godot/scene
Rémi Verschelde 345b4bb86a
Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsive
Fix to prevent AcceptDialog and children class taking over main window
2022-02-28 12:48:59 +01:00
..
2d Merge pull request #58596 from rburing/joints_disconnect_connected_signals 2022-02-28 11:00:14 +01:00
3d Merge pull request #58596 from rburing/joints_disconnect_connected_signals 2022-02-28 11:00:14 +01:00
animation Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
gui Improve popup window handling. 2022-02-25 09:33:27 +02:00
main Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsive 2022-02-28 12:48:59 +01:00
multiplayer [Net] Optimize object cache notification send for single peer. 2022-02-21 19:55:07 +01:00
resources Merge pull request #58496 from JFonS/fix_lm_crash 2022-02-24 13:29:51 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00