.cpp
|
||
msgid "Show Behind Parent"
|
||
msgstr ""
|
||
|
||
#: scene/2d/canvas_item.cpp
|
||
#, fuzzy
|
||
msgid "Show On Top"
|
||
msgstr "Pokaż pozycję początkową"
|
||
|
||
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
|
||
#: scene/2d/tile_map.cpp
|
||
#, fuzzy
|
||
msgid "Light Mask"
|
||
msgstr "Światło"
|
||
|
||
#: scene/2d/canvas_item.cpp
|
||
msgid "Use Parent Material"
|
||
msgstr ""
|
||
|
||
#: scene/2d/canvas_modulate.cpp
|
||
msgid ""
|
||
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
|
||
"scenes). The first created one will work, while the rest will be ignored."
|
||
msgstr ""
|
||
"Tylko jeden widoczny węzeł CanvasModulate jest dozwolony na scenie (lub "
|
||
"zestawie zinstancjonowanych scen). Tylko pierwszy CanvasModulate zadziała, "
|
||
"przy czym pozostałe zostaną zignorowane."
|
||
|
||
#: scene/2d/collision_object_2d.cpp
|
||
msgid ""
|
||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
|
||
"define its shape."
|
||
msgstr ""
|
||
"Ten węzeł nie posiada kształtu, więc nie może kolidować, czy wchodzić w "
|
||
"interakcje z innymi obiektami.\n"
|
||
"Rozważ dodanie węzła CollisionShape2D lub CollisionPolygon2D jako podrzędny, "
|
||
"aby zdefiniować kształt."
|
||
|
||
#: scene/2d/collision_object_2d.cpp
|
||
#, fuzzy
|
||
msgid "Pickable"
|
||
msgstr "Wybierz kafelek"
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid ""
|
||
"CollisionPolygon2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionPolygon2D służy jedynie do określenia kształtu kolizji dla jednego "
|
||
"z obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko "
|
||
"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itp. by "
|
||
"nadać im kształt."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "An empty CollisionPolygon2D has no effect on collision."
|
||
msgstr "Pusty CollisionPolygon2D nie ma wpływu na kolizje."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
|
||
msgstr ""
|
||
"Nieprawidłowy wielokąt. Co najmniej 3 punkty są potrzebne do trybu budowania "
|
||
"\"Solids\"."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
|
||
msgstr ""
|
||
"Nieprawidłowy wielokąt. Co najmniej 3 punkty są potrzebne do trybu budowania "
|
||
"\"Segments\"."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"The One Way Collision property will be ignored when the parent is an Area2D."
|
||
msgstr ""
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
#, fuzzy
|
||
msgid "Build Mode"
|
||
msgstr "Tryb linijki"
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
|
||
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
|
||
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
|
||
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Disabled"
|
||
msgstr "Wyłączony element"
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
|
||
#, fuzzy
|
||
msgid "One Way Collision"
|
||
msgstr "Utwórz wielokąt kolizji"
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
|
||
#, fuzzy
|
||
msgid "One Way Collision Margin"
|
||
msgstr "Utwórz wielokąt kolizji"
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"CollisionShape2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionShape2D służy jedynie do określenia kształtu kolizji dla jednego z "
|
||
"obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko "
|
||
"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itp. by "
|
||
"nadać im kształt."
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape2D to function. Please create a "
|
||
"shape resource for it!"
|
||
msgstr ""
|
||
"Kształt jest niezbędny do działania CollisionShape2D. Proszę utworzyć zasób "
|
||
"Shape!"
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"Polygon-based shapes are not meant be used nor edited directly through the "
|
||
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
|
||
msgstr ""
|
||
"Kształty oparte na wielokątach nie są przystosowane, by ich używać lub "
|
||
"edytować bezpośrednio przez węzeł CollisionShape2D. Zamiast tego użyj węzła "
|
||
"CollisionPolygon2D."
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp
|
||
msgid ""
|
||
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
|
||
"\"Particles Animation\" enabled."
|
||
msgstr ""
|
||
"Animacja CPUParticles2D wymaga użycia CanvasItemMaterial z włączonym "
|
||
"\"Particles Animation\"."
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
||
#, fuzzy
|
||
msgid "Emitting"
|
||
msgstr "Ustawienia:"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
||
msgid "Lifetime"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
|
||
msgid "One Shot"
|
||
msgstr "Wyemituj raz"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
||
msgid "Preprocess"
|
||
msgstr "Przetwarzanie wstępne"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
||
msgid "Explosiveness"
|
||
msgstr "Wybuchowość"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
||
msgid "Randomness"
|
||
msgstr "Losowość"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
msgid "Lifetime Randomness"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
||
#, fuzzy
|
||
msgid "Fixed FPS"
|
||
msgstr "Pokaż klatki na sekundę"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
||
msgid "Fract Delta"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
||
msgid "Drawing"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
||
#, fuzzy
|
||
msgid "Local Coords"
|
||
msgstr "Lokalne projekty"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
|
||
msgid "Draw Order"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Emission Shape"
|
||
msgstr "Maska emisji"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Sphere Radius"
|
||
msgstr "Źródła emisji: "
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp
|
||
#, fuzzy
|
||
msgid "Rect Extents"
|
||
msgstr "Uchwyty"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#, fuzzy
|
||
msgid "Normals"
|
||
msgstr "Format"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Align Y"
|
||
msgstr "Przypisz"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Direction"
|
||
msgstr "Kierunki"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#: servers/audio/effects/audio_effect_reverb.cpp
|
||
msgid "Spread"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Initial Velocity"
|
||
msgstr "Inicjuj"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Velocity Random"
|
||
msgstr "Prędkość"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
|
||
#: servers/physics_server.cpp
|
||
msgid "Angular Velocity"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Velocity Curve"
|
||
msgstr "Prędkość"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Orbit Velocity"
|
||
msgstr "Orbituj widok w prawo"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Linear Accel"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Accel"
|
||
msgstr "Sukces!"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
msgid "Accel Random"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Accel Curve"
|
||
msgstr "Podziel krzywą"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
msgid "Radial Accel"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
msgid "Tangential Accel"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
|
||
#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
|
||
#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#: servers/audio/effects/audio_effect_reverb.cpp
|
||
msgid "Damping"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
msgid "Damping Random"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Damping Curve"
|
||
msgstr "Podziel krzywą"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
msgid "Angle"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
msgid "Angle Random"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Angle Curve"
|
||
msgstr "Zamknij krzywą"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#, fuzzy
|
||
msgid "Scale Amount"
|
||
msgstr "Ilośc:"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
msgid "Scale Amount Random"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#, fuzzy
|
||
msgid "Scale Amount Curve"
|
||
msgstr "Skaluj od kursora"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Color Ramp"
|
||
msgstr "Kolory"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
msgid "Color Initial Ramp"
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Hue Variation"
|
||
msgstr "Separacja:"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Variation"
|
||
msgstr "Separacja:"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Variation Random"
|
||
msgstr "Separacja:"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Variation Curve"
|
||
msgstr "Separacja:"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Speed Random"
|
||
msgstr "Skaluj"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Speed Curve"
|
||
msgstr "Podziel krzywą"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Offset Random"
|
||
msgstr "Przesunięcie:"
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Offset Curve"
|
||
msgstr "Zamknij krzywą"
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Node A and Node B must be PhysicsBody2Ds"
|
||
msgstr "Node A i Node B muszą być węzłami PhysicsBody2D"
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Node A must be a PhysicsBody2D"
|
||
msgstr "Node A musi być węzłem PhysicsBody2D"
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Node B must be a PhysicsBody2D"
|
||
msgstr "Node B musi być węzłem PhysicsBody2D"
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Joint is not connected to two PhysicsBody2Ds"
|
||
msgstr "Złącze nie jest połączone do dwóch węzłów PhysicsBody2D"
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
msgid "Node A and Node B must be different PhysicsBody2Ds"
|
||
msgstr "Node A i Node B muszą być różnymi węzłami PhysicsBody2D"
|
||
|
||
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Node A"
|
||
msgstr "Węzeł"
|
||
|
||
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Node B"
|
||
msgstr "Węzeł"
|
||
|
||
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
||
#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
|
||
#: scene/resources/environment.cpp
|
||
msgid "Bias"
|
||
msgstr ""
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
#, fuzzy
|
||
msgid "Disable Collision"
|
||
msgstr "Wyłączony przycisk"
|
||
|
||
#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
|
||
msgid "Softness"
|
||
msgstr ""
|
||
|
||
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
|
||
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
|
||
msgid "Length"
|
||
msgstr ""
|
||
|
||
#: scene/2d/joints_2d.cpp
|
||
#, fuzzy
|
||
msgid "Initial Offset"
|
||
msgstr "Inicjuj"
|
||
|
||
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
|
||
msgid "Rest Length"
|
||
msgstr ""
|
||
|
||
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
|
||
msgid "Stiffness"
|
||
msgstr ""
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
msgid ""
|
||
"A texture with the shape of the light must be supplied to the \"Texture\" "
|
||
"property."
|
||
msgstr ""
|
||
"Tekstura z kształtem promieni światła musi być dostarczona do właściwości "
|
||
"\"Texture\"."
|
||
|
||
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
|
||
#, fuzzy
|
||
msgid "Editor Only"
|
||
msgstr "Edytor"
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
#, fuzzy
|
||
msgid "Texture Scale"
|
||
msgstr "Obszar tekstury"
|
||
|
||
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
||
#: scene/3d/light.cpp scene/resources/environment.cpp
|
||
#: scene/resources/material.cpp scene/resources/sky.cpp
|
||
msgid "Energy"
|
||
msgstr ""
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
msgid "Z Min"
|
||
msgstr ""
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
msgid "Z Max"
|
||
msgstr ""
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
#, fuzzy
|
||
msgid "Layer Min"
|
||
msgstr "Zmień rozmiar kamery"
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
#, fuzzy
|
||
msgid "Layer Max"
|
||
msgstr "Warstwa"
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
msgid "Item Cull Mask"
|
||
msgstr ""
|
||
|
||
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
|
||
#, fuzzy
|
||
msgid "Shadow"
|
||
msgstr "Shader"
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
#, fuzzy
|
||
msgid "Buffer Size"
|
||
msgstr "Widok z tyłu"
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
#, fuzzy
|
||
msgid "Gradient Length"
|
||
msgstr "Gradient edytowany"
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
#, fuzzy
|
||
msgid "Filter Smooth"
|
||
msgstr "Filtruj metody"
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
#, fuzzy
|
||
msgid "Closed"
|
||
msgstr "Zamknij"
|
||
|
||
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Cull Mode"
|
||
msgstr "Tryb linijki"
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid ""
|
||
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
||
msgstr ""
|
||
"Wielokąt przesłaniający musi być ustawiony (lub narysowany), aby ten "
|
||
"przesłaniacz zadziałał."
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
|
||
msgstr ""
|
||
"Wielokąt przesłaniający dla tego przesłaniacza jest pusty. Narysuj wielokąt."
|
||
|
||
#: scene/2d/line_2d.cpp
|
||
#, fuzzy
|
||
msgid "Width Curve"
|
||
msgstr "Podziel krzywą"
|
||
|
||
#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Default Color"
|
||
msgstr "Domyślny"
|
||
|
||
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
|
||
msgid "Fill"
|
||
msgstr ""
|
||
|
||
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Gradient"
|
||
msgstr "Gradient edytowany"
|
||
|
||
#: scene/2d/line_2d.cpp
|
||
#, fuzzy
|
||
msgid "Texture Mode"
|
||
msgstr "Obszar tekstury"
|
||
|
||
#: scene/2d/line_2d.cpp
|
||
msgid "Capping"
|
||
msgstr ""
|
||
|
||
#: scene/2d/line_2d.cpp
|
||
#, fuzzy
|
||
msgid "Joint Mode"
|
||
msgstr "Tryb ikon"
|
||
|
||
#: scene/2d/line_2d.cpp
|
||
#, fuzzy
|
||
msgid "Begin Cap Mode"
|
||
msgstr "Tryb obszaru"
|
||
|
||
#: scene/2d/line_2d.cpp
|
||
#, fuzzy
|
||
msgid "End Cap Mode"
|
||
msgstr "Tryb przyciągania:"
|
||
|
||
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
|
||
#, fuzzy
|
||
msgid "Border"
|
||
msgstr "w kolejności:"
|
||
|
||
#: scene/2d/line_2d.cpp
|
||
msgid "Sharp Limit"
|
||
msgstr ""
|
||
|
||
#: scene/2d/line_2d.cpp
|
||
msgid "Round Precision"
|
||
msgstr ""
|
||
|
||
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
|
||
#: scene/resources/dynamic_font.cpp
|
||
#, fuzzy
|
||
msgid "Antialiased"
|
||
msgstr "Inicjuj"
|
||
|
||
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
|
||
#, fuzzy
|
||
msgid "Multimesh"
|
||
msgstr "Pomnóż %s"
|
||
|
||
#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
|
||
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
|
||
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
|
||
msgid "Cell Size"
|
||
msgstr ""
|
||
|
||
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
|
||
#, fuzzy
|
||
msgid "Edge Connection Margin"
|
||
msgstr "Edytuj połączenie:"
|
||
|
||
#: scene/2d/navigation_2d.cpp
|
||
msgid ""
|
||
"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and "
|
||
"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
|
||
"instead."
|
||
msgstr ""
|
||
|
||
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
||
#, fuzzy
|
||
msgid "Pathfinding"
|
||
msgstr "Wiązanie"
|
||
|
||
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
||
#, fuzzy
|
||
msgid "Path Desired Distance"
|
||
msgstr "Wybierz odległość:"
|
||
|
||
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
||
msgid "Target Desired Distance"
|
||
msgstr ""
|
||
|
||
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
||
#, fuzzy
|
||
msgid "Path Max Distance"
|
||
msgstr "Wybierz odległość:"
|
||
|
||
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
||
#, fuzzy
|
||
msgid "Avoidance"
|
||
msgstr "Zaawansowane"
|
||
|
||
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
||
#, fuzzy
|
||
msgid "Avoidance Enabled"
|
||
msgstr "Włącz"
|
||
|
||
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
||
msgid "Neighbor Dist"
|
||
msgstr ""
|
||
|
||
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
||
msgid "Max Neighbors"
|
||
msgstr ""
|
||
|
||
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
||
#, fuzzy
|
||
msgid "Time Horizon"
|
||
msgstr "Odbij poziomo"
|
||
|
||
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
|
||
#, fuzzy
|
||
msgid "Max Speed"
|
||
msgstr "Szybkość:"
|
||
|
||
#: scene/2d/navigation_agent_2d.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
|
||
msgstr "NavigationAgent2D może zostać użyty tylko pod węzłem Node2D."
|
||
|
||
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
|
||
#, fuzzy
|
||
msgid "Estimate Radius"
|
||
msgstr "Zmień zewnętrzny promień torusa"
|
||
|
||
#: scene/2d/navigation_obstacle_2d.cpp
|
||
msgid ""
|
||
"The NavigationObstacle2D only serves to provide collision avoidance to a "
|
||
"Node2D object."
|
||
msgstr ""
|
||
"NavigationObstacle2D służy jedynie do zapewnienia unikania kolizji obiektowi "
|
||
"Node2D."
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"A NavigationPolygon resource must be set or created for this node to work. "
|
||
"Please set a property or draw a polygon."
|
||
msgstr ""
|
||
"Zasób typu NavigationPolygon musi być ustawiony lub utworzony, aby ten węzeł "
|
||
"zadziałał."
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid "Navpoly"
|
||
msgstr ""
|
||
|
||
#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
|
||
#, fuzzy
|
||
msgid "Enter Cost"
|
||
msgstr "Wyśrodkowane na dole"
|
||
|
||
#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
|
||
#, fuzzy
|
||
msgid "Travel Cost"
|
||
msgstr "Przejdź"
|
||
|
||
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
|
||
#: scene/main/canvas_layer.cpp
|
||
#, fuzzy
|
||
msgid "Rotation Degrees"
|
||
msgstr "Obracanie o %s stopni."
|
||
|
||
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
|
||
#, fuzzy
|
||
msgid "Global Rotation"
|
||
msgstr "Stała globalna"
|
||
|
||
#: scene/2d/node_2d.cpp
|
||
#, fuzzy
|
||
msgid "Global Rotation Degrees"
|
||
msgstr "Obracanie o %s stopni."
|
||
|
||
#: scene/2d/node_2d.cpp
|
||
#, fuzzy
|
||
msgid "Global Scale"
|
||
msgstr "Losowa skala:"
|
||
|
||
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
|
||
#, fuzzy
|
||
msgid "Global Transform"
|
||
msgstr "Zachowaj globalną transformację"
|
||
|
||
#: scene/2d/node_2d.cpp
|
||
#, fuzzy
|
||
msgid "Z As Relative"
|
||
msgstr "Przyciągaj względnie"
|
||
|
||
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Scroll"
|
||
msgstr ""
|
||
|
||
#: scene/2d/parallax_background.cpp
|
||
#, fuzzy
|
||
msgid "Base Offset"
|
||
msgstr "Przesunięcie:"
|
||
|
||
#: scene/2d/parallax_background.cpp
|
||
#, fuzzy
|
||
msgid "Base Scale"
|
||
msgstr "Użyj przyciągania skali"
|
||
|
||
#: scene/2d/parallax_background.cpp
|
||
msgid "Limit Begin"
|
||
msgstr ""
|
||
|
||
#: scene/2d/parallax_background.cpp
|
||
#, fuzzy
|
||
msgid "Limit End"
|
||
msgstr "Na końcu"
|
||
|
||
#: scene/2d/parallax_background.cpp
|
||
msgid "Ignore Camera Zoom"
|
||
msgstr ""
|
||
|
||
#: scene/2d/parallax_layer.cpp
|
||
msgid ""
|
||
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
||
msgstr ""
|
||
"Węzeł typu ParallaxLayer zadziała tylko jeśli będzie dzieckiem węzła "
|
||
"ParallaxBackground."
|
||
|
||
#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
|
||
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Motion"
|
||
msgstr "Akcja"
|
||
|
||
#: scene/2d/parallax_layer.cpp
|
||
#, fuzzy
|
||
msgid "Mirroring"
|
||
msgstr "Odbij"
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid ""
|
||
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
||
"Use the CPUParticles2D node instead. You can use the \"Convert to "
|
||
"CPUParticles2D\" toolbar option for this purpose."
|
||
msgstr ""
|
||
"Cząsteczki oparte o GPU są nieobsługiwane przez sterownik wideo GLES2.\n"
|
||
"Zamiast tego użyj węzła CPUParticles2D. Możesz użyć do tego celu opcji "
|
||
"\"Konwertuj na CPUParticles\"."
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid ""
|
||
"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
|
||
"transform feedback being implemented on the CPU instead of the GPU.\n"
|
||
"Consider using CPUParticles2D instead when targeting macOS.\n"
|
||
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
|
||
"purpose."
|
||
msgstr ""
|
||
"W systemie macOS, renderowanie Particles2D jest znacznie wolniejsze niż "
|
||
"CPUParticles2D z powodu sprzężenia zwrotnego transformacji, które jest "
|
||
"implementowane na CPU zamiast na GPU.\n"
|
||
"Rozważ użycie CPUParticles2D zamiast Particles2D, gdy używasz macOS.\n"
|
||
"W tym celu można użyć opcji \"Konwertuj do CPUParticles2D\" na pasku "
|
||
"narzędzi."
|
||
|
||
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
|
||
msgid ""
|
||
"A material to process the particles is not assigned, so no behavior is "
|
||
"imprinted."
|
||
msgstr ""
|
||
"Nie przypisano materiału do przetwarzania cząsteczek, więc zmiany nie będą "
|
||
"widoczne."
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid ""
|
||
"Particles2D animation requires the usage of a CanvasItemMaterial with "
|
||
"\"Particles Animation\" enabled."
|
||
msgstr ""
|
||
"Animacja Particles2D wymaga użycia CanvasItemMaterial z włączonym "
|
||
"\"Particles Animation\"."
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid "Visibility Rect"
|
||
msgstr "Prostokąt widoczności"
|
||
|
||
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
|
||
msgid "Process Material"
|
||
msgstr ""
|
||
|
||
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Curve"
|
||
msgstr "Podziel krzywą"
|
||
|
||
#: scene/2d/path_2d.cpp
|
||
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
||
msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D."
|
||
|
||
#: scene/2d/path_2d.cpp scene/3d/path.cpp
|
||
#, fuzzy
|
||
msgid "Unit Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
|
||
#, fuzzy
|
||
msgid "H Offset"
|
||
msgstr "Przesunięcie:"
|
||
|
||
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
|
||
#, fuzzy
|
||
msgid "V Offset"
|
||
msgstr "Przesunięcie:"
|
||
|
||
#: scene/2d/path_2d.cpp scene/3d/path.cpp
|
||
msgid "Cubic Interp"
|
||
msgstr ""
|
||
|
||
#: scene/2d/path_2d.cpp
|
||
msgid "Lookahead"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
|
||
#, fuzzy
|
||
msgid "Layers"
|
||
msgstr "Warstwa"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Constant Linear Velocity"
|
||
msgstr "Inicjuj"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Constant Angular Velocity"
|
||
msgstr "Inicjuj"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
|
||
#: scene/resources/physics_material.cpp
|
||
#, fuzzy
|
||
msgid "Friction"
|
||
msgstr "Funkcja"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
|
||
#: scene/resources/physics_material.cpp
|
||
msgid "Bounce"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
msgid "Physics Material Override"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
||
#, fuzzy
|
||
msgid "Default Gravity"
|
||
msgstr "Domyślny podgląd"
|
||
|
||
#: scene/2d/physics_body_2d.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
|
||
"by the physics engine when running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"Zmiany rozmiaru w RigidBody2D (w trybach character lub rigid) zostaną "
|
||
"nadpisane przez silnik fizyki podczas działania.\n"
|
||
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
msgid "Mass"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics_body_2d.cpp
|
||
#, fuzzy
|
||
msgid "Inertia"
|
||
msgstr "Pionowo:"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Weight"
|
||
msgstr "Światło"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
msgid "Gravity Scale"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Custom Integrator"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Continuous CD"
|
||
msgstr "Ciągłe"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
msgid "Contacts Reported"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Contact Monitor"
|
||
msgstr "Wybierz Kolor"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Sleeping"
|
||
msgstr "Inteligentne przyciąganie"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Can Sleep"
|
||
msgstr "Szybkość:"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
msgid "Damp"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
msgid "Angular"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics_body_2d.cpp
|
||
msgid "Applied Forces"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics_body_2d.cpp
|
||
msgid "Torque"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Safe Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Sync To Physics"
|
||
msgstr " (fizyczny)"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Moving Platform"
|
||
msgstr "Przesuwam wyjście"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
msgid "Apply Velocity On Leave"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
|
||
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Normal"
|
||
msgstr "Format"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Remainder"
|
||
msgstr "Renderer:"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Local Shape"
|
||
msgstr "Języki"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Collider"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
msgid "Collider ID"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Collider RID"
|
||
msgstr "Nieprawidłowy RID"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Collider Shape"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Collider Shape Index"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Collider Velocity"
|
||
msgstr "Orbituj widok w prawo"
|
||
|
||
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
|
||
msgid "Collider Metadata"
|
||
msgstr ""
|
||
|
||
#: scene/2d/polygon_2d.cpp
|
||
msgid "Invert"
|
||
msgstr ""
|
||
|
||
#: scene/2d/polygon_2d.cpp
|
||
#, fuzzy
|
||
msgid "Vertex Colors"
|
||
msgstr "Wierzchołki"
|
||
|
||
#: scene/2d/polygon_2d.cpp
|
||
#, fuzzy
|
||
msgid "Internal Vertex Count"
|
||
msgstr "Utwórz wewnętrzny wierzchołek"
|
||
|
||
#: scene/2d/position_2d.cpp
|
||
#, fuzzy
|
||
msgid "Gizmo Extents"
|
||
msgstr "Uchwyty"
|
||
|
||
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
|
||
msgid "Exclude Parent"
|
||
msgstr ""
|
||
|
||
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
|
||
#, fuzzy
|
||
msgid "Cast To"
|
||
msgstr "Utwórz węzeł shadera"
|
||
|
||
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
|
||
msgid "Collide With"
|
||
msgstr ""
|
||
|
||
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
|
||
msgid "Areas"
|
||
msgstr ""
|
||
|
||
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
|
||
msgid "Bodies"
|
||
msgstr ""
|
||
|
||
#: scene/2d/remote_transform_2d.cpp
|
||
msgid "Path property must point to a valid Node2D node to work."
|
||
msgstr "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Node2D."
|
||
|
||
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
|
||
#, fuzzy
|
||
msgid "Remote Path"
|
||
msgstr "Usuń punkt"
|
||
|
||
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
|
||
#, fuzzy
|
||
msgid "Use Global Coordinates"
|
||
msgstr "Następny koordynat"
|
||
|
||
#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
|
||
#, fuzzy
|
||
msgid "Rest"
|
||
msgstr "Uruchom ponownie"
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
#, fuzzy
|
||
msgid "Default Length"
|
||
msgstr "Domyślny motyw"
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid "This Bone2D chain should end at a Skeleton2D node."
|
||
msgstr "Ten łańcuch kości 2D powinien się kończyć na węźle Skeleton2D."
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
|
||
msgstr ""
|
||
"Węzeł Bone2D działa tylko z węzłem Skeleton2D lub innym Bone2D jako "
|
||
"nadrzędnym węzłem."
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid ""
|
||
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
|
||
msgstr ""
|
||
"Tej kości brakuje odpowiedniej pozy spoczynkowej. Pójdź do węzła Skeleton2D "
|
||
"i ustaw ją."
|
||
|
||
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
||
msgid "Hframes"
|
||
msgstr ""
|
||
|
||
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
||
msgid "Vframes"
|
||
msgstr ""
|
||
|
||
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
|
||
#, fuzzy
|
||
msgid "Frame Coords"
|
||
msgstr "Klatka %"
|
||
|
||
#: scene/2d/sprite.cpp scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Filter Clip"
|
||
msgstr "Filtruj skrypty"
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
msgid ""
|
||
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
|
||
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
|
||
"KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"Węzeł TileMap z włączonym Use Parent potrzebuje nadrzędnego węzła "
|
||
"CollisionObject2D, by dać mu kształty. Używaj go jako dziecko węzłów Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D itp. by nadać im kształt."
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
#, fuzzy
|
||
msgid "Tile Set"
|
||
msgstr "TileSet"
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
#, fuzzy
|
||
msgid "Quadrant Size"
|
||
msgstr "Zmień rozmiar kamery"
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
#, fuzzy
|
||
msgid "Custom Transform"
|
||
msgstr "Przekształcanie"
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
#, fuzzy
|
||
msgid "Half Offset"
|
||
msgstr "Inicjuj"
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
#, fuzzy
|
||
msgid "Tile Origin"
|
||
msgstr "Pokaż pozycję początkową"
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
#, fuzzy
|
||
msgid "Y Sort"
|
||
msgstr "Sortuj"
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
#, fuzzy
|
||
msgid "Show Collision"
|
||
msgstr "Kolizja"
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
#, fuzzy
|
||
msgid "Compatibility Mode"
|
||
msgstr "Tryb priorytetów"
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
#, fuzzy
|
||
msgid "Centered Textures"
|
||
msgstr "Główne funkcjonalności:"
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
msgid "Cell Clip UV"
|
||
msgstr ""
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
#, fuzzy
|
||
msgid "Use Parent"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
msgid "Use Kinematic"
|
||
msgstr ""
|
||
|
||
#: scene/2d/touch_screen_button.cpp
|
||
#, fuzzy
|
||
msgid "Shape Centered"
|
||
msgstr "Przyciągaj do środka węzła"
|
||
|
||
#: scene/2d/touch_screen_button.cpp
|
||
#, fuzzy
|
||
msgid "Shape Visible"
|
||
msgstr "Przełącz widoczność"
|
||
|
||
#: scene/2d/touch_screen_button.cpp
|
||
msgid "Passby Press"
|
||
msgstr ""
|
||
|
||
#: scene/2d/touch_screen_button.cpp
|
||
#, fuzzy
|
||
msgid "Visibility Mode"
|
||
msgstr "Tryb priorytetów"
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp
|
||
msgid ""
|
||
"VisibilityEnabler2D works best when used with the edited scene root directly "
|
||
"as parent."
|
||
msgstr ""
|
||
"VisibilityEnabler2D działa najlepiej, gdy jest użyty bezpośrednio pod "
|
||
"korzeniem aktualnie edytowanej sceny."
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
|
||
#, fuzzy
|
||
msgid "Pause Animations"
|
||
msgstr "Wklej animację"
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
|
||
msgid "Freeze Bodies"
|
||
msgstr ""
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp
|
||
#, fuzzy
|
||
msgid "Pause Particles"
|
||
msgstr "Cząsteczki"
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp
|
||
#, fuzzy
|
||
msgid "Pause Animated Sprites"
|
||
msgstr "Wklej animację"
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp
|
||
#, fuzzy
|
||
msgid "Process Parent"
|
||
msgstr "Włącz priorytety"
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp
|
||
msgid "Physics Process Parent"
|
||
msgstr ""
|
||
|
||
#: scene/3d/area.cpp
|
||
msgid "Reverb Bus"
|
||
msgstr ""
|
||
|
||
#: scene/3d/area.cpp
|
||
#, fuzzy
|
||
msgid "Uniformity"
|
||
msgstr "Ustaw nazwę uniformu"
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRCamera must have an ARVROrigin node as its parent."
|
||
msgstr "ARVRCamera musi posiadać węzeł ARVROrigin jako nadrzędny."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "Controller ID"
|
||
msgstr ""
|
||
|
||
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
|
||
msgid "Rumble"
|
||
msgstr ""
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRController must have an ARVROrigin node as its parent."
|
||
msgstr "ARVRController musi posiadać węzeł ARVROrigin jako nadrzędny."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid ""
|
||
"The controller ID must not be 0 or this controller won't be bound to an "
|
||
"actual controller."
|
||
msgstr ""
|
||
"ID kontrolera nie może być 0, w innym przypadku kontroler nie zostanie "
|
||
"przypisany do żadnego rzeczywistego kontrolera."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Anchor ID"
|
||
msgstr "Tylko zakotwiczenie"
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
|
||
msgstr "ARVRAnchor musi posiadać węzeł ARVROrigin jako nadrzędny."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid ""
|
||
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
|
||
"anchor."
|
||
msgstr ""
|
||
"ID kotwicy nie może być 0, bo inaczej ta kotwica nie będzie przypisana do "
|
||
"rzeczywistej kotwicy."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
msgid "ARVROrigin requires an ARVRCamera child node."
|
||
msgstr "ARVROrigin wymaga węzła potomnego typu ARVRCamera."
|
||
|
||
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
|
||
#, fuzzy
|
||
msgid "World Scale"
|
||
msgstr "Losowa skala:"
|
||
|
||
#: scene/3d/audio_stream_player_3d.cpp
|
||
#, fuzzy
|
||
msgid "Attenuation Model"
|
||
msgstr "Węzeł animacji"
|
||
|
||
#: scene/3d/audio_stream_player_3d.cpp
|
||
msgid "Unit dB"
|
||
msgstr ""
|
||
|
||
#: scene/3d/audio_stream_player_3d.cpp
|
||
msgid "Unit Size"
|
||
msgstr ""
|
||
|
||
#: scene/3d/audio_stream_player_3d.cpp
|
||
msgid "Max dB"
|
||
msgstr ""
|
||
|
||
#: scene/3d/audio_stream_player_3d.cpp
|
||
msgid "Out Of Range Mode"
|
||
msgstr ""
|
||
|
||
#: scene/3d/audio_stream_player_3d.cpp
|
||
#, fuzzy
|
||
msgid "Emission Angle"
|
||
msgstr "Kolory emisji"
|
||
|
||
#: scene/3d/audio_stream_player_3d.cpp
|
||
#, fuzzy
|
||
msgid "Degrees"
|
||
msgstr "Obracanie o %s stopni."
|
||
|
||
#: scene/3d/audio_stream_player_3d.cpp
|
||
#, fuzzy
|
||
msgid "Filter Attenuation dB"
|
||
msgstr "Animacja"
|
||
|
||
#: scene/3d/audio_stream_player_3d.cpp
|
||
msgid "Attenuation Filter"
|
||
msgstr ""
|
||
|
||
#: scene/3d/audio_stream_player_3d.cpp
|
||
#: servers/audio/effects/audio_effect_chorus.cpp
|
||
#: servers/audio/effects/audio_effect_filter.cpp
|
||
msgid "Cutoff Hz"
|
||
msgstr ""
|
||
|
||
#: scene/3d/audio_stream_player_3d.cpp
|
||
#: servers/audio/effects/audio_effect_filter.cpp
|
||
#, fuzzy
|
||
msgid "dB"
|
||
msgstr "B"
|
||
|
||
#: scene/3d/audio_stream_player_3d.cpp
|
||
#, fuzzy
|
||
msgid "Doppler"
|
||
msgstr "Włącz Dopplera"
|
||
|
||
#: scene/3d/audio_stream_player_3d.cpp
|
||
#, fuzzy
|
||
msgid "Tracking"
|
||
msgstr "Pakowanie"
|
||
|
||
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
||
#: scene/3d/reflection_probe.cpp
|
||
msgid "Interior"
|
||
msgstr ""
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Finding meshes and lights"
|
||
msgstr "Szukanie siatek i świateł"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Preparing geometry (%d/%d)"
|
||
msgstr "Przygotowywanie geometrii (%d/%d)"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Preparing environment"
|
||
msgstr "Przygotowywanie środowiska"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Generating capture"
|
||
msgstr "Generowanie przechwycenia"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Saving lightmaps"
|
||
msgstr "Zapisywanie map światła"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Done"
|
||
msgstr "Gotowe"
|
||
|
||
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
||
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
|
||
#: scene/resources/rectangle_shape_2d.cpp
|
||
#, fuzzy
|
||
msgid "Extents"
|
||
msgstr "Uchwyty"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Tweaks"
|
||
msgstr ""
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Bounces"
|
||
msgstr ""
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Bounce Indirect Energy"
|
||
msgstr ""
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Use Denoiser"
|
||
msgstr "Filtr:"
|
||
|
||
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
|
||
msgid "Use HDR"
|
||
msgstr ""
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Use Color"
|
||
msgstr "Kolory"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Default Texels Per Unit"
|
||
msgstr "Domyślny motyw"
|
||
|
||
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Atlas"
|
||
msgstr "Nowy atlas"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Generate"
|
||
msgstr "Ogólne"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Max Size"
|
||
msgstr "Rozmiar:"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Custom Sky"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Custom Sky Rotation Degrees"
|
||
msgstr "Obracanie o %s stopni."
|
||
|
||
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
|
||
#, fuzzy
|
||
msgid "Custom Color"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Custom Energy"
|
||
msgstr "Przemieść efekt magistrali"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Min Light"
|
||
msgstr "Wcięcie w prawo"
|
||
|
||
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
||
#, fuzzy
|
||
msgid "Propagation"
|
||
msgstr "Nawigacja"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Image Path"
|
||
msgstr ""
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
#, fuzzy
|
||
msgid "Light Data"
|
||
msgstr "z danymi"
|
||
|
||
#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Bone Name"
|
||
msgstr "Nazwa węzła:"
|
||
|
||
#: scene/3d/camera.cpp
|
||
msgid "Keep Aspect"
|
||
msgstr ""
|
||
|
||
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
|
||
msgid "Cull Mask"
|
||
msgstr ""
|
||
|
||
#: scene/3d/camera.cpp
|
||
#, fuzzy
|
||
msgid "Doppler Tracking"
|
||
msgstr "Ścieżka właściwości"
|
||
|
||
#: scene/3d/camera.cpp
|
||
#, fuzzy
|
||
msgid "Projection"
|
||
msgstr "Projekt"
|
||
|
||
#: scene/3d/camera.cpp
|
||
msgid "FOV"
|
||
msgstr ""
|
||
|
||
#: scene/3d/camera.cpp
|
||
#, fuzzy
|
||
msgid "Frustum Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: scene/3d/camera.cpp
|
||
#, fuzzy
|
||
msgid "Near"
|
||
msgstr "Najbliższy"
|
||
|
||
#: scene/3d/camera.cpp
|
||
msgid "Far"
|
||
msgstr ""
|
||
|
||
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
|
||
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
|
||
#: scene/resources/shape.cpp scene/resources/style_box.cpp
|
||
#: scene/resources/texture.cpp servers/physics_2d_server.cpp
|
||
#: servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/3d/camera.cpp
|
||
#, fuzzy
|
||
msgid "Clip To"
|
||
msgstr "Przytnij powyżej"
|
||
|
||
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
|
||
msgid "Ray Pickable"
|
||
msgstr ""
|
||
|
||
#: scene/3d/collision_object.cpp
|
||
#, fuzzy
|
||
msgid "Capture On Drag"
|
||
msgstr "Przechwyć"
|
||
|
||
#: scene/3d/collision_object.cpp
|
||
msgid ""
|
||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
|
||
"its shape."
|
||
msgstr ""
|
||
"Ten węzeł nie posiada kształtu, więc nie może kolidować, czy wchodzić w "
|
||
"interakcje z innymi obiektami.\n"
|
||
"Rozważ dodanie węzła CollisionShape lub CollisionPolygon jako podrzędny, aby "
|
||
"zdefiniować kształt."
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid ""
|
||
"CollisionPolygon only serves to provide a collision shape to a "
|
||
"CollisionObject derived node. Please only use it as a child of Area, "
|
||
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionPolygon służy jedynie do określenia kształtu kolizji dla jednego z "
|
||
"obiektów dziedziczących z CollisionObject. Używaj go tylko jako dziecko "
|
||
"obiektów typu Area, StaticBody, RigidBody, KinematicBody itp. by nadać im "
|
||
"kształt."
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid "An empty CollisionPolygon has no effect on collision."
|
||
msgstr "Pusty CollisionPolygon nie wpływa na efekty kolizji."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"CollisionShape only serves to provide a collision shape to a CollisionObject "
|
||
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
|
||
"KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionShape służy jedynie do określenia kształtu kolizji dla jednego z "
|
||
"węzłów dziedziczących z CollisionObject. Używaj go tylko jako dziecko węzłów "
|
||
"typu Area, StaticBody, RigidBody, KinematicBody itp. by nadać im kształt."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape to function. Please create a "
|
||
"shape resource for it."
|
||
msgstr ""
|
||
"Kształt musi być zapewniony, aby CollisionShape zadziałał. Utwórz dla niego "
|
||
"zasób typu CollisionShape."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"Plane shapes don't work well and will be removed in future versions. Please "
|
||
"don't use them."
|
||
msgstr ""
|
||
"Kształty płaszczyzny nie działają dobrze i zostaną usunięte w przyszłych "
|
||
"wersjach. Nie używaj ich."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
|
||
msgstr ""
|
||
"ConcavePolygonShape nie obsługuje węzła RigidBody w innym trybie niż "
|
||
"statyczny."
|
||
|
||
#: scene/3d/cpu_particles.cpp
|
||
msgid "Nothing is visible because no mesh has been assigned."
|
||
msgstr "Nie została przypisana żadna siatka, więc nic się nie pojawi."
|
||
|
||
#: scene/3d/cpu_particles.cpp
|
||
msgid ""
|
||
"CPUParticles animation requires the usage of a SpatialMaterial whose "
|
||
"Billboard Mode is set to \"Particle Billboard\"."
|
||
msgstr ""
|
||
"Animacja CPUParticles wymaga użycia zasobu SpatialMaterial, którego "
|
||
"Billboard Mode jest ustawione na \"Particle Billboard\"."
|
||
|
||
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Box Extents"
|
||
msgstr "Uchwyty"
|
||
|
||
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Ring Radius"
|
||
msgstr "Maska emisji"
|
||
|
||
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Ring Inner Radius"
|
||
msgstr "Zmień wewnętrzny promień torusa"
|
||
|
||
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Ring Height"
|
||
msgstr "Obróć w prawo"
|
||
|
||
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Ring Axis"
|
||
msgstr "Ostrzeżenia"
|
||
|
||
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Rotate Y"
|
||
msgstr "Obróć"
|
||
|
||
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Disable Z"
|
||
msgstr "Wyłączony element"
|
||
|
||
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
|
||
msgid "Flatness"
|
||
msgstr ""
|
||
|
||
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Portals"
|
||
msgstr "Odbij portale"
|
||
|
||
#: scene/3d/cull_instance.cpp
|
||
#, fuzzy
|
||
msgid "Portal Mode"
|
||
msgstr "Tryb priorytetów"
|
||
|
||
#: scene/3d/cull_instance.cpp
|
||
msgid "Include In Bound"
|
||
msgstr ""
|
||
|
||
#: scene/3d/cull_instance.cpp
|
||
msgid "Allow Merging"
|
||
msgstr ""
|
||
|
||
#: scene/3d/cull_instance.cpp
|
||
#, fuzzy
|
||
msgid "Autoplace Priority"
|
||
msgstr "Włącz priorytety"
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid "Plotting Meshes"
|
||
msgstr "Kreślenie siatek"
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid "Finishing Plot"
|
||
msgstr "Kończenie kreślenia"
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid ""
|
||
"GIProbes are not supported by the GLES2 video driver.\n"
|
||
"Use a BakedLightmap instead."
|
||
msgstr ""
|
||
"GIProbes nie są obsługiwane przez sterownik wideo GLES2.\n"
|
||
"Zamiast tego użyj BakedLightmap."
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid ""
|
||
"The GIProbe Compress property has been deprecated due to known bugs and no "
|
||
"longer has any effect.\n"
|
||
"To remove this warning, disable the GIProbe's Compress property."
|
||
msgstr ""
|
||
"Właściwość GIProbe Compress jest przestarzała z powodu znanych błędów i nie "
|
||
"ma już żadnego efektu.\n"
|
||
"By usunąć to ostrzeżenie, wyłącz właściwość Compress w GIProbe."
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid "Subdiv"
|
||
msgstr ""
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
#, fuzzy
|
||
msgid "Dynamic Range"
|
||
msgstr "Biblioteka dynamiczna"
|
||
|
||
#: scene/3d/gi_probe.cpp scene/3d/light.cpp
|
||
msgid "Normal Bias"
|
||
msgstr ""
|
||
|
||
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
|
||
#: scene/resources/primitive_meshes.cpp
|
||
#, fuzzy
|
||
msgid "Pixel Size"
|
||
msgstr "Przyciągaj do pikseli"
|
||
|
||
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
|
||
msgid "Billboard"
|
||
msgstr ""
|
||
|
||
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
|
||
#, fuzzy
|
||
msgid "Shaded"
|
||
msgstr "Shader"
|
||
|
||
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
|
||
#, fuzzy
|
||
msgid "Double Sided"
|
||
msgstr "Podwójne kliknięcie"
|
||
|
||
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
|
||
msgid "No Depth Test"
|
||
msgstr ""
|
||
|
||
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Fixed Size"
|
||
msgstr "Widok z przodu"
|
||
|
||
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
|
||
msgid "Alpha Cut"
|
||
msgstr ""
|
||
|
||
#: scene/3d/label_3d.cpp scene/resources/material.cpp
|
||
msgid "Alpha Scissor Threshold"
|
||
msgstr ""
|
||
|
||
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Render Priority"
|
||
msgstr "Włącz priorytety"
|
||
|
||
#: scene/3d/label_3d.cpp
|
||
#, fuzzy
|
||
msgid "Outline Render Priority"
|
||
msgstr "Włącz priorytety"
|
||
|
||
#: scene/3d/label_3d.cpp
|
||
#, fuzzy
|
||
msgid "Outline Modulate"
|
||
msgstr "Wymuś białe cieniowanie"
|
||
|
||
#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
|
||
#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
|
||
#, fuzzy
|
||
msgid "Font"
|
||
msgstr "Fonty"
|
||
|
||
#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
|
||
#, fuzzy
|
||
msgid "Horizontal Alignment"
|
||
msgstr "Poziomo:"
|
||
|
||
#: scene/3d/label_3d.cpp
|
||
#, fuzzy
|
||
msgid "Vertical Alignment"
|
||
msgstr "Filtruj sygnały"
|
||
|
||
#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
|
||
#, fuzzy
|
||
msgid "Autowrap"
|
||
msgstr "Autoładowanie"
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Indirect Energy"
|
||
msgstr "Kolory emisji"
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Negative"
|
||
msgstr "GDNative"
|
||
|
||
#: scene/3d/light.cpp scene/resources/material.cpp
|
||
#: scene/resources/visual_shader.cpp
|
||
#, fuzzy
|
||
msgid "Specular"
|
||
msgstr "Tryb linijki"
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Bake Mode"
|
||
msgstr "Tryb maski bitowej"
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Contact"
|
||
msgstr "Wybierz Kolor"
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Reverse Cull Face"
|
||
msgstr "Zresetuj głośność magistrali"
|
||
|
||
#: scene/3d/light.cpp servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Directional Shadow"
|
||
msgstr "Kierunki"
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Split 1"
|
||
msgstr "Rozdziel"
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Split 2"
|
||
msgstr "Rozdziel"
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Split 3"
|
||
msgstr "Rozdziel"
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Blend Splits"
|
||
msgstr "Czasy Blendowania:"
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Bias Split Scale"
|
||
msgstr "Użyj przyciągania skali"
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Depth Range"
|
||
msgstr "Głębia"
|
||
|
||
#: scene/3d/light.cpp
|
||
msgid "Omni"
|
||
msgstr ""
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Shadow Mode"
|
||
msgstr "Shader"
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Shadow Detail"
|
||
msgstr "Pokaż domyślne"
|
||
|
||
#: scene/3d/light.cpp
|
||
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
|
||
msgstr "SpotLight z kątem szerszym niż 90 stopni nie może rzucać cieni."
|
||
|
||
#: scene/3d/light.cpp
|
||
msgid "Spot"
|
||
msgstr ""
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "Angle Attenuation"
|
||
msgstr "Animacja"
|
||
|
||
#: scene/3d/mesh_instance.cpp
|
||
msgid "Software Skinning"
|
||
msgstr ""
|
||
|
||
#: scene/3d/mesh_instance.cpp
|
||
#, fuzzy
|
||
msgid "Transform Normals"
|
||
msgstr "Transformacja Zaniechana."
|
||
|
||
#: scene/3d/navigation.cpp
|
||
msgid ""
|
||
"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will "
|
||
"be removed in a future version. Use 'NavigationServer.map_get_path()' "
|
||
"instead."
|
||
msgstr ""
|
||
|
||
#: scene/3d/navigation.cpp scene/resources/curve.cpp
|
||
#, fuzzy
|
||
msgid "Up Vector"
|
||
msgstr "Wektor"
|
||
|
||
#: scene/3d/navigation.cpp
|
||
#, fuzzy
|
||
msgid "Cell Height"
|
||
msgstr "Testowanie"
|
||
|
||
#: scene/3d/navigation_agent.cpp
|
||
msgid "Agent Height Offset"
|
||
msgstr ""
|
||
|
||
#: scene/3d/navigation_agent.cpp
|
||
#, fuzzy
|
||
msgid "Ignore Y"
|
||
msgstr "[Ignoruj]"
|
||
|
||
#: scene/3d/navigation_agent.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"The NavigationAgent can be used only under a Spatial inheriting parent node."
|
||
msgstr "NavigationAgent może być stosowane wyłącznie pod węzłem przestrzennym."
|
||
|
||
#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
|
||
#, fuzzy
|
||
msgid "NavMesh"
|
||
msgstr "Przygotuj NavMesh"
|
||
|
||
#: scene/3d/navigation_obstacle.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"The NavigationObstacle only serves to provide collision avoidance to a "
|
||
"Spatial inheriting parent object."
|
||
msgstr ""
|
||
"NavigationObstacle służy jedynie do zapewnienia unikania kolizji dla obiektu "
|
||
"przestrzennego."
|
||
|
||
#: scene/3d/occluder.cpp
|
||
msgid "No shape is set."
|
||
msgstr "Żaden kształt nie jest ustawiony."
|
||
|
||
#: scene/3d/occluder.cpp
|
||
msgid "Only uniform scales are supported."
|
||
msgstr "Obsługiwane są tylko jednolite skale."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
||
"Use the CPUParticles node instead. You can use the \"Convert to "
|
||
"CPUParticles\" toolbar option for this purpose."
|
||
msgstr ""
|
||
"Cząsteczki oparte o GPU są nieobsługiwane przez sterownik wideo GLES2.\n"
|
||
"Zamiast tego użyj węzła CPUParticles2D. Możesz użyć do tego celu opcji "
|
||
"\"Konwertuj na CPUParticles\"."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"On macOS, Particles rendering is much slower than CPUParticles due to "
|
||
"transform feedback being implemented on the CPU instead of the GPU.\n"
|
||
"Consider using CPUParticles instead when targeting macOS.\n"
|
||
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
|
||
msgstr ""
|
||
"Na macOS, renderowanie Cząsteczek jest znacznie wolniejsze niż CPUParticles "
|
||
"z powodu sprzężenia zwrotnego transformacji implementowanego na CPU zamiast "
|
||
"na GPU.\n"
|
||
"Rozważ użycie CPUParticles, gdy używasz macOS.\n"
|
||
"Możesz użyć do tego celu opcji \"Konwertuj do CPUParticles\" na pasku "
|
||
"narzędzi."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"Nothing is visible because meshes have not been assigned to draw passes."
|
||
msgstr ""
|
||
"Nic nie jest widoczne, bo siatki nie zostały przypisane do kolejki rysowania."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
|
||
"Mode is set to \"Particle Billboard\"."
|
||
msgstr ""
|
||
"Animacja Particles wymaga użycia zasobu SpatialMaterial, którego Billboard "
|
||
"Mode jest ustawione na \"Particle Billboard\"."
|
||
|
||
#: scene/3d/particles.cpp
|
||
#, fuzzy
|
||
msgid "Visibility AABB"
|
||
msgstr "Przełącz widoczność"
|
||
|
||
#: scene/3d/particles.cpp
|
||
#, fuzzy
|
||
msgid "Draw Passes"
|
||
msgstr "Wywołania rysowania:"
|
||
|
||
#: scene/3d/particles.cpp
|
||
#, fuzzy
|
||
msgid "Passes"
|
||
msgstr "Wywołania rysowania:"
|
||
|
||
#: scene/3d/path.cpp
|
||
msgid "PathFollow only works when set as a child of a Path node."
|
||
msgstr "PathFollow działa tylko, gdy jest węzłem podrzędnym Path."
|
||
|
||
#: scene/3d/path.cpp
|
||
msgid ""
|
||
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
|
||
"parent Path's Curve resource."
|
||
msgstr ""
|
||
"Właściwość ROTATION_ORIENTED węzła PathFollow wymaga włączonego \"Up "
|
||
"Vector\" w zasobie Curve jego nadrzędnego węzła Path."
|
||
|
||
#: scene/3d/path.cpp
|
||
#, fuzzy
|
||
msgid "Rotation Mode"
|
||
msgstr "Tryb obrotu"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody (in character or rigid modes) will be overridden "
|
||
"by the physics engine when running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"Zmiany rozmiaru w RigidBody (w trybach character lub rigid) zostaną "
|
||
"nadpisane przez silnik fizyki podczas działania.\n"
|
||
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Axis Lock"
|
||
msgstr "Oś"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear X"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear Y"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear Z"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid "Angular X"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid "Angular Y"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid "Angular Z"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Motion X"
|
||
msgstr "Akcja"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Motion Y"
|
||
msgstr "Akcja"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Motion Z"
|
||
msgstr "Akcja"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Joint Constraints"
|
||
msgstr "Stałe"
|
||
|
||
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
|
||
msgid "Impulse Clamp"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Swing Span"
|
||
msgstr "Zapisywanie sceny"
|
||
|
||
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
|
||
msgid "Twist Span"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
|
||
#: scene/3d/vehicle_body.cpp
|
||
#, fuzzy
|
||
msgid "Relaxation"
|
||
msgstr "Separacja:"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Angular Limit Enabled"
|
||
msgstr "Filtruj sygnały"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Angular Limit Upper"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Angular Limit Lower"
|
||
msgstr "Maks. błąd kątowy:"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Angular Limit Bias"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Angular Limit Softness"
|
||
msgstr "Animacja"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Angular Limit Relaxation"
|
||
msgstr "Animacja"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear Limit Upper"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear Limit Lower"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear Limit Softness"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear Limit Restitution"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear Limit Damping"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Angular Limit Restitution"
|
||
msgstr "Animacja"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Angular Limit Damping"
|
||
msgstr "Animacja"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid "X"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid "Y"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid "Z"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear Limit Enabled"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear Spring Enabled"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear Spring Stiffness"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear Spring Damping"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear Equilibrium Point"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear Restitution"
|
||
msgstr "Opis"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Linear Damping"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Angular Restitution"
|
||
msgstr "Opis"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Angular Damping"
|
||
msgstr "Animacja"
|
||
|
||
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
|
||
msgid "ERP"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Angular Spring Enabled"
|
||
msgstr "Filtruj sygnały"
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid "Angular Spring Stiffness"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid "Angular Spring Damping"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid "Angular Equilibrium Point"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
#, fuzzy
|
||
msgid "Body Offset"
|
||
msgstr "Przesunięcie:"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Node A and Node B must be PhysicsBodies"
|
||
msgstr "Node A i Node B muszą być węzłami PhysicsBody"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Node A must be a PhysicsBody"
|
||
msgstr "Node A musi być węzłem PhysicsBody"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Node B must be a PhysicsBody"
|
||
msgstr "Node B musi być węzłem PhysicsBody"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Joint is not connected to any PhysicsBodies"
|
||
msgstr "Złącze nie jest połączone z żadnym węzłem PhysicsBody"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Node A and Node B must be different PhysicsBodies"
|
||
msgstr "Node A i Node B muszą być różnymi węzłami PhysicsBody"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Solver"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Exclude Nodes"
|
||
msgstr "Usuń węzły"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Params"
|
||
msgstr "Parametr zmieniony:"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Angular Limit"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Upper"
|
||
msgstr "Wielkie litery"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Lower"
|
||
msgstr "Małe litery"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Motor"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Target Velocity"
|
||
msgstr "Orbituj widok w prawo"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Max Impulse"
|
||
msgstr "Szybkość:"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Linear Limit"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Upper Distance"
|
||
msgstr "Wybierz odległość:"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Lower Distance"
|
||
msgstr "Wybierz odległość:"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Restitution"
|
||
msgstr "Opis"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Linear Motion"
|
||
msgstr "Inicjuj"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Linear Ortho"
|
||
msgstr "Tył ortogonalnie"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Upper Angle"
|
||
msgstr "Wielkie litery"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Lower Angle"
|
||
msgstr "Małe litery"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Angular Motion"
|
||
msgstr "Animacja"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Angular Ortho"
|
||
msgstr "Maks. błąd kątowy:"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Linear Limit X"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Linear Motor X"
|
||
msgstr "Inicjuj"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Force Limit"
|
||
msgstr "Wywołania rysowania:"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Linear Spring X"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Equilibrium Point"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Angular Limit X"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Angular Motor X"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Angular Spring X"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Linear Limit Y"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Linear Motor Y"
|
||
msgstr "Inicjuj"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Linear Spring Y"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Angular Limit Y"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Angular Motor Y"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Angular Spring Y"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Linear Limit Z"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Linear Motor Z"
|
||
msgstr "Inicjuj"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
#, fuzzy
|
||
msgid "Linear Spring Z"
|
||
msgstr "Liniowy"
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Angular Limit Z"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Angular Motor Z"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_joint.cpp
|
||
msgid "Angular Spring Z"
|
||
msgstr ""
|
||
|
||
#: scene/3d/portal.cpp
|
||
msgid "The RoomManager should not be a child or grandchild of a Portal."
|
||
msgstr "RoomManager nie powinien być potomkiem Portalu."
|
||
|
||
#: scene/3d/portal.cpp
|
||
msgid "A Room should not be a child or grandchild of a Portal."
|
||
msgstr "Room nie powinien być potomkiem Portalu."
|
||
|
||
#: scene/3d/portal.cpp
|
||
msgid "A RoomGroup should not be a child or grandchild of a Portal."
|
||
msgstr "RoomGroup nie powinien być potomkiem Portalu."
|
||
|
||
#: scene/3d/portal.cpp
|
||
msgid "Portal Active"
|
||
msgstr "Portal Aktywny"
|
||
|
||
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
|
||
msgid "Two Way"
|
||
msgstr ""
|
||
|
||
#: scene/3d/portal.cpp
|
||
#, fuzzy
|
||
msgid "Linked Room"
|
||
msgstr "Korzeń edycji:"
|
||
|
||
#: scene/3d/portal.cpp
|
||
#, fuzzy
|
||
msgid "Use Default Margin"
|
||
msgstr "Domyślny"
|
||
|
||
#: scene/3d/proximity_group.cpp
|
||
#, fuzzy
|
||
msgid "Group Name"
|
||
msgstr "Zgrupowany"
|
||
|
||
#: scene/3d/proximity_group.cpp
|
||
msgid "Dispatch Mode"
|
||
msgstr ""
|
||
|
||
#: scene/3d/proximity_group.cpp
|
||
#, fuzzy
|
||
msgid "Grid Radius"
|
||
msgstr "Promień:"
|
||
|
||
#: scene/3d/ray_cast.cpp
|
||
#, fuzzy
|
||
msgid "Debug Shape"
|
||
msgstr "Debugger"
|
||
|
||
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
|
||
msgid "Thickness"
|
||
msgstr ""
|
||
|
||
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Update Mode"
|
||
msgstr "Tryb obrotu"
|
||
|
||
#: scene/3d/reflection_probe.cpp
|
||
#, fuzzy
|
||
msgid "Origin Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: scene/3d/reflection_probe.cpp
|
||
#, fuzzy
|
||
msgid "Box Projection"
|
||
msgstr "Projekt"
|
||
|
||
#: scene/3d/reflection_probe.cpp
|
||
#, fuzzy
|
||
msgid "Enable Shadows"
|
||
msgstr "Włączyć przyciąganie"
|
||
|
||
#: scene/3d/reflection_probe.cpp
|
||
#, fuzzy
|
||
msgid "Ambient Color"
|
||
msgstr "Wybierz Kolor"
|
||
|
||
#: scene/3d/reflection_probe.cpp
|
||
#, fuzzy
|
||
msgid "Ambient Energy"
|
||
msgstr "Kolory emisji"
|
||
|
||
#: scene/3d/reflection_probe.cpp
|
||
#, fuzzy
|
||
msgid "Ambient Contrib"
|
||
msgstr "Wcięcie w prawo"
|
||
|
||
#: scene/3d/remote_transform.cpp
|
||
msgid ""
|
||
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
|
||
"derived node to work."
|
||
msgstr ""
|
||
"Właściwość \"Remote Path\" musi wskazywać na poprawny węzeł typu Spatial lub "
|
||
"pochodnego."
|
||
|
||
#: scene/3d/room.cpp
|
||
msgid "A Room cannot have another Room as a child or grandchild."
|
||
msgstr "Room nie może mieć innego węzła Room jako potomka."
|
||
|
||
#: scene/3d/room.cpp
|
||
msgid "The RoomManager should not be placed inside a Room."
|
||
msgstr "RoomManager nie powinien znajdować się w węźle Room."
|
||
|
||
#: scene/3d/room.cpp
|
||
msgid "A RoomGroup should not be placed inside a Room."
|
||
msgstr "RoomGroup nie powinien znajdować się w węźle Room."
|
||
|
||
#: scene/3d/room.cpp
|
||
msgid ""
|
||
"Room convex hull contains a large number of planes.\n"
|
||
"Consider simplifying the room bound in order to increase performance."
|
||
msgstr ""
|
||
"Otoczka wypukła pokoju zawiera dużą liczbę płaszczyzn.\n"
|
||
"Rozważ uproszczenie granicy pokoju w celu zwiększenia wydajności."
|
||
|
||
#: scene/3d/room.cpp
|
||
msgid "Use Default Simplify"
|
||
msgstr ""
|
||
|
||
#: scene/3d/room.cpp scene/3d/room_manager.cpp
|
||
msgid "Room Simplify"
|
||
msgstr ""
|
||
|
||
#: scene/3d/room.cpp
|
||
msgid "Bound"
|
||
msgstr ""
|
||
|
||
#: scene/3d/room_group.cpp
|
||
#, fuzzy
|
||
msgid "Roomgroup Priority"
|
||
msgstr "Priorytet"
|
||
|
||
#: scene/3d/room_group.cpp
|
||
msgid "The RoomManager should not be placed inside a RoomGroup."
|
||
msgstr "RoomManager nie powinien znajdować się w węźle RoomGroup."
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid "The RoomList has not been assigned."
|
||
msgstr "RoomList nie został przypisany."
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
|
||
msgstr "Węzeł RoomList powinien być typu Spatial lub pochodnego."
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid ""
|
||
"Portal Depth Limit is set to Zero.\n"
|
||
"Only the Room that the Camera is in will render."
|
||
msgstr ""
|
||
"Portal Depth Limit jest ustawione na zero.\n"
|
||
"Tylko pokój, w którym jest kamera będzie się renderował."
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid "There should only be one RoomManager in the SceneTree."
|
||
msgstr "Powinien być tylko jeden RoomManager w drzewie sceny."
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid "Main"
|
||
msgstr ""
|
||
|
||
#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
|
||
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
|
||
#: scene/animation/animation_tree_player.cpp
|
||
#: servers/audio/effects/audio_effect_delay.cpp
|
||
#, fuzzy
|
||
msgid "Active"
|
||
msgstr "Akcja"
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid "Roomlist"
|
||
msgstr ""
|
||
|
||
#: scene/3d/room_manager.cpp servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "PVS"
|
||
msgstr "klatek na sekundę"
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
#, fuzzy
|
||
msgid "PVS Mode"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
#, fuzzy
|
||
msgid "PVS Filename"
|
||
msgstr "Plik ZIP"
|
||
|
||
#: scene/3d/room_manager.cpp servers/visual_server.cpp
|
||
msgid "Gameplay"
|
||
msgstr ""
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
#, fuzzy
|
||
msgid "Gameplay Monitor"
|
||
msgstr "Monitor"
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
#, fuzzy
|
||
msgid "Use Secondary PVS"
|
||
msgstr "Użyj przyciągania skali"
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
#, fuzzy
|
||
msgid "Merge Meshes"
|
||
msgstr "Siatka"
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
#, fuzzy
|
||
msgid "Show Margins"
|
||
msgstr "Pokaż pozycję początkową"
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
#, fuzzy
|
||
msgid "Debug Sprawl"
|
||
msgstr "Debugowanie"
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid "Overlap Warning Threshold"
|
||
msgstr ""
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
#, fuzzy
|
||
msgid "Preview Camera"
|
||
msgstr "Podgląd"
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid "Portal Depth Limit"
|
||
msgstr ""
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
#, fuzzy
|
||
msgid "Default Portal Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
#, fuzzy
|
||
msgid "Roaming Expansion Margin"
|
||
msgstr "Rozwiń wszystko"
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid ""
|
||
"RoomList path is invalid.\n"
|
||
"Please check the RoomList branch has been assigned in the RoomManager."
|
||
msgstr ""
|
||
"Ścieżka RoomList jest nieprawidłowa.\n"
|
||
"Sprawdź czy gałąź RoomList została przypisana w RoomManager."
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid "RoomList contains no Rooms, aborting."
|
||
msgstr "RoomList nie zawiera żadnego węzła Room, przerywam."
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid "Misnamed nodes detected, check output log for details. Aborting."
|
||
msgstr ""
|
||
"Wykryto błędnie nazwane węzły, sprawdź dziennik wyjściowy po więcej "
|
||
"szczegółów. Przerywam."
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid "Portal link room not found, check output log for details."
|
||
msgstr ""
|
||
"Łącznik portali nie znaleziony, sprawdź dziennik wyjściowy po więcej "
|
||
"szczegółów."
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid ""
|
||
"Portal autolink failed, check output log for details.\n"
|
||
"Check the portal is facing outwards from the source room."
|
||
msgstr ""
|
||
"Autołączenie portali nieudane, sprawdź dziennik wyjścia po szczegóły.\n"
|
||
"Sprawdź, czy portal jest zwrócony na zewnątrz ze źródłowego pokoju."
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid ""
|
||
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
|
||
"Check output log for details."
|
||
msgstr ""
|
||
"Wykryto nachodzenie się pokoi, kamery mogą działać niepoprawnie na "
|
||
"nachodzącym obszarze.\n"
|
||
"Sprawdź dziennik wyjścia po szczegóły."
|
||
|
||
#: scene/3d/room_manager.cpp
|
||
msgid ""
|
||
"Error calculating room bounds.\n"
|
||
"Ensure all rooms contain geometry or manual bounds."
|
||
msgstr ""
|
||
"Błąd liczenia granic pokoju.\n"
|
||
"Upewnij się, że wszystkie pokoje zawierają geometrię lub ręczne granice."
|
||
|
||
#: scene/3d/skeleton.cpp scene/resources/skin.cpp
|
||
#, fuzzy
|
||
msgid "Pose"
|
||
msgstr "Skopiuj pozę"
|
||
|
||
#: scene/3d/skeleton.cpp
|
||
#, fuzzy
|
||
msgid "Bound Children"
|
||
msgstr "Edytowalne dzieci"
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
#, fuzzy
|
||
msgid "Pinned Points"
|
||
msgstr "Przypięto %s"
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
#, fuzzy
|
||
msgid "Attachments"
|
||
msgstr "Uchwyty"
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
#, fuzzy
|
||
msgid "Point Index"
|
||
msgstr "Weź indeks"
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid "Spatial Attachment Path"
|
||
msgstr ""
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
#, fuzzy
|
||
msgid "Physics Enabled"
|
||
msgstr "Klatka fizyki %"
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
#, fuzzy
|
||
msgid "Parent Collision Ignore"
|
||
msgstr "Utwórz wielokąt kolizji"
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
#, fuzzy
|
||
msgid "Simulation Precision"
|
||
msgstr "Drzewo animacji jest wadliwe."
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
#, fuzzy
|
||
msgid "Total Mass"
|
||
msgstr "Całkowity:"
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid "Linear Stiffness"
|
||
msgstr ""
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid "Areaangular Stiffness"
|
||
msgstr ""
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid "Volume Stiffness"
|
||
msgstr ""
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid "Pressure Coefficient"
|
||
msgstr ""
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid "Damping Coefficient"
|
||
msgstr ""
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid "Drag Coefficient"
|
||
msgstr ""
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid "Pose Matching Coefficient"
|
||
msgstr ""
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid "This body will be ignored until you set a mesh."
|
||
msgstr "To ciało będzie ignorowane, dopóki nie ustawisz siatki."
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
msgid ""
|
||
"Size changes to SoftBody will be overridden by the physics engine when "
|
||
"running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"Zmiany rozmiaru dla SoftBody zostaną nadpisane przez silnik fizyki podczas "
|
||
"działania.\n"
|
||
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
|
||
|
||
#: scene/3d/spatial.cpp
|
||
#, fuzzy
|
||
msgid "Global Translation"
|
||
msgstr "Zachowaj globalną transformację"
|
||
|
||
#: scene/3d/spatial.cpp
|
||
msgid "Matrix"
|
||
msgstr ""
|
||
|
||
#: scene/3d/spatial.cpp
|
||
#, fuzzy
|
||
msgid "Gizmo"
|
||
msgstr "Uchwyty"
|
||
|
||
#: scene/3d/spatial_velocity_tracker.cpp
|
||
#, fuzzy
|
||
msgid "Track Physics Step"
|
||
msgstr "Klatka fizyki %"
|
||
|
||
#: scene/3d/spring_arm.cpp
|
||
msgid "Spring Length"
|
||
msgstr ""
|
||
|
||
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
|
||
msgid "Opacity"
|
||
msgstr ""
|
||
|
||
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Transparent"
|
||
msgstr "Transpozycja"
|
||
|
||
#: scene/3d/sprite_3d.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
||
"order for AnimatedSprite3D to display frames."
|
||
msgstr ""
|
||
"Właściwość \"Frames\" musi zawierać odpowiedni zasób SpriteFrames, aby "
|
||
"AnimatedSprite3D wyświetlał klatki."
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
msgid ""
|
||
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
|
||
"it as a child of a VehicleBody."
|
||
msgstr ""
|
||
"VehicleWheel zapewnia system kół do VehicleBody. Proszę użyć go jako "
|
||
"dziedziczącego po VehicleBody."
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
#, fuzzy
|
||
msgid "Per-Wheel Motion"
|
||
msgstr "Kółko myszy w dół"
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
#, fuzzy
|
||
msgid "Engine Force"
|
||
msgstr "Dokumentacja online"
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
msgid "Brake"
|
||
msgstr ""
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
msgid "Steering"
|
||
msgstr ""
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
msgid "VehicleBody Motion"
|
||
msgstr ""
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
#, fuzzy
|
||
msgid "Use As Traction"
|
||
msgstr "Separacja:"
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
msgid "Use As Steering"
|
||
msgstr ""
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
#, fuzzy
|
||
msgid "Wheel"
|
||
msgstr "Kółko myszy w górę."
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
msgid "Roll Influence"
|
||
msgstr ""
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
#, fuzzy
|
||
msgid "Friction Slip"
|
||
msgstr "Funkcja"
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
#, fuzzy
|
||
msgid "Suspension"
|
||
msgstr "Wyrażenie"
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
#, fuzzy
|
||
msgid "Max Force"
|
||
msgstr "Błąd"
|
||
|
||
#: scene/3d/visibility_notifier.cpp
|
||
msgid "AABB"
|
||
msgstr ""
|
||
|
||
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Geometry"
|
||
msgstr "Ponów Próbę"
|
||
|
||
#: scene/3d/visual_instance.cpp
|
||
#, fuzzy
|
||
msgid "Material Override"
|
||
msgstr "Nadpisuje"
|
||
|
||
#: scene/3d/visual_instance.cpp
|
||
#, fuzzy
|
||
msgid "Material Overlay"
|
||
msgstr "Zmiany materiału:"
|
||
|
||
#: scene/3d/visual_instance.cpp
|
||
#, fuzzy
|
||
msgid "Cast Shadow"
|
||
msgstr "Utwórz węzeł shadera"
|
||
|
||
#: scene/3d/visual_instance.cpp
|
||
#, fuzzy
|
||
msgid "Extra Cull Margin"
|
||
msgstr "Dodatkowe argumenty wywołania:"
|
||
|
||
#: scene/3d/visual_instance.cpp
|
||
#, fuzzy
|
||
msgid "Baked Light"
|
||
msgstr "Stwórz Lightmaps"
|
||
|
||
#: scene/3d/visual_instance.cpp
|
||
#, fuzzy
|
||
msgid "Generate Lightmap"
|
||
msgstr "Generowanie Lightmapy"
|
||
|
||
#: scene/3d/visual_instance.cpp
|
||
msgid "Lightmap Scale"
|
||
msgstr ""
|
||
|
||
#: scene/3d/visual_instance.cpp
|
||
msgid "LOD"
|
||
msgstr ""
|
||
|
||
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Min Distance"
|
||
msgstr "Wybierz odległość:"
|
||
|
||
#: scene/3d/visual_instance.cpp
|
||
msgid "Min Hysteresis"
|
||
msgstr ""
|
||
|
||
#: scene/3d/visual_instance.cpp
|
||
msgid "Max Hysteresis"
|
||
msgstr ""
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"WorldEnvironment requires its \"Environment\" property to contain an "
|
||
"Environment to have a visible effect."
|
||
msgstr ""
|
||
"WorldEnvironment wymaga, by jego właściwość \"Environment\" posiadała zasób "
|
||
"Environment, by mieć widoczny efekt."
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
|
||
msgstr ""
|
||
"Tylko jeden WorldEnvironment jest dozwolony na scenę (lub zestaw "
|
||
"zinstancjonowanych scen)."
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
|
||
"this environment's Background Mode to Canvas (for 2D scenes)."
|
||
msgstr ""
|
||
"Ten WorldEnvironment jest ignorowany. Dodaj Camera (dla scen 3D) lub ustaw "
|
||
"Background Mode tego środowiska na Canvas (dla scen 2D)."
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
msgid "On BlendTree node '%s', animation not found: '%s'"
|
||
msgstr "W węźle BlendTree '%s', animacja nie znaleziona: '%s'"
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
msgid "Animation not found: '%s'"
|
||
msgstr "Animacja nie znaleziona: \"%s\""
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
#, fuzzy
|
||
msgid "Mix Mode"
|
||
msgstr "Węzeł Mieszania"
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
#, fuzzy
|
||
msgid "Fadein Time"
|
||
msgstr "Czas X-Fade (s):"
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
#, fuzzy
|
||
msgid "Fadeout Time"
|
||
msgstr "Czas X-Fade (s):"
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
#, fuzzy
|
||
msgid "Auto Restart"
|
||
msgstr "Automatyczny Restart:"
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
#, fuzzy
|
||
msgid "Autorestart"
|
||
msgstr "Automatyczny Restart:"
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
msgid "Delay"
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
#, fuzzy
|
||
msgid "Random Delay"
|
||
msgstr "Losowe nachylenie:"
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
#, fuzzy
|
||
msgid "Add Amount"
|
||
msgstr "Ilośc:"
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
#, fuzzy
|
||
msgid "Blend Amount"
|
||
msgstr "Ilośc:"
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
#, fuzzy
|
||
msgid "Seek Position"
|
||
msgstr "Ustaw punkt kontrolny wchodzący z krzywej"
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
#, fuzzy
|
||
msgid "Input Count"
|
||
msgstr "Dodaj port wejściowy"
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
#: scene/animation/animation_node_state_machine.cpp
|
||
#, fuzzy
|
||
msgid "Xfade Time"
|
||
msgstr "Czas X-Fade (s):"
|
||
|
||
#: scene/animation/animation_node_state_machine.cpp
|
||
#, fuzzy
|
||
msgid "Switch Mode"
|
||
msgstr "Przełącznik"
|
||
|
||
#: scene/animation/animation_node_state_machine.cpp
|
||
#, fuzzy
|
||
msgid "Auto Advance"
|
||
msgstr "Ustaw autopostęp"
|
||
|
||
#: scene/animation/animation_node_state_machine.cpp
|
||
#, fuzzy
|
||
msgid "Advance Condition"
|
||
msgstr "Opcje zaawansowane"
|
||
|
||
#: scene/animation/animation_player.cpp
|
||
msgid "Anim Apply Reset"
|
||
msgstr "Resetowanie animacji"
|
||
|
||
#: scene/animation/animation_player.cpp
|
||
#, fuzzy
|
||
msgid "Current Animation"
|
||
msgstr "Ustaw animację"
|
||
|
||
#: scene/animation/animation_player.cpp
|
||
#, fuzzy
|
||
msgid "Assigned Animation"
|
||
msgstr "Dodaj animację"
|
||
|
||
#: scene/animation/animation_player.cpp
|
||
msgid "Reset On Save"
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_player.cpp
|
||
#, fuzzy
|
||
msgid "Current Animation Length"
|
||
msgstr "Zmień długość animacji"
|
||
|
||
#: scene/animation/animation_player.cpp
|
||
#, fuzzy
|
||
msgid "Current Animation Position"
|
||
msgstr "Dodaj punkt animacji"
|
||
|
||
#: scene/animation/animation_player.cpp
|
||
#, fuzzy
|
||
msgid "Playback Options"
|
||
msgstr "Opcje klasy:"
|
||
|
||
#: scene/animation/animation_player.cpp
|
||
#, fuzzy
|
||
msgid "Default Blend Time"
|
||
msgstr "Domyślny motyw"
|
||
|
||
#: scene/animation/animation_player.cpp
|
||
msgid "Method Call Mode"
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "In node '%s', invalid animation: '%s'."
|
||
msgstr "W węźle \"%s\", nieprawidłowa animacja: \"%s\"."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Invalid animation: '%s'."
|
||
msgstr "Nieprawidłowa animacja: \"%s\"."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Nothing connected to input '%s' of node '%s'."
|
||
msgstr "Nic nie podłączono do wejścia \"%s\" węzła \"%s\"."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "No root AnimationNode for the graph is set."
|
||
msgstr "Nie ustawiono korzenia AnimationNode dla grafu."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Path to an AnimationPlayer node containing animations is not set."
|
||
msgstr ""
|
||
"Ścieżka do węzła AnimationPlayer zawierającego animacje nie jest ustawiona."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
|
||
msgstr ""
|
||
"Ścieżka do węzła AnimationPlayer nie prowadzi do węzła AnimationPlayer."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "The AnimationPlayer root node is not a valid node."
|
||
msgstr "Korzeń AnimationPlayer nie jest poprawnym węzłem."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
#, fuzzy
|
||
msgid "Tree Root"
|
||
msgstr "Utwórz korzeń:"
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
#, fuzzy
|
||
msgid "Anim Player"
|
||
msgstr "Przypnij AnimationPlayer"
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Root Motion"
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
#, fuzzy
|
||
msgid "Track"
|
||
msgstr "Dodaj ścieżkę"
|
||
|
||
#: scene/animation/animation_tree_player.cpp
|
||
msgid "This node has been deprecated. Use AnimationTree instead."
|
||
msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree."
|
||
|
||
#: scene/animation/animation_tree_player.cpp
|
||
#, fuzzy
|
||
msgid "Playback"
|
||
msgstr "Uruchom"
|
||
|
||
#: scene/animation/animation_tree_player.cpp
|
||
#, fuzzy
|
||
msgid "Master Player"
|
||
msgstr "Wklej parametry"
|
||
|
||
#: scene/animation/animation_tree_player.cpp
|
||
#, fuzzy
|
||
msgid "Base Path"
|
||
msgstr "Ścieżka eksportu"
|
||
|
||
#: scene/animation/root_motion_view.cpp
|
||
#, fuzzy
|
||
msgid "Animation Path"
|
||
msgstr "Animacja"
|
||
|
||
#: scene/animation/root_motion_view.cpp
|
||
#, fuzzy
|
||
msgid "Zero Y"
|
||
msgstr "Zero"
|
||
|
||
#: scene/animation/skeleton_ik.cpp
|
||
#, fuzzy
|
||
msgid "Root Bone"
|
||
msgstr "Nazwa korzenia"
|
||
|
||
#: scene/animation/skeleton_ik.cpp
|
||
#, fuzzy
|
||
msgid "Tip Bone"
|
||
msgstr "Kości"
|
||
|
||
#: scene/animation/skeleton_ik.cpp
|
||
#, fuzzy
|
||
msgid "Interpolation"
|
||
msgstr "Sposób interpolacji"
|
||
|
||
#: scene/animation/skeleton_ik.cpp
|
||
#, fuzzy
|
||
msgid "Override Tip Basis"
|
||
msgstr "Nadpisuje"
|
||
|
||
#: scene/animation/skeleton_ik.cpp
|
||
msgid "Use Magnet"
|
||
msgstr ""
|
||
|
||
#: scene/animation/skeleton_ik.cpp
|
||
msgid "Magnet"
|
||
msgstr ""
|
||
|
||
#: scene/animation/skeleton_ik.cpp
|
||
#, fuzzy
|
||
msgid "Target Node"
|
||
msgstr "Zmień nadrzędny węzeł"
|
||
|
||
#: scene/animation/skeleton_ik.cpp
|
||
#, fuzzy
|
||
msgid "Max Iterations"
|
||
msgstr "Zamień na funkcję"
|
||
|
||
#: scene/animation/tween.cpp
|
||
msgid "Playback Process Mode"
|
||
msgstr ""
|
||
|
||
#: scene/animation/tween.cpp
|
||
#, fuzzy
|
||
msgid "Playback Speed"
|
||
msgstr "Odtwórz scenę"
|
||
|
||
#: scene/audio/audio_stream_player.cpp
|
||
#, fuzzy
|
||
msgid "Mix Target"
|
||
msgstr "Cel"
|
||
|
||
#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
|
||
#: servers/audio/effects/audio_effect_compressor.cpp
|
||
#, fuzzy
|
||
msgid "Ratio"
|
||
msgstr "Zachowaj proporcje"
|
||
|
||
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
|
||
#: scene/gui/texture_rect.cpp
|
||
#, fuzzy
|
||
msgid "Stretch Mode"
|
||
msgstr "Tryb zaznaczenia"
|
||
|
||
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
|
||
msgid "Alignment"
|
||
msgstr ""
|
||
|
||
#: scene/gui/base_button.cpp
|
||
#, fuzzy
|
||
msgid "Shortcut In Tooltip"
|
||
msgstr "Pokaż pozycję początkową"
|
||
|
||
#: scene/gui/base_button.cpp
|
||
#, fuzzy
|
||
msgid "Action Mode"
|
||
msgstr "Tryb ikon"
|
||
|
||
#: scene/gui/base_button.cpp
|
||
msgid "Enabled Focus Mode"
|
||
msgstr ""
|
||
|
||
#: scene/gui/base_button.cpp
|
||
msgid "Keep Pressed Outside"
|
||
msgstr ""
|
||
|
||
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
|
||
#, fuzzy
|
||
msgid "Shortcut"
|
||
msgstr "Skróty"
|
||
|
||
#: scene/gui/base_button.cpp
|
||
#, fuzzy
|
||
msgid "Group"
|
||
msgstr "Grupy"
|
||
|
||
#: scene/gui/button.cpp scene/gui/label.cpp
|
||
#, fuzzy
|
||
msgid "Clip Text"
|
||
msgstr "Skopiuj tekst"
|
||
|
||
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/spin_box.cpp
|
||
msgid "Align"
|
||
msgstr ""
|
||
|
||
#: scene/gui/button.cpp
|
||
msgid "Icon Align"
|
||
msgstr ""
|
||
|
||
#: scene/gui/button.cpp
|
||
#, fuzzy
|
||
msgid "Expand Icon"
|
||
msgstr "Rozwiń wszystko"
|
||
|
||
#: scene/gui/center_container.cpp
|
||
#, fuzzy
|
||
msgid "Use Top Left"
|
||
msgstr "Lewy górny róg"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid ""
|
||
"Color: #%s\n"
|
||
"LMB: Apply color\n"
|
||
"RMB: Remove preset"
|
||
msgstr ""
|
||
"Kolor: #%s\n"
|
||
"LPM: Ustaw ten kolor\n"
|
||
"PPM: Usuń próbkę"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
#, fuzzy
|
||
msgid "Edit Alpha"
|
||
msgstr "Edytuj wielokąt"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
#, fuzzy
|
||
msgid "HSV Mode"
|
||
msgstr "Tryb zaznaczenia"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
#, fuzzy
|
||
msgid "Raw Mode"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
#, fuzzy
|
||
msgid "Deferred Mode"
|
||
msgstr "Opóźniony"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
#, fuzzy
|
||
msgid "Presets Enabled"
|
||
msgstr "Profile eksportu"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
#, fuzzy
|
||
msgid "Presets Visible"
|
||
msgstr "Przełącz widoczność"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Pick a color from the editor window."
|
||
msgstr "Pobierz kolor z okna edytora."
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "HSV"
|
||
msgstr "HSV"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Switch between hexadecimal and code values."
|
||
msgstr "Przełącz między szesnastkowymi i kodowymi wartościami."
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Add current color as a preset."
|
||
msgstr "Dodaj bieżący kolor do zapisanych."
|
||
|
||
#: scene/gui/container.cpp
|
||
msgid ""
|
||
"Container by itself serves no purpose unless a script configures its "
|
||
"children placement behavior.\n"
|
||
"If you don't intend to add a script, use a plain Control node instead."
|
||
msgstr ""
|
||
"Kontener sam w sobie nie spełnia żadnego celu, chyba że jakiś skrypt "
|
||
"konfiguruje sposób ustawiania jego podrzędnych węzłów.\n"
|
||
"Jeśli nie zamierzasz dodać skryptu, zamiast tego użyj zwykłego węzła Control."
|
||
|
||
#: scene/gui/control.cpp
|
||
#, fuzzy
|
||
msgid "Theme Overrides"
|
||
msgstr "Nadpisuje"
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid ""
|
||
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
|
||
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
|
||
msgstr ""
|
||
"Hint Tooltip nie zostanie pokazany, ponieważ Mouse Filter jest ustawione na "
|
||
"\"Ignore\". By to rozwiązać, ustaw Mouse Filter na \"Stop\" lub \"Pass\"."
|
||
|
||
#: scene/gui/control.cpp
|
||
#, fuzzy
|
||
msgid "Anchor"
|
||
msgstr "Tylko zakotwiczenie"
|
||
|
||
#: scene/gui/control.cpp
|
||
#, fuzzy
|
||
msgid "Grow Direction"
|
||
msgstr "Kierunki"
|
||
|
||
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Min Size"
|
||
msgstr "Rozmiar zarysu:"
|
||
|
||
#: scene/gui/control.cpp
|
||
#, fuzzy
|
||
msgid "Pivot Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: scene/gui/control.cpp
|
||
#, fuzzy
|
||
msgid "Clip Content"
|
||
msgstr "Stała klasy"
|
||
|
||
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
|
||
msgid "Hint"
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
#, fuzzy
|
||
msgid "Tooltip"
|
||
msgstr "Narzędzia"
|
||
|
||
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Focus"
|
||
msgstr "Przejdź do wprowadzania ścieżki"
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid "Neighbour Left"
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid "Neighbour Top"
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid "Neighbour Right"
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
#, fuzzy
|
||
msgid "Neighbour Bottom"
|
||
msgstr "Wyśrodkowane na dole"
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid "Next"
|
||
msgstr "Dalej"
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid "Previous"
|
||
msgstr "Wstecz"
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid "Mouse"
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
#, fuzzy
|
||
msgid "Default Cursor Shape"
|
||
msgstr "Załaduj domyślny układ magistral."
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid "Pass On Modal Close Click"
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
#, fuzzy
|
||
msgid "Size Flags"
|
||
msgstr "Rozmiar: "
|
||
|
||
#: scene/gui/control.cpp
|
||
#, fuzzy
|
||
msgid "Stretch Ratio"
|
||
msgstr "Tryb zaznaczenia"
|
||
|
||
#: scene/gui/control.cpp
|
||
#, fuzzy
|
||
msgid "Theme Type Variation"
|
||
msgstr "Właściwości motywu"
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Window Title"
|
||
msgstr ""
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
#, fuzzy
|
||
msgid "Dialog"
|
||
msgstr "Okno dialogowe XForm"
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Hide On OK"
|
||
msgstr ""
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Alert!"
|
||
msgstr "Alarm!"
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Please Confirm..."
|
||
msgstr "Proszę potwierdzić..."
|
||
|
||
#: scene/gui/file_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Mode Overrides Title"
|
||
msgstr "Nadpisz element"
|
||
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Must use a valid extension."
|
||
msgstr "Rozszerzenie musi być poprawne."
|
||
|
||
#: scene/gui/graph_edit.cpp
|
||
#, fuzzy
|
||
msgid "Right Disconnects"
|
||
msgstr "Rozłącz"
|
||
|
||
#: scene/gui/graph_edit.cpp
|
||
#, fuzzy
|
||
msgid "Scroll Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: scene/gui/graph_edit.cpp
|
||
#, fuzzy
|
||
msgid "Snap Distance"
|
||
msgstr "Wybierz odległość:"
|
||
|
||
#: scene/gui/graph_edit.cpp
|
||
#, fuzzy
|
||
msgid "Zoom Min"
|
||
msgstr "Przybliż"
|
||
|
||
#: scene/gui/graph_edit.cpp
|
||
#, fuzzy
|
||
msgid "Zoom Max"
|
||
msgstr "Przybliż"
|
||
|
||
#: scene/gui/graph_edit.cpp
|
||
#, fuzzy
|
||
msgid "Zoom Step"
|
||
msgstr "Oddal"
|
||
|
||
#: scene/gui/graph_edit.cpp
|
||
#, fuzzy
|
||
msgid "Show Zoom Label"
|
||
msgstr "Pokaż kości"
|
||
|
||
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Minimap"
|
||
msgstr ""
|
||
|
||
#: scene/gui/graph_edit.cpp
|
||
msgid "Enable grid minimap."
|
||
msgstr "Włącz minimapę siatki."
|
||
|
||
#: scene/gui/graph_node.cpp
|
||
#, fuzzy
|
||
msgid "Show Close"
|
||
msgstr "Pokaż kości"
|
||
|
||
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Selected"
|
||
msgstr "Zaznacz"
|
||
|
||
#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Comment"
|
||
msgstr "Commit"
|
||
|
||
#: scene/gui/graph_node.cpp
|
||
msgid "Overlay"
|
||
msgstr ""
|
||
|
||
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
|
||
#, fuzzy
|
||
msgid "Columns"
|
||
msgstr "Głośność"
|
||
|
||
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
|
||
#: scene/gui/tree.cpp scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Timers"
|
||
msgstr "Czas"
|
||
|
||
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
|
||
msgid "Incremental Search Max Interval Msec"
|
||
msgstr ""
|
||
|
||
#: scene/gui/item_list.cpp scene/gui/tree.cpp
|
||
#, fuzzy
|
||
msgid "Allow Reselect"
|
||
msgstr "Zastosuj reset"
|
||
|
||
#: scene/gui/item_list.cpp scene/gui/tree.cpp
|
||
#, fuzzy
|
||
msgid "Allow RMB Select"
|
||
msgstr "Wypełnij zaznaczone"
|
||
|
||
#: scene/gui/item_list.cpp
|
||
msgid "Max Text Lines"
|
||
msgstr ""
|
||
|
||
#: scene/gui/item_list.cpp
|
||
#, fuzzy
|
||
msgid "Auto Height"
|
||
msgstr "Testowanie"
|
||
|
||
#: scene/gui/item_list.cpp
|
||
msgid "Max Columns"
|
||
msgstr ""
|
||
|
||
#: scene/gui/item_list.cpp
|
||
msgid "Same Column Width"
|
||
msgstr ""
|
||
|
||
#: scene/gui/item_list.cpp
|
||
msgid "Fixed Column Width"
|
||
msgstr ""
|
||
|
||
#: scene/gui/item_list.cpp
|
||
#, fuzzy
|
||
msgid "Icon Scale"
|
||
msgstr "Losowa skala:"
|
||
|
||
#: scene/gui/item_list.cpp
|
||
#, fuzzy
|
||
msgid "Fixed Icon Size"
|
||
msgstr "Widok z przodu"
|
||
|
||
#: scene/gui/label.cpp
|
||
#, fuzzy
|
||
msgid "V Align"
|
||
msgstr "Przypisz"
|
||
|
||
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
|
||
#, fuzzy
|
||
msgid "Visible Characters"
|
||
msgstr "Dopuszczalne znaki:"
|
||
|
||
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
|
||
#, fuzzy
|
||
msgid "Percent Visible"
|
||
msgstr "Przełącz widoczność"
|
||
|
||
#: scene/gui/label.cpp
|
||
msgid "Lines Skipped"
|
||
msgstr ""
|
||
|
||
#: scene/gui/label.cpp
|
||
msgid "Max Lines Visible"
|
||
msgstr ""
|
||
|
||
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
|
||
msgid "Max Length"
|
||
msgstr ""
|
||
|
||
#: scene/gui/line_edit.cpp
|
||
msgid "Secret"
|
||
msgstr ""
|
||
|
||
#: scene/gui/line_edit.cpp
|
||
#, fuzzy
|
||
msgid "Secret Character"
|
||
msgstr "Dopuszczalne znaki:"
|
||
|
||
#: scene/gui/line_edit.cpp
|
||
msgid "Expand To Text Length"
|
||
msgstr ""
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Context Menu Enabled"
|
||
msgstr "Pomoc kontekstowa"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Virtual Keyboard Enabled"
|
||
msgstr "Filtruj sygnały"
|
||
|
||
#: scene/gui/line_edit.cpp
|
||
#, fuzzy
|
||
msgid "Clear Button Enabled"
|
||
msgstr "Filtruj sygnały"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Shortcut Keys Enabled"
|
||
msgstr "Skróty"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Middle Mouse Paste Enabled"
|
||
msgstr "Filtruj sygnały"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Selecting Enabled"
|
||
msgstr "Tylko zaznaczenie"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Deselect On Focus Loss Enabled"
|
||
msgstr ""
|
||
|
||
#: scene/gui/line_edit.cpp
|
||
#, fuzzy
|
||
msgid "Right Icon"
|
||
msgstr "Prawy przycisk"
|
||
|
||
#: scene/gui/line_edit.cpp
|
||
#, fuzzy
|
||
msgid "Placeholder"
|
||
msgstr "Wczytaj jako zastępczy"
|
||
|
||
#: scene/gui/line_edit.cpp
|
||
msgid "Alpha"
|
||
msgstr ""
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Caret"
|
||
msgstr "Karetka"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Blink"
|
||
msgstr ""
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Blink Speed"
|
||
msgstr "Szybkość:"
|
||
|
||
#: scene/gui/link_button.cpp
|
||
msgid "Underline"
|
||
msgstr ""
|
||
|
||
#: scene/gui/menu_button.cpp
|
||
#, fuzzy
|
||
msgid "Switch On Hover"
|
||
msgstr "Przełącznik"
|
||
|
||
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
|
||
#, fuzzy
|
||
msgid "Draw Center"
|
||
msgstr "Wyśrodkowane"
|
||
|
||
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
|
||
#, fuzzy
|
||
msgid "Region Rect"
|
||
msgstr "Ustaw obszar tekstury"
|
||
|
||
#: scene/gui/nine_patch_rect.cpp
|
||
#, fuzzy
|
||
msgid "Patch Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
|
||
msgid "Axis Stretch"
|
||
msgstr ""
|
||
|
||
#: scene/gui/nine_patch_rect.cpp
|
||
msgid ""
|
||
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
|
||
"when using the GLES3 rendering backend.\n"
|
||
"The GLES2 backend is currently in use, so these modes will act like Stretch "
|
||
"instead."
|
||
msgstr ""
|
||
"Opcje Kafelkowanie i Dopasowane kafelkowanie dla właściwości Rozciąganie Osi "
|
||
"są skuteczne tylko w przypadku korzystania z backendu renderowania GLES3.\n"
|
||
"Backend GLES2 jest obecnie używany, więc te tryby będą zamiast tego działać "
|
||
"jak Rozciągnięcie."
|
||
|
||
#: scene/gui/popup.cpp
|
||
#, fuzzy
|
||
msgid "Popup"
|
||
msgstr "Zapełnij"
|
||
|
||
#: scene/gui/popup.cpp
|
||
#, fuzzy
|
||
msgid "Exclusive"
|
||
msgstr "Łącznie"
|
||
|
||
#: scene/gui/popup.cpp
|
||
msgid ""
|
||
"Popups will hide by default unless you call popup() or any of the popup*() "
|
||
"functions. Making them visible for editing is fine, but they will hide upon "
|
||
"running."
|
||
msgstr ""
|
||
"Wyskakujące okna będą domyślnie ukryte dopóki nie wywołasz popup() lub "
|
||
"dowolnej funkcji popup*(). Ustawienie ich jako widocznych do edycji jest w "
|
||
"porządku, ale zostaną ukryte po uruchomieniu."
|
||
|
||
#: scene/gui/popup_menu.cpp
|
||
#, fuzzy
|
||
msgid "Hide On Item Selection"
|
||
msgstr "Wyśrodkowywanie na zaznaczeniu"
|
||
|
||
#: scene/gui/popup_menu.cpp
|
||
#, fuzzy
|
||
msgid "Hide On Checkable Item Selection"
|
||
msgstr "GridMap Usuń zaznaczenie"
|
||
|
||
#: scene/gui/popup_menu.cpp
|
||
#, fuzzy
|
||
msgid "Hide On State Item Selection"
|
||
msgstr "Usuń zaznaczone"
|
||
|
||
#: scene/gui/popup_menu.cpp
|
||
msgid "Submenu Popup Delay"
|
||
msgstr ""
|
||
|
||
#: scene/gui/popup_menu.cpp
|
||
#, fuzzy
|
||
msgid "Allow Search"
|
||
msgstr "Szukaj"
|
||
|
||
#: scene/gui/progress_bar.cpp
|
||
#, fuzzy
|
||
msgid "Percent"
|
||
msgstr "Ostatnie:"
|
||
|
||
#: scene/gui/range.cpp
|
||
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
|
||
msgstr "Jeśli \"Exp Edit\" jest włączone, \"Min Value\" musi być większe od 0."
|
||
|
||
#: scene/gui/range.cpp scene/resources/curve.cpp
|
||
#, fuzzy
|
||
msgid "Min Value"
|
||
msgstr "Przypnij wartość"
|
||
|
||
#: scene/gui/range.cpp scene/resources/curve.cpp
|
||
#, fuzzy
|
||
msgid "Max Value"
|
||
msgstr "Wartość"
|
||
|
||
#: scene/gui/range.cpp
|
||
#, fuzzy
|
||
msgid "Page"
|
||
msgstr "Strona: "
|
||
|
||
#: scene/gui/range.cpp
|
||
#, fuzzy
|
||
msgid "Exp Edit"
|
||
msgstr "Edycja"
|
||
|
||
#: scene/gui/range.cpp
|
||
#, fuzzy
|
||
msgid "Rounded"
|
||
msgstr "Zgrupowany"
|
||
|
||
#: scene/gui/range.cpp
|
||
msgid "Allow Greater"
|
||
msgstr ""
|
||
|
||
#: scene/gui/range.cpp
|
||
msgid "Allow Lesser"
|
||
msgstr ""
|
||
|
||
#: scene/gui/reference_rect.cpp
|
||
#, fuzzy
|
||
msgid "Border Color"
|
||
msgstr "Zmień nazwę elementu koloru"
|
||
|
||
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
|
||
#, fuzzy
|
||
msgid "Border Width"
|
||
msgstr "Brzegowe piksele"
|
||
|
||
#: scene/gui/rich_text_effect.cpp
|
||
#, fuzzy
|
||
msgid "Relative Index"
|
||
msgstr "Weź indeks"
|
||
|
||
#: scene/gui/rich_text_effect.cpp
|
||
#, fuzzy
|
||
msgid "Absolute Index"
|
||
msgstr "Automatyczne wcięcie"
|
||
|
||
#: scene/gui/rich_text_effect.cpp
|
||
#, fuzzy
|
||
msgid "Elapsed Time"
|
||
msgstr "Czasy Blendowania:"
|
||
|
||
#: scene/gui/rich_text_effect.cpp
|
||
#, fuzzy
|
||
msgid "Env"
|
||
msgstr "Koniec"
|
||
|
||
#: scene/gui/rich_text_effect.cpp
|
||
#, fuzzy
|
||
msgid "Character"
|
||
msgstr "Dopuszczalne znaki:"
|
||
|
||
#: scene/gui/rich_text_label.cpp
|
||
msgid "BBCode"
|
||
msgstr ""
|
||
|
||
#: scene/gui/rich_text_label.cpp
|
||
msgid "Meta Underlined"
|
||
msgstr ""
|
||
|
||
#: scene/gui/rich_text_label.cpp
|
||
#, fuzzy
|
||
msgid "Tab Size"
|
||
msgstr "Rozmiar:"
|
||
|
||
#: scene/gui/rich_text_label.cpp
|
||
#, fuzzy
|
||
msgid "Fit Content Height"
|
||
msgstr "Oznacz ciężar kości"
|
||
|
||
#: scene/gui/rich_text_label.cpp
|
||
msgid "Scroll Active"
|
||
msgstr ""
|
||
|
||
#: scene/gui/rich_text_label.cpp
|
||
msgid "Scroll Following"
|
||
msgstr ""
|
||
|
||
#: scene/gui/rich_text_label.cpp
|
||
#, fuzzy
|
||
msgid "Selection Enabled"
|
||
msgstr "Tylko zaznaczenie"
|
||
|
||
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Override Selected Font Color"
|
||
msgstr "Konfiguruj wybrany profil:"
|
||
|
||
#: scene/gui/rich_text_label.cpp
|
||
#, fuzzy
|
||
msgid "Custom Effects"
|
||
msgstr "Przemieść efekt magistrali"
|
||
|
||
#: scene/gui/scroll_bar.cpp
|
||
#, fuzzy
|
||
msgid "Custom Step"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: scene/gui/scroll_container.cpp
|
||
msgid ""
|
||
"ScrollContainer is intended to work with a single child control.\n"
|
||
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
|
||
"minimum size manually."
|
||
msgstr ""
|
||
"ScrollContainer jest zaprojektowany do działania z jedną potomną kontrolką.\n"
|
||
"Użyj kontenera jako dziecko (VBox, HBox, itp.) lub węzła typu Control i "
|
||
"ustaw minimalny rozmiar ręcznie."
|
||
|
||
#: scene/gui/scroll_container.cpp
|
||
#, fuzzy
|
||
msgid "Follow Focus"
|
||
msgstr "Zapełnij powierzchnię"
|
||
|
||
#: scene/gui/scroll_container.cpp
|
||
#, fuzzy
|
||
msgid "Horizontal Enabled"
|
||
msgstr "Poziomo:"
|
||
|
||
#: scene/gui/scroll_container.cpp
|
||
#, fuzzy
|
||
msgid "Vertical Enabled"
|
||
msgstr "Filtruj sygnały"
|
||
|
||
#: scene/gui/scroll_container.cpp
|
||
msgid "Default Scroll Deadzone"
|
||
msgstr ""
|
||
|
||
#: scene/gui/slider.cpp
|
||
msgid "Scrollable"
|
||
msgstr ""
|
||
|
||
#: scene/gui/slider.cpp
|
||
#, fuzzy
|
||
msgid "Tick Count"
|
||
msgstr "Wybierz Kolor"
|
||
|
||
#: scene/gui/slider.cpp
|
||
#, fuzzy
|
||
msgid "Ticks On Borders"
|
||
msgstr "w kolejności:"
|
||
|
||
#: scene/gui/spin_box.cpp
|
||
#, fuzzy
|
||
msgid "Prefix"
|
||
msgstr "Przedrostek:"
|
||
|
||
#: scene/gui/spin_box.cpp
|
||
#, fuzzy
|
||
msgid "Suffix"
|
||
msgstr "Przyrostek:"
|
||
|
||
#: scene/gui/split_container.cpp
|
||
#, fuzzy
|
||
msgid "Split Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: scene/gui/split_container.cpp scene/gui/tree.cpp
|
||
#, fuzzy
|
||
msgid "Collapsed"
|
||
msgstr "Zwiń wszystko"
|
||
|
||
#: scene/gui/split_container.cpp
|
||
#, fuzzy
|
||
msgid "Dragger Visibility"
|
||
msgstr "Przełącz widoczność"
|
||
|
||
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
|
||
msgid "Tab Align"
|
||
msgstr ""
|
||
|
||
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
|
||
#, fuzzy
|
||
msgid "Current Tab"
|
||
msgstr "Bieżący:"
|
||
|
||
#: scene/gui/tab_container.cpp
|
||
#, fuzzy
|
||
msgid "Tabs Visible"
|
||
msgstr "Przełącz widoczność"
|
||
|
||
#: scene/gui/tab_container.cpp
|
||
msgid "All Tabs In Front"
|
||
msgstr ""
|
||
|
||
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
|
||
#, fuzzy
|
||
msgid "Drag To Rearrange Enabled"
|
||
msgstr "Przeciągnij i upuść, by zmienić kolejność."
|
||
|
||
#: scene/gui/tab_container.cpp
|
||
msgid "Use Hidden Tabs For Min Size"
|
||
msgstr ""
|
||
|
||
#: scene/gui/tabs.cpp
|
||
msgid "Tab Close Display Policy"
|
||
msgstr ""
|
||
|
||
#: scene/gui/tabs.cpp
|
||
msgid "Scrolling Enabled"
|
||
msgstr ""
|
||
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Readonly"
|
||
msgstr ""
|
||
|
||
#: scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Bookmark Gutter"
|
||
msgstr "Zakładki"
|
||
|
||
#: scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Breakpoint Gutter"
|
||
msgstr "Pomiń punkty wstrzymania"
|
||
|
||
#: scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Fold Gutter"
|
||
msgstr "Folder:"
|
||
|
||
#: scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Drag And Drop Selection Enabled"
|
||
msgstr "Tylko zaznaczenie"
|
||
|
||
#: scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Hiding Enabled"
|
||
msgstr "Włącz"
|
||
|
||
#: scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Wrap Enabled"
|
||
msgstr "Włącz"
|
||
|
||
#: scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Scroll Vertical"
|
||
msgstr "Pionowo:"
|
||
|
||
#: scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Scroll Horizontal"
|
||
msgstr "Poziomo:"
|
||
|
||
#: scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Draw"
|
||
msgstr "Wywołania rysowania:"
|
||
|
||
#: scene/gui/text_edit.cpp
|
||
#, fuzzy
|
||
msgid "Block Mode"
|
||
msgstr "Odblokuj węzeł"
|
||
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Moving By Right Click"
|
||
msgstr ""
|
||
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Text Edit Idle Detect (sec)"
|
||
msgstr ""
|
||
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Text Edit Undo Stack Max Size"
|
||
msgstr ""
|
||
|
||
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
|
||
msgid "Hover"
|
||
msgstr ""
|
||
|
||
#: scene/gui/texture_button.cpp
|
||
#, fuzzy
|
||
msgid "Focused"
|
||
msgstr "Przejdź do wprowadzania ścieżki"
|
||
|
||
#: scene/gui/texture_button.cpp
|
||
#, fuzzy
|
||
msgid "Click Mask"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
|
||
#: scene/gui/video_player.cpp
|
||
#, fuzzy
|
||
msgid "Expand"
|
||
msgstr "Rozwiń wszystko"
|
||
|
||
#: scene/gui/texture_progress.cpp
|
||
msgid "Under"
|
||
msgstr ""
|
||
|
||
#: scene/gui/texture_progress.cpp
|
||
#, fuzzy
|
||
msgid "Over"
|
||
msgstr "Nadpisz"
|
||
|
||
#: scene/gui/texture_progress.cpp
|
||
#, fuzzy
|
||
msgid "Progress"
|
||
msgstr "Właściwości motywu"
|
||
|
||
#: scene/gui/texture_progress.cpp
|
||
msgid "Progress Offset"
|
||
msgstr ""
|
||
|
||
#: scene/gui/texture_progress.cpp
|
||
#, fuzzy
|
||
msgid "Fill Mode"
|
||
msgstr "Tryb odtwarzania:"
|
||
|
||
#: scene/gui/texture_progress.cpp scene/resources/material.cpp
|
||
msgid "Tint"
|
||
msgstr ""
|
||
|
||
#: scene/gui/texture_progress.cpp
|
||
msgid "Radial Fill"
|
||
msgstr ""
|
||
|
||
#: scene/gui/texture_progress.cpp
|
||
#, fuzzy
|
||
msgid "Initial Angle"
|
||
msgstr "Inicjuj"
|
||
|
||
#: scene/gui/texture_progress.cpp
|
||
#, fuzzy
|
||
msgid "Fill Degrees"
|
||
msgstr "Obracanie o %s stopni."
|
||
|
||
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
|
||
#, fuzzy
|
||
msgid "Center Offset"
|
||
msgstr "Wyśrodkowane po lewej"
|
||
|
||
#: scene/gui/texture_progress.cpp
|
||
#, fuzzy
|
||
msgid "Nine Patch Stretch"
|
||
msgstr "Sposób interpolacji"
|
||
|
||
#: scene/gui/texture_progress.cpp
|
||
#, fuzzy
|
||
msgid "Stretch Margin Left"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/gui/texture_progress.cpp
|
||
#, fuzzy
|
||
msgid "Stretch Margin Top"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/gui/texture_progress.cpp
|
||
#, fuzzy
|
||
msgid "Stretch Margin Right"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/gui/texture_progress.cpp
|
||
#, fuzzy
|
||
msgid "Stretch Margin Bottom"
|
||
msgstr "Tryb zaznaczenia"
|
||
|
||
#: scene/gui/tree.cpp
|
||
msgid "Custom Minimum Height"
|
||
msgstr ""
|
||
|
||
#: scene/gui/tree.cpp
|
||
msgid "(Other)"
|
||
msgstr "Inne"
|
||
|
||
#: scene/gui/tree.cpp
|
||
#, fuzzy
|
||
msgid "Column Titles Visible"
|
||
msgstr "Przełącz widoczność"
|
||
|
||
#: scene/gui/tree.cpp
|
||
#, fuzzy
|
||
msgid "Hide Folding"
|
||
msgstr "Wyłączony przycisk"
|
||
|
||
#: scene/gui/tree.cpp
|
||
#, fuzzy
|
||
msgid "Hide Root"
|
||
msgstr "Utwórz korzeń:"
|
||
|
||
#: scene/gui/tree.cpp
|
||
msgid "Drop Mode Flags"
|
||
msgstr ""
|
||
|
||
#: scene/gui/video_player.cpp
|
||
#, fuzzy
|
||
msgid "Audio Track"
|
||
msgstr "Dodaj ścieżkę"
|
||
|
||
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
|
||
msgid "Paused"
|
||
msgstr ""
|
||
|
||
#: scene/gui/video_player.cpp
|
||
#, fuzzy
|
||
msgid "Buffering Msec"
|
||
msgstr "Bufory"
|
||
|
||
#: scene/gui/video_player.cpp
|
||
#, fuzzy
|
||
msgid "Stream Position"
|
||
msgstr "Ustaw punkt kontrolny wchodzący z krzywej"
|
||
|
||
#: scene/gui/viewport_container.cpp
|
||
#, fuzzy
|
||
msgid "Stretch Shrink"
|
||
msgstr "Załaduj"
|
||
|
||
#: scene/main/canvas_layer.cpp
|
||
#, fuzzy
|
||
msgid "Follow Viewport"
|
||
msgstr "Pokaż widok"
|
||
|
||
#: scene/main/http_request.cpp
|
||
#, fuzzy
|
||
msgid "Download File"
|
||
msgstr "Pobierz"
|
||
|
||
#: scene/main/http_request.cpp
|
||
#, fuzzy
|
||
msgid "Download Chunk Size"
|
||
msgstr "Pobieranie"
|
||
|
||
#: scene/main/http_request.cpp
|
||
msgid "Body Size Limit"
|
||
msgstr ""
|
||
|
||
#: scene/main/http_request.cpp
|
||
msgid "Max Redirects"
|
||
msgstr ""
|
||
|
||
#: scene/main/http_request.cpp
|
||
#, fuzzy
|
||
msgid "Timeout"
|
||
msgstr "Przekroczenie czasu."
|
||
|
||
#: scene/main/node.cpp
|
||
msgid ""
|
||
"Setting node name '%s' to be unique within scene for '%s', but it's already "
|
||
"claimed by '%s'. This node is no longer set unique."
|
||
msgstr ""
|
||
|
||
#: scene/main/node.cpp
|
||
#, fuzzy
|
||
msgid "Name Num Separator"
|
||
msgstr "Nazwany separator"
|
||
|
||
#: scene/main/node.cpp
|
||
msgid "Name Casing"
|
||
msgstr ""
|
||
|
||
#: scene/main/node.cpp
|
||
#, fuzzy
|
||
msgid "Editor Description"
|
||
msgstr "Opis"
|
||
|
||
#: scene/main/node.cpp
|
||
#, fuzzy
|
||
msgid "Pause Mode"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: scene/main/node.cpp
|
||
#, fuzzy
|
||
msgid "Physics Interpolation Mode"
|
||
msgstr "Sposób interpolacji"
|
||
|
||
#: scene/main/node.cpp
|
||
#, fuzzy
|
||
msgid "Display Folded"
|
||
msgstr "Widok bezcieniowy"
|
||
|
||
#: scene/main/node.cpp
|
||
#, fuzzy
|
||
msgid "Filename"
|
||
msgstr "Zmień nazwę"
|
||
|
||
#: scene/main/node.cpp
|
||
#, fuzzy
|
||
msgid "Owner"
|
||
msgstr "Właściciele:"
|
||
|
||
#: scene/main/node.cpp scene/main/scene_tree.cpp
|
||
#, fuzzy
|
||
msgid "Multiplayer"
|
||
msgstr "Pomnóż %s"
|
||
|
||
#: scene/main/node.cpp
|
||
#, fuzzy
|
||
msgid "Custom Multiplayer"
|
||
msgstr "Ustaw wiele:"
|
||
|
||
#: scene/main/node.cpp
|
||
#, fuzzy
|
||
msgid "Process Priority"
|
||
msgstr "Włącz priorytety"
|
||
|
||
#: scene/main/scene_tree.cpp scene/main/timer.cpp
|
||
#, fuzzy
|
||
msgid "Time Left"
|
||
msgstr "Lewy górny róg"
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
#, fuzzy
|
||
msgid "Debug Collisions Hint"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
#, fuzzy
|
||
msgid "Debug Navigation Hint"
|
||
msgstr "Tryb nawigacji"
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid "Use Font Oversampling"
|
||
msgstr ""
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
#, fuzzy
|
||
msgid "Edited Scene Root"
|
||
msgstr "Nowy korzeń sceny"
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid "Root"
|
||
msgstr ""
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
#, fuzzy
|
||
msgid "Multiplayer Poll"
|
||
msgstr "Pomnóż %s"
|
||
|
||
#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
|
||
#: scene/resources/shape_2d.cpp
|
||
msgid "Shapes"
|
||
msgstr ""
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid "Shape Color"
|
||
msgstr ""
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
#, fuzzy
|
||
msgid "Contact Color"
|
||
msgstr "Wybierz Kolor"
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid "Geometry Color"
|
||
msgstr ""
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
#, fuzzy
|
||
msgid "Disabled Geometry Color"
|
||
msgstr "Wyłączony element"
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid "Max Contacts Displayed"
|
||
msgstr ""
|
||
|
||
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
|
||
#, fuzzy
|
||
msgid "Draw 2D Outlines"
|
||
msgstr "Utwórz obrys"
|
||
|
||
#: scene/main/scene_tree.cpp servers/visual_server.cpp
|
||
msgid "Reflections"
|
||
msgstr "Odbicia"
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
#, fuzzy
|
||
msgid "Atlas Size"
|
||
msgstr "Rozmiar zarysu:"
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid "Atlas Subdiv"
|
||
msgstr ""
|
||
|
||
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
|
||
msgid "MSAA"
|
||
msgstr ""
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid "Use FXAA"
|
||
msgstr ""
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid "Use Debanding"
|
||
msgstr ""
|
||
|
||
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
|
||
msgid "HDR"
|
||
msgstr ""
|
||
|
||
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
|
||
msgid "Use 32 BPC Depth"
|
||
msgstr ""
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
#, fuzzy
|
||
msgid "Default Environment"
|
||
msgstr "Wyświetlaj środowisko"
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid ""
|
||
"Default Environment as specified in Project Settings (Rendering -> "
|
||
"Environment -> Default Environment) could not be loaded."
|
||
msgstr ""
|
||
"Domyślne środowisko określone w Ustawieniach Projektu (Renderowanie -> "
|
||
"Environment -> Default Environment) nie mogło zostać załadowane."
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
#, fuzzy
|
||
msgid "Enable Object Picking"
|
||
msgstr "Włącz tryb warstw cebuli (onion skinning)"
|
||
|
||
#: scene/main/timer.cpp
|
||
msgid ""
|
||
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
|
||
"different ways depending on the rendered or physics frame rate.\n"
|
||
"Consider using a script's process loop instead of relying on a Timer for "
|
||
"very low wait times."
|
||
msgstr ""
|
||
"Bardzo niskie czasy czekania (< 0,05 sekund) mogą zachowywać się znacząco "
|
||
"różnie w zależności od częstotliwości klatek renderowania lub fizyki\n"
|
||
"Rozważ użycie pętli procesowej w skrypcie zamiast polegać na Timerze dla "
|
||
"bardzo niskich czasów czekania."
|
||
|
||
#: scene/main/timer.cpp
|
||
#, fuzzy
|
||
msgid "Autostart"
|
||
msgstr "Automatyczny Restart:"
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Viewport Path"
|
||
msgstr "Ścieżka eksportu"
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid ""
|
||
"The Viewport size must be greater than or equal to 2 pixels on both "
|
||
"dimensions to render anything."
|
||
msgstr ""
|
||
"Wielkość Viewportu musi być większa lub równa 2 piksele w obu wymiarach, by "
|
||
"cokolwiek renderować."
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid ""
|
||
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
|
||
"Sampling.\n"
|
||
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
|
||
"Effects.\n"
|
||
"HDR will be disabled for this Viewport."
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "ARVR"
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Size Override Stretch"
|
||
msgstr "Nadpisz element"
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "Own World"
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
|
||
msgid "World"
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "World 2D"
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Transparent BG"
|
||
msgstr "Transpozycja"
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Handle Input Locally"
|
||
msgstr "Zmień wartość wejściową"
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "FXAA"
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Debanding"
|
||
msgstr "Wiązanie"
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Disable 3D"
|
||
msgstr "Wyłączony element"
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Keep 3D Linear"
|
||
msgstr "Lewe liniowe"
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "Render Direct To Screen"
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Debug Draw"
|
||
msgstr "Debugowanie"
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Render Target"
|
||
msgstr "Renderer:"
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "V Flip"
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Clear Mode"
|
||
msgstr "Tryb linijki"
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Enable 2D"
|
||
msgstr "Włącz"
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Enable 3D"
|
||
msgstr "Włącz"
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Object Picking"
|
||
msgstr "Włącz tryb warstw cebuli (onion skinning)"
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Disable Input"
|
||
msgstr "Wyłączony element"
|
||
|
||
#: scene/main/viewport.cpp servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Shadow Atlas"
|
||
msgstr "Nowy atlas"
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "Quad 0"
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "Quad 1"
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "Quad 2"
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "Quad 3"
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Canvas Transform"
|
||
msgstr "Wyczyść przekształcenie"
|
||
|
||
#: scene/main/viewport.cpp
|
||
#, fuzzy
|
||
msgid "Global Canvas Transform"
|
||
msgstr "Zachowaj globalną transformację"
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "Tooltip Delay (sec)"
|
||
msgstr ""
|
||
|
||
#: scene/register_scene_types.cpp
|
||
#, fuzzy
|
||
msgid "Swap OK Cancel"
|
||
msgstr "UI Anuluj"
|
||
|
||
#: scene/register_scene_types.cpp
|
||
#, fuzzy
|
||
msgid "Layer Names"
|
||
msgstr "Nazwa"
|
||
|
||
#: scene/register_scene_types.cpp
|
||
#, fuzzy
|
||
msgid "2D Render"
|
||
msgstr "Renderowanie"
|
||
|
||
#: scene/register_scene_types.cpp
|
||
#, fuzzy
|
||
msgid "3D Render"
|
||
msgstr "Renderowanie"
|
||
|
||
#: scene/register_scene_types.cpp
|
||
#, fuzzy
|
||
msgid "2D Physics"
|
||
msgstr "Fizyka"
|
||
|
||
#: scene/register_scene_types.cpp
|
||
#, fuzzy
|
||
msgid "3D Physics"
|
||
msgstr "Fizyka"
|
||
|
||
#: scene/register_scene_types.cpp
|
||
#, fuzzy
|
||
msgid "2D Navigation"
|
||
msgstr "Nawigacja"
|
||
|
||
#: scene/register_scene_types.cpp
|
||
#, fuzzy
|
||
msgid "3D Navigation"
|
||
msgstr "Nawigacja"
|
||
|
||
#: scene/register_scene_types.cpp
|
||
msgid "Use hiDPI"
|
||
msgstr ""
|
||
|
||
#: scene/register_scene_types.cpp
|
||
#, fuzzy
|
||
msgid "Custom"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: scene/register_scene_types.cpp
|
||
#, fuzzy
|
||
msgid "Custom Font"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: scene/resources/audio_stream_sample.cpp
|
||
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
|
||
#, fuzzy
|
||
msgid "Mix Rate"
|
||
msgstr "Węzeł Mieszania"
|
||
|
||
#: scene/resources/audio_stream_sample.cpp
|
||
msgid "Stereo"
|
||
msgstr ""
|
||
|
||
#: scene/resources/concave_polygon_shape_2d.cpp
|
||
#, fuzzy
|
||
msgid "Segments"
|
||
msgstr "Argumenty głównej sceny:"
|
||
|
||
#: scene/resources/curve.cpp
|
||
#, fuzzy
|
||
msgid "Bake Resolution"
|
||
msgstr "Połowa rozdzielczości"
|
||
|
||
#: scene/resources/curve.cpp
|
||
msgid "Bake Interval"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Panel"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Font Color"
|
||
msgstr "Wybierz Kolor"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Font Color Pressed"
|
||
msgstr "Zmień nazwę elementu koloru"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Font Color Hover"
|
||
msgstr "Zmień nazwę elementu koloru"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Font Color Focus"
|
||
msgstr "Zapełnij powierzchnię"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Font Color Disabled"
|
||
msgstr "Wyłącz przycinanie"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "H Separation"
|
||
msgstr "Separacja:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Underline Spacing"
|
||
msgstr "Odstępy między liniami"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Arrow"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Arrow Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Hover Pressed"
|
||
msgstr "Wciśnięty"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Checked Disabled"
|
||
msgstr "Element wyboru"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Unchecked"
|
||
msgstr "Zaznaczony element wyboru"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Unchecked Disabled"
|
||
msgstr "Wyłączony element"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Radio Checked"
|
||
msgstr "Zaznaczony element wyboru"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Radio Checked Disabled"
|
||
msgstr "(Edytor wyłączony)"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Radio Unchecked"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Radio Unchecked Disabled"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Font Color Hover Pressed"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Check V Adjust"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "On Disabled"
|
||
msgstr "Wyłączony element"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Off"
|
||
msgstr "Przesunięcie:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Off Disabled"
|
||
msgstr "Wyłączony element"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Font Color Shadow"
|
||
msgstr "Zmień nazwę elementu koloru"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Font Outline Modulate"
|
||
msgstr "Wymuś białe cieniowanie"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Shadow Offset X"
|
||
msgstr "Przesunięcie X siatki:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Shadow Offset Y"
|
||
msgstr "Przesunięcie Y siatki:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Shadow As Outline"
|
||
msgstr "Poprzednia płaszczyzna"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Font Color Selected"
|
||
msgstr "Odblokuj wybrane"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Font Color Uneditable"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Cursor Color"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Clear Button Color"
|
||
msgstr "Filtruj sygnały"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Clear Button Color Pressed"
|
||
msgstr "Filtruj sygnały"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Minimum Spaces"
|
||
msgstr "Scena główna"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "BG"
|
||
msgstr "B"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "FG"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Tab"
|
||
msgstr "Zakładka 1"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
|
||
#: scene/resources/world_2d.cpp
|
||
#, fuzzy
|
||
msgid "Space"
|
||
msgstr "Scena główna"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Folded"
|
||
msgstr "Folder:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Fold"
|
||
msgstr "Folder:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Font Color Readonly"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Completion Lines"
|
||
msgstr "Ukończenie"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Completion Max Width"
|
||
msgstr "Ukończenie"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Completion Scroll Width"
|
||
msgstr "Importuj zaznaczone"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Scroll Focus"
|
||
msgstr "Zapełnij powierzchnię"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Grabber"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Grabber Highlight"
|
||
msgstr "Podświetlacz składni"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Grabber Pressed"
|
||
msgstr "Wciśnięty"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Increment"
|
||
msgstr "Instrument"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Increment Highlight"
|
||
msgstr "Podświetlacz składni"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Increment Pressed"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Decrement"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Decrement Highlight"
|
||
msgstr "Podświetlacz składni"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Decrement Pressed"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Slider"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Grabber Area"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Grabber Area Highlight"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Grabber Disabled"
|
||
msgstr "Wyłączony element"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Tick"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Updown"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Scaleborder Size"
|
||
msgstr "Brzegowe piksele"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Title Font"
|
||
msgstr "Dodaj punkt węzła"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Title Color"
|
||
msgstr "Następny poziom"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Title Height"
|
||
msgstr "Testowanie"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Close Highlight"
|
||
msgstr "Oświetlenie bezpośrednie"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Close H Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Close V Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Parent Folder"
|
||
msgstr "Utwórz katalog"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Hidden"
|
||
msgstr "Przełącz ukryte pliki"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Panel Disabled"
|
||
msgstr "Wyłącz przycinanie"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Labeled Separator Left"
|
||
msgstr "Nazwany separator"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Labeled Separator Right"
|
||
msgstr "Nazwany separator"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Font Separator"
|
||
msgstr "Operator koloru."
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Font Color Accel"
|
||
msgstr "Zmień nazwę elementu koloru"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Font Color Separator"
|
||
msgstr "Operator koloru."
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "V Separation"
|
||
msgstr "Separacja:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Selected Frame"
|
||
msgstr "Zaznacz klatki"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Default Frame"
|
||
msgstr "Domyślny"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Default Focus"
|
||
msgstr "Domyślny"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Comment Focus"
|
||
msgstr "Commit"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Breakpoint"
|
||
msgstr "Punkty wstrzymania"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Resizer"
|
||
msgstr "Zmienny rozmiar"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Close Color"
|
||
msgstr "Kolory"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Resizer Color"
|
||
msgstr "Kolory"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Title Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Close Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Port Offset"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "BG Focus"
|
||
msgstr "Przejdź do wprowadzania ścieżki"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Selected Focus"
|
||
msgstr "Zaznacz"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Cursor Unfocused"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Button Pressed"
|
||
msgstr "Wciśnięty"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Title Button Normal"
|
||
msgstr "Przełączany przycisk"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Title Button Pressed"
|
||
msgstr "Przełączany przycisk"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Title Button Hover"
|
||
msgstr "Przełączany przycisk"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Custom Button"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Custom Button Pressed"
|
||
msgstr "Opcje magistrali"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Custom Button Hover"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Select Arrow"
|
||
msgstr "Zaznacz wszystko"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Arrow Collapsed"
|
||
msgstr "Zwiń wszystko"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Title Button Font"
|
||
msgstr "Przełączany przycisk"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Title Button Color"
|
||
msgstr "Tylko zaznaczenie"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Guide Color"
|
||
msgstr "Wybierz Kolor"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Drop Position Color"
|
||
msgstr "Pozycja doku"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Relationship Line Color"
|
||
msgstr "Aktualna scena"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Custom Button Font Highlight"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Item Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Button Margin"
|
||
msgstr "Maska przycisku"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Draw Relationship Lines"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Draw Guides"
|
||
msgstr "Pokaż prowadnice"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Scroll Border"
|
||
msgstr "Pionowo:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Scroll Speed"
|
||
msgstr "Offset siatki:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Icon Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Line Separation"
|
||
msgstr "Separacja:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Tab FG"
|
||
msgstr "Zakładka 1"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Tab BG"
|
||
msgstr "Zakładka 1"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Tab Disabled"
|
||
msgstr "Wyłączony element"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Menu"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Menu Highlight"
|
||
msgstr "Oświetlenie bezpośrednie"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Font Color FG"
|
||
msgstr "Zmień nazwę elementu koloru"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Font Color BG"
|
||
msgstr "Zmień nazwę elementu koloru"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Side Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Top Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Label V Align FG"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Label V Align BG"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Large"
|
||
msgstr "Cel"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Folder"
|
||
msgstr "Folder:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Folder Icon Modulate"
|
||
msgstr "Wymuś białe cieniowanie"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "File Icon Modulate"
|
||
msgstr "Tryb ikon"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Files Disabled"
|
||
msgstr "Wyłącz przycinanie"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "SV Width"
|
||
msgstr "Szerokość"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "SV Height"
|
||
msgstr "Światło"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "H Width"
|
||
msgstr "Szerokość"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Label Width"
|
||
msgstr "Rozciągnij po lewej"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Screen Picker"
|
||
msgstr "Operator ekranu."
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Add Preset"
|
||
msgstr "Wczytaj profil"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Color Hue"
|
||
msgstr "Motyw edytora"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Color Sample"
|
||
msgstr "Kolory"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Preset BG"
|
||
msgstr "Profil"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Overbright Indicator"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Preset FG"
|
||
msgstr "Profil"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Preset BG Icon"
|
||
msgstr "Profil"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Normal Font"
|
||
msgstr "Format"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Bold Font"
|
||
msgstr "Dodaj punkt węzła"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Italics Font"
|
||
msgstr "Scena główna"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Bold Italics Font"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Mono Font"
|
||
msgstr "Scena główna"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Table H Separation"
|
||
msgstr "Separacja:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Table V Separation"
|
||
msgstr "Separacja:"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Margin Left"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Margin Top"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Margin Right"
|
||
msgstr "Wcięcie w prawo"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Margin Bottom"
|
||
msgstr "Tryb zaznaczenia"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Autohide"
|
||
msgstr "Tnij automatycznie"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Minus"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "More"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Grid Minor"
|
||
msgstr "Wybierz Kolor"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Grid Major"
|
||
msgstr "Siatka"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Selection Fill"
|
||
msgstr "Tylko zaznaczenie"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Selection Stroke"
|
||
msgstr "Wybierz właściwość"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Activity"
|
||
msgstr "Akcja"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Bezier Len Pos"
|
||
msgstr "Przesuń punkty krzywej Beziera"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Bezier Len Neg"
|
||
msgstr "Bezier"
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
msgid "Port Grab Distance Horizontal"
|
||
msgstr ""
|
||
|
||
#: scene/resources/default_theme/default_theme.cpp
|
||
#, fuzzy
|
||
msgid "Port Grab Distance Vertical"
|
||
msgstr "SygnałOczekiwaniaInstancji"
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
msgid "Hinting"
|
||
msgstr ""
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
#, fuzzy
|
||
msgid "Override Oversampling"
|
||
msgstr "Nadpisz element"
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
#, fuzzy
|
||
msgid "Font Path"
|
||
msgstr "Przejdź do wprowadzania ścieżki"
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
#, fuzzy
|
||
msgid "Outline Size"
|
||
msgstr "Rozmiar zarysu:"
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
#, fuzzy
|
||
msgid "Outline Color"
|
||
msgstr "Funkcja"
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
#, fuzzy
|
||
msgid "Use Mipmaps"
|
||
msgstr "Sygnały"
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
#, fuzzy
|
||
msgid "Extra Spacing"
|
||
msgstr "Opcje dodatkowe:"
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
#, fuzzy
|
||
msgid "Char"
|
||
msgstr "Dopuszczalne znaki:"
|
||
|
||
#: scene/resources/dynamic_font.cpp
|
||
#, fuzzy
|
||
msgid "Font Data"
|
||
msgstr "z danymi"
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "Background"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp scene/resources/sky.cpp
|
||
msgid "Sky"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Sky Custom FOV"
|
||
msgstr "NiestandardowyWęzeł"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Sky Orientation"
|
||
msgstr "Dokumentacja online"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Sky Rotation"
|
||
msgstr "Krok obrotu:"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Sky Rotation Degrees"
|
||
msgstr "Obracanie o %s stopni."
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "Canvas Max Layer"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp scene/resources/texture.cpp
|
||
msgid "Camera Feed ID"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Ambient Light"
|
||
msgstr "Wcięcie w prawo"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Sky Contribution"
|
||
msgstr "Warunek"
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "Fog"
|
||
msgstr "Mgła"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Sun Color"
|
||
msgstr "Zapisywanie pliku:"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Sun Amount"
|
||
msgstr "Ilośc:"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Depth Enabled"
|
||
msgstr "Głębia"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Depth Begin"
|
||
msgstr "Głębia"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Depth End"
|
||
msgstr "Głębia"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Depth Curve"
|
||
msgstr "Podziel krzywą"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Transmit Enabled"
|
||
msgstr "Filtruj sygnały"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Transmit Curve"
|
||
msgstr "Podziel krzywą"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Height Enabled"
|
||
msgstr "Filtruj sygnały"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Height Min"
|
||
msgstr "Światło"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Height Max"
|
||
msgstr "Światło"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Height Curve"
|
||
msgstr "Podziel krzywą"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Tonemap"
|
||
msgstr "Mapowanie zasobów"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Exposure"
|
||
msgstr "Eksportuj"
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "White"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "Auto Exposure"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "Min Luma"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "Max Luma"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "SS Reflections"
|
||
msgstr "Skaluj zaznaczone"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Max Steps"
|
||
msgstr "Krok"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Fade In"
|
||
msgstr "Zanikanie w (s):"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Fade Out"
|
||
msgstr "Zanikanie z (s):"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Depth Tolerance"
|
||
msgstr "Głębia"
|
||
|
||
#: scene/resources/environment.cpp scene/resources/material.cpp
|
||
msgid "Roughness"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "SSAO"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Radius 2"
|
||
msgstr "Promień:"
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "Intensity 2"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Light Affect"
|
||
msgstr "Rozciągnij po prawej"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "AO Channel Affect"
|
||
msgstr "Debug kanału UV"
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "Blur"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "Edge Sharpness"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "DOF Far Blur"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Distance"
|
||
msgstr "Wybierz odległość:"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Transition"
|
||
msgstr "Przejście: "
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "DOF Near Blur"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "Glow"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Levels"
|
||
msgstr "Deweloperzy"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#: servers/audio/effects/audio_effect_chorus.cpp
|
||
msgid "1"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
#: servers/audio/effects/audio_effect_chorus.cpp
|
||
msgid "2"
|
||
msgstr "2"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#: servers/audio/effects/audio_effect_chorus.cpp
|
||
#, fuzzy
|
||
msgid "3"
|
||
msgstr "3D"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#: servers/audio/effects/audio_effect_chorus.cpp
|
||
msgid "4"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "5"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "6"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "7"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "Bloom"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "HDR Threshold"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "HDR Luminance Cap"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "HDR Scale"
|
||
msgstr "Skaluj"
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "Bicubic Upscale"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
msgid "Adjustments"
|
||
msgstr ""
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Brightness"
|
||
msgstr "Światło"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Saturation"
|
||
msgstr "Separacja:"
|
||
|
||
#: scene/resources/environment.cpp
|
||
#, fuzzy
|
||
msgid "Color Correction"
|
||
msgstr "Funkcja koloru."
|
||
|
||
#: scene/resources/font.cpp
|
||
#, fuzzy
|
||
msgid "Ascent"
|
||
msgstr "Ostatnie:"
|
||
|
||
#: scene/resources/font.cpp
|
||
#, fuzzy
|
||
msgid "Distance Field"
|
||
msgstr "Tryb bez rozproszeń"
|
||
|
||
#: scene/resources/gradient.cpp
|
||
#, fuzzy
|
||
msgid "Raw Data"
|
||
msgstr "Głębia"
|
||
|
||
#: scene/resources/gradient.cpp
|
||
#, fuzzy
|
||
msgid "Offsets"
|
||
msgstr "Przesunięcie:"
|
||
|
||
#: scene/resources/height_map_shape.cpp
|
||
msgid "Map Width"
|
||
msgstr ""
|
||
|
||
#: scene/resources/height_map_shape.cpp
|
||
#, fuzzy
|
||
msgid "Map Depth"
|
||
msgstr "Głębia"
|
||
|
||
#: scene/resources/height_map_shape.cpp
|
||
#, fuzzy
|
||
msgid "Map Data"
|
||
msgstr "Głębia"
|
||
|
||
#: scene/resources/line_shape_2d.cpp
|
||
msgid "D"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Next Pass"
|
||
msgstr "Następna płaszczyzna"
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Use Shadow To Opacity"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Unshaded"
|
||
msgstr "Widok bezcieniowy"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Vertex Lighting"
|
||
msgstr "Oświetlenie bezpośrednie"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Use Point Size"
|
||
msgstr "Widok z przodu"
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "World Triplanar"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Albedo Tex Force sRGB"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Do Not Receive Shadows"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Disable Ambient Light"
|
||
msgstr "Wcięcie w prawo"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Ensure Correct Normals"
|
||
msgstr "Transformacja Zaniechana."
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Albedo Tex MSDF"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Vertex Color"
|
||
msgstr "Wierzchołki"
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Use As Albedo"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Is sRGB"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Parameters"
|
||
msgstr "Parametr zmieniony:"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Diffuse Mode"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Specular Mode"
|
||
msgstr "Tryb linijki"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Depth Draw Mode"
|
||
msgstr "Sposób interpolacji"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Line Width"
|
||
msgstr "Rozciągnij po lewej"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Point Size"
|
||
msgstr "Widok z przodu"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Billboard Mode"
|
||
msgstr "Tryb linijki"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Billboard Keep Scale"
|
||
msgstr "Tryb linijki"
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Grow"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Grow Amount"
|
||
msgstr "Ilośc:"
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Use Alpha Scissor"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Particles Anim"
|
||
msgstr "Cząsteczki"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "H Frames"
|
||
msgstr "Klatka %"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "V Frames"
|
||
msgstr "Klatka %"
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Albedo"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Metallic"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Texture Channel"
|
||
msgstr "Obszar tekstury"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Emission"
|
||
msgstr "Maska emisji"
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "On UV2"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "NormalMap"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Rim"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Clearcoat"
|
||
msgstr "Wyczyść"
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Gloss"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Anisotropy"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Flowmap"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Ambient Occlusion"
|
||
msgstr "Okluzja"
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Deep Parallax"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Min Layers"
|
||
msgstr "Warstwa"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Max Layers"
|
||
msgstr "Warstwa"
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Flip Tangent"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Flip Binormal"
|
||
msgstr "Odbij portal"
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Subsurf Scatter"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Transmission"
|
||
msgstr "Przejście: "
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Refraction"
|
||
msgstr "Separacja:"
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Detail"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "UV Layer"
|
||
msgstr "Warstwa"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "UV1"
|
||
msgstr "UV"
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Triplanar"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Triplanar Sharpness"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "UV2"
|
||
msgstr "UV"
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Proximity Fade"
|
||
msgstr "Tryb priorytetów"
|
||
|
||
#: scene/resources/material.cpp
|
||
msgid "Distance Fade"
|
||
msgstr ""
|
||
|
||
#: scene/resources/material.cpp
|
||
#, fuzzy
|
||
msgid "Async Mode"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: scene/resources/mesh.cpp
|
||
#, fuzzy
|
||
msgid "Lightmap Size Hint"
|
||
msgstr "Stwórz Lightmaps"
|
||
|
||
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
|
||
msgid "Custom AABB"
|
||
msgstr ""
|
||
|
||
#: scene/resources/mesh_library.cpp
|
||
#, fuzzy
|
||
msgid "Mesh Transform"
|
||
msgstr "Przekształcanie"
|
||
|
||
#: scene/resources/mesh_library.cpp
|
||
#, fuzzy
|
||
msgid "NavMesh Transform"
|
||
msgstr "Wyczyść przekształcenie"
|
||
|
||
#: scene/resources/multimesh.cpp
|
||
#, fuzzy
|
||
msgid "Color Format"
|
||
msgstr "Operator koloru."
|
||
|
||
#: scene/resources/multimesh.cpp
|
||
#, fuzzy
|
||
msgid "Transform Format"
|
||
msgstr "Transformacja Zaniechana."
|
||
|
||
#: scene/resources/multimesh.cpp
|
||
msgid "Custom Data Format"
|
||
msgstr ""
|
||
|
||
#: scene/resources/multimesh.cpp
|
||
#, fuzzy
|
||
msgid "Instance Count"
|
||
msgstr "Instancja"
|
||
|
||
#: scene/resources/multimesh.cpp
|
||
msgid "Visible Instance Count"
|
||
msgstr ""
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Sampling"
|
||
msgstr "Skalowanie: "
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Partition Type"
|
||
msgstr "Ustaw typ zmiennej"
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Parsed Geometry Type"
|
||
msgstr "Parsowanie Geometrii..."
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
msgid "Source Geometry Mode"
|
||
msgstr ""
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Source Group Name"
|
||
msgstr "Źródło"
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
msgid "Cells"
|
||
msgstr ""
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Agents"
|
||
msgstr "Argumenty głównej sceny:"
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
msgid "Max Climb"
|
||
msgstr ""
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
msgid "Max Slope"
|
||
msgstr ""
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Regions"
|
||
msgstr "Obszar"
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Merge Size"
|
||
msgstr "Połącz ze sceny"
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
msgid "Edges"
|
||
msgstr ""
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Max Error"
|
||
msgstr "Błąd"
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
msgid "Verts Per Poly"
|
||
msgstr ""
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Details"
|
||
msgstr "Pokaż domyślne"
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Sample Distance"
|
||
msgstr "Wybierz odległość:"
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Sample Max Error"
|
||
msgstr "Próbnik (sampler)"
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
msgid "Low Hanging Obstacles"
|
||
msgstr ""
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
msgid "Ledge Spans"
|
||
msgstr ""
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
msgid "Walkable Low Height Spans"
|
||
msgstr ""
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Baking AABB"
|
||
msgstr "Generowanie AABB"
|
||
|
||
#: scene/resources/navigation_mesh.cpp
|
||
#, fuzzy
|
||
msgid "Baking AABB Offset"
|
||
msgstr "Przesunięcie:"
|
||
|
||
#: scene/resources/occluder_shape.cpp
|
||
msgid "Spheres"
|
||
msgstr ""
|
||
|
||
#: scene/resources/occluder_shape.cpp
|
||
msgid "OccluderShapeSphere Set Spheres"
|
||
msgstr "OccluderShapeSphere ustaw sfery"
|
||
|
||
#: scene/resources/occluder_shape_polygon.cpp
|
||
#, fuzzy
|
||
msgid "Polygon Points"
|
||
msgstr "Wielokąt"
|
||
|
||
#: scene/resources/occluder_shape_polygon.cpp
|
||
#, fuzzy
|
||
msgid "Hole Points"
|
||
msgstr "Przesuń punkty"
|
||
|
||
#: scene/resources/packed_scene.cpp
|
||
msgid "Bundled"
|
||
msgstr ""
|
||
|
||
#: scene/resources/particles_material.cpp
|
||
msgid "Trail"
|
||
msgstr ""
|
||
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Divisor"
|
||
msgstr "Dziel %s"
|
||
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Size Modifier"
|
||
msgstr "Modyfikator prędkości swobodnego widoku"
|
||
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Color Modifier"
|
||
msgstr "Wolny modyfikator swobodnego widoku"
|
||
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Point Texture"
|
||
msgstr "Punkty emisji:"
|
||
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Normal Texture"
|
||
msgstr "Źródła emisji: "
|
||
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Color Texture"
|
||
msgstr "Motyw edytora"
|
||
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Point Count"
|
||
msgstr "Dodaj port wejściowy"
|
||
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Scale Random"
|
||
msgstr "Współczynnik skali:"
|
||
|
||
#: scene/resources/particles_material.cpp
|
||
#, fuzzy
|
||
msgid "Scale Curve"
|
||
msgstr "Zamknij krzywą"
|
||
|
||
#: scene/resources/physics_material.cpp
|
||
msgid "Rough"
|
||
msgstr ""
|
||
|
||
#: scene/resources/physics_material.cpp
|
||
msgid "Absorbent"
|
||
msgstr ""
|
||
|
||
#: scene/resources/plane_shape.cpp
|
||
#, fuzzy
|
||
msgid "Plane"
|
||
msgstr "Płaszczyzna:"
|
||
|
||
#: scene/resources/primitive_meshes.cpp
|
||
#, fuzzy
|
||
msgid "Flip Faces"
|
||
msgstr "Odbij portale"
|
||
|
||
#: scene/resources/primitive_meshes.cpp
|
||
msgid "Mid Height"
|
||
msgstr ""
|
||
|
||
#: scene/resources/primitive_meshes.cpp
|
||
msgid "Subdivide Width"
|
||
msgstr ""
|
||
|
||
#: scene/resources/primitive_meshes.cpp
|
||
msgid "Subdivide Height"
|
||
msgstr ""
|
||
|
||
#: scene/resources/primitive_meshes.cpp
|
||
msgid "Subdivide Depth"
|
||
msgstr ""
|
||
|
||
#: scene/resources/primitive_meshes.cpp
|
||
#, fuzzy
|
||
msgid "Top Radius"
|
||
msgstr "Promień:"
|
||
|
||
#: scene/resources/primitive_meshes.cpp
|
||
#, fuzzy
|
||
msgid "Bottom Radius"
|
||
msgstr "Prawy dolny róg"
|
||
|
||
#: scene/resources/primitive_meshes.cpp
|
||
#, fuzzy
|
||
msgid "Left To Right"
|
||
msgstr "Prawy górny róg"
|
||
|
||
#: scene/resources/primitive_meshes.cpp
|
||
msgid "Is Hemisphere"
|
||
msgstr ""
|
||
|
||
#: scene/resources/primitive_meshes.cpp
|
||
#, fuzzy
|
||
msgid "Curve Step"
|
||
msgstr "Podziel krzywą"
|
||
|
||
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
|
||
msgid "Slips On Slope"
|
||
msgstr ""
|
||
|
||
#: scene/resources/segment_shape_2d.cpp
|
||
msgid "A"
|
||
msgstr ""
|
||
|
||
#: scene/resources/shape_2d.cpp
|
||
msgid "Custom Solver Bias"
|
||
msgstr ""
|
||
|
||
#: scene/resources/skin.cpp
|
||
#, fuzzy
|
||
msgid "Bind Count"
|
||
msgstr "Dodaj port wejściowy"
|
||
|
||
#: scene/resources/skin.cpp
|
||
#, fuzzy
|
||
msgid "Bind"
|
||
msgstr "Wiązanie"
|
||
|
||
#: scene/resources/skin.cpp
|
||
#, fuzzy
|
||
msgid "Bone"
|
||
msgstr "Kości"
|
||
|
||
#: scene/resources/sky.cpp
|
||
#, fuzzy
|
||
msgid "Radiance Size"
|
||
msgstr "Rozmiar zarysu:"
|
||
|
||
#: scene/resources/sky.cpp
|
||
msgid "Panorama"
|
||
msgstr ""
|
||
|
||
#: scene/resources/sky.cpp
|
||
#, fuzzy
|
||
msgid "Top Color"
|
||
msgstr "Następny poziom"
|
||
|
||
#: scene/resources/sky.cpp
|
||
#, fuzzy
|
||
msgid "Horizon Color"
|
||
msgstr "Zapisywanie pliku:"
|
||
|
||
#: scene/resources/sky.cpp
|
||
#, fuzzy
|
||
msgid "Ground"
|
||
msgstr "Zgrupowany"
|
||
|
||
#: scene/resources/sky.cpp
|
||
#, fuzzy
|
||
msgid "Bottom Color"
|
||
msgstr "Zakładki"
|
||
|
||
#: scene/resources/sky.cpp
|
||
#, fuzzy
|
||
msgid "Sun"
|
||
msgstr "Uruchom"
|
||
|
||
#: scene/resources/sky.cpp
|
||
#, fuzzy
|
||
msgid "Latitude"
|
||
msgstr "Substytut"
|
||
|
||
#: scene/resources/sky.cpp
|
||
msgid "Longitude"
|
||
msgstr ""
|
||
|
||
#: scene/resources/sky.cpp
|
||
msgid "Angle Min"
|
||
msgstr ""
|
||
|
||
#: scene/resources/sky.cpp
|
||
msgid "Angle Max"
|
||
msgstr ""
|
||
|
||
#: scene/resources/style_box.cpp
|
||
#, fuzzy
|
||
msgid "Content Margin"
|
||
msgstr "Ustaw margines"
|
||
|
||
#: scene/resources/style_box.cpp
|
||
#, fuzzy
|
||
msgid "Expand Margin"
|
||
msgstr "Rozwiń wszystko"
|
||
|
||
#: scene/resources/style_box.cpp
|
||
msgid "Skew"
|
||
msgstr ""
|
||
|
||
#: scene/resources/style_box.cpp
|
||
#, fuzzy
|
||
msgid "Corner Radius"
|
||
msgstr "Zmień wewnętrzny promień torusa"
|
||
|
||
#: scene/resources/style_box.cpp
|
||
msgid "Corner Detail"
|
||
msgstr ""
|
||
|
||
#: scene/resources/style_box.cpp
|
||
msgid "Anti Aliasing"
|
||
msgstr ""
|
||
|
||
#: scene/resources/style_box.cpp
|
||
msgid "Grow Begin"
|
||
msgstr ""
|
||
|
||
#: scene/resources/style_box.cpp
|
||
msgid "Grow End"
|
||
msgstr ""
|
||
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Load Path"
|
||
msgstr "Wczytaj profil"
|
||
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Base Texture"
|
||
msgstr "Usuń teksturę"
|
||
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Image Size"
|
||
msgstr "Strona: "
|
||
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Side"
|
||
msgstr "Pokaż prowadnice"
|
||
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Front"
|
||
msgstr "Widok z przodu"
|
||
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Back"
|
||
msgstr "Wróć"
|
||
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Storage Mode"
|
||
msgstr "Tryb skalowania"
|
||
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Lossy Storage Quality"
|
||
msgstr "Przechwyć"
|
||
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "From"
|
||
msgstr "Tryb odtwarzania:"
|
||
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "To"
|
||
msgstr "Góra"
|
||
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Base"
|
||
msgstr "Zmień typ podstawowy"
|
||
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Current Frame"
|
||
msgstr "Nazwa aktualnej sceny"
|
||
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Pause"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: scene/resources/texture.cpp
|
||
msgid "Which Feed"
|
||
msgstr ""
|
||
|
||
#: scene/resources/texture.cpp
|
||
#, fuzzy
|
||
msgid "Camera Is Active"
|
||
msgstr "Z uwzględnieniem wielkości liter"
|
||
|
||
#: scene/resources/theme.cpp
|
||
#, fuzzy
|
||
msgid "Default Font"
|
||
msgstr "Domyślny"
|
||
|
||
#: scene/resources/visual_shader.cpp
|
||
msgid "Output Port For Preview"
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader.cpp
|
||
#, fuzzy
|
||
msgid "Depth Draw"
|
||
msgstr "Sposób interpolacji"
|
||
|
||
#: scene/resources/visual_shader.cpp
|
||
#, fuzzy
|
||
msgid "Cull"
|
||
msgstr "Tryb linijki"
|
||
|
||
#: scene/resources/visual_shader.cpp
|
||
#, fuzzy
|
||
msgid "Diffuse"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: scene/resources/visual_shader.cpp
|
||
#, fuzzy
|
||
msgid "Async"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: scene/resources/visual_shader.cpp
|
||
#, fuzzy
|
||
msgid "Modes"
|
||
msgstr "Tryb przesuwania"
|
||
|
||
#: scene/resources/visual_shader.cpp
|
||
#, fuzzy
|
||
msgid "Input Name"
|
||
msgstr "Mapowanie wejścia"
|
||
|
||
#: scene/resources/visual_shader.cpp
|
||
#, fuzzy
|
||
msgid "Uniform Name"
|
||
msgstr "Ustaw nazwę uniformu"
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid ""
|
||
"The sampler port is connected but not used. Consider changing the source to "
|
||
"'SamplerPort'."
|
||
msgstr ""
|
||
"Port samplera jest podłączony, ale nieużyty. Rozważ zmianę źródła na "
|
||
"\"SamplerPort\"."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid source for preview."
|
||
msgstr "Nieprawidłowe źródło do podglądu."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid source for shader."
|
||
msgstr "Niewłaściwe źródło dla shadera."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Texture Type"
|
||
msgstr "Obszar tekstury"
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Cube Map"
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Default Value Enabled"
|
||
msgstr "Profil funkcjonalności Godota"
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Default Value"
|
||
msgstr "Zmień wartość wejściową"
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Color Default"
|
||
msgstr "Wczytaj domyślny"
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid comparison function for that type."
|
||
msgstr "Niewłaściwa funkcja porównania dla tego typu."
|
||
|
||
#: scene/resources/world.cpp
|
||
#, fuzzy
|
||
msgid "Fallback Environment"
|
||
msgstr "Wyświetlaj środowisko"
|
||
|
||
#: scene/resources/world.cpp
|
||
#, fuzzy
|
||
msgid "Scenario"
|
||
msgstr "Scena"
|
||
|
||
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
||
#, fuzzy
|
||
msgid "Navigation Map"
|
||
msgstr "Nawigacja"
|
||
|
||
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
||
msgid "Direct Space State"
|
||
msgstr ""
|
||
|
||
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
||
#, fuzzy
|
||
msgid "Default Gravity Vector"
|
||
msgstr "Domyślny podgląd"
|
||
|
||
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
||
#, fuzzy
|
||
msgid "Default Linear Damp"
|
||
msgstr "Lewe liniowe"
|
||
|
||
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
||
msgid "Default Angular Damp"
|
||
msgstr ""
|
||
|
||
#: scene/resources/world.cpp
|
||
#, fuzzy
|
||
msgid "Default Map Up"
|
||
msgstr "Domyślny"
|
||
|
||
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
||
#, fuzzy
|
||
msgid "Default Cell Size"
|
||
msgstr "Domyślny podgląd"
|
||
|
||
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
||
#, fuzzy
|
||
msgid "Default Cell Height"
|
||
msgstr "Testowanie"
|
||
|
||
#: scene/resources/world.cpp scene/resources/world_2d.cpp
|
||
#, fuzzy
|
||
msgid "Default Edge Connection Margin"
|
||
msgstr "Edytuj połączenie:"
|
||
|
||
#: scene/resources/world_2d.cpp
|
||
msgid "Canvas"
|
||
msgstr ""
|
||
|
||
#: servers/arvr/arvr_interface.cpp
|
||
msgid "Is Primary"
|
||
msgstr ""
|
||
|
||
#: servers/arvr/arvr_interface.cpp
|
||
#, fuzzy
|
||
msgid "Is Initialized"
|
||
msgstr "Inicjuj"
|
||
|
||
#: servers/arvr/arvr_interface.cpp
|
||
msgid "AR"
|
||
msgstr ""
|
||
|
||
#: servers/arvr/arvr_interface.cpp
|
||
msgid "Is Anchor Detection Enabled"
|
||
msgstr ""
|
||
|
||
#: servers/arvr_server.cpp
|
||
#, fuzzy
|
||
msgid "Primary Interface"
|
||
msgstr "Interfejs użytkownika"
|
||
|
||
#: servers/audio/audio_stream.cpp
|
||
#, fuzzy
|
||
msgid "Audio Stream"
|
||
msgstr "Element opcji"
|
||
|
||
#: servers/audio/audio_stream.cpp
|
||
#, fuzzy
|
||
msgid "Random Pitch"
|
||
msgstr "Losowe nachylenie:"
|
||
|
||
#: servers/audio/effects/audio_effect_capture.cpp
|
||
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
|
||
#: servers/audio/effects/audio_stream_generator.cpp
|
||
msgid "Buffer Length"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_chorus.cpp
|
||
msgid "Voice Count"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_chorus.cpp
|
||
#: servers/audio/effects/audio_effect_delay.cpp
|
||
#: servers/audio/effects/audio_effect_reverb.cpp
|
||
msgid "Dry"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_chorus.cpp
|
||
#: servers/audio/effects/audio_effect_reverb.cpp
|
||
msgid "Wet"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_chorus.cpp
|
||
msgid "Voice"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_chorus.cpp
|
||
#: servers/audio/effects/audio_effect_delay.cpp
|
||
msgid "Delay (ms)"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_chorus.cpp
|
||
#: servers/audio/effects/audio_effect_phaser.cpp
|
||
msgid "Rate Hz"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_chorus.cpp
|
||
#, fuzzy
|
||
msgid "Depth (ms)"
|
||
msgstr "Głębia"
|
||
|
||
#: servers/audio/effects/audio_effect_chorus.cpp
|
||
#: servers/audio/effects/audio_effect_delay.cpp
|
||
msgid "Level dB"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_chorus.cpp
|
||
#: servers/audio/effects/audio_effect_delay.cpp
|
||
#: servers/audio/effects/audio_effect_panner.cpp
|
||
#, fuzzy
|
||
msgid "Pan"
|
||
msgstr "Płaszczyzna:"
|
||
|
||
#: servers/audio/effects/audio_effect_compressor.cpp
|
||
#: servers/audio/effects/audio_effect_filter.cpp
|
||
msgid "Gain"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_compressor.cpp
|
||
msgid "Attack (µs)"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_compressor.cpp
|
||
#, fuzzy
|
||
msgid "Release (ms)"
|
||
msgstr "Wydanie"
|
||
|
||
#: servers/audio/effects/audio_effect_compressor.cpp
|
||
msgid "Mix"
|
||
msgstr "Miks"
|
||
|
||
#: servers/audio/effects/audio_effect_compressor.cpp
|
||
msgid "Sidechain"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_delay.cpp
|
||
msgid "Tap 1"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_delay.cpp
|
||
msgid "Tap 2"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_delay.cpp
|
||
#: servers/audio/effects/audio_effect_phaser.cpp
|
||
#: servers/audio/effects/audio_effect_reverb.cpp
|
||
#, fuzzy
|
||
msgid "Feedback"
|
||
msgstr "Oceń dokumentację"
|
||
|
||
#: servers/audio/effects/audio_effect_delay.cpp
|
||
#, fuzzy
|
||
msgid "Low-pass"
|
||
msgstr "Omiń"
|
||
|
||
#: servers/audio/effects/audio_effect_distortion.cpp
|
||
msgid "Pre Gain"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_distortion.cpp
|
||
msgid "Keep Hf Hz"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_distortion.cpp
|
||
msgid "Drive"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_distortion.cpp
|
||
#, fuzzy
|
||
msgid "Post Gain"
|
||
msgstr "Po"
|
||
|
||
#: servers/audio/effects/audio_effect_filter.cpp
|
||
#, fuzzy
|
||
msgid "Resonance"
|
||
msgstr "Zasoby"
|
||
|
||
#: servers/audio/effects/audio_effect_limiter.cpp
|
||
msgid "Ceiling dB"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_limiter.cpp
|
||
msgid "Threshold dB"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_limiter.cpp
|
||
msgid "Soft Clip dB"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_limiter.cpp
|
||
msgid "Soft Clip Ratio"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_phaser.cpp
|
||
msgid "Range Min Hz"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_phaser.cpp
|
||
msgid "Range Max Hz"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_pitch_shift.cpp
|
||
msgid "Oversampling"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_pitch_shift.cpp
|
||
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
|
||
#, fuzzy
|
||
msgid "FFT Size"
|
||
msgstr "Rozmiar:"
|
||
|
||
#: servers/audio/effects/audio_effect_reverb.cpp
|
||
msgid "Predelay"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_reverb.cpp
|
||
msgid "Msec"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_reverb.cpp
|
||
msgid "Room Size"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_reverb.cpp
|
||
#, fuzzy
|
||
msgid "High-pass"
|
||
msgstr "Omiń"
|
||
|
||
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
|
||
msgid "Tap Back Pos"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
|
||
msgid "Pan Pullout"
|
||
msgstr ""
|
||
|
||
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
|
||
#, fuzzy
|
||
msgid "Time Pullout (ms)"
|
||
msgstr "Przekroczenie czasu."
|
||
|
||
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
|
||
msgid "Surround"
|
||
msgstr ""
|
||
|
||
#: servers/audio_server.cpp
|
||
#, fuzzy
|
||
msgid "Enable Audio Input"
|
||
msgstr "Zmień nazwę magistrali audio"
|
||
|
||
#: servers/audio_server.cpp
|
||
#, fuzzy
|
||
msgid "Output Latency"
|
||
msgstr "Konsola"
|
||
|
||
#: servers/audio_server.cpp
|
||
msgid "Channel Disable Threshold dB"
|
||
msgstr ""
|
||
|
||
#: servers/audio_server.cpp
|
||
#, fuzzy
|
||
msgid "Channel Disable Time"
|
||
msgstr "Zmień czas mieszania"
|
||
|
||
#: servers/audio_server.cpp
|
||
msgid "Video Delay Compensation (ms)"
|
||
msgstr ""
|
||
|
||
#: servers/audio_server.cpp
|
||
#, fuzzy
|
||
msgid "Bus Count"
|
||
msgstr "Dodaj port wejściowy"
|
||
|
||
#: servers/audio_server.cpp
|
||
#, fuzzy
|
||
msgid "Capture Device"
|
||
msgstr "Przechwytywanie z piksela"
|
||
|
||
#: servers/audio_server.cpp
|
||
#, fuzzy
|
||
msgid "Global Rate Scale"
|
||
msgstr "Zmienna globalna"
|
||
|
||
#: servers/camera/camera_feed.cpp
|
||
msgid "Feed"
|
||
msgstr ""
|
||
|
||
#: servers/camera/camera_feed.cpp
|
||
#, fuzzy
|
||
msgid "Is Active"
|
||
msgstr "Perspektywa"
|
||
|
||
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
|
||
msgid "Sleep Threshold Linear"
|
||
msgstr ""
|
||
|
||
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
|
||
msgid "Sleep Threshold Angular"
|
||
msgstr ""
|
||
|
||
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
|
||
msgid "Time Before Sleep"
|
||
msgstr ""
|
||
|
||
#: servers/physics_2d/physics_2d_server_sw.cpp
|
||
#, fuzzy
|
||
msgid "BP Hash Table Size"
|
||
msgstr "Rozmiar:"
|
||
|
||
#: servers/physics_2d/physics_2d_server_sw.cpp
|
||
msgid "Large Object Surface Threshold In Cells"
|
||
msgstr ""
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
msgid "Inverse Mass"
|
||
msgstr ""
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Inverse Inertia"
|
||
msgstr "\"Wolny widok\" w lewo"
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
msgid "Total Angular Damp"
|
||
msgstr ""
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Total Linear Damp"
|
||
msgstr "Liniowy"
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Total Gravity"
|
||
msgstr "Domyślny podgląd"
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Linear Velocity"
|
||
msgstr "Inicjuj"
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
msgid "Exclude"
|
||
msgstr ""
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
msgid "Shape RID"
|
||
msgstr ""
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Collide With Bodies"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
msgid "Collide With Areas"
|
||
msgstr ""
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
msgid "Motion Remainder"
|
||
msgstr ""
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Collision Point"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Collision Normal"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Collision Depth"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Collision Safe Fraction"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Collision Unsafe Fraction"
|
||
msgstr "Tryb kolizji"
|
||
|
||
#: servers/physics_2d_server.cpp servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Physics Engine"
|
||
msgstr "Klatka fizyki %"
|
||
|
||
#: servers/physics_server.cpp
|
||
#, fuzzy
|
||
msgid "Center Of Mass"
|
||
msgstr "Wyśrodkowane po lewej"
|
||
|
||
#: servers/physics_server.cpp
|
||
msgid "Principal Inertia Axes"
|
||
msgstr ""
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Varying may not be assigned in the '%s' function."
|
||
msgstr "Varying nie może zostać przypisane w funkcji \"%s\"."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Varyings which were assigned in 'vertex' function may not be reassigned in "
|
||
"'fragment' or 'light'."
|
||
msgstr ""
|
||
"Varyings przypisane w funkcji \"vertex\" nie mogą zostać przypisane ponownie "
|
||
"we \"fragment\" ani \"light\"."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Varyings which were assigned in 'fragment' function may not be reassigned in "
|
||
"'vertex' or 'light'."
|
||
msgstr ""
|
||
"Varyings przypisane w funkcji \"fragment\" nie mogą zostać przypisane "
|
||
"ponownie we \"vertex\" ani \"light\"."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Assignment to function."
|
||
msgstr "Przypisanie do funkcji."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Assignment to uniform."
|
||
msgstr "Przypisanie do uniformu."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Constants cannot be modified."
|
||
msgstr "Stałe nie mogą być modyfikowane."
|
||
|
||
#: servers/visual/visual_server_scene.cpp
|
||
#, fuzzy
|
||
msgid "Spatial Partitioning"
|
||
msgstr "Rozdzielanie..."
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Render Loop Enabled"
|
||
msgstr "Filtruj sygnały"
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "VRAM Compression"
|
||
msgstr "Wyrażenie"
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Import BPTC"
|
||
msgstr "Zaimportuj"
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Import S3TC"
|
||
msgstr "Zaimportuj"
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Import ETC"
|
||
msgstr "Zaimportuj"
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Import ETC2"
|
||
msgstr "Zaimportuj"
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Import PVRTC"
|
||
msgstr "Zaimportuj motyw"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Lossless Compression"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Force PNG"
|
||
msgstr "Wrzuć na siłę"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "WebP Compression Level"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Time Rollover Secs"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Cubemap Size"
|
||
msgstr "Zmień rozmiar kamery"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Quadrant 0 Subdiv"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Quadrant 1 Subdiv"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Quadrant 2 Subdiv"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Quadrant 3 Subdiv"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Shadows"
|
||
msgstr "Shader"
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Filter Mode"
|
||
msgstr "Filtruj węzły"
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Texture Array Reflections"
|
||
msgstr "Wyśrodkowywanie na zaznaczeniu"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "High Quality GGX"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Irradiance Max Size"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Shading"
|
||
msgstr "Wyrównanie"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Force Vertex Shading"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Force Lambert Over Burley"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Force Blinn Over GGX"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Mesh Storage"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Split Stream"
|
||
msgstr "Podziel krzywą"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Use Physical Light Attenuation"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Depth Prepass"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Disable For Vendors"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Anisotropic Filter Level"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Use Nearest Mipmap Filter"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Skinning"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Software Skinning Fallback"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Force Software Skinning"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Use Software Skinning"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Ninepatch Mode"
|
||
msgstr "Sposób interpolacji"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "OpenGL"
|
||
msgstr "OpenGL"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Batching Send Null"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Batching Stream"
|
||
msgstr "Grupowa zmiana nazwy"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Legacy Orphan Buffers"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Legacy Stream"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Batching"
|
||
msgstr "Wyszukiwanie..."
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Use Batching"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Use Batching In Editor"
|
||
msgstr "Aktualizowanie edytora"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Single Rect Fallback"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Max Join Item Commands"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Colored Vertex Format Threshold"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Scissor Area Threshold"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Max Join Items"
|
||
msgstr "Zarządzaj elementami..."
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Batch Buffer Size"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Item Reordering Lookahead"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Flash Batching"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Diagnose Frame"
|
||
msgstr "Wklej klatkę"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "GLES2"
|
||
msgstr "GLES2"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Compatibility"
|
||
msgstr "Kompatybilność"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Disable Half Float"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Enable High Float"
|
||
msgstr "Włącz priorytety"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Precision"
|
||
msgstr "Precyzja"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "UV Contract"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "UV Contract Amount"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Use Simple PVS"
|
||
msgstr "Użyj przyciągania skali"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "PVS Logging"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Use Signals"
|
||
msgstr "Sygnały"
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Remove Danglers"
|
||
msgstr "Usuń Kafelek"
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Flip Imported Portals"
|
||
msgstr "Odbij portale"
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Occlusion Culling"
|
||
msgstr "Pokaż Occlusion Culling"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Max Active Spheres"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Max Active Polygons"
|
||
msgstr "Przesuń Wielokąt"
|
||
|
||
#: servers/visual_server.cpp
|
||
#, fuzzy
|
||
msgid "Shader Compilation Mode"
|
||
msgstr "Sposób interpolacji"
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Max Simultaneous Compiles"
|
||
msgstr ""
|
||
|
||
#: servers/visual_server.cpp
|
||
msgid "Log Active Async Compiles Count"
|
||
msgstr ""
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#: servers/visual_server.cpp
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#, fuzzy
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msgid "Shader Cache Size (MB)"
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msgstr "Zmień rozmiar kamery"
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